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Towards a new requirements' definition methodology using ontologies for Pervasive Games Based Learning Systems
2018
EAI Endorsed Transactions on Serious Games
Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. ...
This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. ...
using ontologies for Pervasive Games Based Learning Systems 7
Noy & McGuinness's method to build our ontology of requirements. ...
doi:10.4108/eai.4-1-2018.153533
fatcat:473fafxn7rgndaoa6cirpgkw5u
Merging model driven and ontology driven system development approaches pervasive computing perspective
2009
2009 24th International Symposium on Computer and Information Sciences
We propose a basic methodology which merges Model Driven and Ontology Driven Development approaches. ...
In this paper we present a view point on "intelligent" application development for pervasive computing environments. ...
Ontologies are of great use for providing better human and machine experience/interaction and for software engineering in the new computing paradigm. ...
doi:10.1109/iscis.2009.5291915
dblp:conf/iscis/SoyluC09
fatcat:po2cv66c7jfz7e3676zbhbujqa
Ontology-Based Domain Analysis for Model Driven Pervasive Game Development
2018
Information
The DA process is based on a game ontology which serves for both game design and domain analysis. ...
In this paper, we introduce the ontology and demonstrate how to use it in the domain analysis process. We discuss the quality and evaluate the ontology with a user acceptance survey. ...
It was used for the pervasive game domain because it is new, and since there is no commonly agreed definition for such games. ...
doi:10.3390/info9050109
fatcat:ufzq57yvdnbkbklml4hpb4zq54
Some research questions and results of UC3M in the eMadrid excellence network
2010
IEEE EDUCON 2010 Conference
Rules are a crucial element in motivation in these virtual and social environments, they can be used to guide students towards acquiring new knowledge as well as for direct the community toward joint learning ...
How can the open source approach boost learning management systems? What new teaching models and methodologies can be supported by educational tools? ...
doi:10.1109/educon.2010.5492452
fatcat:lk7qd33lojcijlydy54upqqnui
The ontology of Schelling's "Theory of Interdependent Decisions"
[chapter]
2018
The Individual and the Other in Economic Thought
The second part stresses the social ontology behind Schelling's account of a 5 Some scholars assert that the agent-based modeling is a new way of theorizing (e.g. see Epstein, 2007 Epstein, , 2008 while ...
As Schelling stresses: "A pervasive question for social phenomena is the role, or the exclusive role, of "methodological individualism", the notion that the ultimate analysis is a rational, or at least ...
doi:10.4324/9781315113258-18
fatcat:vohmjfjd45e5bevukpb4n44dgq
Learn and play with interactive TV
2007
Computers in Entertainment
In particular, interactive TV is especially suitable for (1) informal learning and (2) for engaging and motivating its audience. ...
The findings suggest that interactive TV applications provide support for education and entertainment for children and young people, as well as continuous education for all. ...
Indeed, the usability engineering methodology is rather suitable for prototyped systems as well as for pretesting new systems in the lab. ...
doi:10.1145/1281329.1281336
fatcat:vf6htqbmpbanzpjlhcggrbglmu
Learn and play with interactive TV
2007
Computers in Entertainment
In particular, interactive TV is especially suitable for (1) informal learning and (2) for engaging and motivating its audience. ...
The findings suggest that interactive TV applications provide support for education and entertainment for children and young people, as well as continuous education for all. ...
Indeed, the usability engineering methodology is rather suitable for prototyped systems as well as for pretesting new systems in the lab. ...
doi:10.1145/1279540.1279544
fatcat:omtbireeezdcffjee4waxls66i
Immersive Networking-A Framework for Virtual Environments with Augmented Reality in Human Decision-Making
2016
International Journal of Multimedia and Ubiquitous Engineering
In this publication we present Immersive Networking as a novel framework for connecting people and places and things in virtual environments with augmented reality to be used in eg. ...
Thus delegation of control to end-devices requires means for the organizing or relations and clustering by relevance. ...
Nether-lands and Serious Games Interactive Denmark for inputs discussions on the new learning model suggested. ...
doi:10.14257/ijmue.2016.11.6.05
fatcat:f5rlsco2ofcflnbffbhekwjj3a
Modeling Tutoring Knowledge
[chapter]
2010
Studies in Computational Intelligence
Starting with its origin and with a characterization of tutoring, it proposes a general definition of tutoring, and a description of tutoring functions, variables, and interactions. ...
New challenges are described, such as integrating the emotional states of the learner. Perspectives of opening the Tutoring Model and of equipping it with social intelligence are also presented. ...
Towards a definition of tutoring in ITSs In 1999, John Self distinguished ITSs and ITS research; he characterized ITSs as systems that support learners: ITSs are computer-based learning systems which attempt ...
doi:10.1007/978-3-642-14363-2_7
fatcat:o2rxayb2gzdfxdlgkld5nj7y74
A critical realist interpretation of evolutionary growth theorising
2006
Cambridge Journal of Economics
The evolutionary ontology is complex, differentiated, structured, systemic, open, ever-changing, and radically uncertain. ...
Its methodology tends to be increasingly based on appreciative theorising, retroductive explanations and interdisciplinary analysis. ...
It simply constitutes a learning game for the analyst, who uses it to check the logical consistency of the appreciative theorising previously developed. ...
doi:10.1093/cje/bel028
fatcat:lpkql26i2vcgdfyv5saievns54
DR 6.14: PAL System impact valorization and future perspectives
2019
Zenodo
PAL developed a Personal Assistant for healthy Lifestyle (PAL), a system that will assist the child, health professional and parent to advance the self-management of children with type 1 diabetes aged ...
7 - 14, so that an adequate shared patient-caregiver responsibility for child's diabetes regimen is established before adolescence. ...
rich set of methods and best practices for user requirements elicitation and use cases definition for the development of a pervasive, personalized and situated eHealth educational support, which is expected ...
doi:10.5281/zenodo.3443686
fatcat:enlfd6pnwrdrxnretngzm25eka
Distributed Technology-Sustained Pervasive Applications
[article]
2016
arXiv
pre-print
The requirements, for technology-sustained pervasive games, are verified through the design, development and demonstration of the three software system architectures. The ... ...
This dissertation uses multiple iterations of the method framework for Design Science for the design and development of three software system architectures. ...
In CN:H, the room-based topology was repurposed for the questing system, and a GPS-based coordinate system used as a spatial representation instead. ...
arXiv:1604.02892v1
fatcat:4s4bd6jy7vch3itxanzieif724
Current trends on ICT technologies for enterprise information systems
2016
Computers in industry (Print)
Using the ontology as a base layer of a data mining system is crucial for automation of the pre-processing step. Correlation detection is conducted between only two attributes. ...
Significant contributors in the last few years towards such an end have been approaches such as game-based learning (Dominguez et al. 2013 (Papathanasiou et al. 2014 ). ...
doi:10.1016/j.compind.2015.06.008
fatcat:hdwyujeq7bef5pfdukbrrdidpm
A Reference Architecture for an Enterprise Knowledge Infrastructure
[chapter]
2013
IFIP Advances in Information and Communication Technology
Definition of an ontology • "Knowledge in a can"; • Use of artificial intelligence to allow automated systems to "learn", to perform in a semi-supervised and ultimately in a autonomous fashion; • A formal ...
and knowledge;
• It covers the complete lifecycle: from
unstructured data to knowledge;
• Its multi-domain ontology should give the
IT Realm the data pervasiveness it
requires and the capability ...
doi:10.1007/978-3-642-41501-2_33
fatcat:gtrfpb2hefajljgflnr43tlbcm
Abstracts of Recent PhDs
2008
Knowledge engineering review (Print)
Designing an agent that deals efficiently with these tradeoffs has been a multipronged effort. Using game-theoretic approaches, some equilibria have been computed for relatively simple auctions. ...
Online auctions have become a popular method for business transactions. ...
The major research contributions of this work include a broker-centric architecture for supporting context-aware systems, a standard pervasive computing ontology, a reasoning approach that integrates assumption-based ...
doi:10.1017/s0269888908001331
fatcat:lil6wn52szbdjklbdqa3m4durq
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