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Chasing Literacies Across Action Texts and Augmented Realities: E-Books, Animated Apps, and Pokémon Go [chapter]

Karen Wohlwend
2017 The Case of the iPad  
In this chapter, mediated discourse theory is used to compare how changing models of literacy learning reflect and shape educational expectations for children's engagement with new technologies.  ...  Video analysis of children's actual iPad interactions with an ebook app, an animation app, and an augmented reality app identifies the literacy practices in each model that interpret, create, and share  ...  In the early twenty-first century, literacy researchers observed children's handling of computer tools such to better understand how children were acquiring skills in moving a computer mouse to effect  ... 
doi:10.1007/978-981-10-4364-2_4 fatcat:ostjiu5urnex3e2pxat6pugvsq

An ecological exploration of young children's digital play: framing children's social experiences with technologies in early childhood

Lorna Arnott
2016 Early Years  
It presents evidence from a study that explored how 3-to 5-year-old children negotiated their social experiences as they used technologies in preschool.  ...  It has been developed to disseminate open access research outputs, expose data about those outputs, and enable the management and persistent access to Strathclyde's intellectual output.  ...  The focus is on the child as empowered to manipulate and interpret technological tools in multiple ways.  ... 
doi:10.1080/09575146.2016.1181049 fatcat:irfgsfqm7bexdn3xp4f5wgh2ae

The potential of portable technologies for supporting graphing investigations

Sara Hennessy
1999 British Journal of Educational Technology  
(The focus is on mathematics as far as possible, but writing is touched upon too as it is the main use for computers in school and hence the subject of much research.)  ...  The review concludes that portable graphing technologies present an important opportunity to help students develop understanding and skills in the traditionally difficult curriculum area of graphing.  ...  ACKNOWLEDGEMENTS Thanks are due to my colleagues Eileen Scanlon and Pat Fung at the Open University for their involvement in the PIGMI Project work which resulted in this publication, and to all those  ... 
doi:10.1111/1467-8535.00090 fatcat:34f5ho73hvenlaa74gsgn5quue

Engagement with and Participation in Online role play Collaborative Arguments: A Sociocultural Perspective

Josephine Lutaaya Najjemba, Johannes Cronjé
2020 Electronic Journal of e-Learning  
While the online space involved non‑participant observations to gain understanding of the social dynamics of students' engagement in online role play, and the opportunities for students to engage in literacy  ...  The study findings indicated that engagement in online role play using blog platform provided a rich environment for learners to exercise their creativity, orchestrate multiple ways of meaning‑making and  ...  Some participants wrote the texts using the conventional pen and paper tools, while others used their laptops and desktop computers available in the computer laboratory where workshops were held.  ... 
doi:10.34190/jel.18.5.006 fatcat:f4mnyrrmufazzav2jo7vblg7pq

Erotic Aspects of Everyday Life as a Challenge for Ubiquitous Computing

Olav Bertelsen, Marianne Graves Petersen
2007 DAIMI Report Series  
This discussion has general relevance</p> <p>for the study of residual categories in ubiquitous</p> <p>computing.</p></span></span>  ...  or enables erotic aspects of everyday life, and we</p> <p>discuss a number of design concepts in order to relate erotic</p> <p>aspects to the issue of visibility versus invisibility in</p> <p>ambient  ...  ACKNOWLEDGMENTS I thank Michel Beaudoin-Lafon, Susanne Bødker, Olav Bertelsen, Christina Brodersen and Bent Guldbjerg Christensen for valuable input and discussions.  ... 
doi:10.7146/dpb.v36i581.7218 fatcat:sey2p6fwvvhetjzzlpdlhdpwsq

WHY WORK? A CULTURALLY INFORMED CRITIQUE OF PAST AND PRESENT SHOP FLOOR INTERPRETATIONS OF WORK

MIHAELA KELEMEN, DIRK BUNZEL, PAUL WILLIS
2009 Annals of the University of Petrosani: Economics  
Thus equipped, this species– what we might call, for the time being, the 'model-worker' - is bound to inhabit a ratherinhabitable place, an arena of in increasingly global capitalism: the market.  ...  Twenty years on from the collapse of state socialism,Western experts are still called upon to prescribe 'the best way' for how productive workshould be conducted/managed across the non-Western world (Jankowicz  ...  This way, a user could protect all of the ports on the computer except one or two that they had set to remain open so that they could use a program such as remote desktop to connect to their computer from  ... 
doaj:280fdebf5ff14cf68ff0c847dbafd5f7 fatcat:3r2dgsg3p5emdkrqpxi2isht6m

Designing Networked Handheld Devices to Enhance School Learning [chapter]

Jeremy Roschelle, Charles Patton, Deborah Tatar
2007 Advances in Computers  
from occasional, supplemental use of computers, to frequent and integral use of portable computational technology.  ...  We argue that designers need to understand the capabilities of the new generation of handheld computers and wireless networks that are most relevant for learning.  ...  Acknowledgements Special thanks to Corinne Singleton for her tremendous support in writing this article.  ... 
doi:10.1016/s0065-2458(06)70001-8 fatcat:prjip4olv5ccdah67rab5lnvli

Making sense of sensing systems

Victoria Bellotti, Maribeth Back, W. Keith Edwards, Rebecca E. Grinter, Austin Henderson, Cristina Lopes
2002 Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02  
We also hope to use such a framework provide some explanatory power for understanding what makes particular new interfaces better or worse.  ...  In fact much of the power of using computers comes from this "multiplier" effect, the ability to abstract from or go beyond a precise imitation of the real world.  ...  Acknowledgements The author would like to thank to many of the former and current TMG students and colleagues in the MIT Media Lab for their contributions to the TUI research in the past 10 years at the  ... 
doi:10.1145/503376.503450 dblp:conf/chi/BellottiBEGHL02 fatcat:qraobvd44jadjfq4faprxdwue4

Making sense of sensing systems

Victoria Bellotti, Maribeth Back, W. Keith Edwards, Rebecca E. Grinter, Austin Henderson, Cristina Lopes
2002 Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02  
We also hope to use such a framework provide some explanatory power for understanding what makes particular new interfaces better or worse.  ...  In fact much of the power of using computers comes from this "multiplier" effect, the ability to abstract from or go beyond a precise imitation of the real world.  ...  Acknowledgements The author would like to thank to many of the former and current TMG students and colleagues in the MIT Media Lab for their contributions to the TUI research in the past 10 years at the  ... 
doi:10.1145/503447.503450 fatcat:oox2ir4w3bf7nemgqtj5dacqfa

Sharing Stories "in the Wild"

Elizabeth Bonsignore, Alexander J. Quinn, Allison Druin, Benjamin B. Bederson
2013 ACM Transactions on Computer-Human Interaction  
Evaluating such tools authentically, as they are being used in-situ, can be even more challenging. We detail a long-term, multimethod study on the use of StoryKit, a mobile storytelling application.  ...  By taking advantage of a public distribution channel, we were able to evaluate StoryKit's use on a scale beyond that usually found in lab settings or limited field trials.  ...  Finally, many thanks to Jes Koepfler for her assistance in our evaluation and coding of genre categories for the shared stories.  ... 
doi:10.1145/2491500.2491506 fatcat:s23azzywurch5ozqndb4wa2h6i

An Experience-Centered Framework for Designing Non-Task-Oriented Embodied Interaction Environments

Laura Malinverni, Marie-Monique Schaper
2018 Multimodal Technologies and Interaction  
We propose a framework to guide researchers in thinking and designing non-task-oriented Embodied Interaction Environments or, in other words, embodied experiences that users can enjoy for its own sake  ...  Finally, we will discuss how designers can implement the proposed framework in different stages of the design process and paths for future research.  ...  Author Contributions: Both authors contributed to the conceptualization of the framework. Laura Malinverni wrote the main corpus of text and Marie-Monique Schaper revised and improved it.  ... 
doi:10.3390/mti2020022 fatcat:s4aio42qofdwtcl57jd4hlm2aq

Intermedial studies [chapter]

Jørgen Bruhn, Beate Schirrmacher
2021 Intermedial Studies  
would be able to use academic terminology to describe what they are doing, nor would they be interested in doing so.  ...  When we speak to someone face-to-face, we not only understand the words they use but draw on intonation, body language, speech rhythm and the surrounding context to make sense of what we hearand we do  ...  , for example, uses the metaphor 'desktop', and even though literature has been a written form for millennia, we still talk about 'narrators' as if a novel is an oral form.  ... 
doi:10.4324/9781003174288-1 fatcat:x2yq5vgxkne5le7zvunqqglj7m

Emergent literacy in print and electronic contexts: The influence of book type, narration source, and attention

Kathryn J. O'Toole, Kathleen N. Kannass
2018 Journal of Experimental Child Psychology  
The current project supports the perspective that the tablet e-book is a useful device for promoting word and story learning in preschoolers, when used appropriately and guided by an adult.  ...  Seven Wh-questions were created in order to measure children's story comprehension as open-ended Wh-questions are useful in determining young children's story comprehension Teaching and practice phase  ... 
doi:10.1016/j.jecp.2018.03.013 pmid:29702378 fatcat:uqah7bucfbhoncydpzqguqvlfi

Tangible User Interfaces: Past, Present, and Future Directions

Orit Shaer
2009 Foundations and Trends® in Human–Computer Interaction  
However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the  ...  Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information.  ...  We also thank the many researchers that allowed us to use images of their work and provided us with such images and Megan Strait for helping to prepare this manuscript for print.  ... 
doi:10.1561/1100000026 fatcat:bbs4nsjei5bptddq4ptfe56xiq

E-snakes and ladders: a hypermedia educational environment for portable devices

Petros Lalos, Fotis Lazarinis, Dimitris Kanellopoulos
2009 International Journal of Mobile Learning and Organisation  
The findings from this study offer interesting insights into the extent to which computer gaming might be employed as a tool for supporting learning.  ...  It provides a pleasant electronic-learning environment with an easy to use authoring tool for the instructor.  ...  E-S&L combines the potential of mobile and games technology in a novel and innovative way to support children's learning.  ... 
doi:10.1504/ijmlo.2009.024421 fatcat:cjovixsc3ng3he5euwspzjvmey
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