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Thumbs-up

Ali Dasdan, Chris Drome, Santanu Kolay
2009 Proceedings of the 18th international conference on World wide web - WWW '09  
We propose Thumbs-Up, a new game for human computation with the purpose of playing to rank search result.  ...  Our experience from users shows that Thumbs-Up is not only fun to play, but produces more relevant rankings than both a major search engine and optimal rank aggregation using the well-known Kemeny rule  ...  CONCLUSIONS We developed a GWAP called Thumbs-Up for humans to play to rank search results.  ... 
doi:10.1145/1526709.1526861 dblp:conf/www/DasdanDK09 fatcat:zkffo2nklfg53dvaroksaqqrh4

Semantics Discovery via Human Computation Games

Jakub Šimko, Michal Tvarožek, Mária Bieliková
2011 International Journal on Semantic Web and Information Systems (IJSWIS)  
From a player perspective, the goal is to reduce the number of search results returned for a given search term by adding negative search terms to a query.  ...  We present a novel approach to metadata acquisition via Little Search Game (LSG) -a competitive web search game, whose purpose is the creation of a term relationship network.  ...  VG1/0675/11, APVV 0208-10 and it is a partial result of the Research and Development Operational Program for the projects Support of Center of Excellence for Smart Technologies, Systems and Services, ITMS  ... 
doi:10.4018/jswis.2011070102 fatcat:cal2lsddcjdchiylb4lrp6dbjq

Predicting community preference of comments on the Social Web

Chiao-Fang Hsu, James Caverlee, Elham Khabiri
2012 Web Intelligence and Agent Systems  
We propose and evaluate a machine learning-based approach for ranking comments on the Social Web based on the community's expressed preferences, which can be used to promote high-quality comments and filter  ...  in significant improvement in ranking quality versus alternative approaches. v DEDICATION To my beloved Qing and parents for their encouragement, support and love. vi ACKNOWLEDGEMENTS I would like to  ...  Rank The comment preference model developed in this thesis draws on related approaches in the Web community, where "learning-to-rank" approaches for automatically ranking Web search results, e.g., [17  ... 
doi:10.3233/wia-2012-0256 fatcat:j4px2ud3hrbkvh2t2j7b6wn3pm

Leap gestures for TV

Radu-Daniel Vatavu, Ionut-Alexandru Zaiti
2014 Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video - TVX '14  
In the end, we contribute a set of design guidelines for practitioners interested in free-hand finger and hand pose gestures for interactive TV scenarios, and we release a dataset of 378 Leap Motion gesture  ...  Nevertheless, we report a large 82% preference for gesture commands versus TV remote controls.  ...  ACKNOWLEDGMENTS This research was supported by the project liFe-StaGE, "Multimodal Feedback for Supporting Gestural Interaction in Smart Environments", project no. 740/2014, co-funded by UEFISCDI, Romania  ... 
doi:10.1145/2602299.2602316 dblp:conf/tvx/VatavuZ14 fatcat:x77zglfgxrhipg6wgtvlmo55cq

A report on the human computation workshop (HComp 2009)

Panagiotis G. Ipeirotis, Raman Chandrasekar, Paul Bennett
2010 SIGKDD Explorations  
ACKNOWLEDGMENTS The workshop organizers wish to acknowledge the sponsorship and support from Microsoft Research and Carnegie Mellon University.  ...  The workshop organizers also specifically call out and thank Edith Law for all the energy and effort she put into the organization of the workshop.  ...  Magic Bullet, from Newcastle University, to streamline the robustness evaluation of CAPTCHAs. Thumbs-UP, from Yahoo!, to rank search results.  ... 
doi:10.1145/1809400.1809416 fatcat:klis3wuayrdcloe2fhokgjfhxe

OCR Correction via Human Computational Game

Lin Tingji Jovian, Olivier Amprimo
2011 2011 44th Hawaii International Conference on System Sciences  
These historical documents are thus manually digitized as a bi-product of game play.  ...  In this game, players compete to type out texts from images of scanned documents in the quickest time possible, with the utmost accuracy.  ...  , Phetch [16] , PhotoSlap [4] , Thumbs-Up [17] and Waisda?  ... 
doi:10.1109/hicss.2011.319 dblp:conf/hicss/JovianA11 fatcat:iyy3j6utune5xif4adzdquufna

Building Social Commmunities around Alternate Reality Games

Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, Adam Qureshi, Sara de Freitas, Aristidis Protopsaltis, Kam Star
2011 2011 Third International Conference on Games and Virtual Worlds for Serious Applications  
In recent years, alternate reality games have entered the mainstream as a new form of entertainment.  ...  Living Stories combines social networking sites such as Facebook and Twitter with Second Life, to create a platform, which allows social networking to feed into content creation within a virtual world,  ...  Popular Seeds will appear at the top of rankings as other players" rate them. Players can either give a story a simple "thumbs up" or "thumbs down".  ... 
doi:10.1109/vs-games.2011.17 dblp:conf/vsgames/PetridisDASQFPS11 fatcat:qskl3ifytbaa7it7fjyfa24ocu

Interactive evolution of levels for a competitive multiplayer FPS

Peter Thorup Olsted, Benjamin Ma, Sebastian Risi
2015 2015 IEEE Congress on Evolutionary Computation (CEC)  
Without leaving the game a group of players can generate, play and improve levels to fit their particular preferences by voting on a selection of evolving levels.  ...  This paper presents a novel approach to provide live generation of levels for such multiplayer maps through procedural content generation and interactive evolution.  ...  Inspired by Cardamone et al [15] , players can rate levels by either a thumbs up or down indicating their preference.  ... 
doi:10.1109/cec.2015.7257069 dblp:conf/cec/OlstedMR15 fatcat:rurcskqxwbgq3iomjkh2xjbyme

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review

Alessandra Antonaci, Roland Klemke, Marcus Specht
2019 Informatics  
Gamification has recently been presented as a successful strategy to engage users, with potential for online education.  ...  Based on these results, important considerations for the gamification design of MOOCs are drawn.  ...  MOOC participants, instead of assigning 'thumbs up', used these points.  ... 
doi:10.3390/informatics6030032 fatcat:5b6n2trmi5divi7ffdqdjgr7wq

Metagames, paragames and orthogames

Marcus Carter, Martin Gibbs, Mitchell Harrop
2012 Proceedings of the International Conference on the Foundations of Digital Games - FDG '12  
This wide use has lead to a conceptual overload of the term, mitigating its potential use for game studies.  ...  We apply this new vocabulary to a variety of play practices in EVE Online to illustrate its strength for analysing and defining play practices.  ...  We then turned to a more systematic process, searching for the term metagame (and variations thereof; metagaming, meta-game etc) on several academic data base searches, Google, specific games websites  ... 
doi:10.1145/2282338.2282346 dblp:conf/fdg/CarterGH12 fatcat:f3eu4ne35nfghifya6a3ubomey

Explaining and Predicting Helpfulness and Funniness of Online Reviews on the Steam Platform

Zhi Wang, Victor Chang, Gergely Horvath
2021 Journal of Global Information Management  
Via Python, 480,000 game reviews related data for 20 games were captured for analysis.  ...  Online review is a crucial display content of many online shopping platforms and an essential source of product information for consumers.  ...  with "thumbs up" and "thumbs down" buttons. The helpfulness of reviews is usually just assessed by the number of helpfulness voting.  ... 
doi:10.4018/jgim.20211101.oa16 fatcat:ljz7xbqm6rep3g6h4br34nanvi

Street fighter IV

Norman Makoto Su
2010 Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10  
In its heyday, the video arcade was a social scene to prove one's video gaming prowess.  ...  The introduction of a revolutionary head-to-head fighting game called Street Fighter II in 1991 ushered in an era of competitive video gaming with unparalleled complexity.  ...  I am indebted to Steve Abrams, Lilly Irani, Yong Ming Kow, Kavita Philip, Yang Wang, and Hiroko Wilensky for their editorial assistance.  ... 
doi:10.1145/1718918.1718981 dblp:conf/cscw/Su10 fatcat:ptzqciqeqnghbk4u3edxbhuqsa

Gamification and Family Housework Applications [chapter]

Anne Berit Kigen Bjering, Marikken Høiseth, Ole Andreas Alsos
2015 Lecture Notes in Computer Science  
Chore Monster is an example of an instructive app, where children tap "thumbs up" after having completed a task. This releases a certain amount of points (determined by parents).  ...  What are games, and what makes games fun? What motivates us to play?  ... 
doi:10.1007/978-3-319-24589-8_16 fatcat:no455vlns5aadclgig7g5vlqom

Performance Characterization of Game Recommendation Algorithms on Online Social Network Sites

Philip Leroux, Bart Dhoedt, Piet Demeester, Filip De Turck
2012 Journal of Computer Science and Technology  
Due to the immense popularity of these online games and their huge revenue potential, the number of these games increases every day, resulting in a current offering of thousands of online social games.  ...  The results also show that a combined approach, i.e., taking into account both implicit and explicit data at the same time, yields overall good results on all evaluation metrics for all scenarios, while  ...  Acknowledgment The authors would like to thank Pieter De Schepper and Toon Coppens from Massive Media and Jan Heuninck (former HoGent student) for the efficient and pleasant cooperation and their valuable  ... 
doi:10.1007/s11390-012-1248-6 fatcat:zeybyrr2obfafg2acchwqrg2ne

Deconstructing Interaction Dynamics in Knowledge Sharing Communities [chapter]

Ablimit Aji, Eugene Agichtein
2010 Lecture Notes in Computer Science  
Online knowledge sharing sites have recently exploded in popularity, and have began to play an important role in online information seeking.  ...  Our findings could be useful for improving existing collaborative question answering systems, and for designing the next generation of knowledge sharing communities.  ...  In addition to confirming previous findings on a new dataset (e.g., the effects of each community or forum category), other more subtle characteristics such as the question sentiment, subjectivity, and  ... 
doi:10.1007/978-3-642-12079-4_34 fatcat:3g7nubomw5hr7bs34do65rp2te
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