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Can Home Use of Speech-Enabled Artificial Intelligence Mitigate Foreign Language Anxiety – Investigation of a Concept

Minhui Bao
2019 Arab World English Journal  
In summary, it is felt that subject to further development and refinement, conversationally enhanced AI chatbots hold a significant promise toward reducing speech-related anxieties and learning inhibitions  ...  of English as a foreign language and thus merit further investigation toward this objective.  ...  A supporting range of questionnaires and interviews geared towards the AI test group was established for control purposes, the responses mostly demonstrating enthusiastic attitude toward the AI experience  ... 
doi:10.24093/awej/call5.3 fatcat:o3r66uciezdfzgxlsan2sp4kxe

Report on the First Conference on Artificial General Intelligence (AGI-08)

Hugo Roland De Garis, Ben Goertzel
2009 The AI Magazine  
The overall goal of the conference was to work toward a common understanding of the most promising paths toward creating AI systems with general intelligence at the human level and beyond, and to share  ...  interim results and ideas achieved by researchers actively working toward powerful artificial general intelligence.  ...  The overall goal of the conference was to work toward a common understanding of the most promising paths toward creating AI systems with general intelligence at the human level and beyond and to share  ... 
doi:10.1609/aimag.v30i1.2151 fatcat:k2kaerdqfzfelewfxiushfkq5u

Chatbots and the new world of HCI

Asbjørn Følstad, Petter Bae Brandtzæg
2017 Interactions  
For decades, researchers and practitioners in human-computer interaction (HCI) have been improving their skills in designing for graphical user interfaces.  ...  Now things may take an unexpected turn-toward natural-language user interfaces, in which interaction with digital systems happens not through scrolling, swiping, or button clicks, but rather through strings  ...  However, as misinterpretation is always a possibility in dialogue, chatbots as conversational agents need to be designed for both guiding the user toward attainable goals and providing acceptable responses  ... 
doi:10.1145/3085558 fatcat:lahiblgnznb3dbnnrtn4nah4ya

How to Make a Challenging AI Course Enjoyable Using the RoboCup Soccer Simulation System [chapter]

Silvia Coradeschi, Jacek Malec
1999 Lecture Notes in Computer Science  
In this paper we present an AI programming organised around the RoboCup soccer simulation system.  ...  The course participants create a number of software agents that form a team, and participate in a tournament at the end of the course.  ...  Thinking about the future of the course we might imagine two possible ways of proceeding: either keeping the AI Programming as the major focus, or shifting it towards agent-based programming.  ... 
doi:10.1007/3-540-48422-1_9 fatcat:kuyzee2mfzgj7jmqy76qrhau2y

Faust, Freud, machine: encounters and performance

Karamjit S. Gill
2013 AI & Society: The Journal of Human-Centred Systems and Machine Intelligence  
We wonder whether it is to counter this anxiety that we are heading towards the explosion of artefacts into intelligent autonomous agents as surrogates and mediators of the human services, and how we may  ...  And do robot enthusiasts envision that robots will become a 'race unto themselves' as they cohabit with the humankind one day?  ... 
doi:10.1007/s00146-013-0450-6 fatcat:cwscapgtxbbfrnyktsnaahqpuu

Reports of the 2018 AAAI Fall Symposium

Managing Editor, Aaron Adler, Prithviraj Dasgupta, Nick DePalma, Mohammed Eslami, Richard Freedman, John Laird, Christian Lebiere, Katrin Lohan, Ross Mead, Mark Roberts, Paul Rosenbloom (+6 others)
2019 The AI Magazine  
The participants were supportive and enthusiastic to discuss the current works and upcoming challenges for interactive learning in AI-HRI.  ...  The symposium included panel discussions on growing and retaining AI talent for the US government, on AI and policy, and toward a mission-based research road map to address unwanted bias.  ... 
doi:10.1609/aimag.v40i2.2887 fatcat:y7p7swahsrgcxkwo6t574bav3u

Social Perception of Artificial Intelligence and Digitization of Cultural Heritage: Russian Context

Tatiana Leshkevich, Anna Motozhanets
2022 Applied Sciences  
The article examines the peculiarities of the "digital ontology", deterritorization effect, new actors in the digital process, the effect of digital trust, and opposite views of AI-enthusiasts and AI-alarmists  ...  The article aims at the theoretical comprehension of the digital ontology and implementation of AI in the context of Russian realia.  ...  AI-Alarmists vs. AI-Enthusiasts The social perception of the digitized cultural heritage is influenced by two opposing worldview positions: AI-enthusiasts and AI-alarmists.  ... 
doi:10.3390/app12052712 fatcat:rcq6dicvgzhpzcd6zd7izakrie

Taking superintelligence seriously

Miles Brundage
2015 Futures : The journal of policy, planning and futures studies  
), and safe AI design.  ...  Indeed, Musk recently donated $10 million for precisely that purpose, $1.5 million of which will go toward a center led by Bostrom.  ...  ," that great care is needed to design the final goals of a superintelligent agent in a way that is not catastrophic for humanity.  ... 
doi:10.1016/j.futures.2015.07.009 fatcat:cv4nwy7bdvacngqed4f2zl6ezq

Automated Game Design Learning [article]

Joseph C Osborn, Adam Summerville, Michael Mateas
2017 arXiv   pre-print
The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.  ...  We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games  ...  These can be seen as essentially both GVG-AI and AGDL agents, in that they are trying to learn about the game's design (AGDL) in order to play it effectively (GVG-AI).  ... 
arXiv:1707.03333v1 fatcat:ruzmhqo7u5dcxouqexoxj5i7nu

Emergent Perception and Video Games that Listen: Applying Sonic Virtuality for Creative and Intelligent Virtual Agent Behaviours

Anna Jordanous, Tom Garner
2016 Computational Creativity & Games Workshop (CCGW)  
Computer-controlled virtual agents, typically referred to in the video games industry as 'nonplayer characters (NPCs)' can present well-crafted behaviours and evoke engaging and immersive player-experiences  ...  research that, ultimately, could dramatically improve NPC's 'humanness' and enable them to evoke a player's sense of immersion and presence that is equivalent to existing scripted AI but in much bigger  ...  In an age where a substantial quantity of enthusiastic research energy is being funnelled towards the recent generation of headmounted virtual reality systems, this is arguably an excellent time to ensure  ... 
fatcat:msaqyjdfzrfqfjyn5fe6ndbtvm

Page 244 of Technical Book Review Index Vol. 53, Issue 7 [page]

1987 Technical Book Review Index  
‘Provide a rigorous review of current research findings in fields closely related to AI.  ...  “Covers such diverse topics as polymeric catalysts, ox- idizing agents, photosensitizers, transfer reagents, and molecular recognition in polymers.  ... 

Godseed: Benevolent or Malevolent? [article]

Eray Özkural
2016 arXiv   pre-print
We examine the alternative scenario of what happens when universal goals that are not human-centric are used for designing AI agents.  ...  We follow a design approach that tries to exclude malevolent motivations from AI agents, however, we see that objectives that seem benevolent may pose significant risk.  ...  agents may also be possible to design.  ... 
arXiv:1402.5380v2 fatcat:4c5u6xefifgq5nji3jdifqopum

The Reinforcement Learning Competition 2014

Christos Dimitrakakis, Guangliang Li, Nikoalos Tziortziotis
2014 The AI Magazine  
It has been used to model problems in automated experiment design, control, economics, game playing, scheduling and telecommunications.  ...  The aim of the reinforcement learning competition is to encourage the development of very general learning agents for arbitrary reinforcement learning problems and to provide a test-bed for the unbiased  ...  Agents were allowed a period of free exploration in the test set, which did not count toward the final score.  ... 
doi:10.1609/aimag.v35i3.2548 fatcat:eto5dczvzvc4lcep6wnfnbts3i

Reports on the 2004 AAAI Fall Symposia

Nicholas L. Cassimatis, Sean Luke, Simon D. Levy, Ross W. Gayler, Pentti Kanerva, Chris Eliasmith, Timothy W. Bickmore, Alan C. Schultz, Randall Davis, James A. Landay, Robert C. Miller, Eric Saund (+5 others)
2005 The AI Magazine  
agent simulation, game theory, dis- Agents.  ...  A third insightful and enthusiastic collection Michael Littman, Rutgers University; notion of style was a consistent strate- of researchers including a few rein- Satinder Singh, University  ... 
doi:10.1609/aimag.v26i1.1805 dblp:journals/aim/CassimatisLLGKEBSDLMSSLSAD05 fatcat:p4ppdcntnjg5donyfk2ay226y4

Ready to leap to neo-creationism

R. Hayes-Roth
2007 IEEE potentials  
The field of AI began with an enthusiastic embrace of newly available computing machinery and a basic question: What kinds of problems can we solve?  ...  M3. 2) The agent can design efficient experiments to reduce uncertainty among alternative theories. M3. 3) The agent can estimate the cost of conducting an experiment, given its current world model.  ...  He helped pioneer speech understanding, expert systems, the blackboard architecture for information sharing among multiple heterogeneous problem-solving agents, and many commercial and government applications  ... 
doi:10.1109/mpot.2007.906098 fatcat:dq4lrhib45be5iuffn2vv6xidi
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