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A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application [chapter]

Antonio Capobianco, Manuel Veit, Dominique Bechmann
2009 Computer-Aided Design of User Interfaces VI  
We developed a free form deformation application for an immersive environment in which users can interact freely using data gloves.  ...  In fact, the degree of symmetry of the tasks performed with each hand seem to have a significant impact on whether or not users take advantage of bimanual possibilities.  ...  -an object using their bare hands, as they would with a real object. It is also possible to explore 3D scenes at real scale, allowing to experiment total immersion in a virtual world.  ... 
doi:10.1007/978-1-84882-206-1_8 dblp:conf/cadui/CapobiancoVB08 fatcat:wf2mxmsgifbotb7yj6o2xvqfp4

Cross-Cultural Contact: A Preliminary Study on the Cross-Cultural Communication between Taiwanese Undergraduates and International Students—A Case Study on the International College of Ming Chuan University

Chia-ju, Lin
2016 World Journal of Social Science Research  
international students in an English immersion instruction environment at the International College and analyze how the former should adapt themselves to the cross-cultural learning environment.  ...  learning environment.  ...  paradigm.  ... 
doi:10.22158/wjssr.v4n1p1 fatcat:nf66ydmgizevbdekycxaeaqq6m

Paradigms in Physics Education Research [article]

Amy D. Robertson, Rachel E. Scherr, Sarah B. McKagan
2018 arXiv   pre-print
In this paper, we describe two paradigms in physics education research (PER): recurrence-oriented and case-oriented PER.  ...  We briefly offer examples in which researchers take up both the recurrence- and case-oriented research paradigms.  ...  Individuals conducting case-oriented research thus immerse themselves in the details of a local context, separating the universal from the particular by connecting case to theory.  ... 
arXiv:1307.4135v4 fatcat:nz3sn33xfvhajdgvpbxqfetf3i

THE ROLE OF TRADITION IN SYSTEMS ENGINEERING PRACTICE A PRELIMINARY ETHNOGRAPHIC STUDY

2019 Issues in Information Systems  
This paper analyzes qualitative data from systems engineers at a large defense contracting company to consider the role of tradition in technical professional settings.  ...  We argue that among the various types of professions, tradition may play a critical and important role in the structuring and evaluation of complex technical work.  ...  In particular, the primary author has been immersed in this world in which informal norms regarding design processes and quality control were learned and internalized.  ... 
doi:10.48009/1_iis_2019_224-232 fatcat:rugscjqedzb4rlut56digqwqgq

To Use or Not to Use Monroe's Sequence for Reading? A Preliminary Study

Bernadette Peter Lidadun, Nancy Chiuh
2021 International Journal of Academic Research in Business and Social Sciences  
priesthood in a Formation House in Malaysia.  ...  This paper reports the findings of a preliminary study which aimed to determine the feasibility of using the 5-step Monroe's Motivated Sequence for reading assignments to a group of aspirants for Catholic  ...  We also wish to thank the priest in-charge of the aspirants for his time and contribution of ideas to improve the research plan.  ... 
doi:10.6007/ijarbss/v11-i7/10434 fatcat:fksmwwhe2fceld65c34vfcg5ze

Suppression of Sensorimotor Alpha Power Associated With Pain Expressed by an Avatar: A Preliminary EEG Study

Christian C. Joyal, Sarah-Michelle Neveu, Tarik Boukhalfi, Philip L. Jackson, Patrice Renaud
2018 Frontiers in Human Neuroscience  
Therefore, qEEG represents a low-cost objective approach to measure perspective-taking abilities.  ...  A growing number of electroencephalography studies also suggest that it might be useful to assess empathy.  ...  toward others; and (4) personal distress, or the tendency to have self-oriented feelings of personal anxiety or fear in response to seeing others in distress (Davis, 1983; Chrysikou and Thompson, 2016  ... 
doi:10.3389/fnhum.2018.00273 pmid:30038564 pmcid:PMC6046452 fatcat:2w3vnorqtbbafhm5sla6hsl4na

LEARNING OBJECT-ORIENTED PROGRAMMING PARADIGM VIA GAME-BASED LEARNING GAME – PILOT STUDY

Wong Yoke Seng, Maizatul Hayati Mohamad Yatim, Tan Wee Hoe
2018 The International Journal of Multimedia & Its Applications  
Traditional classroom-based learning and teaching methods though established are not effective and insufficient to deliver the object-oriented programming (OOP) to computer science undergraduates.  ...  OOP paradigm.  ...  PILOT STUDY A pilot study is a preliminary study that helps researchers get an initial overview to identify how the games are developed, how the games are to be used and what are the problems encountered  ... 
doi:10.5121/ijma.2018.10615 fatcat:jvealg6a5bbidavv5diisyahga

Paradigm shift in studio culture

Semra Aydınlı, Burçin Kürtüncü
2018 A/Z ITU journal of Faculty of Architecture  
This study originates from a second year architectural design studio experience which was conducted at İstanbul Technical University, Faculty of Architecture in 2012 and it discusses a paradigm shift in  ...  The contextual character of architectural design knowledge necessitates a paradigm shift; the activation of an open studio culture and burgeoning approaches of learning to learn, learning by discovering  ...  Design is a future-oriented state of mind, aiming towards change.  ... 
doi:10.5505/itujfa.2018.20053 fatcat:lwn7o6i65refjnr6sipfwoarvq

CASE METHOD IN THE CREATIVE POTENTIAL DEVELOPMENT OF HEADS OF VOCATIONAL INSTITUTIONS

N. Golia
2021 PARADIGM OF KNOWLEDGE  
The article deals with the essence of the case method, its purposes and objectives, the place and importance of the method in the creative potential development of the managers of vocational institutions  ...  case method, its principles, its structure, its influence on the formation of the quality characteristics of the specialist; the technology of preparing the case and the specifics of its application in  ...  Innovations in the system of teaching methods are particularly relevant, in a direction that transforms learning methods into self-learning methods, directing leaders not so much towards the acquisition  ... 
doi:10.26886/2520-7474.6(44)2020.11 fatcat:ong6vhzkmrhcnfstnp5kwwwqpu

Video game–based learning: An emerging paradigm for instruction

Kurt D. Squire
2008 Performance Improvement Quarterly  
Extra special thanks to Jill Burger for her patience and willingness to work with me in crafting this report, especially for helping frame it in a way that will (hopefully) be useful.  ...  Acknowledgments The author would like to thank Zhan Li for his work in the early portions of this research, particularly in helping conceptualize the study and encouraging me to focus on gamer cultures  ...  Methodology: Comparative Case Study This study uses comparative case study techniques to build a framework for game-based learning.  ... 
doi:10.1002/piq.20020 fatcat:zuubvtqfbjgy5ndn2mgreyz2p4

Video Game-Based Learning: An Emerging Paradigm for Instruction

Kurt D. Squire
2013 Performance Improvement Quarterly  
Extra special thanks to Jill Burger for her patience and willingness to work with me in crafting this report, especially for helping frame it in a way that will (hopefully) be useful.  ...  Acknowledgments The author would like to thank Zhan Li for his work in the early portions of this research, particularly in helping conceptualize the study and encouraging me to focus on gamer cultures  ...  Methodology: Comparative Case Study This study uses comparative case study techniques to build a framework for game-based learning.  ... 
doi:10.1002/piq.21139 fatcat:3qnivurrdfgv3eudmcygkc36vu

A virtual environment-based paradigm for improving attention in TBI

Assaf Y. Dvorkin, Felise S. Zollman, Kathleen Beck, Eric Larson, James L. Patton
2009 2009 IEEE International Conference on Rehabilitation Robotics  
We developed and performed a preliminary test of a haptic/graphic paradigm for improving attention and concentration in early stages of recovery in the TBI inpatient population.  ...  These findings have provided the foundation for a larger, intensive, protracted study with repeated treatment.  ...  A novel practice paradigm has already shown preliminary evidence that it allows for rapid restoration of function in the stroke survivor [20] , [21] .  ... 
doi:10.1109/icorr.2009.5209629 fatcat:dkbku47e75ggjjs355pkwrkkyu

Revisiting the layer/mask paradigm for augmented scenery

Christian Jacquemin, Georges Gagneré
2007 International Journal of Performance Arts and Digital Media  
The interface used to design and control these objects extends the classical layer/mask paradigm to interactive spatialized scenes made of surfaces controlled by physical models such as massspring systems  ...  This work is the result of a collaboration between a laboratory in human computer communication and a theater company.  ...  We also thank very much Pedro Soler for his comments on a draft version of this article.  ... 
doi:10.1386/padm.2.3.237_1 fatcat:u4zt5xamw5fnlde3iizdyy7adi

An immersive paradigm to study emotional perception in co-presence through avatars

François Garnier, Loup Vuarnesson, Alain Berthoz
2017 International Journal of Virtual Reality  
This paper presents a preliminary account of the paradigm. Here we focus on the influence of copresence on the emotional perception of fine arts in a digital environment.  ...  For this study of perceptual and cognitive processes involved when sharing and memorizing emotions online in digital spaces" we have brought together a multidisciplinary team of researchers in Art and  ...  One of the objectives of this experiment was to test different techniques allowing us to approach the emotional state of the subject, by studying his behavior during his immersion in a paradigm.  ... 
doi:10.20870/ijvr.2017.17.2.2891 fatcat:uy52rg6yrbbuxfnwiq35iarqe4

Virtual environments for geographic visualization

Alan M. MacEachren, Robert Edsall, Daniel Haug, Ryan Baxter, George Otto, Raymon Masters, Sven Fuhrmann, Liujian Qian
1999 Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management - NPIVM '99  
Our specific focus here is on VE technologies as a medium for geographic visualization and on some of the challenges that must be addressed if the potential of VE is to be realized in this context.  ...  A key step in designing such interaction tools (and in research directed toward better designs) is to categorize potential uses of a GeoVE.  ...  from its current focus on facilitating individual information analysis toward new environments that support group research, learning, and decision-making.  ... 
doi:10.1145/331770.331781 fatcat:6kzqdxoqo5hx3dqzqzpuhoi45u
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