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Towards Pervasive Physical Rehabilitation Using Microsoft Kinect

Chien-Yen Chang, Belinda Lange, Mi Zhang, Sebastian Koenig, Phil Requejo, Noom Somboon, Alexander Sawchuk, Albert Rizzo
2012 Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare  
The use of Virtual Reality technology for developing tools for rehabilitation has attracted significant interest in the physical therapy arena.  ...  The experiment results show that Kinect can achieve competitive motion tracking performance as OptiTrack and provide "pervasive" accessibility that enables patients to take rehabilitation treatment in  ...  In this work, we use the outputs of OptiTrack as ground truth and compare to the outputs of Kinect to validate whether Kinect can be used as a solid tool to develop applications for physical rehabilitation  ... 
doi:10.4108/icst.pervasivehealth.2012.248714 dblp:conf/ph/ChangLZKRSSR12 fatcat:5wydl4q5tvervjgptypaytuvkq

A Multi Platform Pain Assessment Tool using Bespoke Gaming Sensors

Fotios Spyridonis, Tor-Morten Grønli, Ioannis Th. Paraskevopoulos, Gheorghita Ghinea
2016 Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '16  
In this paper, we present a proposed conceptual design and one example tool for pain assessment using Microsoft Kinect as the interaction method.  ...  Past research demonstrated the usefulness of Virtual Reality, and especially Kinect, in the management and reduction of.  ...  Accordingly, the objective of this paper is to propose a conceptual design of an interactive tool that is exploiting the usefulness and capabilities of Microsoft Kinect towards the assessment of the pain  ... 
doi:10.1145/2910674.2910701 fatcat:x3jwcbpsgnh2nkfpahvjp75rcq

Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect

Stephen Simmons, Rachel McCrindle, Malcolm Sperrin, Andy Smith
2013 Proceedings of the ICTs for improving Patients Rehabilitation Research Techniques  
This is done by providing engaging applications with targeted gameplay that is individually tailored to the rehabilitation of the patient's symptoms.  ...  CORE TECHNOLOGIES AND DEVELOPMENT The software, written in C++ and developed using Microsoft Kinect and DirectX technologies has two-layer architecture as detailed below. A.  ...  It extends upon the preliminary work carried out by Professor Malcolm Sperrin and team in using the Kinect for rehabilitation [2] . II. REHABILITATION AND ASSESSMENT METHODS A.  ... 
doi:10.4108/icst.pervasivehealth.2013.252249 dblp:conf/ph/SimmonsMSS13 fatcat:cq567wddwfasth65fxe7u5xqw4

Vision-based body tracking: turning Kinect into a clinical tool

Cecily Morrison, Peter Culmer, Helena Mentis, Tamar Pincus
2014 Disability and Rehabilitation: Assistive Technology  
Method: We use our "stories from the field" to articulate the challenges and offer examples of how these can be overcome.  ...  body tracking technologies, originally developed for the consumer gaming market, are being repurposed to form the core of a range of innovative healthcare applications in the clinical assessment and rehabilitation  ...  Declaration of Interests CM is an employee of Microsoft Research. HM has been an employee of Microsoft Research in the previous five years.  ... 
doi:10.3109/17483107.2014.989419 pmid:25495708 fatcat:l7wba4c745hcdnkxsidp2skqhu

Using gestures to interact with home automation systems

Marcel Lowell Villanueva
2019 Advanced Materials Proceedings  
After a survey of available motion capture technologies (Microsoft Kinect and LEAP Motion) and studies related to both, a gesture dictionary will be defined as a set of meaning actions in free form in-air  ...  A socio-technical study t will be conducted to measure the resulting aspects such as acceptability, ease-of-use, and culturability.  ...  Acknowledgements This research is part of the Erasmus Mundus Joint Master's Degree (EMJMD) in Pervasive Computing and Communications for Sustainable Development (PERRCOM) [34] .  ... 
doi:10.5185/amp.2019.1443 fatcat:ismirdwh4rbxrbfji4lwdh24ae

A New Gesture Recognition System Using Weighted Dynamic Time Warping and Symbolic Aggregation Approximation Methods on Skeleton Data
İskelet Bilgisi Üzerinde Ağırlıklı Dinamik Zaman Bükmesi ve Sembolik Birleştirme Yaklaşımı Metotları Kullanarak Yeni Bir Hareket Tanıma Sistemi

2017 Afyon Kocatepe University Journal of Sciences and Engineering  
widely used among such devices.  ...  Bu çalışmada bu tür cihazların en çok kullanılanlarından biri olan Kinect cihazından elde edilen veriler üzerinde, Ağırlıklı Dinamik Zaman Bükmesi ve Sembolik Birleştirme Yaklaşımı yöntemleri birlikte  ...  Towards pervasive physical rehabilitation using Microsoft Kinect. in Conference on. 2012. IEEE. [2] Chang, Y.  ... 
doi:10.5578/fmbd.27580 fatcat:uzb35pxu35dwlebzpww6vnc5xy

Mining Crucial Features for Automatic Rehabilitation Coaching Systems

Carsten Röcker, Norimichi Ukita, Koki Eimon
2014 Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare  
Our goal is to develop a system for coaching human motions (e.g. rehabilitation). Such a coaching system should have several function such as motion measurement, evaluation, and feedback.  ...  Microsoft Kinect) in order to get high-measurement accuracy with no body-equipped devices. The system functionally consists of three modules.  ...  In almost all cases, continuing physical rehabilitation and training is necessary for enabling patients an independent life after the incident.  ... 
doi:10.4108/icst.pervasivehealth.2014.255133 dblp:conf/ph/UkitaER14 fatcat:2usj3rcas5cx5j4f6shpfagy54

The Sorcerer's Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome

Peter Fikar, Christian Schönauer, Hannes Kaufmann
2013 Proceedings of the ICTs for improving Patients Rehabilitation Research Techniques  
As the game makes use of motion tracking for input, we utilized Microsoft Kinect as a low-cost IO device suitable for a home-environment use case.  ...  It proposes a customizable environment for supplementary exercises in the context of rehabilitation for a onesided Shoulder-Impingement-Syndrome.  ...  To fit in a home environment we utilized the Microsoft Kinect for tracking, integrated by the ARTIFICE [8] framework.  ... 
doi:10.4108/icst.pervasivehealth.2013.252224 dblp:conf/ph/FikarSK13 fatcat:4yzcngxpezdvlpppf4pzlghl3u

Therapist-centred design of NUI based therapies in a neurological care hospital

Junia Anacleto, Rodrigo Silvestre, Carlos Souza Filho, Bruno Santana, Sidney Fels
2012 2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC)  
The scenario includes a Kinect, large screen and mobile pervasive technologies controlling a game-like activity including data logging and visualization in a shared social intranet.  ...  to help us develop better NUI design principles.  ...  Vuong, Ingalls and Abbas [10] made use of Kinect in rehabilitation and therapy of patients diagnosed with Parkinson's disease.  ... 
doi:10.1109/icsmc.2012.6378087 dblp:conf/smc/AnacletoSFSF12 fatcat:3digatpgcbefhkigrhrqknm6wu

Multimedia and Gaming Technologies for Telerehabilitation of Motor Disabilities [Leading Edge]

Rosa Altilio, Luca Liparulo, Massimo Panella, Andrea Proietti, Marco Paoloni
2015 IEEE technology & society magazine  
The system is still based on the use of Kinect and has a very low cost.  ...  In particular, there are some lowcost approaches to TRH by means of the Microsoft Kinect sensor, which not only has changed the meaning of controller in computer gaming, but it is also transforming the  ... 
doi:10.1109/mts.2015.2494279 fatcat:umo5pqs4qvcojjyxvjdyqlwgaq

Maintaining Mental Wellbeing of Elderly at Home [chapter]

Emmanouela Vogiatzaki, Artur Krukowski
2019 Lecture Notes in Computer Science  
By using physical intervention only when essential, this disregards expensive human involvement and thus significantly decreases related expenses of Public Health Care services.  ...  We describe herein the problem of providing the most cost efficient and effective ways of supporting mental wellbeing as well as methods for physical and mental rehabilitation for elderly at home including  ...  The Kinect Server prototype used initially Open NI drivers for Xbox, later transcoded to more generic drivers provided by Microsoft in Kinect SDK 1.7 and later versions.  ... 
doi:10.1007/978-3-030-10752-9_8 fatcat:wy465hss4fbwnc5hiodg3antkm

Motion-based game interaction for older adults

Kathrin Maria Gerling
2014 ACM SIGACCESS Accessibility and Computing  
The game was implemented using the Microsoft Kinect Beta SDK and Game Studio 4.0.  ...  The latest generation of game input devices, such as Microsoft Kinect, provides an opportunity for motivating physical activity.  ... 
doi:10.1145/2591357.2591361 fatcat:woo5ihhhdvfnpnpriuv2vr6cqu

Computer Assisted REhabilitation (CARE) Lab: A novel approach towards Pediatric Rehabilitation 2.0

Ivana Olivieri, Paolo Meriggi, Cristina Fedeli, Elena Brazzoli, Anna Castagna, Marina Luisa Rodocanachi Roidi, Lucia Angelini
2018 Journal of Pediatric Rehabilitation Medicine  
refined while building up and using a computer-assisted rehabilitation laboratory.  ...  Pediatric Rehabilitation therapists have always worked using a variety of off-the-shelf or custom-made objects and devices, more recently including computer based systems.  ...  Nintendo WiiMote and Balance Board, Sony EyeToy, Microsoft Kinect).  ... 
doi:10.3233/prm-160436 pmid:29630562 pmcid:PMC6027946 fatcat:iyxtky4tqjgpvak3yxlgolzkme

PEACE: Personal Enhanced Acquisition for Citizen's Environment

David-Zacharie Issom
2012 Swiss Medical Informatics  
Indeed, the implemented use-case is applicable to clinical environments and to domestic environments.  ...  ICTs could help them to have a healthier lifestyle, reduce physical efforts, reduce the risk of disease and prevent accidents or illnesses.  ...  A use-case can be described as follows; the user stands; he reaches with his right arm horizontally toward the right and once the motion is detected by Microsoft Kinect, an electrical appliance is turned  ... 
doi:10.4414/smi.28.00007 fatcat:eoueiq3tyvh4xicmsecuxmjgbm

Automated extraction and validation of children's gait parameters with the Kinect

Saeid Motiian, Paola Pergami, Keegan Guffey, Corrie A Mancinelli, Gianfranco Doretto
2015 BioMedical Engineering OnLine  
Conclusion: This work enables and validates the automated use of the Kinect for children's gait analysis in healthy subjects.  ...  This is why this work develops a low-cost, portable, and automated approach for in-home gait analysis, based on the Microsoft Kinect.  ...  Further references can be found in [45, 46] , which review the technical and clinical impact of the Kinect in physical therapy and rehabilitation, with an emphasis on patients with neurological disorders  ... 
doi:10.1186/s12938-015-0102-9 pmid:26626555 pmcid:PMC4667433 fatcat:sf5dqkns7be4jf4fodfocm3qrm
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