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Topologies for combining the internet of things and serious games
2016
Journal of Intelligent & Fuzzy Systems
With the emergence of the Internet of Things (IoT) paradigm, a new direction for serious games arises, where data gathered from the physical environment can be utilised towards new novel applications. ...
By understanding the topological requirements for combining IoT and Serious Games, the development process is reduced, allowing for the advancement in the mentioned field. ...
The results are shown in Fig.1 , which indicate that both topics of Internet of Things and Serious Games are widely popular in literature, but there are few studies on investigating the combination of ...
doi:10.3233/jifs-169108
fatcat:5zlh4sk6qrfqzmjvrcrc5wmu6u
Performance Evaluation of Topological Infrastructure in Internet-of-Things-Enabled Serious Games
2022
Computers Materials & Continua
With the advancement in the Internet of Things, new research directions are paving the way in serious games. ...
However, the internet connectivity of players in Internetof-things-enabled serious games is a matter of concern and has been worth investigating. ...
Serious Games Standardized Frameworks in the Internet of Things The framework for combining IoT and serious games is explaining in this section. ...
doi:10.32604/cmc.2022.022821
fatcat:qbtoaogirveoxfwbp2k42vwleq
A framework for the integration of serious games and the Internet of Things (IoT)
2018
2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
This paper presents a framework for the combination of Serious Games and the Internet of Things. ...
Serious Games and the Internet of Things are research topics of high interest. The integration of these two domains has the potential for innovative new applications. ...
Currently, there is a limited number of modular frameworks for the combination of Serious Games and the Internet of Things. ...
doi:10.1109/segah.2018.8401378
dblp:conf/segah/HenryTHC18
fatcat:ek6hmdzkcfgbrbtb4jcm2jjaum
Special issue on multimedia in technology enhanced learning
2016
Journal of Intelligent & Fuzzy Systems
The advent of new technologies such as Multimedia and the Internet of Things has brought opportunities for Technology Enhanced Learning. ...
In addition, with the development of Internet of Things, Technology Enhanced Learning application pays greater attention to the interconnection between multi-modal interactive technologies and information ...
'Topologies for combining the Internet of Things and Serious Games' is from Liverpool John Moores University, UK. ...
doi:10.3233/jifs-169086
fatcat:ssq3bs5rdjcsrjh522qda4jijq
Intrusion Detection Analysis of Internet of Things considering Practical Byzantine Fault Tolerance (PBFT) Algorithm
2021
Wireless Communications and Mobile Computing
This paper proposes a practical Byzantine fault-tolerant intrusion detection method for the use process of the Internet of things. ...
In order to improve the security performance and accuracy of the Internet of things in the use process, it is necessary to use the Internet of things intrusion detection method. ...
Acknowledgments This study is sponsored by Innovation Academy for Microsatellites of CAS. ...
doi:10.1155/2021/6856284
fatcat:omgvmb6lsfbzffa2z23llg7wle
Mining and Construction of Information Opportunity Cooperation Mode Based on Big Data Fusion Internet of Things
2021
IEEE Access
INDEX TERMS Opportunity network, collaboration mechanism, evolutionary game, big data, Internet of Things. ...
Through repeated games between nodes, the network reaches a relatively stable final state, and the distribution of nodes with different behaviors in the final state of the network is checked. ...
The service-oriented Internet of Things abstracts and combines data and finally encapsulates them into various types of services, thereby providing different data requirements for different applications ...
doi:10.1109/access.2021.3058357
fatcat:v5xgcmoeg5ewrlzbxqold7zpbe
A Novel Approach for Security Situational Awareness in the Internet of Things
[article]
2017
arXiv
pre-print
Internet of Things (IoT) is characterized by various of heterogeneous devices and facing numerous threats. Modeling security of IoT is still a certain challenge. ...
This paper defines a Stochastic Colored Petri Net (SCPN) for IoT-based smart environment and then proposes a Markov Game model for security situational awareness (SSA) in the defined SCPN. ...
-Action Space (Ω) includes all the possible combinations of actions in the game. ...
arXiv:1711.10182v1
fatcat:wost56tmvnhf5ibqosp6aoilai
Special Issue on Robustness and Efficiency in the Convergence of Artificial Intelligence and IoT
2021
IEEE Internet of Things Journal
The article "A 3-D topology evolution scheme with selfadaption for Industrial Internet of Things" exploits the problem of building an energy-efficient topology based on the unique mine terrain characteristics ...
Wang, the Editor-in-Chief of IEEE INTERNET OF THINGS JOURNAL, for his tremendous support throughout the whole review and publication process of this special issue, and, of course, all the editorial staff ...
doi:10.1109/jiot.2021.3073800
fatcat:yyhchydxabfsxjnvvfi7hsoexq
VANETs and Internet of Things (IoT): A Discussion
2018
Indonesian Journal of Electrical Engineering and Computer Science
<span>Recent advancement of wireless technology and Internet of Things (IoT) have brought a significant development in Vehicular Ad hoc Networks (VANETs). ...
Section I of this paper provides a brief explanation on VANETs and IoT, section II discusses the main challenges suffered by VANETs and IoT, section III covers on the existing applications of VANETs and ...
ACKNOWLEDGMENT The authors would like to thank the Faculty of Computer and Mathematical Sciences (FSKM), Universiti Teknologi Mara (UiTM) for sponsoring this research. ...
doi:10.11591/ijeecs.v12.i1.pp218-224
fatcat:qmv43rqbibcgzlk23ulxn22fju
Internet-Supported Multi-User Virtual and Physical Prototypes for Architectural Academic Education and Research
[chapter]
2012
International Perspectives of Distance Learning in Higher Education
The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and learning in distance learning environments, and conceptual and ...
To address the different needs and interests of audience members, the book is organized into five sections: ...
Content presented in this paper has benefited, inter alia, from the contribution of the Protospace, Hyperbody and E-Archidoct teams including on projects participating students. ...
doi:10.5772/35409
fatcat:guglgzmzbffzvnfyv2qe7covdy
On the Mediation Price War of 5G Providers
2020
Electronics
In this work, we model the business relations of infrastructure providers as a variation of network formation games. ...
Telcos, cloud administrators, and online application suppliers will unite for conveying those services to clients around the world. ...
The funders had no role in the design of the study; in the collection, analyses, or interpretation of data; in the writing of the manuscript, or in the decision to publish the results. ...
doi:10.3390/electronics9111901
fatcat:iemvmqang5brlfmxfwg2v7x2ki
Comparing properties of massively multiplayer online worlds and the Internet of Things
2016
2016 IEEE Symposium on Computers and Communication (ISCC)
With the rise of the Internet of Things (IoT), this means recognizing the need for architectures to handle billions of devices and their interactions. ...
The domain of MMOWs is examined for properties that are affected by scale. Thereafter the domain of IoT is evaluated to see if each of those properties are found and how each is handled. ...
Acknowledgements Research was made possible by a grant from the Swedish Governmental Agency for Innovation Systems to the Mobile Life Vinn Excellence Center. ...
doi:10.1109/iscc.2016.7543704
dblp:conf/iscc/NevelsteenKR16
fatcat:e6bdexlorrcixhpi6fo5j2amzu
Internet of Things and Edge Computing Model Optimization in Physical Training Status and Countermeasures in College Sports Basketball Optional Course
2021
Computational Intelligence and Neuroscience
The results of the study found that based on the Internet of Things and edge computing models, physical training in college sports basketball optional courses has been greatly improved compared with traditional ...
the pros and cons of high school sports in basketball and other related fields, and provides references and suggestions for improvement in the reform of basketball activities in some sports academies. ...
important in the following aspects: (1) Internet Characteristics. e Internet of ings is a new type of network, and the entire solution is also the communication between things and things and between people ...
doi:10.1155/2021/4295319
pmid:34976037
pmcid:PMC8719999
fatcat:5dp43ihgnraqjkucfiydajclva
Logistical Worlds
2014
Cultural Studies Review
Set against operational fantasies of real--time labour management and the governance of things within logistical industries, this article registers code as a site of struggle for labour and life. ...
Shipping container yards and warehouses coordinate the movement of people and things through technologies of remote control. ...
The genre of serious or activist games within digital formats has a short but venerable history. ...
doi:10.5130/csr.v20i1.3833
fatcat:pkmbmemmhzgnvnmft2mjmvdsnm
OpenFlow
2012
Communications of the ACM
Typical uses include daily replication of datasets, database backups, and the bulk transmission of logs. ...
The competition is paying three times as much CAPEX (capital expenditure) and OPEX (operational expenditure) for the same network capacity. ...
The combination of these two algorithms requires less RAM and CPU horsepower than if every router had to know the entire Internet. ...
doi:10.1145/2240236.2240254
fatcat:zlekyxti4fdj3a3226brcttq2q
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