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The cognitive impact of head tracking latency in immersive simulations

Giorgos Papadakis, Katerina Mania
2009 Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization - APGV '09  
Subsequently, we quantify the cognitive impact of head-tracking latency by investigating the effect of latency on spatial cognition, awareness states and mental imagery.  ...  This research presents an immersive Virtual Environment (VE) of minimum tracking latency.  ...  The work presented in this poster explores the effect of tracking latency on spatial awareness and spatial cognition while users are immersed in a simulated real-world scene representing an apartment,  ... 
doi:10.1145/1620993.1621030 dblp:conf/apgv/PapadakisM09 fatcat:dsdwsvbw5vgfveuo6rskg6tiyy

A system to measure, control and minimize end-to-end head tracking latency in immersive simulations

Giorgos Papadakis, Katerina Mania, Eftichios Koutroulis
2011 Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry - VRCAI '11  
We present a custom-made mechanism of measuring and minimizing end-to-end head tracking latency in an immersive VE. The mechanism is based on an oscilloscope comparing two signals.  ...  In order to realize this goal, we present an immersive simulation system which improves upon current latency measurement and minimization techniques.  ...  In the future, this system will be used in order to conduct experiments exploring the cognitive impact of latency. The paper is organized as follows.  ... 
doi:10.1145/2087756.2087869 dblp:conf/vrcai/PapadakisMK11 fatcat:yu23f7ag6va4tjzpq2cypfbp7a

Mixed reality simulation with physical mobile display devices

Mathieu Rodrigue, Andrew Waranis, Tim Wood, Tobias Hollerer
2015 2015 IEEE Virtual Reality (VR)  
Standing in the center of the display, a user may direct a mobile device, such as a tablet or head-mounted display, to a portion of the scene, which affords them a potentially annotated view of the area  ...  This paper presents the design and implementation of a system for simulating mixed reality in setups combining mobile devices and large backdrop displays.  ...  What immersion factors (e.g. display field of view, tracking latency or jitter) impact near-eye AR user performance and satisfaction, and in what ways?  ... 
doi:10.1109/vr.2015.7223331 dblp:conf/vr/RodrigueWWH15 fatcat:ae4vdct2wrgafkeqcvp2vos27y

The effect of tracking delay on awareness states in immersive virtual environments

Giorgos Papadakis, Katerina Mania, Matthew Coxon, Eftichios Koutroulis
2011 Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry - VRCAI '11  
A custom-made mechanism of measuring and minimizing end-to-end head tracking latency in an immersive VE was constructed. The mechanism was based on an oscilloscope comparing two signals.  ...  How an immersive scene which may suffer from tracking latency due to limited computational power or system complexity is cognitively encoded and how recognition and memory of such scenes transfer to real  ... 
doi:10.1145/2087756.2087848 dblp:conf/vrcai/PapadakisMCK11 fatcat:blha6sxcjzaljkkp3uqor5tqsm

The Use of Inertial Measurement Units in Virtual Reality Systems for Auralization Applications

Kristian Jambrošic, Miljenko Krhen, Marko Horvat, Tin Oberman
2019 Proceedings of the ICA congress  
The listed platforms will be measured and compared considering their precision, latency and quality of the virtual sound field using practical auralisation examples in laboratory conditions, and in real  ...  This paper presents a new research project focused on auralisation implementation in different hardware systems, mainly by using binaural technology with an added head tracking system.  ...  ACKNOWLEDGEMENTS The authors acknowledge financial support by the Croatian Science Foundation, (HRZZ IP-2018-01-6308, "Audio Technologies in Virtual Reality Systems for Auralization Applications (AUTAURA  ... 
doi:10.18154/rwth-conv-238864 fatcat:chi6bfomfnbajak33xij2ezgwq

Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment

Mahdi Nabiyouni, Siroberto Scerbo, Doug A. Bowman, Tobias Höllerer
2017 Frontiers in ICT  
End-to-end system latency severely impacts the quality of AR registration.  ...  The real and augmented portions of the AR training scenarios are simulated in VR, affording us detailed control over a variety of immersion parameters and the ability to explore the effects of different  ...  Psotka (1995) analyzed the cognitive variables of immersion in VR and compared use of tracked immersive displays to non-immersive simulation for educational and training purposes.  ... 
doi:10.3389/fict.2016.00034 fatcat:rfyva2ozgvfgzdvpo7vuys7uaq

Stereoscopic First Person View System for Drone Navigation

Nikolai Smolyanskiy, Mar Gonzalez-Franco
2017 Frontiers in Robotics and AI  
Our studies show comprehensive data on the impact of motion and simulator sickness in case of stereoscopic setup.  ...  In such scenarios, improving the ground control and developing better autonomous systems are two sides of the same coin.  ...  In our setup, the digital panning is enabled by the head tracking of the VR headset.  ... 
doi:10.3389/frobt.2017.00011 fatcat:nfxyjh435jeh5nrin3de3bcxaq

The HIVE: A huge immersive virtual environment for research in spatial cognition

David Waller, Eric Bachmann, Eric Hodgson, Andrew C. Beall
2007 Behavior Research Methods  
Here, we describe a huge immersive virtual environment (HIVE) that offers untethered tracking of users in a 570 m 2 physical space.  ...  This large tracking area allows users to move through virtual worlds in the same manner in which they move in the real world and enables behavioral research in spatial cognition examining mental processes  ...  Immersive VEs provide visual information to users in a head-mounted display (HMD), while tracking the position and orientation of their body with a variety of sensing devices.  ... 
doi:10.3758/bf03192976 pmid:18183898 fatcat:sc353p3asbfgdeiblerwwaq5de

The impact of a self-avatar on cognitive load in immersive virtual reality

Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe
2016 2016 IEEE Virtual Reality (VR)  
Based on studies from linguistics and cognition, in this paper we demonstrate that a self-avatar may aid the participant's cognitive processes while immersed in a virtual reality system.  ...  The results are further evidence of the importance of an appropriate self-avatar representation in immersive virtual reality.  ...  The latency in tracking, updating the head position and rendering was approximately 18ms. The hand tracking had an end to end latency of approximately 60ms.  ... 
doi:10.1109/vr.2016.7504689 dblp:conf/vr/SteedPZS16 fatcat:5fhxzhlfibfmfisabwdsja5tte

Does Practicing with a Virtual Reality Driving Simulator Improve Spatial Cognition in Older Adults? A Pilot Study

Sogol Masoumzadeh, Zahra Moussavi
2020 Neuroscience Insights  
We also assessed the participants' mood by a standard depression scale as well as their plausible experience of simulation sickness. The results showed significant improvement in Morris water test.  ...  Memory, cognition, executive functioning, and spatial cognition loss are prevalent in the normal aging process, but these impairments are observed more extensively in individuals with dementia, specifically  ...  While being exposed to an immersive VR environment, due to the latency of the immersive display, there is a chance that this eye movement is not aligned with the head rotation.  ... 
doi:10.1177/2633105520967930 pmid:35174332 pmcid:PMC8842416 fatcat:r4gc6qrfxbcnhk7y4fpp4kmrbm

Challenges and enablers of augmented reality technology for in situ walkthrough applications

Ivan Mutis, Abhijeet Ambekar
2020 Journal of Information Technology in Construction  
to the body of literature and current work on the use of positioning and tracking systems in real construction sites within the AR context.  ...  In this research, an augmented reality (AR) approach was developed to evaluate and showcase the trade-offs between capacity, latency, and reliability for the technology.  ...  The VR concept is related to a fully synthetic simulation of an environment, where users experience a high level of immersion.  ... 
doi:10.36680/j.itcon.2020.003 fatcat:gvv4dumpnfbgpmmuezskrk43cu

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2022 International Journal of Virtual Reality  
This document presents the proceedings of the VRIC - ConVRgence conference held on April 12-14, 2022. The conference was held in the Laval Virtual World.  ...  Simon Richir, Arts et Métiers Institute of Technology, Scientific Director of Laval Virtual  ...  However, on the other hand, it is important to remember that a network latency exists between a browser and a remote UMI3D environment, latency that can strongly impact the user experience.  ... 
doi:10.20870/ijvr.2022.1.1.5503 fatcat:zdcwl2jo3rblbhc2kieek5qksy


Eduardo Cuervo
2017 GetMobile Mobile Computing and Communications  
There are plenty of open challenges in wireless networking, cloud computing, security, and privacy, as well as opportunities to create novel applications. Photo,  ...  Head-Mounted Displays (HMDs) have finally reached the point where they can comfortably and affordably transport people to virtual worlds or transform their physical reality by feeding timely information  ...  Acknowledgements My work with virtual and mixed reality wouldn't have been possible without the brilliant contributions and talent of many colleagues, including Bernhard Reinert, Kevin Boos, Tan  ... 
doi:10.1145/3131214.3131218 fatcat:2z2x7wrjnvfepdmakbukmvotgq

A multimodal tactile interface for immersive virtual experience

Margherita Peruzzini, Maura Mengoni, Lorenzo Cavalieri
2017 International Journal of Intelligent Engineering Informatics  
Tests are carried out to evaluate the degree of synchronism among the three different outputs, system latency, and the quality of multimodal interaction provided based on the ability of users to discriminate  ...  This paper presents the design and implementation of a multimodal tactile interface to create an immersive virtual experience.  ...  A tracking system is used to track the head position and adjust in real time the visual feedback provided by the HMD. The creation of tactile stimulation is a crucial point.  ... 
doi:10.1504/ijiei.2017.082563 fatcat:72umm2bs35auvotg722wdkiaz4

A guideline proposal for minimizing cybersickness in VR-based serious games and applications [article]

Thiago Porcino, Derek Reilly, Esteban Clua, Daniela Trevisan
2022 arXiv   pre-print
Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health.  ...  Following this, we propose a guideline framework based on CS causes such as locomotion, acceleration, the field of view, depth of field, degree of freedom, exposition use time, latency-lag, static rest  ...  Latency-lag The asynchronous time warp is a method for overcoming HMD's latency [21] by improving a rendered (warped) image based on the latest head-tracking data.  ... 
arXiv:2207.06346v1 fatcat:wpmcmnqfuzhdroc6bmzttza4ui
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