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When Data Sponsoring Meets Edge Caching: A Game-Theoretic Analysis [article]

Haitian Pang, Lin Gao, Qinghua Ding, Lifeng Sun
2017 arXiv   pre-print
Data sponsoring is a widely-used incentive method in today's cellular networks, where video content providers (CPs) cover part or all of the cellular data cost for mobile users so as to attract more video  ...  The key idea is to cache video contents on edge networks (e.g., femtocells and WiFi access points) in advance and deliver the cached contents to local video users directly (without involving cellular data  ...  Ma, “Thunder crystal: A novel crowdsourcing- bership percentages µN , µC , µE , and µH .  ... 
arXiv:1709.00273v1 fatcat:fktpjnfrkfh7nd5tz3c2uoc62m

Survey on peer-assisted content delivery networks

Nasreen Anjum, Dmytro Karamshuk, Mohammad Shikh-Bahaei, Nishanth Sastry
2017 Computer Networks  
To this end, we conduct a comprehensive survey of the last decade in the peer-assisted content delivery research and devise a novel taxonomy to characterize the identified challenges and the respective  ...  In this paper, we carefully review and systematize this ongoing debate around the future of peer-assisted networks and propose a novel taxonomy to characterize the research and industrial effort s in the  ...  To tackle the negative impact of peers churn on the performance of peer-assisted content delivery systems, the authors in [20] proposed a crowdsourcing-based content distribution system called Thunder  ... 
doi:10.1016/j.comnet.2017.02.008 fatcat:2jwnx7gqybgqdcmz5flfim4cfa

The Shifting Roles of Journalists and Audiences : Experimenting with Participatory Journalism in Hungary's Constrained Media Environment

Judit Barta, Léna Simányi-Pellandini
2020
content from such medium dependency and instead to reimagine and repurpose content across a variety of different "platforms."  ...  After a while, they noticed that so many letters came, that the editor-in-chief decided to launch a blog (on an external platform) to manage crowdsourcing.  ... 
doi:10.15476/elte.2020.169 fatcat:ogrvkgaicfg3vofna7yai4f5ky

The Digital Way Using Biometric Data

A.V. Novichkova, Russian State Social University, S.V. Veretekhina, Russian State Social University
2020 Contemporary problems of social work  
All this serves as a key point for forming an opinion about the safety of using biometric data in the formation of a digital human footprint.  ...  It also examines the human factor in a data leak situation.  ...  This conclusion opens up a wide field for further research, which may include the development of proposals for the formation of a strategy for Russian-Chinese trade in educational services.  ... 
doi:10.17922/2412-5466-2020-6-3-4-11 fatcat:26fhhnfduffebeprmqflbiigwy

Automatic content-based detection of influences in the history of Progressive Rock Music

Gabriel Meseguer-Brocal
2013 Zenodo  
Our study compares a particular influenced segment against all the derived ones from a database of songs of four groups considered the most influential: King Crimson, Yes, Genesis and ELP.  ...  In this thesis we analyse the musical influence from a computational standpoint developing a basic algorithm that allows the finding of relationships between musical passages that can be considered as  ...  A possible crowdsourcing 26 evaluation using Curio 27 system build by Edith Law 28 . Conclusions.  ... 
doi:10.5281/zenodo.3733368 fatcat:l7tlmd4uyffxpf64qqcxzb44hi

The Fourth International Conference on Data Analytics DATA ANALYTICS 2015 Committee DATA ANALYTICS Advisory Chairs DATA ANALYTICS 2015 Technical Program Committee

Steve Chan, Fritz Laux, Lina Yao, Eiko Yoneki, Sandjai Bhulai, Sergio Ilarri, Prabhat Mahanti, Dominique Laurent, Ryan Benton, Andrew Rau-Chaplin, Rome, Shlomo Geva (+95 others)
Forward The Fourth International Conference on Data Analytics (DATA ANALYTICS 2015), held between   unpublished
The creation of such a high quality conference program would not have been possible without their involvement.  ...  Also, this event could not have been a reality without the support of many individuals, organizations and sponsors.  ...  students use of the tablet, laptops, platforms, websites, contents, etc.).  ... 
fatcat:jnwtpqrboze7lkcmy2bpdxauwu

The Localisation of Video Games

Miguel Angel Bernal-Merino, Jorge Diaz-Cintas
2016
The present thesis is a study of the translation of video games with a particular emphasis on the Spanish-English language pair, although other languages are brought into play when they offer a clearer  ...  illustration of a particular point in the discussion.  ...  would also like to thank: my supervisor, Dr Jorge Díaz-Cintas, for always setting the best example; the community of professionals and players who first contributed to L4G, for their help in establishing a  ... 
doi:10.25560/39333 fatcat:ekagcgajgfd5vjv3m5hzuv5gsi

Abracadabra: Key Agents of Mediation that Define, Create, and Maintain TV Fandom

David Gardner
2012
This project brings five influential, working public relations and media professionals into a conversation about two case studies from the 2010-2011 television season ? broadcast network CBS?  ...  From a media industries, fan studies, and emerging socio-cultural public relations perspective, this project pulls back the Hollywood curtain to explore two questions: 1) How do TV public relations practitioners  ...  For a variety of aesthetic and industrial reasonsfrom personal taste to simple editor assignment and timingpleasurable content is culled and crafted into messages and coverage across platforms, eventually  ... 
doi:10.57709/3336520 fatcat:ec6w2jfdx5ao5gv3aajdmjolcy

The always best positioned paradigm for mobile indoor applications [article]

Tim Schwartz, Universität Des Saarlandes, Universität Des Saarlandes
2012
public displays, a so-called opportunistic system, which enables positioning with room-level accuracy in any building that provides a WiFi infrastructure, and a high-accuracy system for instrumented environments  ...  Finally, six location based services will be presented, which were realized either with the tools provided by LOCATO or with one of the example positioning-systems. iv Kurzzusammenfassung In dieser Doktorarbeit  ...  thunder.  ... 
doi:10.22028/d291-25205 fatcat:a2vzhfshsvcalluggsk7rvx2ki

The Child in Games: From the Meek, to the Mighty, to the Monstrous

Emma Reay, Apollo-University Of Cambridge Repository, Zoe Jaques
2022
To answer these questions, I combine a large-scale content analysis of over 500 games published between 2009 and 2019 with a series of autoethnographic close readings.  ...  While content analysis is a useful tool for documenting the presence, absence, and dominant function of child-characters in games, close reading allows for a more intersectional approach that can attend  ...  Unlike a novel or a film, an interactive text can comment on, challenge, or reject player's actions.  ... 
doi:10.17863/cam.82249 fatcat:ycxl2v2lhjc7jjoofpjyuotvpi

Gaming myth: an exploration of video gaming, heritage, and identity creation in contemporary Cuba

Miranda R. Lickert
2019
This thesis will then go on to give an overview of the historical context of Cuba, a nation in which myth continues to play a fundamental role in the national narrative, and explore how video games are  ...  In order to support these assertions, the final chapter of this thesis is dedicated to a case study of the rural province of Granma.  ...  and onwards to novel views of culture and difference.  ... 
doi:10.48683/1926.00088829 fatcat:5ntjzon6u5fb3iu6xdaqwr27fu

AMS Preliminary Program

Melia Wong
2021
A lover of jazz, a student of Marcel Mauss, and a participant in the Mission Dakar-Djibouti, Schae ner assembled a vast collection of non-European instruments for Paris's Musée de l'Homme.  ...  With this claim, André Schae ner sought a new narrative of musical origin.  ...  a necessary platform for queer authors, musicians, and activists.  ... 
doi:10.17613/7kpz-g054 fatcat:wiry2sdv7rdefkaxprwebste2a

Flood_columbia_0054D_13127.pdf [article]

2017
, exploring how they push the limits of what "music" and "instruments" can encompass, while forming local, transnational, and virtual networks based on shared interests in electronics tinkering and independent  ...  emergence of hobbyism as a form of productive leisure to the prevailing discourse of punk rock to its adoption by the recent Maker Movement.  ...  of novel, never-quite-finished objects and the application of this process to a sense of self.  ... 
doi:10.7916/d86h4r31 fatcat:mggzt5nxrrcxriunppwobmxdba

Stokes_columbia_0054D_11458.pdf [article]

2017
by shared techniques and a common purpose.  ...  Louis (US, 1914), written by Percy MacKaye; and Towards a World Commune (RSFSR, 1920), created by a team of five directors.  ...  Crowdsourcing, crowdfunding and microwork (crowd labor) are just a few examples of the ways in which the Crowd has transformed from an emblem of irrationality into a model of corporate "wisdom."  ... 
doi:10.7916/d83n29nh fatcat:7vcp5p2gvre2nk7jwkcq3wga7q