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Large multitouch screens to enhance collaboration in the classroom of the 21st century: an Italian experiment

Alessandra Agostini, Elisa Di Biase
2013 Interaction Design and Architecture(s)  
Our research suggests the use of a context-aware platform with multi-touch displays to support digital storytelling, in order to increase students' involvement, motivation, and participation.  ...  In particular, large displays with multi-touch technology hold new opportunities for the learning process, through the dialogic interaction between students and the simultaneous physical interaction with  ...  Our approach is in contrast with the teacher-centric one proposed in [24] for the use of multi-touch surfaces in classrooms, in which "teachers and learners in classrooms have different roles and responsibilities  ... 
doaj:e5ddd95fcaad493bb038ce6de3f29771 fatcat:apd7vps25je5nk46w5baz2l7zm

The effects of room design on computer-supported collaborative learning in a multi-touch classroom

Emma M. Mercier, Steven E. Higgins, Andrew Joyce-Gibbons
2014 Interactive Learning Environments  
Please consult the full DRO policy for further details. (2014): The effects of room design on computer-supported collaborative learning in a multi-touch classroom, Interactive Learning Environments,  ...  2016) 'The eects of room design on computer-supported collaborative learning in a multi-touch classroom.', Interactive learning environments., 24 (3). pp. 504-522.  ...  Dr Andrew Joyce-Gibbons is a former primary school teacher and a lecturer at the School of Education at Durham University.  ... 
doi:10.1080/10494820.2014.881392 fatcat:eeigodv4anayhoojfnd6hroa54

Tables in the wild

Ahmed Kharrufa, Madeline Balaam, Phil Heslop, David Leat, Paul Dolan, Patrick Olivier
2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '13  
Our primary contributions are the analysis of our observations and design recommendations for future multi-tabletop applications designed for and deployed within the classroom.  ...  For each theme, we present our design choices, the relevant observations, feedback from teachers and students, and we conclude with a number of lessons learned in the form of design recommendations.  ...  part in the study.  ... 
doi:10.1145/2470654.2466130 dblp:conf/chi/KharrufaBHLDO13 fatcat:scywu4kvp5bldhu6ksf43z6pd4

TSCL: A conceptual model to inform understanding of collaborative learning processes at interactive tabletops

Roberto Martinez-Maldonado, Kalina Yacef, Judy Kay
2015 International Journal of Human-Computer Studies  
This is particularly important for teachers at two levels.  ...  We illustrate the usefulness of TSCL in its use to create a learning environment that was evaluated in two studies conducted in tertiary education contexts.  ...  According to teacher--centric approaches (e.g.  ... 
doi:10.1016/j.ijhcs.2015.05.001 fatcat:56cpoj4fx5embcrkno5rsd6y6q

Visual methods and the visual culture of schools

Jon Prosser
2007 Visual Studies  
approaches.  ...  A range of visual subcultures is touched upon including architecture, nonteaching space and postures of teaching and learning.  ...  ACKNOWLEDGEMENTS I would like to thank Stephen for allowing me to publish his photographs in Figure 4 .  ... 
doi:10.1080/14725860601167143 fatcat:idcgcgm4qjd7xlb3emkhwe246u

Teachers' Conceptions of Teaching Chinese Descriptive Composition With Interactive Spherical Video-Based Virtual Reality

Mengyuan Chen, Ching-Sing Chai, Morris Siu-Yung Jong, Michael Yi-Chao Jiang
2021 Frontiers in Psychology  
Phenomenographic research about teachers' conception of teaching has consistently revealed that teachers' conception of teaching influence their classroom practices, which in turn shape students' learning  ...  The concurrent and convenient access to the ISV-VR resources was for the teachers an enriched and supportive environment for them to cultivate students' writer identity.  ...  In category 4, teachers regarded VRDW as transforming learning from teacher-centric to student-centric.  ... 
doi:10.3389/fpsyg.2021.591708 pmid:33613380 pmcid:PMC7888337 fatcat:fppttkuukrhipbs6pptgqk6byu

Padoc: Enabling social networking in proximity

Adrian Holzer, Sven Reber, Jonny Quarta, Jorge Mazuze, Denis Gillet
2016 Computer Networks  
This paper addresses this issue and presents Padoc, a middleware for social networking in proximity that provides multi-hop MNP support when cloud connection is unavailable.  ...  Unfortunately, there is a lack of off-the-shelf programing support for MNP.  ...  The review also suggests that a way forward is to take a people-centric approach as described in [6] and build support for a set of defined applications that fulfil end user needs and constraints.  ... 
doi:10.1016/j.comnet.2016.08.009 fatcat:ysccd7z3mvegxdhpf2kqefs5fe

Play in the Museum

Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester
2017 International Journal of Gaming and Computer-Mediated Simulations  
Digital games have been found to yield effective and engaging learning experiences across a broad range of subjects. Much of this research has been conducted in laboratory and K-12 classrooms.  ...  Keywords: Game-based learning, educational game design, visitor studies, surface computing tables, museum education, pedagogical agents. case study of FUTURE WORLDS, a game-based learning environment for  ...  Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.  ... 
doi:10.4018/ijgcms.2017070104 fatcat:dqmm4jjgzzehpeoze3s677i33a

Toccata

Valentin Lachand, Christine Michel, Aurélien Tabard
2019 Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies  
techniques for enabling teachers to better control devices in classrooms, or supporting reflective practices of teachers.  ...  Together, these deployments show that Toccata is a generic solution for managing multi-device activities in schools.  ...  We would like to thank all teachers and students who participated in the studies.  ... 
doi:10.1145/3328924 fatcat:kyf6y3lesfcdfnjqyqyzlehxjq

Learning activities, educational games, and tangibles

Pantelis M. Papadopoulos, Andreas Karatsolis, Zeinab Ibrahim
2013 Proceedings of the 17th Panhellenic Conference on Informatics - PCI '13  
The paper presents ongoing work on the ALADDIN project, a 3year endeavor that involves the re-conceptualization of the standard Arabic language learning curriculum for kindergarten students in Qatar, supported  ...  The learning goals of letter recognition and production are served through storyboarding, learning activities, and educational games, specifically designed for tabletop computers and situated in the contextual  ...  ACKNOWLEDGMENTS This work has been funded by a grant from QNRF (Qatar National Research Fund), NPRP Project 4-1074-5-164 entitled "Advancing Arabic Language learning in Qatar".  ... 
doi:10.1145/2491845.2491852 dblp:conf/pci/PapadopoulosKI13 fatcat:izyacbso3vcpzcvpqq7guw6sh4

The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables

Izdihar Jamil, Kenton O'Hara, Mark Perry, Abhijit Karnik, Sriram Subramanian
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
non-digital table) for different types of educational activities.  ...  This paper presents the findings of a user study investigating conversational patterns across three conditions of table-based interaction (direct touch interactive table, pantograph interactive table and  ...  ACKNOWLEDGEMENTS We would like to thank KPT (Ref:810502055410) and UPM (Ref:T01839) in Malaysia for partially sponsoring this research.  ... 
doi:10.1145/1978942.1979393 dblp:conf/chi/JamilOPKS11 fatcat:yumiub5vmrbyvnvfrp5as2vsxu

The Global ELT coursebook: A case of Cinderella's slipper?

Freda Mishan
2021 Language Teaching  
superficial multi-cultural gloss.  ...  All in all, as Timmis, Mukundan, and Alkhaldi laconically observe: 'for such commonplace objects, [coursebooks] have aroused a surprising degree of controversy' (2009, p. 11).  ...  More fundamentally, this internationalism was seen as being merely cosmetic; 'a shift towards international settings does not inevitably entail a non-Anglo-centric perspective on English and culture'  ... 
doi:10.1017/s0261444820000646 fatcat:fljw4jtzm5cv7fdsnu47vjgt2q

What is the Integral in Integral Education? From Progressive Pedagogy to Integral Pedagogy

Tom Murray
2009 Integral Review  
After an overview of progressive pedagogical principles, the integral approachis discussed in terms of integral as a model, a method, a community, and a developmentalstage.  ...  Integrally-informed educational approaches have much in common withprogressive (including reform, alternative, holistic, and transformative) approaches, andshare many of the same values.  ...  This inner capacity is touched when a teacher finds herself in a bit of a "pickle" in the 16 Construct awareness also calls one to become "post-metaphysical" and avoid the "myth of the given" by loosening  ... 
doaj:20fc0a90ff854c9dbd60caa14baa0d41 fatcat:zrzfnh5rk5g3dmull5dycsfysu

The Role of Instructional Resources amongst Social Studies Teachers in Nigeria: The Quest for Effectiveness in Classroom Pedagogy

Sunday David Edinyang, Abigail Ojong Ejoh, Amina Peter Adams
2020 Journal of Educational and Social Research  
Criteria for selecting materials and resources for Social Studies classroom as well as sources of social studies resources instructional materials were touched.  ...  Instructional materials for effectiveness in classroom pedagogy were carefully discussed. Recommendations were not left out.  ...  Following the consideration of its multi-disciplinary and interdisciplinary emphases, classroom work in the social studies must move towards a new fusion in conveying the components parts of the curriculum  ... 
doi:10.36941/jesr-2020-0036 fatcat:arxaxohzvnbp5f2v73ejx464a4

Using the ACAT Framework to Evaluate the Design of Two Geometry Apps: an Exploratory Study

Kevin Larkin, Ulrich Kortenkamp, Silke Ladel, Heiko Etzold
2018 Digital Experiences in Mathematics Education  
and start to impact student learning and teacher choice in mathematics classrooms.  ...  In this article we investigate whether Artifact Centric Activity Theory (ACAT) can be used to create a useful tool for evaluating apps, present a review guide based on the theory and test it using a randomly  ...  More teachers with a more robust selection of appropriate apps for use in classrooms.  ... 
doi:10.1007/s40751-018-0045-4 fatcat:6acxrwktajfwla4pcatzlmk4je
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