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Digital bricolage: Resources and coordination in the production of digital visual effects

Charles-Clemens Rüling, Raffi Duymedjian
2014 Technological forecasting & social change  
Based on a large set of interviews with industry experts, we identify the important role of two dominant coordination principles: "narrative alignment", i.e. a scene's contribution to an overall storyline  ...  , and "verisimilitude", which we define as a sense of perceptual realism.  ...  Recreating and replacing We got a digital scan of the actor ... for the face recreation in 3D. For the skin, we got early shots from SPI ...  ... 
doi:10.1016/j.techfore.2013.05.003 fatcat:4zldgh2cenhdtcys23f5hj43iy

Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums

Eva Pietroni
2019 Applied System Innovation  
The choice of narrative structures and styles, as well as of interaction paradigms and technologies, is deeply conditioned by a series of factors that will be examined in detail.  ...  A general "direction" is needed to arouse in the visitor a feeling of confidence and trust, expectation and discovery that makes him/her feel at the center of an emotional and creative experience, of a  ...  Acknowledgments: My acknowledgment goes to the colleagues of CNR-ITABC Virtual Heritage Lab, E.V.O.CA. srl that collaborated to the implementation of some of the applications shown in the figures, the  ... 
doi:10.3390/asi2040035 fatcat:wyx4w7xmrnf4zehvhfu7qjddei

Simulation and R&D: Knowing and Making [chapter]

Jordan Gowanlock
2021 Palgrave Animation  
Using this information, the chapter offers a theoretical framework for understanding how fictional simulations in animation and visual effects make meaning through "knowing how" as opposed to cinema's  ...  AbstractThis chapter of Animating Unpredictable Effects charts the development of the software tools used to create uncanny simulation-based digital animations, drawing a genealogy that starts with nineteenth  ...  As Chris Pallant argues, Johan Huizinga's concept of the "magic circle," so valued by ludologists for the way it theorizes "temporary worlds," applies readily to animation and other forms of visual media  ... 
doi:10.1007/978-3-030-74227-0_2 fatcat:gx5pecgdjbae7phyc7m5z2azkm

The Ghost in the Cinema Machine

Doru Pop
2017 Ekphrasis: Images, Cinema, Theory, Media  
Using the four different "Ghost in the Shell" narratives as a coherent case study, the paper discusses the different modalities in which the most important categories of contemporary visual forms of representation  ...  The main purpose of this paper is to overview the differences between various embodied experiences we, as users, can have when interacting with contemporary visual media.  ...  Based on the principle of neuroplasticity, this theory went on and affirmed that our brains are changing in order to adapt to the new visual technologies we are using.  ... 
doi:10.24193/ekphrasis.17.2 fatcat:h2mgvehpyrhljeivy3uc3vjmn4

Post-Biological Agency in Real-Time Mixed Reality Data Transfer [chapter]

Julian Stadon
2011 Augmented Reality - Some Emerging Application Areas  
For example, Manifest.AR, an international artist's collective working with emergent forms of augmented reality as public art, use the technology to transform public space for users.  ...  Participants are able to create life in an augmented environment and then retrieve their creation in the virtual. Here they can export the form to 3D printing or animation platforms.  ...  AR doesn't consume as much time and effort in the applications because it's not required to construct the entire virtual scene and the environment.  ... 
doi:10.5772/26920 fatcat:fpubizbuezgdpjz6rgxbx547hq

Mixed media: from digital aesthetics towards general communication theory

Klaus Bruhn Jensen
2007 Northern Lights: Film & Media Studies Yearbook  
Through a critical examination of two key contributions -Bolter and Grusin (1999) on remediation and Manovich (2001) on the language of new media -this article suggests that much current work under a heading  ...  of 'digital aesthetics', approaching media as modes of representing reality, rather than as resources for acting in and on reality, is missing not one, but two opportunities -one of exploring interactivity  ...  On the other hand, access to the database takes place through 'a navigable space', specified as 'a virtual interactive 3D space, employed in computer games, motion rides, VR, computer animation, and human-computer  ... 
doi:10.1386/nl.5.1.7_1 fatcat:riroyrdnjrfk3mtujxlijrkviy

The construction of 'Nature' in the virtual worldSecond Life

Joseph S. Clark
2015 Environmental Education Research  
A charmed circle of warm, friendly, funny, and smart graduate students shared the journey with me and accepted this mid-lifer as one of their own. Faculty in FSU'  ...  Donna Nudd and Phil Steinberg were on the original committee; while they graciously bowed out for various pragmatic reasons, both continued to provide ex-officio encouragement.  ...  realities) rather than as a work of art or artifice.  ... 
doi:10.1080/13504622.2015.1118754 fatcat:ohecewoajrgrfoc5lai23afbn4

On Computational Ecosystems in Media Arts

Rui Filipe Antunes
2016 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
It is contended that the set of methods of production developed by exploratory artists using these artefacts might be instrumentalized as generative methods for the animation of general purpose non-player  ...  A Computational Ecosystem is a system of agents designed to emulate, in the computer, biological systems where autonomous individuals are organized in a hierarchical food chain and interact by trading  ...  , a Mosaic of Voices in a Virtual World [16] A description of the motivations for the work WisLM is offered. This forms the base for chapter 7.  ... 
doi:10.1162/leon_a_01296 fatcat:pjlgq5nkdzgkdmdtypcqf26eme

From Readership to Usership: Communicating Heritage Digitally Through Presence, Embodiment and Aesthetic Experience

Stéphanie Bertrand, Martha Vassiliadi, Paul Zikas, Efstratios Geronikolakis, George Papagiannakis
2021 Frontiers in Communication  
3.0), thereby providing a narrative roadmap for future Virtual Museum (VM) applications better suited to the primary mission of transmitting and perpetuating Cultural Heritage.  ...  with the immersive 3D visualization of heritage sites and artefacts owing in part to misguided storytelling or non-compelling narratives.  ...  We would like to acknowledge and warmly thank the reviewers for their insightful feedback and constructive suggestions, which contributed to enhancing the quality of this manuscript.  ... 
doi:10.3389/fcomm.2021.676446 fatcat:wkfjl54qbveg5klnbwrjyw6nbe

Cinematic Chaos, Catastrophe, and Unpredictable Embrace [chapter]

Jordan Gowanlock
2021 Palgrave Animation  
2019, both as narrative themes and as spectacular simulation-based animations.  ...  Over the period surveyed, these representations shift from sublime overwhelming images of disastrous events to more recent examples that embrace chaos as a source of creativity and knowledge.  ...  As Kristen Whissel theorizes, the narrative and the spectacle are conspiring to emblematically convey a concept.  ... 
doi:10.1007/978-3-030-74227-0_6 fatcat:w6q4xcgrlvdtzk6wegawi5msya

Realist cinema as World Cinema 1 [chapter]

Lúcia Nagib
2017 The Routledge Companion to World Cinema  
Traditional 2D screenings of action films are perfectly capable of producing reality effects, but particular modes of exhibition, such as 3D projections, Imax environments and the more recent 4D Virtual  ...  4D Virtual Reality works The way films affect the "mind" or "mental structures" Real location shooting The "reality effect" derived from graphic or sensational representations Realism as affect involving  ... 
doi:10.4324/9781315688251-26 fatcat:2726ryodbvd6tkz2nzv2unldwq

Bringing the Illusion of Reality Inside Museums—A Methodological Proposal for an Advanced Museology Using Holographic Showcases

Eva Pietroni, Daniele Ferdani, Massimiliano Forlani, Alfonsina Pagano, Claudio Rufa
2019 Informatics  
Taking advantage of the available digital technologies, the challenge we are going to discuss is using holograms in the museum context, inside showcases, to realize a new form of scenography and dramaturgy  ...  The basic idea of a hologram is an apparition of something that does not exist but appears as if it was just in front of our eyes. These illusion techniques were invented a long time ago.  ...  Acknowledgments: We would like to thank our colleagues of the National Hungarian Museum of Budapest, of the Allard Pierson Museum in Amsterdam of the Byzantine and Christian Museum in Athens, and all the  ... 
doi:10.3390/informatics6010002 fatcat:57qg45ypdnbdxkq4pdno6zgxsm

The chronotopes of the Hellenic past: virtuality, edutainment, ideology

Delia Tzortzaki
2008 Μουσείο Μπενάκη  
The chronotopes of the Hellenic past: virtuality, edutainment, ideology Tzortzaki Delia http://dx.  ...  village of Balat. 3 Part of its Roman phase dating to the first century AD was digitally reconstructed in the late nineties by the 3D Graphics and Animation Sector and the Virtual Reality Sector of the  ...  For example, ' flexible accumulation' as a new economic force has been "talked into being" in the substantial literature on the new capitalism -including the works of management "gurus" which fill the  ... 
doi:10.12681/benaki.17983 fatcat:sezqec5w35h6zaclruhibgcdaq

The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1]

Frank Biocca
2006 Journal of Computer-Mediated Communication  
Since the organ whose utility and power is to be increased is the controlling factor, the appropriate form of a tool can be derived only from that organ.  ...  The intrinsic relationship that arises between tools and organs, and one that is to be revealed and emphasized -although it is more one of unconscious discovery than of conscious invention -is that in  ...  Emergence of the design goal and theoretical problem of presence The concept of presence is central to theorizing about advanced virtual environments such as immersive virtual reality [ Page 16 of 29  ... 
doi:10.1111/j.1083-6101.1997.tb00070.x fatcat:mhxq46hmm5aglaxuybs6y5vlqq

Seeing with the Customer's Eye: Exploring the Challenges and Opportunities of AR Advertising

Ko de Ruyter, Jonas Heller, Tim Hilken, Matthew Chylinski, Debbie I. Keeling, Dominik Mahr
2020 Journal of Advertising  
This position article on augmented reality (AR) advertising offers a conceptual framework of recent scholarship on the intersection between AR technologies, advertising, and marketing metrics.  ...  It proposes a conceptual case for contextualization of advertising content through AR technology.  ...  This not only enables customers to get a better feel for promoted products (e.g., by virtually trying on the new Michael Kors sunglasses collection through an AR banner ad); it also opens new opportunities  ... 
doi:10.1080/00913367.2020.1740123 fatcat:pcdv2n4nxzg4fomcbfmwclh62q
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