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The WCCI 2008 simulated car racing competition

Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez, Robert G. Reynolds, Yago Saez
2008 2008 IEEE Symposium On Computational Intelligence and Games  
This paper describes the simulated car racing competition held in association with the IEEE WCCI 2008 conference.  ...  The organization of the competition is described, along with the rules, the software used, and the submitted car racing controllers.  ...  INTRODUCTION In conjunction with the IEEE World Congress on Computational Intelligence (WCCI) 2008 we organized a simulated car racing competition, where the goal was to learn, or otherwise develop, a  ... 
doi:10.1109/cig.2008.5035630 dblp:conf/cig/LoiaconoTLKLSPRS08 fatcat:cuhynkcyjbei5k2sy6ibqnjjny

Evolving competitive car controllers for racing games with neuroevolution

Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
2009 Proceedings of the 11th Annual conference on Genetic and evolutionary computation - GECCO '09  
In particular, we focused on The Open Car Racing Simulator (TORCS), an open source car racing simulator, already used as a platform for several scientific competitions dedicated to games.  ...  Our results show that the resulting controller outperforms the best available controllers on a challenging racing task.  ...  This controller was submitted to the Simulated Car Racing Competition held in conjunction with WCCI-2008 [8] .  ... 
doi:10.1145/1569901.1570060 dblp:conf/gecco/CardamoneLL09 fatcat:5tcemhhp6rd3nixviz67wiayn4

Generalization of TORCS car racing controllers with artificial neural networks and linear regression analysis

Kyung-Joong Kim, Jun-Ho Seo, Jung-Guk Park, Joong Chae Na
2012 Neurocomputing  
Experimental results on TORCS-based car racing simulations show that the combination of the two machine learning algorithms with the heuristic outperforms other alternatives (heuristic only, heuristic  ...  Although it is possible to use domain-expert knowledge on the car racing, it is not trivial to represent the knowledge into controllers and tune the parameters for them.  ...  Since 2008, international game AI competitions have changed their basic platform from 2D point-to-point car racing to realistic 3D car racing simulator, TORCS (The Open Racing Car Simulator) [2] (Fig  ... 
doi:10.1016/j.neucom.2011.06.034 fatcat:3owkj75sbrcjbk4cbwtrip4zlq

Evolving a fuzzy controller for a Car Racing Competition

Diego Perez, Gustavo Recio, Yago Saez
2009 2009 IEEE Symposium on Computational Intelligence and Games  
During the last two years, one of the most popular competitions held on Computational Intelligence in Games conferences is the Car Racing Competition.  ...  This competition combines the fun of driving to win and the challenge of obtaining autonomous driving, which is known as a very difficult problem and faced by a lot of researches from different perspectives  ...  ACKNOWLEDGMENTS This work was supported in part by the Spanish MCyT project MSTAR, Ref: TIN2008-06491-C04-03.  ... 
doi:10.1109/cig.2009.5286467 dblp:conf/cig/PerezRSI09 fatcat:gyiy2i2ikjhjtobymxqrygcyym

Evolving driving controllers using Genetic Programming

Marc Ebner, Thorsten Tiede
2009 2009 IEEE Symposium on Computational Intelligence and Games  
We show how Genetic Programming improved upon a manually crafted race car driver (proportional controller). The open race car simulator TORCS was used to evaluate the virtual drivers.  ...  The programs are not constrained as much as they are in other computational learning approaches, e.g. neural networks.  ...  [25] have developed a race car client for the WCCI 2008 competition.  ... 
doi:10.1109/cig.2009.5286465 dblp:conf/cig/EbnerT09 fatcat:lgomhcmmy5h5xgfscgeljrik74

An evolutionary tuned driving system for virtual car racing games: The AUTOPIA driver

E. Onieva, D. A. Pelta, J. Godoy, V. Milanés, J. Pérez
2012 International Journal of Intelligent Systems  
And second, the architecture was submitted as a participant to the 2010 • It lies between an advanced simulator, such as those implemented in recent commercial car-racing games, and a fully customizable  ...  This work presents a driving system designed for virtual racing situations.  ...  The authors wish to thank the organizers of the 2010 Simulated Car Racing Competition for their effort and dedication in organizing the event.  ... 
doi:10.1002/int.21512 fatcat:bqaxdlkemjhmxdnyquldtmqzba

Learning to overtake in TORCS using simple reinforcement learning

Daniele Loiacono, Alessandro Prete, Pier Luca Lanzi, Luigi Cardamone
2010 IEEE Congress on Evolutionary Computation  
In this paper, we applied the Behavior Analysis and Training (BAT) methodology to define a behavior-based architecture for the NPCs in The Open Racing Car Simulator (TORCS), a well-known open source racing  ...  In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging.  ...  Although such approaches proved effective in producing competitive drivers (which could win the simulated car racing at WCCI-2008 and reach the 4th place in the 2009 Simulated Car Racing championship),  ... 
doi:10.1109/cec.2010.5586191 dblp:conf/cec/LoiaconoPLC10 fatcat:yreeg7nkdzhsnpxjf4phc6laey

Evolving a rule system controller for automatic driving in a car racing competition

Diego Perez, Yago Saez, Gustavo Recio, Pedro Isasi
2008 2008 IEEE Symposium On Computational Intelligence and Games  
This paper is a report of the results obtained by this controller during the car racing competition held in Hong Kong during the IEEE World Congress on Computational Intelligence (WCCI 2008).  ...  Car racing is an active research field where new advances in aerodynamics, consumption and engine power are critical each season.  ...  ACKNOWLEDGMENTS This work was supported in part by the Spanish MCyT project OPLINK, under grant no. TIN2005-08818-C04-02.  ... 
doi:10.1109/cig.2008.5035659 dblp:conf/cig/PerezSRI08 fatcat:b7sgf6zt7bdp7pdy477ot3kthm

Controller for TORCS created by imitation

Jorge Munoz, German Gutierrez, Araceli Sanchis
2009 2009 IEEE Symposium on Computational Intelligence and Games  
The first controller is the winner of the WCCI 2008 Simulated Car Racing Competition, and the second one is a hand coded controller that performs a complete lap in all tracks.  ...  The imitation is performed by means of training a feed forward neural network with the data, using the backpropagation algorithm for learning.  ...  This controller was the winner of the WCCI 2008 Simulated Car Racing Competition.  ... 
doi:10.1109/cig.2009.5286464 dblp:conf/cig/MunozGS09 fatcat:z3xvgiq73bgd3ixqfu67xgachu

The 2009 Simulated Car Racing Championship

Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A Pelta, Martin V Butz, Thies D Lönneker, Luigi Cardamone, Diego Perez, Yago Sáez, Mike Preuss, Jan Quadflieg
2010 IEEE Transactions on Computational Intelligence and AI in Games  
In this paper, we overview the 2009 Simulated Car Racing Championship-an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Computation (CEC), the 2009  ...  Finally, we summarize the championship results, followed by a discussion about what the organizers learned about 1) the development of high-performing car racing controllers and 2) the organization of  ...  Togelius, would like to thank all the competitors, without whom there would be no competition or championship at all.  ... 
doi:10.1109/tciaig.2010.2050590 fatcat:uqxuu55u6zgy7ne5cabbhrjeiy

Evolutionary spiking neural networks as racing car controllers

Elias Yee, Jason Teo
2011 2011 11th International Conference on Hybrid Intelligent Systems (HIS)  
The controllers are evolved using Evolutionary Programming, and the performance of the best individuals is compared with the hand-coded controller included with the Simulated Car Racing Championship API  ...  The Izhikevich spiking neural network model is investigated as a method to develop controllers for a simple, but not trivial, car racing game, called TORCS.  ...  Fitness Function The fitness function used is somewhat similar to the fitness function used by Simmerson, winner of the WCCI 2008 simulated car-racing competit differences.  ... 
doi:10.1109/his.2011.6122141 dblp:conf/his/YeeT11 fatcat:fewfeallenhj3kdigrlrh7gcua

Improvement of a car racing controller by means of Ant Colony Optimization algorithms

Luis delaOssa, Jose A. Gamez, Veronica Lopez
2008 2008 IEEE Symposium On Computational Intelligence and Games  
The performance of a car racing controller depends on many factors.  ...  Moreover, the number of laps required for the algorithms to reach the solution makes them viable as a learning mechanism in real-time simulation environments.  ...  ACKNOWLEDGMENTS This study has been partially aided by the Consejería de Educación y Ciencia (JCCM) under project PCI08-0048-8577.  ... 
doi:10.1109/cig.2008.5035663 dblp:conf/cig/delaOssaGL08 fatcat:yqgo3omivvbyhfxgobl2ccoele

Interview with editor-in-chief of the IEEE Transactions on Computational Intelligence and AI in games, Simon Lucas, University of Essex, UK [Career Profile]

2008 IEEE Computational Intelligence Magazine  
a competition for IEEE CEC 2007 and IEEE WCCI 2008 , and provides a great test for CI and AI algorithms.  ...  Simon Lucas with Robotic Car Racing Team, (From left to right) Julian Togelius, Renzo de Nardi, Simon Lucas, Richard Newcombe, and Hugo Gravato Marques.  ... 
doi:10.1109/mci.2008.929852 fatcat:irbd3bkn7rabbhdsnw4g4kzvre

Learning drivers for TORCS through imitation using supervised methods

Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
2009 2009 IEEE Symposium on Computational Intelligence and Games  
In this paper, we apply imitation learning to develop drivers for The Open Racing Car Simulator (TORCS).  ...  Our approach can be classified as a direct method in that it applies supervised learning to learn car racing behaviors from the data collected from other drivers.  ...  The first sensory representation is based on a rangefinder and has been widely used in the literature [4] , [6] , [13] , for the simulated car racing competitions (see the competition pages of WCCI-  ... 
doi:10.1109/cig.2009.5286480 dblp:conf/cig/CardamoneLL09 fatcat:jewvxvdxzrf5plvtsrrujzevjm

Predicting Dominance Rankings for Score-Based Games

Spyridon Samothrakis, Diego Perez, Simon M. Lucas, Philipp Rohlfshagen
2016 IEEE Transactions on Computational Intelligence and AI in Games  
This raises the issue of how best to draw opponents for matches in ongoing competitions, and how best to rank the players in each role.  ...  We show that Glicko should be the method of choice for online score-based game competitions.  ...  We would like to thank all participants of the Ms Pac-Man vs Ghosts competitions, many of whom contributed actively towards making the competitions popular.  ... 
doi:10.1109/tciaig.2014.2346242 fatcat:vrglia6dqvdddb3ncsjd2euzpe
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