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This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as Tinmith-Hand, to support mobile outdoor ... augmented reality applications and indoor virtual reality applications. ... Conclusion This paper has introduced the Tinmith-Hand AR/VR unified user interface. ...doi:10.1109/vr.2002.996542 dblp:conf/vr/PiekarskiT02 fatcat:b3m6edxrobff5flexr3ye4nb3m
Findings -The most suitable interface for mobile information systems is likely to be user and task dependent, however, mixed reality interfaces offer promise in allowing mobile users to make associations ... The purpose of this paper is to explore how mixed reality interfaces can be used for the presentation of information on mobile devices. ... We are also grateful to Hulya Guzel for her assistance in the expert user evaluation. ...doi:10.1108/00012530710817618 fatcat:cbti2x6pvvecxazh2xyxv7lhvq
Augmented Reality (AR) has the possibility of interacting with virtual objects and real objects at the same time since it combines the real world with computer-generated contents seamlessly. ... However, most AR interface research uses general Virtual Reality (VR) interaction techniques without modification. ... They developed Tinmith-Hand (Piekarski & Thomas, 2002) , a unified user interface technology for mobile outdoor AR and indoor VR using 3D interaction techniques. ...doi:10.26021/2223 fatcat:cjf5qjit2rgbvmjxzyk34u4tuq