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The effect of stereo and context on memory and awareness states in immersive virtual environments

Adam Bennett, Matthew Coxon, Katerina Mania
2010 Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization - APGV '10  
This research investigates the effect of stereo viewing on object recognition after exposure to an immersive VE, in terms of both scene context and associated awareness states.  ...  Results revealed better memory of objects that were consistent with the environment context and associated with vivid memorial experiences when the space was viewed in stereo.  ...  The study presented in this paper focuses upon the effect of depth cues (stereo rendering vs monocular viewing) on object-location recognition memory and its associated awareness states while immersed  ... 
doi:10.1145/1836248.1836275 dblp:conf/apgv/BennettCM10 fatcat:6vxpk75qgrgvdbp2sbs5i2as7q

Gender differences in spatial awareness in immersive virtual environments

Christos Paraskeva, George Alex Koulieris, Matthew Coxon, Katerina Mania
2012 Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry - VRCAI '12  
This paper presents an experiment exploring gender differences in spatial navigation, memory performance and spatial awareness through a complex Virtual Environment (VE).  ...  The immersive simulation consisted of a radiosity-rendered space divided in four zones including a kitchen area, a dining area, an office area and a lounge area.  ...  Acknowledgements This research has been co-financed by the European Union (European Social Fund -ESF) and Greek national funds through the Operational Program "Education and Lifelong Learning" of the National  ... 
doi:10.1145/2407516.2407546 dblp:conf/vrcai/ParaskevaKCM12 fatcat:ms7lduc2ijd55g7ys45vryzuha

Cognitive transfer of spatial awareness states from immersive virtual environments to reality

Katerina Mania, Shahrul Badariah, Matthew Coxon, Phil Watten
2010 ACM Transactions on Applied Perception  
2010) Cognitive transfer of spatial awareness states from immersive virtual environments to reality.  ...  A between groups experiment was therefore carried out to explore the effect of rendering quality on measurements of location-based recognition memory for objects and measurements of any associated states  ...  We now explore the effect of training in immersive environments of varied visual fidelity on the distribution of memory awareness states acquired in the real-world task situation and we endeavor to explain  ... 
doi:10.1145/1670671.1670673 fatcat:lzzvhng2gvfnpisxzxzxiqsz7q

Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States

Katerina Mania, Tom Troscianko, Rycharde Hawkes, Alan Chalmers
2003 Presence - Teleoperators and Virtual Environments  
This research investigates the effect of rendering quality and scene context on transfer of training with an immersive Virtual Environment (VE). 24 participants across two visual conditions of varying  ...  shadow information (absence/presence of shadows) were exposed to a simulated real-world scene and subsequently completed an object-based memory recognition task in the real world environment simulated.  ...  The Effect of Memory Schemas on Object Recognition in Virtual Environments. Presence Teleoperators and Virtual Environments, 14(5), MIT Press.  ... 
doi:10.1162/105474603765879549 fatcat:aycdgwrykjafdejqyy6banoyku

The effect of tracking delay on awareness states in immersive virtual environments

Giorgos Papadakis, Katerina Mania, Matthew Coxon, Eftichios Koutroulis
2011 Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry - VRCAI '11  
THE EFFECT OF TRACKING DELAY ON AWARENESS STATES IN IMMER-SIVE VIRTUAL ENVIRONMENTS: AN INITIAL EXPLORATION Introduction Spatial awareness and memory is crucial for human performance efficiency of any  ...  Awareness states accompany the retrieval of spaces after exposure. Memory of spaces may also be influenced by the context of the environment.  ... 
doi:10.1145/2087756.2087848 dblp:conf/vrcai/PapadakisMCK11 fatcat:blha6sxcjzaljkkp3uqor5tqsm

An Agent-Based Intelligent HCI Information System in Mixed Reality [article]

Hamed Alqahtani, Charles Z. Liu, Manolya Kavakli-Thorne, Yuzhi Kang
2019 arXiv   pre-print
The proposed design involves the use of a context-aware computing strategy to recognize patterns for simulating human awareness and processing of stereo pattern analysis.  ...  In order to implement target awareness system, we propose the use of non-parameter stochastic adaptive learning and a kernel learning strategy for improving the adaptivity of the recognition.  ...  Related Work The applications of computational intelligence in virtual environments are a convergence of smart system and HCI systems.  ... 
arXiv:1911.02726v1 fatcat:al7kbqooinhr3pshes7tytlgse

An Agent-Aware Computing Based Mixed Reality Information System

Charles Z. Liu, Manolya Kavakli
2017 International Journal of Virtual Reality  
Besides the equipment, the lack of understanding of users also ac- counts for a significant bottleneck of improving user ex- perience and immersion during the interaction.  ...  The corresponding sys- tematic scheme is presented in the views of functional- ity, modules and system workflow and discussed in de- sign, implementation, and system synthesis.  ...  One of the important issues in VR is immersive interaction (Bowman and McMahan 2007; Psotka 1995) .  ... 
doi:10.20870/ijvr.2017.17.3.2896 fatcat:2rywh3qz3fbxfiogjkdeiao35m

The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments

K. Mania, D. Wooldridge, M. Coxon, A. Robinson
2006 IEEE Transactions on Visualization and Computer Graphics  
The aim of this research is to investigate the effect of varied visual and interaction fidelity of immersive Virtual Environments on memory awareness states.  ...  A (2006) The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments.  ...  In the study presented here, we explore the effect of visual fidelity on the distribution of memory awareness states and we endeavor to explain the consistent pattern of results mentioned above [24] ,  ... 
doi:10.1109/tvcg.2006.55 pmid:16640253 fatcat:eqtp7cavfjf7vfleeufodjnd44

Cyberarchaeology: Experimenting with teleimmersive archaeology

Maurizio Forte, Gregorij Kurillo
2010 2010 16th International Conference on Virtual Systems and Multimedia  
The 3D data with audio is sent over the network and rendered in the shared virtual environment.  ...  The framework is aimed to facilitate in the future the study and analysis of a virtual reconstruction process in archaeology with the help from virtual community to recontextualize and reassemble spatial  ...  Awareness in collaborative systems may arise directly through the visibility of other people's action, or indirectly through the visibility of the effects of actions on the objects of work.  ... 
doi:10.1109/vsmm.2010.5665989 fatcat:caklhyzjbvbehmxzo3cvrzdfz4

Towards an Academic Praxis for Domed Virtual Environments [article]

Peter Carss
2010 Eurographics State of the Art Reports  
This paper sets out the current state of activities for the domed virtual environment located within the University of Plymouth, UK.  ...  The paper describes the theoretical frameworks, curricula, methodologies and tools that have emerged, and suggests that these are first steps towards what might be termed a praxis of domed virtual environments  ...  The degree of presence in a given environment inversely correlates with degree of awareness of the mediation.  ... 
doi:10.2312/ega.20101003 fatcat:62etuedlgrcotdccfvy4qspyei

An evaluation framework for virtual reality safety training systems in the South African mining industry

E.A. van Wyk, M.R. de Villiers
2019 Journal of the Southern African Institute of Mining and Metallurgy  
The use of virtual reality (VR) facilitates the development of tools and systems for various purposes that can improve knowledge and understanding of the work environment.  ...  However, in order to assess the impact of such VR training systems it is of particular importance to determine the effectiveness of the design of such systems.  ...  A CAVE creates the illusion of immersion by projecting highresolution stereo images on the walls and floor of a roomsized cube.  ... 
doi:10.17159/2411-9717/53/2019 fatcat:bu6hztneivc2loh3lsbywi46b4

ON THE USABILITY AND USEFULNESS OF 3D (GEO)VISUALIZATIONS – A FOCUS ON VIRTUAL REALITY ENVIRONMENTS

A. Çöltekin, I. Lokka, M. Zahner
2016 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
Among many types of 3D visualizations, a popular one that is exploited both for visual analysis and visualization is the highly realistic (geo)virtual environments.  ...  Such environments may be engaging and memorable for the viewers because they offer highly immersive experiences.  ...  ACKNOWLEDGEMENTS The project is partially funded by the Swiss National Science Foundation (SNSF project VISDOM, award number 200021_149670).  ... 
doi:10.5194/isprs-archives-xli-b2-387-2016 fatcat:eifmflyzlraonp6t7as4afudiu

CAVE: An Emerging Immersive Technology -- A Review

Siddhesh Manjrekar, Shubhrika Sandilya, Deesha Bhosale, Sravanthi Kanchi, Adwait Pitkar, Mayur Gondhalekar
2014 2014 UKSim-AMSS 16th International Conference on Computer Modelling and Simulation  
Currently, the CAVE (Cave Automatic Virtual Environment) systems are one of the best virtual reality (VR) immersive devices available for portraying the virtual environment.  ...  In this paper, we give a system overview of the CAVE systems, its applications and enhancements.  ...  The CAVE produces a sense of immersion by surrounding a user with wrap-around screens on which images are rear-projected in stereo on the walls and down-projected in stereo onto the floor.  ... 
doi:10.1109/uksim.2014.20 dblp:conf/uksim/ManjrekarSBKPG14 fatcat:vkcgln7q7zd6bk6aj2pmbxeoj4

Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios

John Gruzelier, Atsuko Inoue, Roger Smart, Anthony Steed, Tony Steffert
2010 Neuroscience Letters  
On the Flow State scales both neurofeedback groups scored higher than the no-training controls on selfratings of sense of control, confidence and feeling at-one.  ...  Enhancement of SMR led to changes in the lighting while inhibition of theta and high beta led to a reduction in intrusive audience noise.  ...  Acknowledgements This work was funded by the European PRESENCCIA project (IST-027731). We thank participants, raters and administrators at Shakespeare's Globe Theatre.  ... 
doi:10.1016/j.neulet.2010.06.019 pmid:20542087 fatcat:dkf5ywlpdzgmngwk552ns6qt24

Dimensional Congruence for Interactive Visual Data Mining and Knowledge Discovery [article]

Sebastian Baumgaertner, Achim Ebert, Matthias Deller
2007 EUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualization  
Many authors in the field of 3D human computer interaction have described the advantages of 3D user interfaces: Intuitive metaphors from daily life, immersive workspaces, virtual environments that closely  ...  Finally, a user study to evaluate the effectiveness and usability of the proposed system is presented.  ...  Acknowledgments This research is supported by the German Federal Ministry of Education and Research (BMBF) and is part of the project @VISOR.  ... 
doi:10.2312/vissym/eurovis07/099-106 fatcat:tdwkvxqenzh2fpuc53yasolxfq
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