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Non-personal Data Collection for Toy User Interfaces

Anna Priscilla de Albuquerque, Judith Kelner
2019 Proceedings of the 52nd Hawaii International Conference on System Sciences   unpublished
Toy -user-interfaces (ToyUI) are computing devices or peripherals that leverage interactivity and connectivity with other devices to promote physical and social play.  ...  ToyUI products may collect both personal and non-personal data (NPD) on their users.  ...  This research was partially supported by CNPq in the scope of IMPReSS project (490075/2013-4) and Ph.D. scholarship supported by FACEPE.  ... 
doi:10.24251/hicss.2019.209 fatcat:dngs5vokovdkpb4obuen243ndm

Anywhere Interfaces Using Handheld Augmented Reality

Michael Gervautz, Dieter Schmalstieg
2012 Computer  
The toy industry can also benefit from AR, which can make figurines and cards come to life, like the playset in Figure 4 .  ...  In the entertainment area, for example, users of AR games benefit from the real-world context and richer and more powerful user interfaces.  ... 
doi:10.1109/mc.2012.72 fatcat:anetml5xzzd7bpoeymhc56g3ji

Towards a Sociopoetics of Interface Design: Etoy, eToys, TOYWAR

Jon Mckenzie
2001 Strategies Journal of Theory Culture & Politics  
Interface-off In the summer of 1999, an America youngster sur ng the Internet for the site of eToys, a US online toy company, instead made his way to the site of etoy, a performance art group once based  ...  Sample TOYWAR interface.  ...  Acknowledgements Special thanks to Caroline Levine, Andruid Kearne, John Phillips, and Jason Smith (aka Agent Kilgore) for their assistance and advice.  ... 
doi:10.1080/10402130120042398 fatcat:vr763rgp2vgjzbvmxbv3ppxwcq

Tangible User Interfaces: Past, Present, and Future Directions

Orit Shaer
2009 Foundations and Trends® in Human–Computer Interaction  
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds.  ...  This monograph examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field.  ...  Martin Kaltenbrunner assisted us on the characterization of musical tangibles and provided technical details about the ReacTIVision and TUIO.  ... 
doi:10.1561/1100000026 fatcat:bbs4nsjei5bptddq4ptfe56xiq

Graphical user interface (GUI) testing: Systematic mapping and repository

Ishan Banerjee, Bao Nguyen, Vahid Garousi, Atif Memon
2013 Information and Software Technology  
We systematically develop a classification scheme and map the selected articles to this scheme. Results: We present two types of results.  ...  Context: GUI testing is system testing of a software that has a graphical-user interface (GUI) front-end.  ...  , and user interface testing; we looked for these keywords in article titles and abstracts.  ... 
doi:10.1016/j.infsof.2013.03.004 fatcat:xohwtwbkdzelvc73zwy33wxqeu

Non-Rigid Musical Interfaces: Exploring Practices, Takes, and Future Perspective

Alberto Boem, Giovanni M Troiano, Giacomo and Lepri, Victor Zappi
2020 Proceedings of the International Conference on New Interfaces for Musical Expression  
With this work, we start a systematic exploration of this relatively uncharted research area, by means of (1) briefly reviewing existing musical interfaces that capitalize on deformable input,and (2) surveying  ...  deformable and shape-changing technologies.We conclude by discussing how cross-overs between NIME and HCI research will benefit non-rigid interfaces.  ...  Given the above, and the long tradition that NIME and DMIs have on systematically investigating mapping and crossmodal correspondences, we argue that not only research on nonrigid musical interfaces, but  ... 
doi:10.5281/zenodo.4813287 fatcat:qj4wu6zqgnb7fogmsu7wabs3iu

Computational Thinking and User Interfaces: A Systematic Review

Sara Rijo-Garcia, Eduardo Segredo, Coromoto Leon
2022 IEEE Transactions on Education  
Methodology: To address this issue, a systematic review of the literature was conducted using the preferred reporting items for systematic reviews and meta-analyses (PRISMA) methodology for analyzing and  ...  Research Question: Do user interfaces influence the development of computational thinking skills?  ...  This work is the first step, and involved a study to systematically map the literature to see if there are any papers that conclude that user interfaces influence the development of computational thinking  ... 
doi:10.1109/te.2022.3159765 fatcat:6b2j2qp2grairbzcnjcgxznb6u

The design space of shape-changing interfaces

Matthijs Kwak, Kasper Hornbæk, Panos Markopoulos, Miguel Bruns Alonso
2014 Proceedings of the 2014 conference on Designing interactive systems - DIS '14  
Technologies for shape-changing user interfaces are rapidly evolving, but our understanding of the design space of such interfaces is still limited.  ...  We discuss how the dimensions derived from users might be used to design shape-changing interfaces.  ...  is the first systematic mapping of this space.  ... 
doi:10.1145/2598510.2598573 dblp:conf/ACMdis/KwakHMA14 fatcat:cy7sdrdazzck7gd2dhtckcisxq

Extending software through metaphors and metonymies

Simone D. J. Barbosa, Clarisse Sieckenius de Souza
2000 Proceedings of the 5th international conference on Intelligent user interfaces - IUI '00  
This article is about applications that can be customized or extended through their own user interface.  ...  This is achieved by the interface's ability to interpret users' non-literal expressions, namely metaphorical and metonymic ones.  ...  INTRODUCTION Academia and industry alike have recognized the need to create extensible software in order to allow users to tailor applications to their particular needs and alleviate the programming effort  ... 
doi:10.1145/325737.325756 dblp:conf/iui/BarbosaS00 fatcat:yraz6ynog5hi5hyxbkgrsnkjby

Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games [chapter]

Anton Nijholt, Boris Reuderink, Danny Oude Bos
2009 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications.  ...  Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeedback games.  ...  Scientific Research (NWO) and the Netherlands ICT Research and Innovation Authority (ICT Regie).  ... 
doi:10.1007/978-3-642-02315-6_15 fatcat:okts677u6ve5peqovegakszz4m

Turning shortcomings into challenges: Brain–computer interfaces for games

Anton Nijholt, Danny Plass-Oude Bos, Boris Reuderink
2009 Entertainment Computing  
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications.  ...  Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeedback games.  ...  Scientific Research (NWO) and the Netherlands ICT Research and Innovation Authority (ICT Regie).  ... 
doi:10.1016/j.entcom.2009.09.007 fatcat:lwtee46xsfdophnqm7ncvnf264

Review: Development and Technical Design of Tangible User Interfaces in Wide-Field Areas of Application

Alice Krestanova, Martin Cerny, Martin Augustynek
2021 Sensors  
A tangible user interface or TUI connects physical objects and digital interfaces. It is more interactive and interesting for users than a classic graphic user interface.  ...  , music and arts, modeling of 3D objects, modeling in architecture, literature and storytelling, adjustable TUI solutions, and commercial TUI smart toys.  ...  , and user interface (LEDs, buzzer).  ... 
doi:10.3390/s21134258 pmid:34206398 fatcat:4ffcndxzoncudetoyxjcqxz4hy

Bridging the Gap: Developing 2D and 3D User Interfaces with the IDEAS Methodology [chapter]

José Pascual Molina, Pascual González, M. Dolores Lozano, Francisco Montero, Víctor López-Jaquero
2003 Lecture Notes in Computer Science  
User interface engineering should not be left out his progress.  ...  With that concern in mind, the IDEAS methodology is presented, a novel environment which allows the development of both 2D and 3D user interfaces for a wide range of devices.  ...  Acknowledgements This work is supported in part by the Spanish CICYT TIC 2000-1673-C06-06 and CICYT TIC 2000-1106-C02-02 grants.  ... 
doi:10.1007/978-3-540-39929-2_21 fatcat:pufeb7gvtfe2pmjn3vkq56uqsi

Guidelines for designing user interface software

1988 Applied Ergonomics  
DESIGN PRACTICE It seems fair to characterize current user interface software design as art rather than science, depending more upon individual judgment than systematic application of knowledge (Ramsey  ...  There is keen interest in this topic within industrial and commercial organizations, and throughout the general community of people who develop and use information systems.  ...  Allow users to UNDO an immediately preceding control action that may have caused an unintended data loss. Comment: Some sort of an UNDO capability is now commonly provided in interface design.  ... 
doi:10.1016/0003-6870(88)90145-7 fatcat:cts3twxsmngztcskrr7mxwp4dm

Past, Present, and Future of Model-Based User Interface Development

Gerrit Meixner, Fabio Paternò, Jean Vanderdonckt
2011 I-COM: A Journal of Interactive and Cooperative Media  
This article presents the past, present and future of model-based user interface development . After 30 years of research there has been significant success in modeling user interfaces .  ...  This article aims to give a comprehensive overview of the history, describes important aspects and current approaches, lists actual challenges of model-based user interface development and gives implications  ...  Context of Use A C ontext of Use B Tasks & Concepts Abstract User Interface (AUI) Concrete User Interface (CUI) Final User Interface (FUI) Final User Interface (FUI) Concrete User Interface  ... 
doi:10.1524/icom.2011.0026 fatcat:75l4ifoiivb5jnn5g7caupajsi
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