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A multi-agent based framework for the simulation of human and social behaviors during emergency evacuations

Xiaoshan Pan, Charles S. Han, Ken Dauber, Kincho H. Law
2007 AI & Society: The Journal of Human-Centred Systems and Machine Intelligence  
This paper presents a multi-agent based framework for simulating human and social behavior during emergency evacuation.  ...  However, due to the scarcity of human and social behavioral data, these computational tools rely on assumptions that have been found inconsistent or unrealistic.  ...  Steering behaviors are essential for an autonomous agent to navigate its virtual environment in a realistic and improvisational manner.  ... 
doi:10.1007/s00146-007-0126-1 fatcat:lfsrwzgekbduth5sku5gglu634

Human and social behavior in computational modeling and analysis of egress

Xiaoshan Pan, Charles S. Han, Ken Dauber, Kincho H. Law
2006 Automation in Construction  
This paper presents a framework for studying human and social behavior from the perspectives of human decision-making and social interaction and to incorporate such behavior systematically in a dynamic  ...  However, these tools rely heavily on assumptions about human individual and social behaviors, which have been found to be oversimplified, inconsistent and even incorrect.  ...  For example, if an agent detects obstacles both in front and on the right but not on the left, then it steers toward the left. • Seek. Seek acts to steer an agent toward a goal point.  ... 
doi:10.1016/j.autcon.2005.06.006 fatcat:2wtayci7nza5neqy6e4l446lyi

Microinnovations in Human-Technology Interaction

Pertti Saariluoma
2011 Human Technology: An Interdisciplinary Journal on Humans in ICT Environments  
Thus, the importance of defining human knowledge and understanding the users' behaviors, preferences, and attitudes is an essential component of expertise within the engineering community.  ...  virtual spaces.  ...  , are just a few examples of the legion of the ongoing peer production endeavors.  ... 
doi:10.17011/ht/urn.201152310895 fatcat:n77f6bft25hwdoexyhbhosizae

The Impact of Latency on Navigation in a First-Person Perspective Game

Shengmei Liu, Mark Claypool
2022 CHI Conference on Human Factors in Computing Systems  
This paper presents results from a 30-person user study that evaluates the impact of latency on first-person navigation using a custom "hide and seek" game that isolates avatar movement in a manner intended  ...  Analysis of the results shows latency has pronounced effects on player performance (score and seek positioning), with subjective opinions on Quality of Experience following suit.  ...  [47] evaluate the steering law in virtual reality (VR), having users do a VR locomotion task with a controlled path width and shape.  ... 
doi:10.1145/3491102.3517660 fatcat:shh75e5ujbd57hfyrwcceefpki

Pedestrian Models for Autonomous Driving Part II: high level models of human behaviour [article]

Fanta Camara, Nicola Bellotto, Serhan Cosar, Florian Weber, Dimitris Nathanael, Matthias Althoff, Jingyuan Wu, Johannes Ruenz, André Dietrich, Gustav Markkula, Anna Schieben, Fabio Tango, Natasha Merat (+1 others)
2020 arXiv   pre-print
This narrative review article is Part II of a pair which together survey the current technology stack involved in this process, organising recent research into a hierarchical taxonomy ranging from low  ...  Autonomous vehicles (AVs) must share space with human pedestrians, both in on-road cases such as cars at pedestrian crossings and off-road cases such as delivery vehicles navigating through crowds on high-streets  ...  behavior simulation, a driving simulator with human assistive devices and a bicycle simulator. b) Vehicle Simulators: Vehicle simulators are physical platforms where drivers encounter virtual pedestrians  ... 
arXiv:2003.11959v1 fatcat:acjjwohahvdlxgy56j45fjtkdq

EVE Online is not for Everyone: Exceptionalism in Online Gaming Cultures

Kelly Bergstrom
2019 Human Technology: An Interdisciplinary Journal on Humans in ICT Environments  
Taken together, information from these sources reinforces a public perception that EVE is a game that is of interest only to a very specific kind of player.  ...  EVE Online is a space-themed massively multiplayer online game that has developed a reputation for being difficult and unwelcoming to new players.  ...  Less easy to pinpoint are the more subtle social forces that may steer potential players toward some games and not others, or away from games entirely.  ... 
doi:10.17011/ht/urn.201911265022 fatcat:g6tzzc2lqnhiplhitwaosmja54

EG 2006 Course on Populating Virtual Environments with Crowds [article]

Daniel Thalmann, Carol O'Sullivan, Pablo De Heras Ciechomski, Simon Dobbyn
2006 Eurographics State of the Art Reports  
The course is intended for animators, designers, and students in computer science.  ...  Necessary background and potential target audience for the tutorial: experience with computer animation is recommended but not mandatory.  ...  Research has been partly funded by the Swiss National Foundation for Research and the Federal Office for Education and Science in the framework of the CROSSES project. References  ... 
doi:10.2312/egt.20061066 fatcat:dmr25qtusfgnpi2klqtklon3oi

Real-time navigating crowds: scalable simulation and rendering

Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann
2006 Computer Animation and Virtual Worlds  
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a virtual environment.  ...  The solution first consists in a specific environment preprocessing technique giving rise to navigation graphs, which are then used by the navigation and simulation tasks.  ...  ACKNOWLEDGMENTS The authors thank Sébastien Schertenleib for technical support, Renaud Krumme-nacher and Mireille Clavien for designing the environments and Helena Grillon for proofreading the paper.  ... 
doi:10.1002/cav.147 fatcat:y3zxxqstnnewdnnzs5vxer2bja

Gradient-based steering for vision-based crowd simulation algorithms

T. B. Dutra, R. Marques, J.B. Cavalcante-Neto, C. A. Vidal, J. Pettré
2017 Computer graphics forum (Print)  
This thesis has thus two main contributions: the definition of a general purpose control scheme for steering synthetic vision-based agents; and the proposition of cost functions for evaluating the dangerousness  ...  They offer promising perspectives by more realistically imitating the way humans navigate according to what they perceive of their environment.  ...  They are able to steer agents using a visual apparatus similar to what real humans do when they walk. They abstract moving and static obstacles with no distinction of nature.  ... 
doi:10.1111/cgf.13130 fatcat:l3jr55dxufbwvgoeduo66luyfa

Legion: Lessons Learned Building a Grid Operating System

A.S. Grimshaw, A. Natrajan
2005 Proceedings of the IEEE  
We present a number of important lessons, both technical and sociological, learned during the course of developing and deploying Legion.  ...  Just as a traditional operating system provides an abstract interface to the underlying physical resources of a machine, Legion was designed to provide a powerful virtual machine interface layered over  ...  If it is a matter of hardware, more can be bought to perform visualization locally. • Parallel schedulers and metaschedulers are of no interest.  ... 
doi:10.1109/jproc.2004.842764 fatcat:6zkmjw7xdbc3no5z6unnmgkdzy

Grids and Grid technologies for wide-area distributed computing

Mark Baker, Rajkumar Buyya, Domenico Laforenza
2002 Software, Practice & Experience  
The last decade has seen a substantial increase in commodity computer and network performance, mainly as a result of faster hardware and more sophisticated software.  ...  In fact, due to their size and complexity, these problems are often very numerically and/or data intensive and consequently require a variety of heterogeneous resources that are not available on a single  ...  ACKNOWLEDGEMENTS The authors would like to acknowledge all developers of the systems or projects described in this article.  ... 
doi:10.1002/spe.488 fatcat:qcgblfolg5aori5m4fncgqdhsy

The Role of Time in Art Reading: Cubism and Futurism [chapter]

Caterina Toschi
2016 Time, Space and the Human Body  
Acknowledgement This research has been conducted as part of the project 'The Initiator, the Artist, his Advocate and the Urbanist (IAAU)-a platform for culture and city-making', implemented by Coalition  ...  for Sustainable Development -CSD, Macedonia, in cooperation with: Co-Plan, Albania; School of Urban practices, Serbia; URBEGO, Denmark and Block 74, Netherlands, and mentored by Ms.  ...  As these projects move towards complex spaces where human body is depicted as a blending of biology and technology, the clear distinctions between the human and non-human spaces cease to exist.  ... 
doi:10.1163/9781848884922_006 fatcat:eztfqqani5cdrg5grxpjbkhsgq

Systematic Sources of Suboptimal Interface Design in Large Product Development Organizations

Jonathan Grudin
1991 Human-Computer Interaction  
Not all of the phenomena may appear in a given development organization, but the overall picture of a complex environment in which interface development requires unwavering attention is quite general.  ...  Most points are supported by examples and by a logical argument.  ...  Through 5 years of collecting data and organizing observations, Susan Ehrlich Rudman and Steve Poltrock were invaluable colleagues.  ... 
doi:10.1207/s15327051hci0602_3 fatcat:bm36i7vwdvghnlxhql62agvwq4

Vadere: An Open-Source Simulation Framework to Promote Interdisciplinary Understanding

Benedikt Kleinmeier, Benedikt Zönnchen, Marion Gödel, Gerta Köster
2019 Collective Dynamics  
Psychologists, sociologists, traffic engineers, physicists, mathematicians and computer scientists all strive to understand the dynamics of a moving crowd.  ...  On the contrary, a multitude of approaches, with very different characteristics, compete.  ...  Steering behaviors are motivated by the visual beauty observed in nature.  ... 
doi:10.17815/cd.2019.21 fatcat:6mtbvxa4b5bmrbjvz5cszic7wy

A Multi-Agent Based Simulation Framework for the Study of Human and Social Behavior in Egress Analysis

Xiaoshan Pan, Charles S. Han, Kincho H. Law
2005 Computing in Civil Engineering (2005)   unpublished
There exist a wide variety of computational tools for the simulation and design of exits.  ...  However, due to the scarcity of behavioral data, these tools rely heavily on the assumptions about human individual and social behaviors.  ...  A seek acts to steer an agent toward a goal point. When a goal point is detected, an agent adjusts its orientation and velocity toward the goal.  ... 
doi:10.1061/40794(179)92 fatcat:yjemoz3akvfvpmjclofxc3zebq
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