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The integration of immersive Virtual Reality applications into Catia V5 [article]

D. Rantzau, F. Maurer, C. Mayer, R. Löffler, O. Riedel, H. Scharm, D. Banek
2001 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
The typical data source for most of these applications are 3D styling tools or 3D-CAD systems from which data has to be converted into a representation useful in VR software systems.  ...  In this paper we will introduce our solution to this problem by proposing an integrated VR/CAD system approach based on the CATIA 3D-CAD software, more precisely the CATIA V5 application architecture [  ...  Acknowledgements We'd like to thank all our partners and colleagues at Dassault Systèmes and SGI for their enthusiasm and effort bringing VR to life inside the CAD system CATIA V5, especially our friend  ... 
doi:10.2312/egve/egve01/093-102 fatcat:rlwmbcz2gndg3cmt23jdkhr2ay

A Collaborative Virtual Reality Oil and Gas Workflow

Ismael H. F. Dos Santos, Luciano P. Soares, Felipe Carvalho, Alberto Raposo
2012 International Journal of Virtual Reality  
The main objective is to improve the users' interpretation capacity and skills while providing visualization tools for a better understanding of the results.  ...  The research project described here presents a Service Oriented Architecture aimed to create a collaborative environment, called CEE (Collaborative Engineering Environment) that integrates VR techniques  ...  This requires the solution to have the ability to be easily and seamlessly distributed and demands a high level interoperability among its components. b) Data provenance -Data provenance is the capacity  ... 
doi:10.20870/ijvr.2012.11.1.2832 fatcat:rwgoxujh2zaljezggagcu4fe6q

OpenBIM-Tango integrated virtual showroom for offsite manufactured production of self-build housing

Farzad Pour Rahimian, Veselina Chavdarova, Stephen Oliver, Farhad Chamo
2019 Automation in Construction  
Media-rich VR and AR environments have been proven to help users better understand design solutions, however, they have not been quite advanced in supporting interoperability and collaboration.  ...  The prototype directly includes BIM models and data from IFC format and interactively presents them to users on both VR immersive and AR environments, including Google Tango enabled devices.  ...  Acknowledgement The authors would like to gratefully acknowledge the generous funding received from Innovate UK, Scottish Funding Council,  ... 
doi:10.1016/j.autcon.2019.02.009 fatcat:zf74sg3fqfa75ilt72sdfgheeu

A Collaborative Environment for Offshore Engineering Simulations [chapter]

Ismael H. F. dos Santos, Alberto Raposo, Paulo G. Rodrigues, Rogério P. Souza, Wagner Gomes do Amaral
2011 Lecture Notes in Computer Science  
CEE allows team workers to concentrate in the task of solving a problem using seamlessly the computational resources available, from the execution of engineering simulations on a Grid to the collaborative  ...  The main objective of this article is to find effective solutions for collaboration of team workers during the execution of Large Scale Engineering Projects (LSEP).  ...  We believe that CEE is a step towards a new frontier in CPSE, which is the use of a computation steering approach in tele-immersive CPSE.  ... 
doi:10.1007/978-3-642-23801-7_15 fatcat:qpbewo6zbbhrzewjbmaygmjcg4

A Software Architecture for an Engineering Collaborative Problem Solving Environment

Ismael H.F. dos Santos, Alberto B. Raposo, Marcelo Gattass
2008 2008 32nd Annual IEEE Software Engineering Workshop  
The architecture composes a Collaborative Problem Solving Environment that enables engineers to setup computations in an integrated environment.  ...  The work is motivated by the necessity of finding effective solutions for collaboration of team workers during the execution of complex Petroleum Engineering projects.  ...  ACKNOWLEDGMENT The authors would like to thank Petrobras and Tecgraf/PUC-Rio for the expressive support. Alberto Raposo is partially sponsored by CNPq, project number 472967/2007-0.  ... 
doi:10.1109/sew.2008.12 dblp:conf/sew/SantosRG08 fatcat:vum5gg6wfrbknj45cwl3bwxzse

The 2006 NESCent Phyloinformatics Hackathon: A Field Report

Hilmar Lapp, Sendu Bala, James P. Balhoff, Amy Bouck, Naohisa Goto, Mark Holder, Richard Holland, Alisha Holloway, Toshiaki Katayama, Paul O. Lewis, Aaron J. Mackey, Brian I. Osborne (+12 others)
2007 Evolutionary Bioinformatics  
We conclude that hackathons are an effective mode of solving problems in software interoperability and usability, and are underutilized in scientifi c software development.  ...  Participants addressed defi ciencies in interoperability between programs by implementing "glue code" and improving support for phylogenetic data exchange standards (particularly NEXUS) across the toolkits  ...  More information about the Phyloinformatics Hackathon, including planning documents, use-case documentation, and development targets, is publicly available at http://hackathon.nescent.org/ Phylohackathon  ... 
doi:10.1177/117693430700300016 fatcat:ycivqatp35fhhoeolsxqm5fpsu

Immersive Interconnected Virtual and Augmented Reality: A 5G and IoT Perspective

Maria Torres Vega, Christos Liaskos, Sergi Abadal, Evangelos Papapetrou, Akshay Jain, Belkacem Mouhouche, Gökhan Kalem, Salih Ergüt, Marian Mach, Tomas Sabol, Albert Cabellos-Aparicio, Christoph Grimm (+2 others)
2020 Journal of Network and Systems Management  
The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other  ...  Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-  ...  This work has been partially supported by the Spanish Ministry of Economy and Competitiveness under contract TEC2017-90034-C2-1-R (AL-LIANCE project) that receives funding from FEDER.  ... 
doi:10.1007/s10922-020-09545-w fatcat:q3ktdsx3cbfhhbfp526bfk6myy

The Interplay of Technology Development and Media Convergence: Examples [chapter]

Hermann Hellwagner
2013 Media and Convergence Management  
technology developments in the audio-video area and their impact on the media world, businesses, and consumers • To give examples of today's user requirements, changing behavior, and growing demands and  ...  their impact on research and technology development • To introduce immersive environments as a potential significant future, interdisciplinary direction in the rich media area  ...  Again, interoperable solutions are highly desirable, which is why MPEG started standardization efforts and addressed the technical issues in this problem domain.  ... 
doi:10.1007/978-3-642-36163-0_14 fatcat:44jkjnniujeojpo77kx4ykezi4

Software Engineering Institute

1985 IEEE Software  
Targeted Users AEE tool vendors tend to have a variety of products that target a range of users.  ...  the AEE to the downstream production processes, and a client gateway linking the AEE to the end user of the product.  ... 
doi:10.1109/ms.1985.230346 fatcat:xiieidnhlzhknjkcguxklnehyy

Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues [article]

Senthil Kumar Jagatheesaperumal, Kashif Ahmad, Ala Al-Fuqaha, Junaid Qadir
2022 arXiv   pre-print
Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world.  ...  Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks.  ...  The next generation of VR headsets will also collect more user data including facial recognition and even stress level detection of the users.  ... 
arXiv:2207.01512v1 fatcat:oavkkuroxrf7hfisjyqt2lxz2y

A Full Dive into Realizing the Edge-enabled Metaverse: Visions, Enabling Technologies,and Challenges [article]

Minrui Xu, Wei Chong Ng, Wei Yang Bryan Lim, Jiawen Kang, Zehui Xiong, Dusit Niyato, Qiang Yang, Xuemin Sherman Shen, Chunyan Miao
2022 arXiv   pre-print
To enable the ubiquitous, seamless, and embodied access to the Metaverse, we discuss the communication and networking challenges and survey cutting-edge solutions and concepts that leverage next-generation  ...  cloud-edge-end computation framework driven solutions to realize the Metaverse on resource-constrained edge devices.  ...  Blockchain Scalability and Interoperability Due to value isolation among multiple blockchains in the Metaverse, interoperability of multiple virtual worlds is required for data interaction and collaboration  ... 
arXiv:2203.05471v1 fatcat:ountkueaz5erxdjttpws6gfcbi

Virtual reality-based cloud BIM platform for integrated AEC projects

Jack Steven Goulding, Farzad Pour Rahimian, Xiangyu Wang
2014 Journal of Information Technology in Construction  
geographically dispersed end users.  ...  Building Information Modelling (BIM) has demonstrated the need for integrating collaborative design teams' "project data", to not only help coordinate the design, engineering, fabrication, construction  ...  the geographically dispersed end users.  ... 
dblp:journals/itcon/GouldingRW14 fatcat:mlx7jln2incddeuuvbwshg4qie

Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments [chapter]

Z. Kosmadoudi, Theodore Lim, James M. Ritchie, Y. Liu, R. Sung, Jannicke Balsrud Hauge, Samir Garbaya, Robert E. Wendrich, Ioana A. Stanescu
2014 Lecture Notes in Computer Science  
With numerous options coupled with poor user experience due to their complex functionality, the learning curve is often steep and overwhelming.  ...  The emerging scenarios suggests the transformative approach transcend knowledge and understanding of relationships in CAD use and learning, play and interoperability associated with game mechanisms that  ...  This design solution space enables the challenging task to target the problem definition in direct assimilation with the possible solutions that are emulated and represented by the CAD-Game System (CGS  ... 
doi:10.1007/978-3-319-12157-4_34 fatcat:ukouq3akxbaclk7qoqkuzxd7om

STAKEHOLDER INPUT TO RESEARCH AGENDA

Paul Malone, James Clarke, Sidhant Hasija, Ehsan Elahi, Sara Pittonet Gaiarin, Stephanie Parker
2019 Zenodo  
The model has the following elements: • Human Values • Challenges • Solutions • Initiatives Human values raise challenges which can be addressed by research initiatives, and also solved by solutions that  ...  The advanced search mechanism allows users to search for knowledge using these elements as filters. A summary search result for each of the identified human values is presented in this document.  ...  Interoperability Generally speaking, Interoperability is critical to ensure that users are not locked into a particular service or vendor, and applications can function end-to-end up to the last mile of  ... 
doi:10.5281/zenodo.3364010 fatcat:3u3guqxjzbgc7aw5g4hf324hj4

A Survey on Metaverse: Fundamentals, Security, and Privacy [article]

Yuntao Wang, Zhou Su, Ning Zhang, Rui Xing, Dongxiao Liu, Tom H. Luan, Xuemin Shen
2022 arXiv   pre-print
Metaverse, as an evolving paradigm of the next-generation Internet, aims to build a fully immersive, hyper spatiotemporal, and self-sustaining virtual shared space for humans to play, work, and socialize  ...  At the same time, a series of fundamental challenges (e.g., scalability and interoperability) can arise in metaverse security provisioning owing to the intrinsic characteristics of metaverse, such as immersive  ...  U20A20175, U1808207), and the Fundamental Research Funds for the Central Universities.  ... 
arXiv:2203.02662v3 fatcat:iudwizbvp5cv3fga6lpvydlrna
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