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An overview of a USC Rehabilitation Engineering Research Center: The use of virtual reality for a range of motor impairments

S. Flynn, B. Lange, A. Rizzo, F.J. Valero-Cuervas, L. Baker, C. Winstein, P. Requejo
2009 2009 Virtual Rehabilitation International Conference  
One of the deliverables of this Center will be the development of a Virtual Rehabilitation Toolkit, a series of Virtual Reality video based games for use with a range of impairments for a variety of disabilities  ...  This paper describes the use of Virtual Reality in four projects within a Rehabilitation Engineering Research Center at the University of Southern California.  ...  The use of VR technology to design games with very specific focus to augment traditional rehabilitation interventions will play a part across a range of the projects.  ... 
doi:10.1109/icvr.2009.5174261 fatcat:ymbi7fr6djf2veow6ghjatp5yq

Development of an Auditory Rehabilitation Tool for children with Cochlear Implants through a Mobile-Based VR and AR serious game

Paul D Hatzigiannakoglou, Areti Okalidou
2019 International Journal of Online and Biomedical Engineering (iJOE)  
The results of this research show that the children with hearing loss were able to play the game successfully.  ...  The software was tested on fourteen hearing-impaired children. Eleven of these children use a cochlear implant and three use hearing aids.  ...  This research was supported by a matching-funds grant from General Secreteriat of Research and Technology 2016-2017 (as award for participation in competitive EU programs) for the research program "Improved  ... 
doi:10.3991/ijoe.v15i02.9709 fatcat:jb4xxdexkfanvdniwubcpwelmm

PROGame: A process framework for serious game development for motor rehabilitation therapy

Esperança Amengual Alcover, Antoni Jaume-i-Capó, Biel Moyà-Alcover, Andrea Martinuzzi
2018 PLoS ONE  
This paper introduces a new process framework for the development of serious games for motor rehabilitation therapy.  ...  We introduce the new model and demonstrate its application for the development of a serious game for the improvement of the balance and postural control of adults with cerebral palsy.  ...  that a process framework for the development of serious games for rehabilitation should satisfy.  ... 
doi:10.1371/journal.pone.0197383 pmid:29768472 pmcid:PMC5955522 fatcat:2cllfi3ysnfq3kjgqzzzucfnxe

Online and other ICT Applications for Cognitive Training and Assessment

Maria Karyotaki, Athanasios Drigas
2015 International Journal of Online Engineering (iJOE)  
Artificial intelligence seems to hold a significant role in the field of cognitive training and rehabilitation as its adaptability and interactivity, enhance users' motivation and involvement.  ...  Evidently, educators and therapists should advocate of improvements in the engineering features of the applications as well as they should, themselves, expand the implementation of the aforementioned technological  ...  Frutos-Pascual et al. point out the role of biofeedback and serious games techniques as part of a validation protocol, succeeding a cognitive rehabilitation program for children with ADHD.  ... 
doi:10.3991/ijoe.v11i2.4360 fatcat:bbtrxes3lfg5teuaojcbnuedce

Game-Based Rehabilitation Program for Community-Based Centers in Malaysia

Rubijesmin Abdul Latif, Rozita Ismail, Eze Manzura Mohd Mahidin
2020 International Journal on Advanced Science, Engineering and Information Technology  
Respondents highly recommended that there is a need to infuse and improve the current game elements within the courseware.  ...  Rehabilitation and intervention programs conducted are designed and implemented based on the disability types of each patient (trainees), executed by teachers, and also professional therapists.  ...  In Malaysia, rehabilitation centers, such as Hospital Rehabilitasi Cheras, Kuala Lumpur perform a consistent, comprehensive, and coordinated manner of therapy and exercises designed for the patients' needs  ... 
doi:10.18517/ijaseit.10.2.10228 fatcat:latx5yegnjghzjhnn5hft2dj4q

MaLT – Combined Motor and Language Therapy Tool for Brain Injury Patients Using Kinect

Rachel McCrindle, Holly Robson, Lotte Meteyard, Malcom Sperrin, Andy Smith, Moyra Pugh, Maitreyee Wairagkar
2017 Methods of Information in Medicine  
The design of the games has been informed by therapists and by discussions with a Public Patient Involvement (PPI) group.  ...  Objectives: The objective of this research is to develop a combined high dosage therapy tool for language and motor rehabilitation.  ...  Thanks are due to Emma Pilkington for set up and training of the participants for the trials and Kaden Zhou for developing the visualization toolkit.  ... 
doi:10.3414/me16-02-0015 pmid:28220928 fatcat:gfsul2g7affe7fvfqgf66foejy

A preliminary study on design of rehabilitation game for children with autism spectrum disorder

Sara Reisi Dehkordi, Marina Ismail, Norizan Mat Diah
2019 Indonesian Journal of Electrical Engineering and Computer Science  
<p>This research presented a preliminary study on designing a rehabilitation game for children with Autism Spectrum Disorder.  ...  However, there is less research used to design a rehabilitation game ensuring that the proposed design criteria are based on the preference and requirements of users in order to maximize the engagement  ...  In this paper, we are going to present a set of classifications and design requirements that we consider as relevant for the rehabilitation game design and that will help us to design and develop a rehabilitation  ... 
doi:10.11591/ijeecs.v16.i1.pp524-529 fatcat:yc5k3jcmunfbxavsuewsqtcmga

Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review

Soheila Saeedi, Marjan Ghazisaeedi, Sorayya Rezayi, Redha Taiar
2021 Journal of Healthcare Engineering  
A large number of patients need critical physical rehabilitation after the stroke.  ...  Of the 1326 retrieved studies, 60 of them met our inclusion criteria. Virtual reality-oriented games were the most popular type of physical rehabilitation approach for poststroke patients.  ...  PC games will be a useful therapy for stroke rehabilitation 19 Huang LL and Chen MH [33] 2016 Gardening digital game Video game with Kinect Mobilization of the upper limbs Not  ... 
doi:10.1155/2021/9928509 pmid:34567491 pmcid:PMC8457987 fatcat:joe2h2xlojf4ladyvotrs7lifu

Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned

Bulmaro A. Valdés, Stephanie M.N. Glegg, Navid Lambert-Shirzad, Andrea N. Schneider, Jonathan Marr, Renee Bernard, Keith Lohse, Alison M. Hoens, H.F. Machiel Van der Loos
2018 Games for Health Journal  
the feasibility and clinical effectiveness of a home-based custom-designed virtual rehabilitation system over two months.  ...  Objective: To identify the factors that influence the use of an at-home virtual rehabilitation gaming system from the perspective of therapists, engineers, and adults and adolescents with hemiparesis secondary  ...  Acknowledgments The authors would like to thank the participants and their families/caregivers, colleagues (Tina Hung, Nicola Hodges, Elizabeth Croft, Alec Black), the clinical staff who supported recruitment  ... 
doi:10.1089/g4h.2017.0137 pmid:29565694 fatcat:xvk7kwkhtzei3fyub73qvgqmny

Performance Evaluation of a Gamified Physical Rehabilitation Balance Platform through System Usability and Intrinsic Motivation Metrics

Rosula Reyes, Justine Cris Borromeo, Derrick Sze
2021 Advances in Science, Technology and Engineering Systems  
The main objective of the study is to evaluate the reliability of a gamified environment for the rehabilitation of stroke patients by testing its functionalities within standard physical therapy time and  ...  Based on the SUS scale, results show that the game manipulability is good, the game concept and design is satisfactory, and the game comprehensibility is also good based on the qualitative conclusion per  ...  Acknowledgment This research is a product of collaboration with the Philippine Orthopedic Center, funded by the Department of Science and Technology.  ... 
doi:10.25046/aj0601131 fatcat:geucmxc6tbhutgd344d64zpqae

A Review of Kinect Computing Research in Education and Rehabilitation

Sara Reisi Dehkordi, Marina Ismail, Norizan Mat Diah
2018 International Journal of Engineering & Technology  
This paper indicates a review of articles to provide a preliminary reconsideration on Microsoft's Kinect for the Xbox 360.  ...  For years, the games and applications, except their entertaining aspect, have discovered an educational and rehabilitation character.  ...  Embodied cognition provides a theoretical under-pinning for the educational potential of touch less motion-based games [2] . 2) Research method The goal of this research is to provide a comprehensive  ... 
doi:10.14419/ijet.v7i3.15.17399 fatcat:onu5tfqj55ff7feqf53mjgz7y4

User Specific Efficiency Parameters for Brain Computer Interface (BCI) based Upper Limb Stroke Rehabilitation System

2021 International Journal of Emerging Trends in Engineering Research  
a research that proposes a number of parameters for cost and efficiency along with their weightage set by the domestic users to determine the overall efficiency of the system.Inputs from different groups  ...  The overall efficiency requirements are therefore having different meanings for different classes of users  ...  In [9] rehabilitation of the stroke patients is proposed by using a motion tracking device, an EEG feedback system and a virtual reality game.  ... 
doi:10.30534/ijeter/2021/33942021 fatcat:lxfqoldv3vanxjoyb7aqo2dcpq

Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia

Sayed Kazmi, Hassan Ugail, Valerie Lesk, Ian Palmer
2014 International Journal of Computer Games Technology  
A comprehensive review of current refereed research material in the use of games in this area is scarce and suffers from being orientated towards commercially available games or derivatives such as "Dr  ...  It can be ascertained from the literature reviewed that there are clearly a large number of interactive computer game based mechanisms used for dementia.  ...  Rehabilitative Mechanisms. Imbeault et al. [22] have designed a serious game with the attempt to provide rehabilitation of cognitive function in Alzheimer's sufferers.  ... 
doi:10.1155/2014/701565 fatcat:rsdjnf7vjjajtab5pzggslpina

Digital Technologies for Innovative Mental Health Rehabilitation

Rui Pedro Lopes, Bárbara Barroso, Leonel Deusdado, André Novo, Manuel Guimarães, João Paulo Teixeira, Paulo Leitão
2021 Electronics  
The system described in this paper is currently in development, in collaboration with a health unit, and is an engineering effort that combines hardware and software to develop a rehabilitation tool for  ...  for the promotion of well-being and health from a holistic perspective.  ...  Game Design and Development The game design is responsible for specifying the narrative, experiences and sequences of tasks in the rehabilitation experiences.  ... 
doi:10.3390/electronics10182260 fatcat:lsew6gmqyrf7rdriltw6aflzou

Upbeat: Augmented Reality-Guided Dancing for Prosthetic Rehabilitation of Upper Limb Amputees

Marina Melero, Annie Hou, Emily Cheng, Amogh Tayade, Sing Chun Lee, Mathias Unberath, Nassir Navab
2019 Journal of Healthcare Engineering  
Upon completion of the game, a diagnostic summary of the results is shown in the form of a graph summarizing the collected EMG data, as well as with a video displaying an augmented visualization of the  ...  Here we introduce Upbeat, an augmented reality (AR) dance game designed to improve rehabilitation therapies in upper limb amputees.  ...  Finally, an additional view of the user during Upbeat gameplay has been added in the top right corner to 8 Journal of Healthcare Engineering give a better understanding on the system's setup and the  ... 
doi:10.1155/2019/2163705 pmid:31015903 pmcid:PMC6444250 fatcat:7alkydu5jjhvrip2imqjnq4com
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