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Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games [chapter]

Kathrin Maria Gerling, Frank Paul Schulte, Jan Smeddinck, Maic Masuch
2012 Lecture Notes in Computer Science  
Recent studies report various positive effects on elderly persons playing digital games. Yet, games are rarely designed with an elderly user group in mind.  ...  In this paper, this issue is addressed by providing an overview of common age-related changes followed by a summary of game design considerations for senior audiences.  ...  While sensory decrements mostly affect the design of the user interface and appropriate design considerations have been presented by many authors, cognitive impairments and the lack of gaming experience  ... 
doi:10.1007/978-3-642-33542-6_20 fatcat:dfklgn57gjaerklnrzcimtsfyu

TESSA

Carlos Sainz Martinez, Faustina Hwang
2015 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15  
TESSA is a toolkit for experimenting with sensory augmentation.  ...  At CHI Interactivity, the audience will have the opportunity to experience sensory augmentation effects using this system, and design their own sensory augmentation interfaces.  ...  We would also like to thank Ioannis Zoulias, Philip Kunovski and Ian Harrison for their assistance with storyboarding and testing the GUI.  ... 
doi:10.1145/2702613.2725451 dblp:conf/chi/MartinezH15 fatcat:5wbeg3vqyvbyzmvbqyxjwlixay

Empowering Persons with Deafblindness

Oliver Korn, Raymond Holt, Efstratios Kontopoulos, Astrid M.L. Kappers, Nils-Krister Persson, Nasrine Olson
2018 Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference on - PETRA '18  
In the EU-funded project SUITCEYES we design a system which allows haptic and thermal communication via soft interfaces and textiles.  ...  For users without disabilities, such smart garment interfaces can offer a sensory augmentation.  ...  Recognition of Objects and Persons Providing users with vision and hearing impairments with artificial capabilities for real-time object detection and face recognition will significantly extend their perception  ... 
doi:10.1145/3197768.3201541 dblp:conf/petra/KornHKKPO18 fatcat:x3lhbyysmve6doi2h4jfnehfle

Age-Related Cognitive Impairment and Home Technology Design

Adam Glasgow, Peter G. Higgins
2010 IFAC Proceedings Volumes  
with cognitive impairment.  ...  Concepts from cognitive psychology, human factors, and gerontology are reviewed to explain age-related behavior towards technology to support innovative product development of technologies for older adults  ...  navigating towards the goal.  ... 
doi:10.3182/20100831-4-fr-2021.00049 fatcat:yisajzvfmjdhllpj3avls6nhhi

Home technology design for the cognitively impaired

Peter G Higgins, Adam Glasgow
2010 Proceedings of the 28th Annual European Conference on Cognitive Ergonomics - ECCE '10  
Concepts from cognitive psychology, human factors, and gerontology are reviewed to explain age-related behaviour towards technology to support innovative product development of technologies for older adults  ...  Take away message -The understanding of declining cognitive abilities must drive the development of technologies that sustain the independence of persons who are cognitive impaired.  ...  navigating towards the goal.  ... 
doi:10.1145/1962300.1962308 dblp:conf/ecce/HigginsG10 fatcat:kkm3kbjverhargf2q2cij5hvva

The Design of an Intelligent Robotic Wheelchair Supporting People with Special Needs, including for Their Visual System

Dorian Cojocaru, Liviu Florin Manta, Cristina Floriana Pană, Andrei Dragomir, Alexandru Marin Mariniuc, Ionel Cristian Vladu
2021 Healthcare  
The conclusion is that the proposed solution can be used for persons who are not physically able to control a wheelchair using classical systems, having with minor vision deficiencies or major vision impairment  ...  adapt it to each subject needs; a primary evaluation and validation for the use of personal profiles in real life, indoor conditions.  ...  The main idea of the described project is based on the concept of "extended BCI" (brain controlled interface).  ... 
doi:10.3390/healthcare10010013 pmid:35052177 pmcid:PMC8774883 fatcat:olw7v523vvhbrlj6hvey2q4ive

Development and evaluation of a flexible interface for a wheelchair mounted robotic arm

Katherine Tsui, Holly Yanco, David Kontak, Linda Beliveau
2008 Proceedings of the 3rd international conference on Human robot interaction - HRI '08  
Differences in cognitive ability, sensory impairments, motor dexterity, behavioral skills, and social skills must be taken into account when designing interfaces for assistive devices.  ...  Flexible interfaces tuned for individuals, instead of custombuilt solutions, may benefit a larger number of people.  ...  If the red rectangle was on or around the desired object and the participant indicated his/her intention, the experimenter signaled for the Manus ARM to unfold, extend towards the object, take a picture  ... 
doi:10.1145/1349822.1349837 dblp:conf/hri/TsuiYKB08 fatcat:7pqcj3n2ibgsxgk2ibfn52yvuu

Table of contents

2018 IEEE Transactions on Cognitive and Developmental Systems  
Gori 929 Toward Socially Aware Person-Following Robots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  ...  Prasad 1070 A Self-Verifying Cognitive Architecture for Robust Bootstrapping of Sensory-Motor Skills via Multipurpose Predictors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  ... 
doi:10.1109/tcds.2018.2882932 fatcat:xhvasdw5ozgepbvakk3dtlo7o4

Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences [chapter]

Alwin de Rooij, Michel van Dartel, Antal Ruhl, Hanna Schraffenberger, Bente van Melick, Mathijs Bontje, Mischa Daams, Michel Witter
2018 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
Overall, this position paper contributes preliminary evidence for the potential of, and a starting point for, a dialogue between the arts and sciences that advances our understanding of sensory augmentation  ...  We argue that artistic and scientific methods can complement each other within research on sensory augmentation and identify six thematic starting points for a dialogue between the arts and sciences.  ...  for sensory augmentation interfaces.  ... 
doi:10.1007/978-3-319-76908-0_21 fatcat:uxbxcqpcgfggbmkurtzw7ozcpu

Feels Like Dancing: Motion capture driven haptic interface as an added sensory experience for dance viewing

John McCormick, Mohammed Hossny, Michael Fielding, James Mullins, Jordan Beth Vincent, Mostafa Hossny, Kim Vincs, Shady Mohamed, Saeid Nahavandi, Douglas Creighton, Steph Hutchison
2018 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
Network for Art and Technology, Arts Access Victoria, Telematics Trust and the Australia Council.  ...  Acknowledgments The authors would like to thank the following people for their assistance and support: Michelle Stevens, Dennis Whitcombe, Georgia Knight, Veronica Pardo, Fiona Cook, Vicki Sowry, Australian  ...  There has been a wealth of research into haptic feedback and sensory substitution for both aiding visually impaired people and for artwork.  ... 
doi:10.1162/leon_a_01689 fatcat:klfllksmcze5nbillr2ii5g4fy

Exploring the Usability of a Connected Autonomous Vehicle Human Machine Interface Designed for Older Adults [chapter]

Phillip L. Morgan, Alexandra Voinescu, Chris Alford, Praminda Caleb-Solly
2018 Advances in Intelligent Systems and Computing  
Overall, the findings are important for those designing, developing and testing CAV HMIs for older adults and individuals with sensory and/or physical impairments.  ...  The current paper presents findings relating to the evaluation of a prototype CAV HMI designed for older adults and/or individuals with sensory and/or physical impairments.  ...  We thank our collaborators at Designability (Jessica Ridgers, Keir Haines, Hazel Boyd) for designing the HMI and at TSC (Alan Nettleton, Alan Peters, and Roland Guichard) for programming the prototype  ... 
doi:10.1007/978-3-319-93885-1_54 fatcat:43yvdfdhqjeonn4mp7gqqkfqdu

Assistive technology interfaces for the blind

D.J. Calder
2009 2009 3rd IEEE International Conference on Digital Ecosystems and Technologies  
Assistive technology devices for the blind are portable electronic devices that are either hand-held or worn by the visually impaired user, to warn of obstacles ahead.  ...  Other sensory channels should not be compromised by the device.  ...  Some of the more sophisticated devices use an audio interface in order to deliver more complex information, but this compromises the user's hearing, a critical impairment for a blind user.  ... 
doi:10.1109/dest.2009.5276752 fatcat:a2mvgmvg6baijjnd5wk5ywbude

Haptic Wave

Atau Tanaka, Adam Parkinson
2016 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16  
The research gleans insight into working with users with visual impairments, and transforms perspective to think of them as experts in non-visual interfaces for all users.  ...  We present the Haptic Wave, a device that allows cross-modal mapping of digital audio to the haptic domain, intended for use by audio producers/engineers with visual impairments.  ...  We thank Fiore Martin for software development, "Leafcutter" John Burton for the lo-fi prototype, Tom Mudd for the Falcon demo, and Martin Klang for hardware engineering.  ... 
doi:10.1145/2858036.2858304 dblp:conf/chi/TanakaP16 fatcat:bamqu3z7bzfvbntwpufzm7n77m

Personalized emergency medical assistance for disabled people

Luca Chittaro, Elio Carchietti, Luca De Marco, Agostino Zampa
2011 User modeling and user-adapted interaction  
System for Disabled Humans) that provides tailored instructions in the field for helping EMS nurses and volunteers in dealing with disabled persons.  ...  This paper proposes both a detailed user model for EMS that can account for peculiar aspects of the many existing disabilities and an adaptive information system called PRESYDIUM (Personalized Emergency  ...  Acknowledgements De Carlo for sharing their experience with us and contributing to the evaluation. We also thank all volunteers who participated to the second stage of the evaluation.  ... 
doi:10.1007/s11257-010-9092-2 fatcat:w5sxzsijprdv3mr7zl3s3su6wq

Using Mobile Augmented Reality to Improve Attention in Adults with Autism Spectrum Disorder

Katherine Wang, Bingqing Zhang, Youngjun Cho
2020 Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems  
Adults on the autism spectrum commonly experience impairments in attention management that hinder many other cognitive functions necessary to appreciate relationships between sensory stimuli.  ...  Lastly, we discuss future directions for research.  ...  While the aim of the current paper was to identify the gaps in novel cost-effective interventions for adults with ASD, and to provide the first steps toward designing one, we expect to extend our preliminary  ... 
doi:10.1145/3334480.3383090 dblp:conf/chi/WangZC20 fatcat:msykux7adzc4tfmmg3pkld3icm
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