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Cross-Layer Optimization for State Update in Mobile Gaming

Yang Yu, Zhu Li, Larry Shi, Ethan Yi-Chiun Chen, Hua Xu
<span title="">2008</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/sbzicoknnzc3tjljn7ifvwpooi" style="color: black;">IEEE transactions on multimedia</a> </i> &nbsp;
By exploring the temporal locality of gaming behavior, we also propose a prediction method for on-line bandwidth adaptation.  ...  We consider a WiMAX link model, where the bandwidth allocation is driven by the underlying physical layer link quality as well as application layer gaming behaviors.  ...  ACKNOWLEDGMENT The authors would like to thank the anonymous reviewers and Prof. W. Tsang Ooi for their valuable and constructive comments.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tmm.2008.922777">doi:10.1109/tmm.2008.922777</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/us2w7r3h75h4vhl62teuasetgq">fatcat:us2w7r3h75h4vhl62teuasetgq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170830014616/http://www.ece.northwestern.edu/~zli/new_home/MyPublications/jnl/T-MM08.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/8b/42/8b42c7611748b8bc504b4d47cb7ebd580aaffa62.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tmm.2008.922777"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

On Crowdsourced Interactive Live Streaming: A Twitch.TV-Based Measurement Study [article]

Cong Zhang, Jiangchuan Liu
<span title="2015-02-23">2015</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
Our measurements explore the unique source- and event-driven views, showing that the current delay strategy on the viewer's side substantially impacts the viewers' interactive experience, and there is  ...  The resources available for these non-professional broadcasters however are limited and unstable, which potentially impair the streaming quality and viewers' experience.  ...  Finally, to quantify the latencies on the viewer's side and the impact of network dynamics on Quality-of-Experience (QoE), we use the commentator's laptop (B1) as NTP (Network Time Protocol) server and  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1502.04666v2">arXiv:1502.04666v2</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/wkvfuoedwfe75e3p5otqkuvi7e">fatcat:wkvfuoedwfe75e3p5otqkuvi7e</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200826055533/https://arxiv.org/pdf/1502.04666v2.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/33/90/33902512a38be02d9fbd9b22e3c33ce1728ce281.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1502.04666v2" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies [article]

Vincent François-Lavet, Raphael Fonteneau, Damien Ernst
<span title="2016-01-20">2016</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
Using these results as a benchmark, we discuss the role that the discount factor may play in the quality of the learning process of a deep Q-network (DQN).  ...  When used in conjunction with a varying learning rate, we empirically show that it outperforms original DQN on several experiments.  ...  In order to illustrate this, a simple rule has been applied in the case of the game seaquest as can be seen on Figure 6 .  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1512.02011v2">arXiv:1512.02011v2</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/aczpvetqejfcbpdbarzvtfsc2a">fatcat:aczpvetqejfcbpdbarzvtfsc2a</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200927223759/https://arxiv.org/pdf/1512.02011v2.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/f6/56/f6562b1508c3947e84a0021997180c50ec2643aa.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1512.02011v2" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Nebula: Reliable Low-latency Video Transmission for Mobile Cloud Gaming [article]

Ahmad Alhilal
<span title="2022-01-16">2022</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience.  ...  Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions.  ...  As such, contrary to existing solutions that apply FEC to the on the delay at the receiver and the loss at the sender [4, 20].  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2201.07738v1">arXiv:2201.07738v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/cjysjbadb5dazmhs6a5ivv42ee">fatcat:cjysjbadb5dazmhs6a5ivv42ee</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20220123215814/https://arxiv.org/pdf/2201.07738v1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/10/17/10178e71fd9f5fe7915e5213c169567ceffa667d.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2201.07738v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

A Survey on Cloud Gaming: Future of Computer Games

Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu
<span title="">2016</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/q7qi7j4ckfac7ehf3mjbso4hne" style="color: black;">IEEE Access</a> </i> &nbsp;
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere and anytime.  ...  executed on heterogeneous devices to interact with the games.  ...  He was a recipient of the best student paper award from the IEEE/ACM 21st International Workshop on Quality of Service for his paper Understanding the Impact of Denial of Service Attacks on Virtual Machines  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/access.2016.2590500">doi:10.1109/access.2016.2590500</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/yjmahsu4a5bajobwz23cdupf2e">fatcat:yjmahsu4a5bajobwz23cdupf2e</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170623093823/http://ece.ubc.ca:80/~weicai/paper/Wei_2016_IEEEAccess.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/f5/92/f59252b2daad260663417ffb1afd5c0e8d810811.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/access.2016.2590500"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> ieee.com </button> </a>

Noncollaborative Resource Management for Wireless Multimedia Applications Using Mechanism Design

F. Fu, M. van der Schaar
<span title="">2007</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/sbzicoknnzc3tjljn7ifvwpooi" style="color: black;">IEEE transactions on multimedia</a> </i> &nbsp;
Hence, each wireless station can play the resource management game by adapting its multimedia transmission strategy depending on the experienced channel conditions, derived video quality, attitude towards  ...  The transmission cost is referred to in the VCG mechanism as "transfer" and depends not on the used resources, but rather on the inconvenience (in terms of utility impact) that it causes to other WSTAs  ...  Impact of Adopting Smart Cross-Layer Strategies In this experiment, we assess the impact which the cross-layer strategy optimization at one WSTA has on its own video quality performance as well as on the  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tmm.2007.895676">doi:10.1109/tmm.2007.895676</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/fw5mzliojbgbfjn74nxj77v2pe">fatcat:fw5mzliojbgbfjn74nxj77v2pe</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20070811121904/http://medianetlab.ee.ucla.edu/papers/035.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/82/7a/827aa1b0f3d85a6edb8e2965bcaad03f589b87f5.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tmm.2007.895676"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Platform for real-time subjective assessment of interactive multimedia applications

Bert Vankeirsbilck, Dieter Verslype, Nicolas Staelens, Pieter Simoens, Chris Develder, Piet Demeester, Filip De Turck, Bart Dhoedt
<span title="2013-02-27">2013</span> <i title="Springer Nature"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/7inqmh346zfjjizjyieh7ijtma" style="color: black;">Multimedia tools and applications</a> </i> &nbsp;
On the other hand, where experiments aim to quantify interactive quality, the focus is typically targeted at games, using an ad-hoc test setup to assess the impact of network variations on the playing  ...  With the advent of cloud computing and remote execution of interactive applications, there is a need for evaluating the Quality of Experience (QoE) and the influence on this QoE of network condition variations  ...  On-the-fly adaptation of media encoder parameters: for subjective study of the impact of adaptation algorithms. 3.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/s11042-013-1395-y">doi:10.1007/s11042-013-1395-y</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/gbddzoszcjdqxiyb5o25fzszuq">fatcat:gbddzoszcjdqxiyb5o25fzszuq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170808110048/http://users.atlantis.ugent.be/cdvelder/papers/2014/vankeirsbilck2013mta.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/95/3f/953f49504d6b1ec5ae5be14ccf3387397c6d6fed.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/s11042-013-1395-y"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>

Foveated Video Streaming for Cloud Gaming [article]

Gazi Illahi, Matti Siekkinen, Enrico Masala
<span title="2017-06-15">2017</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
The system adapts video stream quality by adjusting the encoding parameters on the fly to match the player's gaze position.  ...  Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at  ...  ACKNOWLEDGMENT This work has been financially supported by the Academy of Finland (grant numbers 278207 and 297892), Tekes -the Finnish Funding Agency for Innovation, and the Nokia Center for Advanced  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1706.04804v1">arXiv:1706.04804v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/vattnfdhzrb5pcb5sow26euece">fatcat:vattnfdhzrb5pcb5sow26euece</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200909114332/https://arxiv.org/pdf/1706.04804v1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/ba/d2/bad23e8f7c62b3648504b17c915b753882521f4a.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1706.04804v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Network Traffic Adaptation For Cloud Games

Richard Ewelle Ewelle1 , Yannick Francillette1, Ghulam Mahdi1 And Abdelkader Gouaïch 1
<span title="2018-09-20">2018</span> <i title="Zenodo"> Zenodo </i> &nbsp;
It delivers multiple platform accessibility and network adaptability, while improving user's quality of experience (QoE) by reducing the impact of poor and unstable network parameters (delay, packet loss  ...  With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety  ...  PILOT EXPERIMENT The objective of this pilot experiment is to evaluate the impact of the LoD based adaptation in cloud gaming on the player's experience.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1422351">doi:10.5281/zenodo.1422351</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/viczi5fzcrgybgd7u3c267r5pe">fatcat:viczi5fzcrgybgd7u3c267r5pe</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20201226022529/https://zenodo.org/record/1422352/files/3513ijccsa01.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/65/e3/65e35b4954ab8919afa7233a70308fe87ad4c8da.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1422351"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> zenodo.org </button> </a>

Network Traffic Adaptation For Cloud Games [article]

Richard Ewelle Ewelle, Abdelkader Gouaïch, Yannick Francillette, Ghulam Mahdi
<span title="2013-11-14">2013</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
It delivers multiple platform accessibility and network adaptability, while improving user's quality of experience (QoE) by reducing the impact of poor and unstable network parameters (delay, packet loss  ...  With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety  ...  PILOT EXPERIMENT The objective of this pilot experiment is to evaluate the impact of the LoD based adaptation in cloud gaming on the player's experience.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1311.3348v1">arXiv:1311.3348v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ugkc734twbc2lkbgqj5ulguvuu">fatcat:ugkc734twbc2lkbgqj5ulguvuu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20191013095000/https://arxiv.org/pdf/1311.3348v1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c8/d6/c8d6bff55720b89b4df051a5b006838eb78d0bd6.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1311.3348v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Traffic Sensitive Active Queue Management

M. Claypool, R. Kinicki, A. Kumar
<span title="">2006</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/2n2fyi4qgfa53mwrtarkk6ysnm" style="color: black;">Proceedings IEEE INFOCOM 2006. 25TH IEEE International Conference on Computer Communications</a> </i> &nbsp;
Delay sensitive applications, such as voice over IP and network games, often sacrifice throughput for lower delay to obtain better quality.  ...  Also contributed are quality metrics for some typical Internet applications that can be used by an application to adapt its delay hints and evaluate QoS based on current Internet traffic conditions.  ...  [9] suggests that audio conference quality is effectively impacted by three ranges of delay: one-way delays of 150 ms or less means excellent quality; one-way delays of 150-400 ms means good quality  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/infocom.2006.336">doi:10.1109/infocom.2006.336</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/infocom/ClaypoolKK06.html">dblp:conf/infocom/ClaypoolKK06</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/aax5q2soq5a6dba6yhuenpgeyi">fatcat:aax5q2soq5a6dba6yhuenpgeyi</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20060621231847/http://web.cs.wpi.edu:80/~claypool/papers/tsq/tsq.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/8d/95/8d95e11f67b34e2db4a62f14a4c646204c6cf34d.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/infocom.2006.336"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Level of detail based network adapted synchronization for cloud gaming

Richard Ewelle Ewelle, Yannick Francillette, Ghulam Mahdi, Abdelkader Gouaich, Nadia Hocine
<span title="">2013</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/uc66hj5eyzam5prwcpochzn62y" style="color: black;">Proceedings of CGAMES&#39;2013 USA</a> </i> &nbsp;
It is based on a cloud gaming paradigm in other to minimize the effect of poor network parameters (delay, loss, jitter) in order to enhance the game interactivity and improve the player quality of experience  ...  A pilot experiment has been carried out to evaluate the approach through a proof of concept game. The pilot experiment shows that LoD based adaptation in cloud gaming allows enhancing the QoE.  ...  PILOT EXPERIMENT The objective of this experiment is to evaluate the impact of LoD based adaptation in cloud gaming on the player's experience.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/cgames.2013.6632616">doi:10.1109/cgames.2013.6632616</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/cgames/EwelleFMGH13.html">dblp:conf/cgames/EwelleFMGH13</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/gghxopvcqzbhxeyshgtggtkizu">fatcat:gghxopvcqzbhxeyshgtggtkizu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170829190215/https://www.computer.org/csdl/proceedings/cgames/2013/9999/00/06632616.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/7a/17/7a1742c6cc9730d45aa75b570bed96adb6692e02.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/cgames.2013.6632616"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Boosted Metaheuristic Algorithms for QoE-Aware Server Selection in Multiplayer Cloud Gaming

Hossein Ebrahimi Dinaki, Shervin Shirmohammadi, Mahmoud Reza Hashemi
<span title="">2020</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/q7qi7j4ckfac7ehf3mjbso4hne" style="color: black;">IEEE Access</a> </i> &nbsp;
Since CG is a real-time gaming service, graphics processing units (GPUs) are necessary to accelerate game scene rendering. GPUs are one of the most expensive resources in a CG platform.  ...  INDEX TERMS Cloud gaming, server selection, GPU utilization, genetic algorithm, particle swarm optimization, quality of experience, cloud resource allocation.  ...  However, both papers did not consider the impact of their placement on the client's quality of experience.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/access.2020.2983080">doi:10.1109/access.2020.2983080</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/j4gzkrttpvbftihkfwg7mdnlaa">fatcat:j4gzkrttpvbftihkfwg7mdnlaa</a> </span>
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Efficient bitrate reduction using a Game Attention Model in cloud gaming

Hamed Ahmadi, Sepideh Khoshnood, Mahmoud Reza Hashemi, Shervin Shirmohammadi
<span title="">2013</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/wyshxkg2hfawzg55mxaz7f3kfm" style="color: black;">2013 IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE)</a> </i> &nbsp;
high user quality of experience.  ...  The concept of cloud gaming is to render a game on a cloud server and stream its scenes to the player as a video sequence over a broadband connection.  ...  ACKNOWLEDGMENT We would like to give our special thanks to those who kindly participated in our subjective assessment. We also appreciate members of MPL and DISCOVER Labs for their helpful comments.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/have.2013.6679619">doi:10.1109/have.2013.6679619</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/have/AhmadiKHS13.html">dblp:conf/have/AhmadiKHS13</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/rwdjyr6c5rbu3ond4d2rxdvlba">fatcat:rwdjyr6c5rbu3ond4d2rxdvlba</a> </span>
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SDN-based game-aware network management for cloud gaming

Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi, Maha Abdallah
<span title="">2015</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/w6exaferirevdmrdhiot7qktw4" style="color: black;">2015 International Workshop on Network and Systems Support for Games (NetGames)</a> </i> &nbsp;
role in providing high quality games to end-users.  ...  Cloud based video games bring new opportunities to the gaming industry, and enable end-users to play high-end graphic games on any low-end device without high performance hardware requirements.  ...  This can have a damaging impact on the Quality of Experience (QoE) of players.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/netgames.2015.7382989">doi:10.1109/netgames.2015.7382989</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/netgames/AmiriOSA15.html">dblp:conf/netgames/AmiriOSA15</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/fuwxztgzcza7fail5kx6z2vqka">fatcat:fuwxztgzcza7fail5kx6z2vqka</a> </span>
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