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Enhancing Food Taste Experience with 3600 Immersive Virtual Reality (IVR)

Emma Nuraihan Mior Ibrahim
2019 International Journal of Advanced Trends in Computer Science and Engineering  
Therefore, the paper presents a preliminary investigation on taste experiences through 36o o immersive virtual reality (IVR) video.  ...  The results showed positive correlation in all 12 Presence elements (presence, engagement, immersion, flow, usability, emotion, judgment, experience consequences, technology adoption, environment, auditory  ...  Based on Figure 5 , a thematic analysis map is produced to summarize the interview results based on the outcome of immersive and presence self-reported evaluation.  ... 
doi:10.30534/ijatcse/2019/5781.62019 fatcat:llhxvkaumrc5rfwdg5x3qm5a7e

Comparison of User Experiences Based on Watching 360° Immersive Video and Reality – A Case Study of a Scooter Ride

Fei-Hui Huang
2020 Promet (Zagreb)  
Based on these results, a number of suggestions are proposed for the design of related VR services to strengthen the advantages of 360° immersive video in simulated two-wheeler ride experiences and providing  ...  The participants were asked to watch a 360° immersive video and to complete a user experience questionnaire (UEQ).  ...  Interfaces for the non-immersive experiences use desktop-based or mobile-based VR.  ... 
doi:10.7307/ptt.v32i2.3232 fatcat:vch2apky35et5n54gr2nmcc63q

Shared Virtual Reality Experiences during the COVID-19 Pandemic: Exploring the Gratifications and Effects of Engagement with Immersive Videos

Yang Cheng, Yuan Wang, Wen Zhao
2022 International Journal of Environmental Research and Public Health  
In addition, such VR engagement facilitated users' positive attitudes toward immersive videos and continued usage of them.  ...  a virtual environment.  ...  attitude toward VR videos.  ... 
doi:10.3390/ijerph19095056 pmid:35564451 pmcid:PMC9100784 fatcat:76dxbga2ybfipjbxry7p46iofq

Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications

Lemonia Argyriou, Daphne Economou, Vassiliki Bouki, Ioannis Doumanis
2016 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS)  
The paper concludes with future directions and conclusions on improving the level of immersion and engagement of 360-degree video consumers.  ...  Abstract-360-degree videos is a new medium that has gained the attention of the research community imposing challenges for creating more interactive and engaging immersive experiences.  ...  Therefore, the overall design process of interactive applications towards providing enhanced immersive and engaging experiences can be based on the integration and right blending of 360-degree film-based  ... 
doi:10.1109/iucc-css.2016.028 dblp:conf/css/ArgyriouEBD16 fatcat:t66nx42ah5bnrf63yzjt65h3pu

BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment

Mikihiro Tokuoka, Haruya Tamaki, Tsugunosuke Sakai, Hiroshi Mizoguchi, Ryohei Egusa, Shigenori Inagaki, Mirei Kawabata, Fusako Kusunoki, Masanori Sugimoto
2017 Proceedings of the 9th International Conference on Computer Supported Education  
As the first step toward realizing an immersive learning support system for museums, Yoshida et al. developed and evaluated a prototype system.  ...  The improved system enables learners to enhance their sense of immersion in a paleontological environment and learn about the fossil itself and its paleontology.  ...  Learners concentrate further by moving their bodies towards the screen with enthusiasm, increasing the sense of immersion in the paleontological environment.  ... 
doi:10.5220/0006357104870492 dblp:conf/csedu/TokuokaTSMEIKKS17 fatcat:iz6saj2xgfg2vgxmmlxr5ebt3i

Virtual Reality Nature Experiences Involving Wolves on YouTube: Presence, Emotions, and Attitudes in Immersive and Nonimmersive Settings

Elin Filter, Alexander Eckes, Florian Fiebelkorn, Alexander Georg Büssing
2020 Sustainability  
Besides measuring participants' attitudes towards wolves, we investigated their feeling of presence in the virtual environments with the Spatial Presence Experience Scale (SPES) and the retrospective emotions  ...  toward the issue.  ...  Watching a 360 • video using VR technology is not the same as engaging with a fully immersive VR environment [41] .  ... 
doi:10.3390/su12093823 fatcat:sghcwt4jhrhzvjtlkbhgp34jta

Tele-immersive gaming for everybody

Ahsan Arefin, Zixia Huang, Raoul Rivas, Shu Shi, Wanmin Wu, Klara Nahrstedt
2011 Proceedings of the 19th ACM international conference on Multimedia - MM '11  
In this demonstration, we present two 3D tele-immersive games: light-saber dual and block fencing that merge 3D video representations of participants in real-time to enable remote interactions in a virtual  ...  rendering, and overlay communication in the design and implementation of advanced 3D tele-immersive systems.  ...  In this demonstration, we showcase our architecture, design and implementation towards building an advanced 3D tele-immersive environment meeting the real-time requirements.  ... 
doi:10.1145/2072298.2072455 dblp:conf/mm/ArefinHRSWN11 fatcat:g2ua4fhlvnhi5eq5gxu6ejmnka

A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware

Robin Horst, Sebastian Alberternst, Jan Sutter, Philipp Slusallek, Uwe Kloos, Ralf Dörner
2019 Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications  
In this paper, we introduce a novel approach to create realistic, video-texture based avatars of colocated users in real-time and integrate them in an immersive virtual environment.  ...  Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system.  ...  Figure 1 : 1 Fully integrated video-texture based avatar within the immersive virtual environment.  ... 
doi:10.5220/0007311602090216 dblp:conf/grapp/HorstASSKD19 fatcat:hlwmilufzrexfev5bhgnpuft3e

Using immersive video technology for construction management content delivery: a pilot study

Alireza Shojaei, Saeed Rokooei, Amirsaman Mahdavian, Lee Carson, George Ford
2021 Journal of Information Technology in Construction  
The results show a positive perception toward using immersive videos in construction education. Furthermore, the students preferred the head-mounted display as their favorite delivery method.  ...  Virtual environments have been criticized due to the gamified look of the environment.  ...  is a novel technology for generating immersive reality-based content.  ... 
doi:10.36680/j.itcon.2021.047 fatcat:xygste57trfgvhyqkc3gcqiwfe

Tools for User Interaction in Immersive Environments [chapter]

N. E. O'Connor, D. Alexiadis, K. Apostolakis, Petros Daras, E. Izquierdo, Y. Li, D. S. Monaghan, F. Rivera, C. Stevens, S. Van Broeck, J. Wall, H. Wei
2014 Lecture Notes in Computer Science  
and interaction in immersive environments.  ...  REVERIE -REal and Virtual Engagement in Realistic Immersive Environments -is a large scale collaborative project co-funded by the European Commission targeting novel research in the general domain of Networked  ...  humans in online virtual and immersive environments.  ... 
doi:10.1007/978-3-319-04117-9_41 fatcat:4affrfefnzad7oouxzmozzd2ky

Understanding immersion in 2D platform-based online collaborative learning environments

Gibran Garcia, Insung Jung
2020 Australasian Journal of Educational Technology  
This study is one of the first attempts to investigate the immersion experiences of students engaged in two 2D online collaborative learning platforms, one text-based and the other video-based.  ...  Implications for practice or policy: Text-based platforms could be effective in motivating students to focus more on the postings, while video-based platforms may be more effective in generating empathy  ...  which utilised both text-and video-based 2D platforms.  ... 
doi:10.14742/ajet.6106 fatcat:xgvv6skkfvejnehjisvhjgyxtm

Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays (Dagstuhl Seminar 19272)

Marcus A. Magnor, Alexander Sorkine-Hornung, Michael Wagner
2019 Dagstuhl Reports  
For the time being, however, current endeavors towards immersive visual entertainment are based almost entirely on 3D graphics-generated content, limiting application scenarios to purely digital, virtual  ...  In order to maximise the immersion of user in VR/AR environments, a plausible spatial audio reproduction synchronised with visual License Creative Commons BY 3.0 Unported license © Anjul Patney Advances  ...  Current endeavors towards immersive visual entertainment are still almost entirely based on 3D graphics-generated content, limiting application scenarios to virtual worlds only.  ... 
doi:10.4230/dagrep.9.6.143 dblp:journals/dagstuhl-reports/MagnorS19 fatcat:oztrac5l4ndhpcwpfcy7u4wjta

Evaluation of an Immersive Virtual Reality Safety Training Used to Teach Pedestrian Skills to Children With Autism Spectrum Disorder

Dennis R. Dixon, Christopher J. Miyake, Karen Nohelty, Marlena N. Novack, Doreen Granpeesheh
2019 Behavior Analysis in Practice  
Immersive virtual reality (VR) environments may offer the advantages of both contrived and natural environment training settings, providing structure to create repeated learning opportunities in a safe  ...  The current study evaluated the effectiveness of an immersive VR safety skills training environment in teaching 3 children with ASD to identify whether it is safe to cross the street.  ...  The immersive VR environment consisted of 360degree videos of real streets from the participants' community.  ... 
doi:10.1007/s40617-019-00401-1 pmid:32953391 pmcid:PMC7471232 fatcat:e2qqlnwa75d6fahza4q3pxgbpq

Does virtual reality attract visitors? The mediating effect of presence on consumer response in virtual reality tourism advertising

Wai Han Lo, Ka Lun Benjamin Cheng
2020 Information Technology & Tourism  
Hong Kong college students (N = 203) were assigned to three experimental groups in which they were exposed to a hotel advertorial on an online blog, a VR 360° video on a mobile phone, or a VR 360° video  ...  As one of the first studies in the tourism field to investigate the effects of a virtual depiction of a real-world environment on consumption intentions, the findings reveal how VR technology can be used  ...  was involving The experience of viewing the video was intense I felt like I was inside the environment I saw in the video I felt surrounded by the environment I saw in the video I felt immersed  ... 
doi:10.1007/s40558-020-00190-2 fatcat:rflhcnev2ndkbiioug6jhqfgbq

A rapid prototyping tool to produce 360° video-based immersive experiences enhanced with virtual/multimedia elements

Telmo Adão, Luís Pádua, Miguel Fonseca, Luís Agrellos, Joaquim J. Sousa, Luís Magalhães, Emanuel Peres
2018 Procedia Computer Science  
Besides, application approaches to quickly and intuitively set up such 360º video-based VR environments complemented with diverse types of parameterizable virtual assets and multimedia elements are still  ...  Thereby, this paper aims to propose a system specification to simply and rapidly configure immersive VR environments composed of surrounding 360º video spheres that can be complemented with parameterizable  ...  A rapid prototyping tool to produce 360º video-based immersive experiences enhanced with virtual/multimedia elements Introduction Experience simulation using computer-based synthetic environments is  ... 
doi:10.1016/j.procs.2018.10.062 fatcat:oqv3pjn5breadbbtqzwth522t4
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