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Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements

Maria Rauschenberger, Luz Rello, Ricardo Baeza-Yates, Emilia Gomez, Jeffrey P. Bigham
2017 Proceedings of the 14th Web for All Conference on The Future of Accessible Work - W4A '17  
In this paper, we propose a method and present DysMusic, a prototype which aims to predict risk of hav ing dyslexia before acquiring reading skills.  ...  The prototype was designed with the help of five children and five parents who tested the game using the think aloud protocol and be ing observed while playing.  ...  The mini-games are designed with a high focus on the game play to motivate the player. The AGTB 5-12 is a computer-based memory test for children of five to twelve years-old [14] .  ... 
doi:10.1145/3058555.3058565 dblp:conf/w4a/RauschenbergerR17 fatcat:jstn43xiurhmxmxn2iukhh5pqi

Towards Language Independent Detection of Dyslexia with a Web-based Game

Maria Rauschenberger, Luz Rello, Ricardo Baeza-Yates, Jeffrey P. Bigham
2018 Proceedings of the Internet of Accessible Things on - W4A '18  
In this work, we present a study with 178 participants speaking different languages (Spanish, German, English, and Catalan) with and without dyslexia using a web-based game built with musical and visual  ...  The study reveals eighth game measures with significant differences for Spanish children with and without dyslexia, which could be used in future work as a basis for language independent detection.  ...  This is the first step towards a prediction of dyslexia with measurements derived from a game for readers and pre-readers.  ... 
doi:10.1145/3192714.3192816 dblp:conf/w4a/RauschenbergerR18 fatcat:acg3qptr5ff67nynq7gyxkgxwq

ICTs as a Distinct Detection Approach for Dyslexia Screening: A Contemporary View

Athanasios S. Drigas, Stratigoula Politi-Georgousi
2019 International Journal of Online and Biomedical Engineering (iJOE)  
Screening procedure constitutes the first vital step to investigate the kind of these experiencing difficulties, which sets the foundations for a well-designed intervention.  ...  <span>In contemporary times, various studies have been conducted around the world, researching the use of Information and Communication Technologies (ICTs) on dyslexia screening in all ages.  ...  All participants, having played the memory game with musical characteristics carefully over the website, were totally delighted with game elements.  ... 
doi:10.3991/ijoe.v15i13.11011 fatcat:662afn7sezh5rbdxzwwmqi5zfm

ICTs and Music in Special Learning Disabilities

Athanasios Drigas, Paraskevi Theodorou
2016 International Journal of Recent Contributions from Engineering, Science & IT  
In the following papers of the last decade (2006-2015) are proposed models of music therapy for students with special learning difficulties in a psycho educational setting.  ...  Τhis study is a critical review of published scientific literature on the use of Information and Communication Technologies (ICT), Virtual Reality, multimedia, music and their applications in children  ...  Children with DD can be helped a lot, by music teachers, because of the temporal nature of cognitive issues in the disorder [9] .  ... 
doi:10.3991/ijes.v4i3.6066 fatcat:2ke75kafsfhz7du7adgxxkx33q

The Making and Evaluation of Digital Games Used for the Assessment of Attention: A Systematic Review (Preprint)

Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
2020 JMIR Serious Games  
Our review can act as a resource to help guide the field toward more standardized approaches and rigorous evaluation required for the widespread adoption of assessment games.  ...  With regard to measuring the assessment properties of these games (eg, how accurately they assess attention), we found three approaches: comparison to a traditional cognitive task, comparison to a clinical  ...  Acknowledgments The authors would like to acknowledge the Natural Sciences and Engineering Research Council of Canada for funding and the University of Saskatchewan Interaction Laboratory for their support  ... 
doi:10.2196/26449 pmid:34383674 pmcid:PMC8386381 fatcat:pdr7tmd2i5bbfd2wpilgrdxeha

Differential Entrainment of Neuroelectric Delta Oscillations in Developmental Dyslexia

Fruzsina Soltész, Denes Szűcs, Victoria Leong, Sonia White, Usha Goswami, Blake Johnson
2013 PLoS ONE  
Developmental dyslexia, a difficulty in acquiring efficient reading skills linked to difficulties with phonology (the sound structure of language), has been associated with behavioural entrainment deficits  ...  Given prior behavioural entrainment findings at these rates, we predicted functionally atypical entrainment of delta oscillations in dyslexia.  ...  This paper is dedicated to the memory of Boicho Kokinov, cognitive scientist and leader of the NEST Analogy research programme, who died suddenly in May 2013.  ... 
doi:10.1371/journal.pone.0076608 pmid:24204644 pmcid:PMC3799758 fatcat:4jra3ltb5bd6zfaggqhge5gaci

Table of Contents

2019 2019 International Conference on Advancements in Computing (ICAC)  
This is the first game-based screening and intervention tool for dyslexia, letter dysgraphia, dyscalculia and numeric dysgraphia.  ...  scores from Twitter, Web News and Search Engine Query hit values and a final combined prediction is performed using the information generated by the social mood in order to give an ensemble method with  ... 
doi:10.1109/icac49085.2019.9129879 fatcat:gm5mw7qn5ncoxjr6klcl3x4uju

Editorial for EAIT Issue 6, 2018

Arthur Tatnall
2018 Education and Information Technologies : Official Journal of the IFIP technical committee on Education  
In this study, they examined and analysed evidence from teaching practica to assess the success of ICTspecifically the interactive whiteboardas a teaching tool, They found a set of variables for good practice  ...  together with students' suggestions for improvement.  ...  Their work offers a set of games for children with dyslexia and dysgraphia which delicately target Arabic learning disabilities and lend a helping hand to the child with LD to overcome reading and writing  ... 
doi:10.1007/s10639-018-9805-4 fatcat:xz5ydayamvabvh2xzisohvjyxa

What really makes students like a web site? What are the implications for designing web-based language learning sites?

2004 ReCALL  
The findings presented arise from exploratory research, undertaken to inform the design of a selection of web-based taster courses for less widely taught languages. 687 school students, aged 14-18, were  ...  They are broadly in line with existing design guidelines but add to our knowledge about school students' use of the web and about designing web-based learning materials.  ...  Acknowledgements The ATLAS project is funded by: The Nuffield Foundation, CfBT Research & Development and University College London (UCL).  ... 
doi:10.1017/s0958344004000710 fatcat:nc2kjzfr7jdcbpy7kibq5ok4pq

Game-Based Assessment of School Readiness Domains of 3-8-year-old-children: A Scoping Review
Evaluación basada en el juego de los dominios de preparación escolar de los niños de 3 a 8 años: una scoping review

Stephen Amukune, Karen Caplovitz Barrett, Krisztián Józsa
2022 Journal of New Approaches in Educational Research  
The Evidence Centred Design (ECD) framework was used to evaluate game-based assessment (GBA) suitability to assess school readiness domains.  ...  Implications include expanding the assessment to other school readiness domains with a real-time inbuilt assessment that conforms to the ECD framework.  ...  ACKNOWLEDGEMENTS Funded by: National Research, Development and Innovation Office, Hungary Funder Identifier: Award: NKFI K124839  ... 
doi:10.7821/naer.2022.1.741 fatcat:emwc3icivvcuxpo7cjv3by3cca

Dances with magpies

Michael Gross
2011 Current Biology  
Baldwin has created a dance programme inspired by Einstein, Constant Speed, in 2005, but, he says, "working with Nicky lifted the game".  ...  , based on an old superstition that links the number of magpies one sees to predictions of one's future.  ... 
doi:10.1016/j.cub.2011.11.008 fatcat:2qbpuxylb5bblpveu4ld5y2mmy


Suzanna M. Bortz, Rosalinda Larios, Maritza Lozano, Keyon Anderson
2022 Zenodo  
Universities lag in the execution of science-based research to the detriment of students who require structured literacy to read.  ...  This qualitative study investigated the gap between science-based reading research and university preparation for general education and special education teacher candidates and teachers seeking a Master's  ...  Dyslexia If 60% of students rely on code-based instruction, the 15% of students with dyslexia depend entirely upon it.  ... 
doi:10.5281/zenodo.6473619 fatcat:h2o463rcxbftdh7plc2m6msnka

Investigating Issues and Needs of Dyslexic Students at University: Proof of Concept of an Artificial Intelligence and Virtual Reality-Based Supporting Platform and Preliminary Results

Andrea Zingoni, Juri Taborri, Valentina Panetti, Simone Bonechi, Pilar Aparicio-Martínez, Sara Pinzi, Giuseppe Calabrò
2021 Applied Sciences  
The core of the project is BESPECIAL, a software platform based on artificial intelligence and virtual reality that is capable of understanding the main issues experienced by dyslexic students and to provide  ...  A total of 80% of its instances are dyslexia, which causes significant difficulties in learning skills related to reading, memorizing and the exposition of concepts.  ...  Conflicts of Interest: The authors declare no conflict of interest. Appendix A This appendix hosts some of the figures mentioned in Section 5, which are quite large.  ... 
doi:10.3390/app11104624 fatcat:itqi37u62vahlifmhvoz2xpmwe

Mobile Multimedia Education for Language Disorders

Eugenia Gkeka, Eleni Agorastou, Athanasios S. Drigas
2020 International Journal of Emerging Technologies in Learning (iJET)  
Also, the evaluation for students with lan-guage disorders lies on cognitive and metacognitive capabilities, being created by these interactive media devices.  ...  This article describes the importance of new multimedia tools that provide multi-sensory education for language learning, especially for students who need special education.  ...  Programs with all these new graphics, new adventure feelings, games and anxiety challenges with animations, creativity and fantasy stories, with novels, competition and music backgrounds are so appealing  ... 
doi:10.3991/ijet.v15i06.11175 fatcat:okv3j26vwnfwzgvykydlh2ez3m

Popularizing Visuo-Spatial Training for Reading Challenges: A Call to Experts in Support of Language and Non-language-based Cognitive Skills Strengthening

Maryam Trebeau Crogman, Horace Crogman
2020 Frontiers in Education  
training non-language-based (NLB) skills and the improvement of language-based skills in students with reading disabilities.  ...  Also included is a discussion for educators and researchers including questioning the definitions of dyslexia, how educators could view dyslexia against mainstream opinions, the place of culture, language  ...  Is dyslexia real or simply a myth in education context? In E3S Web of Conferences (Vol. 159, p. 09006). EDP Sciences.).  ... 
doi:10.3389/feduc.2020.00153 fatcat:sqlex63xsrdk3peqioqdteqr3m
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