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Enhancing Food Taste Experience with 3600 Immersive Virtual Reality (IVR)
2019
International Journal of Advanced Trends in Computer Science and Engineering
Therefore, the paper presents a preliminary investigation on taste experiences through 36o o immersive virtual reality (IVR) video. ...
The results showed positive correlation in all 12 Presence elements (presence, engagement, immersion, flow, usability, emotion, judgment, experience consequences, technology adoption, environment, auditory ...
Based on Figure 5 , a thematic analysis map is produced to summarize the interview results based on the outcome of immersive and presence self-reported evaluation. ...
doi:10.30534/ijatcse/2019/5781.62019
fatcat:llhxvkaumrc5rfwdg5x3qm5a7e
Comparison of User Experiences Based on Watching 360° Immersive Video and Reality – A Case Study of a Scooter Ride
2020
Promet (Zagreb)
Based on these results, a number of suggestions are proposed for the design of related VR services to strengthen the advantages of 360° immersive video in simulated two-wheeler ride experiences and providing ...
The participants were asked to watch a 360° immersive video and to complete a user experience questionnaire (UEQ). ...
Interfaces for the non-immersive experiences use desktop-based or mobile-based VR. ...
doi:10.7307/ptt.v32i2.3232
fatcat:vch2apky35et5n54gr2nmcc63q
Shared Virtual Reality Experiences during the COVID-19 Pandemic: Exploring the Gratifications and Effects of Engagement with Immersive Videos
2022
International Journal of Environmental Research and Public Health
In addition, such VR engagement facilitated users' positive attitudes toward immersive videos and continued usage of them. ...
a virtual environment. ...
attitude toward VR videos. ...
doi:10.3390/ijerph19095056
pmid:35564451
pmcid:PMC9100784
fatcat:76dxbga2ybfipjbxry7p46iofq
Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications
2016
2016 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS)
The paper concludes with future directions and conclusions on improving the level of immersion and engagement of 360-degree video consumers. ...
Abstract-360-degree videos is a new medium that has gained the attention of the research community imposing challenges for creating more interactive and engaging immersive experiences. ...
Therefore, the overall design process of interactive applications towards providing enhanced immersive and engaging experiences can be based on the integration and right blending of 360-degree film-based ...
doi:10.1109/iucc-css.2016.028
dblp:conf/css/ArgyriouEBD16
fatcat:t66nx42ah5bnrf63yzjt65h3pu
BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment
2017
Proceedings of the 9th International Conference on Computer Supported Education
As the first step toward realizing an immersive learning support system for museums, Yoshida et al. developed and evaluated a prototype system. ...
The improved system enables learners to enhance their sense of immersion in a paleontological environment and learn about the fossil itself and its paleontology. ...
Learners concentrate further by moving their bodies towards the screen with enthusiasm, increasing the sense of immersion in the paleontological environment. ...
doi:10.5220/0006357104870492
dblp:conf/csedu/TokuokaTSMEIKKS17
fatcat:iz6saj2xgfg2vgxmmlxr5ebt3i
Virtual Reality Nature Experiences Involving Wolves on YouTube: Presence, Emotions, and Attitudes in Immersive and Nonimmersive Settings
2020
Sustainability
Besides measuring participants' attitudes towards wolves, we investigated their feeling of presence in the virtual environments with the Spatial Presence Experience Scale (SPES) and the retrospective emotions ...
toward the issue. ...
Watching a 360 • video using VR technology is not the same as engaging with a fully immersive VR environment [41] . ...
doi:10.3390/su12093823
fatcat:sghcwt4jhrhzvjtlkbhgp34jta
Tele-immersive gaming for everybody
2011
Proceedings of the 19th ACM international conference on Multimedia - MM '11
In this demonstration, we present two 3D tele-immersive games: light-saber dual and block fencing that merge 3D video representations of participants in real-time to enable remote interactions in a virtual ...
rendering, and overlay communication in the design and implementation of advanced 3D tele-immersive systems. ...
In this demonstration, we showcase our architecture, design and implementation towards building an advanced 3D tele-immersive environment meeting the real-time requirements. ...
doi:10.1145/2072298.2072455
dblp:conf/mm/ArefinHRSWN11
fatcat:g2ua4fhlvnhi5eq5gxu6ejmnka
A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware
2019
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
In this paper, we introduce a novel approach to create realistic, video-texture based avatars of colocated users in real-time and integrate them in an immersive virtual environment. ...
Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. ...
Figure 1 : 1 Fully integrated video-texture based avatar within the immersive virtual environment. ...
doi:10.5220/0007311602090216
dblp:conf/grapp/HorstASSKD19
fatcat:hlwmilufzrexfev5bhgnpuft3e
Using immersive video technology for construction management content delivery: a pilot study
2021
Journal of Information Technology in Construction
The results show a positive perception toward using immersive videos in construction education. Furthermore, the students preferred the head-mounted display as their favorite delivery method. ...
Virtual environments have been criticized due to the gamified look of the environment. ...
is a novel technology for generating immersive reality-based content. ...
doi:10.36680/j.itcon.2021.047
fatcat:xygste57trfgvhyqkc3gcqiwfe
Tools for User Interaction in Immersive Environments
[chapter]
2014
Lecture Notes in Computer Science
and interaction in immersive environments. ...
REVERIE -REal and Virtual Engagement in Realistic Immersive Environments -is a large scale collaborative project co-funded by the European Commission targeting novel research in the general domain of Networked ...
humans in online virtual and immersive environments. ...
doi:10.1007/978-3-319-04117-9_41
fatcat:4affrfefnzad7oouxzmozzd2ky
Understanding immersion in 2D platform-based online collaborative learning environments
2020
Australasian Journal of Educational Technology
This study is one of the first attempts to investigate the immersion experiences of students engaged in two 2D online collaborative learning platforms, one text-based and the other video-based. ...
Implications for practice or policy: Text-based platforms could be effective in motivating students to focus more on the postings, while video-based platforms may be more effective in generating empathy ...
which utilised both text-and video-based 2D platforms. ...
doi:10.14742/ajet.6106
fatcat:xgvv6skkfvejnehjisvhjgyxtm
Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays (Dagstuhl Seminar 19272)
2019
Dagstuhl Reports
For the time being, however, current endeavors towards immersive visual entertainment are based almost entirely on 3D graphics-generated content, limiting application scenarios to purely digital, virtual ...
In order to maximise the immersion of user in VR/AR environments, a plausible spatial audio reproduction synchronised with visual License Creative Commons BY 3.0 Unported license © Anjul Patney Advances ...
Current endeavors towards immersive visual entertainment are still almost entirely based on 3D graphics-generated content, limiting application scenarios to virtual worlds only. ...
doi:10.4230/dagrep.9.6.143
dblp:journals/dagstuhl-reports/MagnorS19
fatcat:oztrac5l4ndhpcwpfcy7u4wjta
Evaluation of an Immersive Virtual Reality Safety Training Used to Teach Pedestrian Skills to Children With Autism Spectrum Disorder
2019
Behavior Analysis in Practice
Immersive virtual reality (VR) environments may offer the advantages of both contrived and natural environment training settings, providing structure to create repeated learning opportunities in a safe ...
The current study evaluated the effectiveness of an immersive VR safety skills training environment in teaching 3 children with ASD to identify whether it is safe to cross the street. ...
The immersive VR environment consisted of 360degree videos of real streets from the participants' community. ...
doi:10.1007/s40617-019-00401-1
pmid:32953391
pmcid:PMC7471232
fatcat:e2qqlnwa75d6fahza4q3pxgbpq
Does virtual reality attract visitors? The mediating effect of presence on consumer response in virtual reality tourism advertising
2020
Information Technology & Tourism
Hong Kong college students (N = 203) were assigned to three experimental groups in which they were exposed to a hotel advertorial on an online blog, a VR 360° video on a mobile phone, or a VR 360° video ...
As one of the first studies in the tourism field to investigate the effects of a virtual depiction of a real-world environment on consumption intentions, the findings reveal how VR technology can be used ...
was involving
The experience of viewing the video was intense
I felt like I was inside the environment I saw in the video
I felt surrounded by the environment I saw in the video
I felt immersed ...
doi:10.1007/s40558-020-00190-2
fatcat:rflhcnev2ndkbiioug6jhqfgbq
A rapid prototyping tool to produce 360° video-based immersive experiences enhanced with virtual/multimedia elements
2018
Procedia Computer Science
Besides, application approaches to quickly and intuitively set up such 360º video-based VR environments complemented with diverse types of parameterizable virtual assets and multimedia elements are still ...
Thereby, this paper aims to propose a system specification to simply and rapidly configure immersive VR environments composed of surrounding 360º video spheres that can be complemented with parameterizable ...
A rapid prototyping tool to produce 360º video-based immersive experiences enhanced with virtual/multimedia elements
Introduction Experience simulation using computer-based synthetic environments is ...
doi:10.1016/j.procs.2018.10.062
fatcat:oqv3pjn5breadbbtqzwth522t4
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