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Visual programming language environment for different IoT and robotics platforms in computer science education

Gennaro De Luca, Zhongtao Li, Sami Mian, Yinong Chen
2018 CAAI Transactions on Intelligence Technology  
ASU VIPLE supports a variety of IoT devices and robots based on an open architecture.  ...  This study presents the authors' recent research and application of a new visual programming language and its development environment: VIPLE (Visual IoT/Robotics Programming Language Environment) at Arizona  ...  Megan Plachecki, and John Robertson contributed to the JSON interface design, the implementation of the middleware on the Edison robot, and the robot hardware design.  ... 
doi:10.1049/trit.2018.0016 fatcat:a34hpsvtpvdmvd5gvacuoy6usi

Duckietown: An Innovative Way to Teach Autonomy [chapter]

Jacopo Tani, Liam Paull, Maria T. Zuber, Daniela Rus, Jonathan How, John Leonard, Andrea Censi
2017 Advances in Intelligent Systems and Computing  
Traditional course assessment tools are complemented by a full scale demonstration to the general public.  ...  This paper describes the course design and first implementation of Duckietown, a vehicle autonomy class that experiments with teaching innovations in addition to leveraging modern educational theory for  ...  Acknowledgments This work was funded by the National Science foundation through award IIS #1318392 and through the National Robotics Initiative award #1405259.  ... 
doi:10.1007/978-3-319-55553-9_8 fatcat:hdjq2k4bdbfgxds3oafo3dxzdm

"Sustainable City": A Steam Project Using Robotics to Bring the City of the Future to Primary Education Students

Francisco Ruiz Vicente, Alberto Zapatera Llinares, Nicolás Montés Sánchez
2020 Sustainability  
educational robotics and the use of active methodologies.  ...  This article presents a STEAM project, "Sustainable City", based on educational robotics whose objective is to bring the problems of climate change closer to primary school students.  ...  Although STEAM projects based on educational robotics are still in the empirical testing phase, recent research presents educational robotics as a didactic tool capable of improving learning, developing  ... 
doi:10.3390/su12229696 fatcat:snophrxyzvc6pi2tctq6folkym

Cloud-hosted simulation-as-a-service for high school STEM education

Faruk Caglar, Shashank Shekhar, Aniruddha Gokhale, Satabdi Basu, Tazrian Rafi, John Kinnebrew, Gautam Biswas
2015 Simulation modelling practice and theory  
Existing traffic-related tools, such as traffic simulators, however, do not provide: (1) intuitive abstractions to construct, refine, and simulate various traffic models that are commensurate to the level  ...  traffic serves as the real-world example to reify STEM concepts.  ...  However, current tools for education have limitations in both these areas.  ... 
doi:10.1016/j.simpat.2015.06.006 fatcat:j3tyorjawrgi5ann7hvql5cmfu

A case study of robotic simulations using virtual commissioning supported by the use of virtual reality

Roman Ružarovský, Radovan Holubek, Daynier Rolando Delgado Sobrino, Karol Velíšek, N. Balc, D. Leordean
2019 MATEC Web of Conferences  
The real production robotic system transformed into a virtual form will be a case study with its verification.  ...  Virtual Commissioning (VC) is a method and tool for verifying and testing the PLC control program on a virtual digital model of the manufacturing system.  ...  This publication was created thanks to the support of the Ministry of Education, Science, Research and Sport of the Slovak Republic in the framework of the call for subsidy for the development project  ... 
doi:10.1051/matecconf/201929902006 fatcat:upcemtrnnbgrbkkbcprov4hwty

Introducing computer science through animation and virtual worlds

Susan H. Rodger
2002 Proceedings of the 33rd SIGCSE technical symposium on Computer science education - SIGCSE '02  
Requirements included showing parts of two roads that intersect, a traffic light that cycles through red, green and yellow lights, cars that obey traffic lights, and a car crash with parts of the car flying  ...  The first day of Alice was spent going through the Alice tutorial provided with the tool.  ... 
doi:10.1145/563340.563411 dblp:conf/sigcse/Rodger02 fatcat:iepu6tpkwvc7zasjal54mljk3i

Introducing computer science through animation and virtual worlds

Susan H. Rodger
2002 Proceedings of the 33rd SIGCSE technical symposium on Computer science education - SIGCSE '02  
Requirements included showing parts of two roads that intersect, a traffic light that cycles through red, green and yellow lights, cars that obey traffic lights, and a car crash with parts of the car flying  ...  The first day of Alice was spent going through the Alice tutorial provided with the tool.  ... 
doi:10.1145/563409.563411 fatcat:vamr3oscrbazdiowggl2og63nq

Local issues, local uses

Carl DiSalvo, Marti Louw, Julina Coupland, MaryAnn Steiner
2009 Proceeding of the seventh ACM conference on Creativity and cognition - C&C '09  
This paper describes six creativity support tools we developed to foster community engagement and expression with robotics and sensing, assessing the benefits and shortcomings of each tool.  ...  From the descriptions of these tools and their uses, we highlight two issues. The first is the challenge of, and a general strategy for, enabling informed speculation with unfamiliar technologies.  ...  • Communication: What do you want to communicate through your robot? How should people feel or respond to your robot?  ... 
doi:10.1145/1640233.1640271 dblp:conf/candc/DiSalvoLCS09 fatcat:vnvtlxerxbgxxf4qf5civer44a

Interactive Drama With Robots for Teaching Non-Technical Subjects

Flor Ángela Bravo Sánchez, Alejandra María González Correal, Enrique González Guerrero
2017 Journal of Human-Robot Interaction  
Educational robotics has great potential as a learning tool at all levels, from kindergarten to the university.  ...  Finally, we discuss the challenges of creating plays with multiple robots for educational purposes.  ...  through the color and intensity of light (Bethel & Murphy, 2008; Hoffman, 2011) .  ... 
doi:10.5898/jhri.6.2.bravo fatcat:nect3m4cd5hnfefybivvik4of4

HERMITS

Ken Nakagaki, Joanne Leong, Jordan L. Tappa, João Wilbert, Hiroshi Ishii
2020 Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology  
These mechanical shell add-ons are passive physical attatchments that extend the primitive interactivities (e.g. shape, motion and light) of the self-propelled robots.  ...  The paper also introduces the prototype implementation that is based on an off-the-shelf robotic toy with a modified docking mechanism.  ...  While our employed robots only had single RGB LED, using multiple optical paths with combination of motion enabled the shell to exhibit the light in multiple locations.  ... 
doi:10.1145/3379337.3415831 dblp:conf/uist/NakagakiLTW020 fatcat:lq6nnqpmrzhqna67lb7b7agvx4

STEM education post-graduate students' training in the eCraft2Learn ecosystem

D. Alimisis, D. Loukatos
2018 Zenodo  
by themselves, and finally the evaluation of this intervention through trainees' reports and the "homework" assigned to them.  ...  The eCraft2Learn research project aims to introduce digital fabrication and maker movement in formal and informal education settings.  ...  Make traffic lights appropriate for blind pedestrians adding a buzzer that, when light turns green for pedestrians, will emit a specific sound for blind people to cross the street either automatically  ... 
doi:10.5281/zenodo.1688089 fatcat:ct6jtytvkjflljy5xq4odcacka

sBotics - Gamified Framework for Educational Robotics

Lucas Moura do Nascimento, Davi Souto Neri, Thiago do Nascimento Ferreira, Francinaldo de Almeida Pereira, Erika Akemi Yanaguibashi Albuquerque, Luiz Marcos Garcia Gonçalves, Sarah Thomaz de Lima Sá
2021 Journal of Intelligent and Robotic Systems  
The whole platform has been built as a tool dedicated to spreading the worlds of Robotics and Programming among youngsters, as well as making them more affordable to everyone.  ...  This paper proposes a learning framework for Educational Robotics named sBotics, which includes a complete environment for teaching and programming skills acquisition designed for both teachers and K-12  ...  With this tool, students are able to customize and program virtual robots and test their knowledge through the use of simulations.  ... 
doi:10.1007/s10846-021-01364-8 pmid:33907353 pmcid:PMC8061454 fatcat:elod3nhx5nhevk3q6rkdjygixe

Code Visualization for Performance Improvement of Java Code for Controlling Smart Traffic System in the Smart City

Bo Kyung Park, Geon-Hee Kang, Hyun Seung Son, Byungkook Jeon, R. Young Chul Kim
2020 Applied Sciences  
To achieve an accurate performance, we must repeatedly perform refactoring until attaining a range of system-defined performances through effective code visualization.  ...  In an intelligent smart city like Sejong city in Korea, automatic and smart software is absolutely necessary for autonomous traffic and vehicles control systems.  ...  In a virtual environment, this tool can simulate a variety of environments and situations (camera simulation, traffic light control, multiple vehicle creation, and so on) before operating a real smart  ... 
doi:10.3390/app10082880 fatcat:l7ttz7t6wbb7ppqpsjzrht6cza

Using LEGO MINDSTORMS NXT and LEJOS in an Advanced Software Engineering Course

Michael W. Lew, Thomas B. Horton, Mark S. Sherriff
2010 2010 23rd IEEE Conference on Software Engineering Education and Training  
Additionally, because the Mindstorms NXT system supports Bluetooth communications with multiple devices, it is possible to use this system as the basis for a complex, communicating system requiring multiple  ...  Lego Mindstorm NXT System An educational version of the Lego Mindstorms NXT system is available through Lego Education.  ...  Robots in CS Education Commonly, robots are used in introduction to computer science courses.  ... 
doi:10.1109/cseet.2010.31 dblp:conf/csee/LewHS10 fatcat:mhwromu7yfanvlkysvetyum2y4

R10-HTC 2020 Table of Contents

2020 2020 IEEE 8th R10 Humanitarian Technology Conference (R10-HTC)  
associative networks and gamification: Lessons learnt and implications 173 Arsenate Removal Performance of Magnetite Nanoparticles Micromotion Artefact Reduction of a Wrist Worn PPG Sensor Using Green Light  ...  Indonesia 99 Financial sustainability of the construction firms towards the era of industrial revolution 4.0: The role of technological innovation 100 Development of Isometrical 3-Finger Underactuated Robot  ... 
doi:10.1109/r10-htc49770.2020.9357036 fatcat:stuzdtx5ong7dnfazkiu6ud6qy
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