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Therapeutic Exergaming
2009
2009 Sixth International Workshop on Wearable and Implantable Body Sensor Networks
Therapeutic exergaming, which is the use of computer games and body-worn motion tracking sensors to teach therapeutic exercise programmes to patients, may offer solutions to these problems. ...
Results suggest these exergaming systems may induce improvements in balance and strength similar to the conventional programme along with increased levels of intrinsic motivation but further research is ...
Therapeutic exergaming systems are effectively exergaming systems designed specifically for rehabilitation purposes. ...
doi:10.1109/bsn.2009.43
dblp:conf/bsn/OHuiginnSCFC09
fatcat:rv5oi7tw7fbz5fpzwseb3gjzu4
Design Considerations in Therapeutic Exergaming
2011
Proceedings of the 5th International ICST Conference on Pervasive Computing Technologies for Healthcare
In this paper we discuss the importance of feedback in therapeutic exergaming. ...
We describe in this paper a prototype single-sensor therapeutic exergame that we have developed and provide some preliminary user feedback regarding enjoyment and perceived competence when using the exergame ...
These are a short list of requirements for integrating feedback into therapeutic exergaming. ...
doi:10.4108/icst.pervasivehealth.2011.246115
dblp:conf/ph/DoyleKC11
fatcat:acukzy2o3rgujanhtp2d6d2whi
The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities
2018
EAI Endorsed Transactions on Serious Games
This work presents the "Blexer" (Blender Exergames) system for therapeutic exergames designed for people with physical dysfunctionalities. ...
The Blexer system -Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities Fig. 13 . ...
Conclusions and Future Work In this work, we presented the therapeutic gaming environment "Blexer" (Blender Exergames) consisting in the platform "Blexer-med" and currently one prototype game of adventure ...
doi:10.4108/eai.13-7-2018.155085
fatcat:di4lv6b53nhy3aittui5plyewe
Exergaming as a Viable Therapeutic Tool to Improve Static and Dynamic Balance among Older Adults and People with Idiopathic Parkinson's Disease: A Systematic Review and Meta-Analysis
2015
Frontiers in Aging Neuroscience
Our findings suggest that exergaming might be an appropriate therapeutic tool for improving balance and postural control in older adults, but more large-scale trials are needed to determine if the same ...
The use of virtual reality games (known as "exergaming") as a neurorehabilitation tool is gaining interest. ...
Our findings suggest that exergaming might be an appropriate therapeutic tool for improving balance and postural control in older adults, but more large-scale trials are needed to determine if the same ...
doi:10.3389/fnagi.2015.00167
pmid:26441634
pmcid:PMC4561514
fatcat:lq3vt5zlmjaehcnrwodkbc4zhm
Effects of a balance-based exergaming intervention using the Kinect sensor on posture stability in individuals with Parkinson's disease: a single-blinded randomized controlled trial
2016
Journal of NeuroEngineering and Rehabilitation
Our results support the therapeutic use of exergaming aided by the Kinect sensor in people with PD. Trial registration: ClinicalTrials.gov.NCT02671396 ...
Conclusions: Balance-based exergaming training resulted in a greater improvement in postural stability compared with conventional balance training. ...
Ray Chen and the Long Good team to develop exergaming program software for rehabilitation. ...
doi:10.1186/s12984-016-0185-y
pmid:27568011
pmcid:PMC5002324
fatcat:ba7mwpu2mjgkpns3e76jrroalq
Motivation of elderly with Parkinson's disease submitted to functional training, aerobic exercise and exergame
2018
Acta Fisiátrica
At the end of training, an interview was conducted by a single non-blind investigator to evaluate patient motivation about therapeutic exercise programs they were submitted to. ...
Objective: Verify and compare the motivation of elderly with PD submitted to functional training, stationary bicycle exercise and exergame. ...
259
Pompeu et al. 22 also believed that the exergame Nintendo Wii could be used as a therapeutic
260
tool associated with physical therapy to improve patient motivation and compliance.
261
262
However ...
doi:10.11606/issn.2317-0190.v25i3a162643
fatcat:hrk46bgxl5dmfok26236wi4q44
A randomized controlled pilot trial of game-based training in individuals with spinocerebellar ataxia type 3
2018
Scientific Reports
Exergames are interactive video games used for exercise and may have therapeutic value in people with degenerative ataxia. ...
A recent systematic review suggested that the use of virtual reality tools appears to have therapeutic value in people with degenerative ataxia 5 . ...
Ray Chen and the Long Good team that led to the development of exergaming program software for rehabilitation. ...
doi:10.1038/s41598-018-26109-w
pmid:29777115
pmcid:PMC5959926
fatcat:dakdka3yfvhynfmc4vbkqqugli
Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards
2021
Frontiers in Psychology
Here, we outline how playing exergames with others (social exergaming) at home could foster physical and mental health and promote communication and discussions on exergaming. ...
Accordingly, we highlight the educational and social benefits of exergaming at home and delineate the concept of Educational and Social Exergaming (EASE). ...
Exergaming can also complement or even (temporarily) substitute other physical activities (Street et al., 2017) and support therapeutic and rehabilitative procedures in home environments (Ambrosino ...
doi:10.3389/fpsyg.2021.644036
pmid:33897546
pmcid:PMC8062880
fatcat:icevw2wy2vapfbaas2r3lj2o2u
Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis
2020
Systematic Reviews
Exergaming is a fun, engaging, and interactive form of exercising that may help overcome some of the traditional exercise barriers and help improve adherence on the part of older adults, providing therapeutic ...
After screening 822 records, 12 trials comparing exergames with no intervention were included. ...
This suggests that exergames need to balance therapeutic and entertaining elements in order to maintain motivation. ...
doi:10.1186/s13643-020-01421-7
pmid:32682439
fatcat:kji2bmkh7rhinn6gbylrm3khfu
Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research
2015
Games for Health Journal
using exergames. ...
to engage sustainably in exergaming. ...
Second, beyond accomplishing the therapeutic goals, there is a need to ensure that the true game experience is not compromised. ...
doi:10.1089/g4h.2014.0078
pmid:26181682
pmcid:PMC4601672
fatcat:3a4snqk7knhgbiyjeb3w4vvvxi
Exergames to Prevent the Secondary Functional Deterioration of Older Adults during Hospitalization and Isolation Periods during the COVID-19 Pandemic
2021
Sustainability
Exergaming can promote physical activity, prevent falls, and maintain functional and cognitive capacity. ...
The examination of the commercial consoles met three criteria: components, interaction channels and the type of the exergame. ...
This classification system facilitates the selection of exergames based on the therapeutic objectives identified for each user. ...
doi:10.3390/su13147932
fatcat:ibjvzntmhjhqbhltyfm2yh765e
A Computational Assessment Model for the Adaptive Level of Rehabilitation Exergames for the Elderly
2017
PROCEEDINGS OF THE THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE TWENTY-EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE
However, most existing exergames lack measures of how suitable they are to specific individuals. ...
Rehabilitation exergames can engage the elderly in physical activities and help them recover part of their deteriorating capabilities. ...
Therefore, we define S min and S max to denote the minimum and maximum values of S T for the appropriate range of adaptation, in which the therapeutic goals could be most effectively attained. ...
doi:10.1609/aaai.v31i1.11070
fatcat:irgevj3j2rcrphh5girvqri7g4
Upper Body Physical Rehabilitation for Children with Ataxia through IMU-Based Exergame
2022
Journal of Clinical Medicine
Conclusion: The presented exergame enhanced the participants' hand dexterity. However, there is a need for exergames capable of maintaining a high level of players' motivation in playing. ...
Participants in the intervention group were asked to follow a 12-week motor activity program at home using the Niurion® exergame. ...
Therefore, exergames could represent a cost-effective solution to increase the number of therapeutic sessions received by children with ataxia. ...
doi:10.3390/jcm11041065
pmid:35207341
pmcid:PMC8876617
fatcat:izyrgyfeljcazc74suvlob4pim
Acceptability and outcomes of an individualized exergaming telePT program for veterans with multiple sclerosis: a pilot study
2020
Archives of Physiotherapy
The integration of exercise gaming (exergaming) and telehealth into clinical PT practices may overcome these barriers. ...
Methods Ten individuals with multiple sclerosis (MS) completed a 12-week exergaming (Jintronix®) telerehabilitation intervention. ...
However, the remote provision and monitoring of therapeutic exergames for neurorehabilitation has not been widely studied. ...
doi:10.1186/s40945-020-00089-5
pmid:33014426
pmcid:PMC7528243
fatcat:qjf7ir2pxjevtftd32jvd6o2ci
Personalized Exergames Language: A Novel Approach to the Automatic Generation of Personalized Exergames for Stroke Patients
2020
Applied Sciences
In this context, exergames allow patients to play while performing repetitive therapeutic tasks in a safe and ecological environment. ...
This work proposes the design of Personalized Exergames Language (PEL), a language whose sentences can be processed via software in order to automatically generate exergames. ...
Introduction Therapeutic exergames enable patients to exercise by playing, thereby relieving the burden of repetitive tasks through the use of motivating and engaging game dynamics [1] . ...
doi:10.3390/app10207378
fatcat:w747dmhmujel5hi5ifpjpklclu
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