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Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  Finally, interaction with intelligent virtual agents is considered.  ...  Besides interaction with handheld or head-worn devices, also whole environments such as rooms can be equipped with sensors to facilitate gesture-based interaction [43, 230, 360] .  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Interaction with large ubiquitous displays using camera-equipped mobile phones

Seokhee Jeon, Jane Hwang, Gerard J. Kim, Mark Billinghurst
2009 Personal and Ubiquitous Computing  
This article introduces user interaction techniques using a camera-equipped hand-held device such as a mobile phone or a PDA for large shared displays.  ...  In this setting, the mobile phone has emerged as an excellent device for novel interaction.  ...  Acknowledgments The Lucas-Kanade feature tracker for Symbian OS was kindly provided by ACID (Australian CRC for Interaction Design) for our implementation results.  ... 
doi:10.1007/s00779-009-0249-0 fatcat:yvbdln5vxngdjbeny6lwxp22li

Hand and foot gesture interaction for handheld devices

Zhihan Lu, Muhammad Sikandar Lal Khan, Shafiq Ur Réhman
2013 Proceedings of the 21st ACM international conference on Multimedia - MM '13  
Our preliminary evaluation demonstrates the efficiency and ease of use of proposed multimodal interaction approach.  ...  In this paper we present hand and foot based immersive multimodal interaction approach for handheld devices. A smart phone based immersive football game is designed as a proof of concept.  ...  Handheld devices (such as smart phones) are equipped with advance signal processing techniques and improved hardware, making real-time fusion of data and multimodal interaction possible.  ... 
doi:10.1145/2502081.2502163 dblp:conf/mm/LuKR13 fatcat:uiq3av2gdrcwjp4wwabakm4ekq

2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012)

Andreas Bulling, Shiwei Cheng, Geert Brône, Päivi Majaranta
2012 Proceedings of the 2012 ACM Conference on Ubiquitous Computing - UbiComp '12  
Eye tracking is also beginning to be investigated on mobile devices, which are increasingly equipped with cameras.  ...  Clark and Gergle used mobile eye tracking to study the multimodal process of reference for the conversation task [12] .  ... 
doi:10.1145/2370216.2370362 dblp:conf/huc/BullingCBM12 fatcat:tsz3q2r2wjck3c6pqhyln52xsm

Pervasive games

Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen
2005 Computers in Entertainment  
Second, the goals of computer games are typically more interactive than that of traditional games, which brings players a stronger desire to win the game.  ...  The field of pervasive games is diverse in the approaches and technologies used to create new and exciting gaming experiences that profit by the blend of real and virtual game elements.  ...  Further, interaction between projector and display surface obscures the image, and spoils the effect. • Using hand-held devices: Users hold a lightweight display device with attached camera, while images  ... 
doi:10.1145/1077246.1077257 fatcat:u7zlpbncofaytb565rh6isj6re

Multiplayer Rc-Car Driving System In A Collaborative Augmented Reality Environment

Kikuo Asai, Yuji Sugimoto
2014 Zenodo  
The RC-cars are also tracked by using an infrared camera attached to the ceiling, so that the instability is reduced in the visual tracking.  ...  Marker-based tracking was used for estimating position and orientation of the camera. The plural RC-cars can be operated in a field where square markers are arranged.  ...  Norio Takase for helping us technically implement the multiplayer RC-car driving system.  ... 
doi:10.5281/zenodo.1090676 fatcat:crc6gbhcmjdlzgvlymw72grbza

Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR

Feng Zhou, Henry Been-Lirn Duh, Mark Billinghurst
2008 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality  
This paper reviews the tenyear development of the work presented at the ISMAR conference and its predecessors with a particular focus on tracking, interaction and display research.  ...  equipped with tabletop displays, and outdoor users equipped with mobile AR systems.  ...  Second, papers on interaction techniques, mobile AR, and multimodal AR are becoming more popular.  ... 
doi:10.1109/ismar.2008.4637362 dblp:conf/ismar/ZhouDB08 fatcat:4djqgdlfpfegtn77bcgk5l6u5y

Physical interfaces for tabletop games

J. Leitner, M. Haller, K. Yun, W. Woo, M. Sugimoto, M. Inami, A. D. Cheok, H. D. Been-Lirn
2009 Computers in Entertainment  
IncreTable is a mixed-reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game.  ...  In this setup, users can either use personal mobile devices or interact with the public tabletop display. All users sit face-to-face, share the same experience, and play in a new digital/real world.  ...  IncreTable (see Figure 2 ) is designed as a tabletop game and provides multimodal interaction based on bidirectional projection display, digital pens, a depth-sensing camera, and custom-made physical  ... 
doi:10.1145/1658866.1658880 fatcat:xrb6frclijfxnhbfhvki5mafyi

Creativity in Interactive TV: Personalize, Share, and Invent Interfaces [chapter]

Radu-Daniel Vatavu
2009 Human-Computer Interaction Series  
Either in the comfort of our home, in public shared spaces, or on the go via personal mobile devices, interaction should be intuitive, simple, and undemanding.  ...  Technology has been available for quite a while now providing mechanisms that allow us to play, record, store, archive, and stream TV-related information, but the way we interface such complex systems  ...  to wear additional equipments or devices.  ... 
doi:10.1007/978-1-84882-701-1_12 dblp:series/hci/Vatavu10 fatcat:iwlmbyqos5d7pfa3sbkqmrrgqi

Touching the 3rd Dimension (Dagstuhl Seminar 12151)

Daniel Keefe, Antonio Krüger, Frank Steinicke, Jean-Baptiste De La Rivière, Marc Herbstritt
2012 Dagstuhl Reports  
However, current user interfaces often lack adequate support for 3D interactions: 2D desktop systems are often limited in cases where natural interaction with 3D content is required, and 3D user interfaces  ...  Touch interaction has received considerable attention for 2D interfaces, and more recently for 3D interfaces.  ...  PalmSpace is a mobile phone equipped with a depth camera.  ... 
doi:10.4230/dagrep.2.4.1 dblp:journals/dagstuhl-reports/KeefeKSR12 fatcat:o4y224pxwbg5pnxaki4wjhv5nm

MUM 2020

Jonathan Liebers, Roman Heger, Sarah Clinch
2021 IEEE pervasive computing  
To extend the capabilities of mobile devices that employ touchscreens, Huy Viet Le et al.  ...  The first day of the conference on Sunday, November 22, 2020, started with three workshops on the tangible web to support mobile and cross-device interactions, mixed reality applications for in-vehicle  ...  In his work, he uses material aspects to augment human-computer interaction (HCI) but also uses HCI in turn to augment material aspects.  ... 
doi:10.1109/mprv.2021.3066827 fatcat:srve4ru33bd2vo6n5okycpitle

Ambient Notification Environments (Dagstuhl Seminar 17161)

Lewis Chuang, Sven Gehring, Judy Kay, Albrecht Schmidt, Marc Herbstritt
2017 Dagstuhl Reports  
In our time, numerous personal computing devices and applications vie for limited attention, racing to deliver large amounts of information to us.  ...  In this report, we present the numerous ideas and concepts of how the research community could strive toward towards realising ambient notifications.  ...  Today's most ubiquitous personal sensing devices, such as smartphones, are equipped with an array of sensors that may be used to infer different aspects of human behavior.  ... 
doi:10.4230/dagrep.7.4.38 dblp:journals/dagstuhl-reports/ChuangGK017 fatcat:h3z66743i5aqpb7sqli5wbxd6y

Mobile Manipulation, Tool Use, and Intuitive Interaction for Cognitive Service Robot Cosero

Jörg Stückler, Max Schwarz, Sven Behnke
2016 Frontiers in Robotics and AI  
Such robots require a vast set of control and perception capabilities to provide useful assistance through mobile manipulation and human-robot interaction.  ...  The robot demonstrated various advanced skills, including the use of tools. With our robot, we participated in the annual international RoboCup@Home competitions, winning them three times in a row.  ...  For perceiving its environment, we equipped the robot with multimodal sensors.  ... 
doi:10.3389/frobt.2016.00058 fatcat:4dov7svxive53bb2lerd4gai3u

Eyewear Computing – Augmenting the Human with Head-mounted Wearable Assistants (Dagstuhl Seminar 16042)

Andreas Bulling, Ozan Cakmakci, Kai Kunze, James M. Rehg, Marc Herbstritt
2016 Dagstuhl Reports  
, optics, and human-computer interaction.  ...  The key results of this seminar are 1) the identification of key research challenges and summaries of breakout groups on multimodal eyewear computing, egocentric vision, security and privacy issues, skill  ...  Mobile web browser technology allows this functionality to be built into a webpage and viewed on any sufficiently-equipped mobile device.  ... 
doi:10.4230/dagrep.6.1.160 dblp:journals/dagstuhl-reports/BullingCKR16 fatcat:d3p4lmvat5aczhawlazkd2chpa

Interface of mixed reality: from the past to the future

Steven Szu-Chi Chen, Henry Duh
2019 CCF Transactions on Pervasive Computing and Interaction  
Technology is changing rapidly and information can be presented on traditional computer screens following a WIMP (Windows, Icons, Menus, and Pointing) interface model, by using a head-mounted display to  ...  Gesture-based interfaces are suitable for different display devices such as tabletop screens, projection on walls, tablets, and even mobile devices.  ...  With camera-equipped mobile devices, scanning the visual tags generates digital information about physical objects (Rekimoto and Ayatsuka 2000) .  ... 
doi:10.1007/s42486-018-0002-8 dblp:journals/ccftpci/ChenD19 fatcat:k3q422x6ivbfzdjrw5lxf7nszy
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