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Relevance of New Media vis-a-vis the Covid Pandemic: An Overview

Dr. Haoginlen Chongloi, Dr. Naorem Nishikanta Singh
2022 Zenodo  
The adoption of new media has been possible only with the advent of advance communication gadgets which functions on the Web 2.0 platforms.  ...  On the basis of its relevance and trend, media can be classed as traditional media, mainstream media and new media.  ...  New media is also known as online media, digital media or journalism.  ... 
doi:10.5281/zenodo.6388014 fatcat:b7cfjioi2zflxdq7kqjt3ohy7a

More Playful User Interfaces: An Introduction [chapter]

Anton Nijholt
2015 More Playful User Interfaces  
We confront these views and predictions with what has really happened since the advent of computers, the Internet, World Wide Web and sensors and actuators that are increasingly becoming integrated in  ...  This chapter concludes with a meta-level review of the chapters in this book.  ...  In Brave New World, they are controlled by inflicting pleasure.  ... 
doi:10.1007/978-981-287-546-4_1 fatcat:vfqbn3po7bfoxjeeog7eqg6kiu

Information management research and practice in the post-COVID-19 world

Stuart J. Barnes
2020 International Journal of Information Management  
Human endeavour has encouraged us to adapt to the "new normal" through immediate necessity in areas such as work, education, healthcare, entertainment and leisure, and online commerce.  ...  We are essentially at the pinnacle of new developments in the digital space and must seek to develop exemplars that can help to signpost the future direction of digital global society for the benefit of  ...  digitalized world with the potential to shape our future direction for the better.  ... 
doi:10.1016/j.ijinfomgt.2020.102175 pmid:32836635 pmcid:PMC7304950 fatcat:sxx2gd2jbbbtpd4j4vh22fffe4

To infinity and back again

Helen Haswell, Yuanyuan Chen, Laura Rascaroli
2015 Alphaville: Journal of Film and Screen Media  
In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation.  ...  Widely considered the innovators of computer-generated animation, Pixar is now experimenting with 2D animation techniques and with textures that oppose the clean and polished look of mainstream American  ...  Walt Disney Studios Home Entertainment, 2013. Screenshot. The blending of 2D and CG techniques is also used to comment on the relationship between hand-drawn and digital animation.  ... 
doi:10.33178/alpha.8.02 fatcat:yb7cuwe4fvcrpez3cpix2qwabe

Digitizing Art or How to Broaden the Viewer's Experience

Alexandra Orlova
2021 Electronic Visualisation and the Arts London Conference  
As all of us, know 2020 gave a new meaning to the phrase "Go fully digital". For many institutions, this new era of online entertainment became a true challenge.  ...  the digital sphere while working from home.  ...  In my personal experience it was an interesting opportunity that taught my colleagues and me a lesson on how to document, preserve and present art in the conditions of the brave new world.  ... 
doi:10.14236/ewic/eva2021.6 dblp:conf/eva/Orlova21 fatcat:hbn4poielbeo7eiyq2cxbbtbiy

How Italian Companies Changed Their Communication Strategies During the Covid-19 Pandemic

Giuseppe Granata
2021 International Journal of Academic Research in Business and Social Sciences  
Analysis of the statistics showed that between early 2020 and early 2021 more than 2 million new online consumers would emerge in Italy alone, of which 1.3 million turned to digital technologies during  ...  In conclusion, companies use digital technology as the only way to survive in times of pandemic.  ...  Companies Are Growing Online As soon as the world went into lockdown, the Internet became the main source for entertainment, information and work. Connectivity has become crucial.  ... 
doi:10.6007/ijarbss/v11-i9/10774 fatcat:povw643mwfbvxa365vsq5ixn4e

Index [chapter]

2021 Streaming Culture  
(NES), 103-104 Noble, 31-32 Occupy Wall Street, 32-33 One-way streaming platforms, 72 Online gaming, 104 Online video sharing, 27 Orange Is the New Black, 98 #OscarsSoWhite, 71-72 Oversharing  ...  emulator, 75 Serial, television, 94 Series Brave New World, 81-82 Serial TV, 94 televisions, 94 Weeds, 87-88 Sharing on Internet, 26-31 Shifting capitalism, 14-17 Short Circuit, 71-72 Showtime  ... 
doi:10.1108/978-1-83982-768-620210013 fatcat:oxigrcdosvc5hhanp7zywq775i

CBC.ca

Brian O'Neill
2006 Convergence. The International Journal of Research into New Media Technologies  
CBC, like many public broadcasters, has identified the value of branding their services on the world wide web as a crucial element in the strategy to bring radio into the digital era.  ...  Evidence shows that despite producing distinctive and innovative radio content informed by public service values, the new media marketplace in which Internet and other forms of digital radio operate, is  ...  and the proportion of its population online (72 per cent versus 76 per cent respectively). 15 In the period in which CBC was launching its new media policy, home use of the Internet grew substantially  ... 
doi:10.1177/1354856506066116 fatcat:kntjcfoimzefjdfnasijicwiky

Capitalism and the Enchanted Screen: Myths and Allegories in the Digital Age—Aleks Wansbrough (London, U.K.: Bloomsbury Publishing, 2021, 232 pp.)

M. G. Michael, Katina Michael
2022 IEEE technology & society magazine  
Short of calling the Internet a new religion, Wansbrough points to the notion of a "black pill" (reminding us of Aldous Huxley's pill-popping Brave New World).  ...  At the same time, our online avatars are immersing us in digital graves.  ...  But Wansbrough also poses the question as to whether capitalism in the digital era has started to resemble communism in another, more Orwellian sense, namely the Soviet Union, a surveillance system that  ... 
doi:10.1109/mts.2022.3173354 fatcat:uvvsbn4grnbbjgpxbzugb6shcy

Requirements of digital consumers as a source of innovative solutions for contemporary enterprises

Danuta SZWAJCA, Silesian University of Technology
2020 Scientific Papers of Silesian University of Technology. Organization and Management Series  
Purpose: Progressing digitization of the economy leads to the emergence of a new type of consumer, called digital consumer, who has specific needs and requirements for offers.  ...  The enterprises are forced to look for new solutions that meet the specific expectations.  ...  Thirdly, digital consumers, freely moving in the virtual world, check the reliability of the message in various sources, consult friends on online forums and social media, and they generally trust them  ... 
doi:10.29119/1641-3466.2020.145.37 fatcat:ekbu6wzybnbqlmzpj5lhkizidy

Scenting Entertainment: Virtual Reality Storytelling, Theme Park Rides, Gambling, and Video-Gaming

Charles Spence
2021 i-Perception  
enhance the multisensory experience of entertainment.  ...  There has long been interest in both the tonic and phasic release of scent across a wide range of entertainment settings.  ...  However, it has been the various attempts to digitally control the release of scent in the context of the cinema that perhaps comes closest to use of scent in video games or other forms of digital home-entertainment  ... 
doi:10.1177/20416695211034538 pmid:34457231 pmcid:PMC8388231 fatcat:ludkmfgkm5awtiyjctmrj5yfue

Value Added Services on Digital Television Platforms

Mihály Gálik
2002 Javnost - The Public  
This paper examines the acceptance and use of value added or interactive services by viewers on digital television (DTV) platforms.  ...  Nevertheless, the huge popularity and the high penetration of mobile phone use in Europe combined with special television show formats led to fast-growing uses of text messaging recently as a new way of  ...  From the point of view of consumer access, the two types of terminals, PCs and TVs, have got closer to each other in our brave new digital world.  ... 
doi:10.1080/13183222.2002.11008814 fatcat:lrkv6ubxsbhwvkfklgi44mtpwu

Pandemagogy and Online Teaching: A Case for Online Teaching

Shehnoor Khurram
2021 New Sociology: Journal of Critical Praxis  
Now, for the foreseeable future, remote learning will be the new normal.  ...  Universities across Canada have shut down and moved online in an attempt to halt the transmission of the deadly virus.  ...  This has the possibility of igniting bravery within them to realize that they have the power and the duty to challenge the existing unjust status quo, and to dream of new worlds.  ... 
doi:10.25071/2563-3694.83 fatcat:cwj4oymxsnfmhevlzmaoni656a

Information Technology and Libraries at 50: The 1990s in Review

Steven K. Bowers
2018 Information Technology and Libraries  
A review of articles published in Information Technology and Libraries in the 1990s and what libraries were working on at that time.  ...  Learn, "Linked Systems: Issues and Opportunities (Or Confronting a Brave New World)," Information Technology and Libraries 10, no. 2 (1991): 115.  ...  I played some computers games -stored on data cassette tapes -in the 1980s. That was entertaining, but I never imagined the greater hold that computers would have on the world by the mid-1990s.  ... 
doi:10.6017/ital.v37i4.10821 fatcat:tb46fdi6uzdovopoq5dp2nsxli

Out at Home: Why the Major League Baseball Advanced Media Agreement May Violate Antitrust Law

Sally E. Schoenvogel
2013 UCLA Entertainment Law Review  
events like the All-Star Game and the World Series. 90 For example, if State Farm wants to be a sponsor for the Atlanta Braves and hosts a ticket giveaway online and at its stores, State Farm must buy  ...  NFL.280 Therein, the presiding court upheld the NFL's television policy because the policy was crucial to maintaining the league.281 As the digital world becomes more mainstream, MLB could argue that online  ... 
doi:10.5070/lr8202027171 fatcat:c2mah2z2kvgjncyv67p7yzjdl4
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