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Assessing Virtual Reality Environments as Cognitive Stimulation Method for Patients with MCI [chapter]

Ioannis Tarnanas, Apostolos Tsolakis, Magda Tsolaki
2014 Studies in Computational Intelligence  
The typical progressive course of Dementia(Eschweiler et al., 2010) Image 2 MCI Subtypes  ...  They found no effect of playing action virtual reality games on spatial attention in a sample of young adults.  ...  In this chapter we are going to present the benefits of using a particular type of virtual reality interface, named the virtual reality museum.  ... 
doi:10.1007/978-3-642-45432-5_4 fatcat:6qofxatjqfhtrgfefe2zg5umoy

Understanding spatial presence formation and maintenance in virtual reality for younger and older adults

Tracy L.Mitzner, Sean A. McGlynn, Wendy A. Rogers
2021 Gerontechnology  
The results illustrate the potential of virtual reality for both younger and older adults.  ...  We developed the Magnet Model of Spatial Presence as a framework to integrate the extant literature, identify gaps, and delineate the spatial presence formation and maintenance processes in virtual reality  ...  impact older adults' ability to develop and maintain a spatial presence in a virtual environment.  ... 
doi:10.4017/gt.2021.20.2.456.12 fatcat:q764c45rh5fmxpbaskwbqmu7t4

The potential of virtual reality for spatial navigation research across the adult lifespan

Nadine Diersch, Thomas Wolbers
2019 Journal of Experimental Biology  
Studies investigating the neural mechanisms of spatial navigation and its changes across the adult lifespan are increasingly using virtual reality (VR) paradigms.  ...  Older adults often experience serious problems in spatial navigation, and alterations in underlying brain structures are among the first indicators for a progression to neurodegenerative diseases.  ...  Using virtual reality to study older age groups Research on the usability of VR in cognitive aging research is still in its infancy, but several studies suggest that the effects of age on spatial navigation  ... 
doi:10.1242/jeb.187252 pmid:30728232 fatcat:qrijeo3f45fjthhl7g54wkxbgi

The Use of Virtual Reality as Interactive Media to Support Web-based Navigation Performance for the Older Adult

Dyi-Yih Michael Lin, Yu-Fei Hsu
2016 Journal of Psychology and Behavioral Science  
The feature of virtual reality in displaying three-dimensional digital contents may present particular benefits for the older adult in web-based navigation as spatial cognition has been shown declined  ...  For recall accuracy, the older subject achieved a performance level comparable to that for the young counterpart but only when the virtual reality interface was employed.  ...  In light of the spatial metaphor theory, the reduced spatial cognition thus gives rise to the possibility of using virtual reality/VR as interactive media to support the disadvantaged older adult in web  ... 
doi:10.15640/jpbs.v4n2a14 fatcat:fdpuscgqvrewznet5t7vj2dyzm

Virtual Reality as an Embodied Tool to Enhance Episodic Memory in Elderly

Claudia Repetto, Silvia Serino, Manuela Macedonia, Giuseppe Riva
2016 Frontiers in Psychology  
Here, we discuss the use of Virtual Reality (VR) as an innovative tool to support episodic memory in older adults.  ...  In the last decade, embodiment has dramatically influenced our conception of cognition. In this new frame, episodic memory, and particularly memory decline have been reinterpreted.  ...  The authors discussed this finding as analogy between active navigation and the enactment effect (Engelkamp et al., 1994) . Thereafter recall and recognition of items of verbal items are  ... 
doi:10.3389/fpsyg.2016.01839 pmid:27909424 pmcid:PMC5113123 fatcat:jjltqd7esbd7bfsqrbqzwlzazy

Being in the Past and Perform the Future in a Virtual World: VR Applications to Assess and Enhance Episodic and Prospective Memory in Normal and Pathological Aging

Azzurra Rizzo, Giuditta Gambino, Pierangelo Sardo, Valerio Rizzo
2020 Frontiers in Human Neuroscience  
The process of aging commonly features a gradual deterioration in cognitive performance and, in particular, the decline of memory.  ...  In this mini-review article, we examine the outcomes of recently available studies on virtual reality technology applications developed for the assessment and improvement of episodic and/or PM.  ...  (2012) Older adults and AD patients Interaction and planning affect spatial memory/worst memory performance for factual information Plancher et al.  ... 
doi:10.3389/fnhum.2020.00297 pmid:32848672 pmcid:PMC7417675 fatcat:ldm5lkf46jflnniegtdodyzefi

Attitudes of Older Adults With Chronic Musculoskeletal Pain Toward Virtual Reality

Lynn Nakad, Barbara Rakel
2020 Innovation in aging  
The findings from this study can inform intervention design considerations and future directions for the use of VR technology for chronic pain management in older adults.  ...  Therefore, the purpose of this study is to explore the attitudes and treatment acceptability towards the use of immersive VR distraction therapy of older adults suffering from chronic MSK pain.  ...  The findings from this study can inform intervention design considerations and future directions for the use of VR technology for chronic pain management in older adults. musculoskeletal disorders (MSD  ... 
doi:10.1093/geroni/igaa057.655 fatcat:4th4owm2hvgvritqitjeopmf6y

The Effect of Balance and Coordination Exercises on Quality of Life in Older Adults: A Mini-Review

Ayelet Dunsky
2019 Frontiers in Aging Neuroscience  
The ability to control balance during activities of daily living (ADL) is impaired in older adults as a result of deterioration in the sensory systems (i.e., vestibular, visual, somatosensory), the cognitive  ...  Among older adults, these programs have been found to improve static and dynamic stability, as well as a number of aspects in the quality of life.  ...  Additionally, a training program of 18 sessions of virtual reality was shown to improve dynamic balance and balance confidence, in comparison to the control group (routine activities) older adults (Rendon  ... 
doi:10.3389/fnagi.2019.00318 pmid:31803048 pmcid:PMC6873344 fatcat:zc3f344krzeypde3h3vnp734oa

HOLOBALANCE: An Augmented Reality virtual trainer solution for balance training and fall prevention

I. Kouris, Sarafidis M, Androutsou T, D. Koutsouris
2018 Zenodo  
An Augmented Reality headset is used to project the virtual trainer's 3D avatar in front of the user, providing real time guidance for the correct execution of the exercises.  ...  Balance disorders affect a large number of older people, leading to falls.  ...  ACKNOWLEDGMENT This work is funded by the European Commission through HOLOBALANCE, Grant agreement No: 769574 / H2020-SC1-2017-CNECT-1.  ... 
doi:10.5281/zenodo.2557631 fatcat:tt7eyxc2snfmpo4p5npbizgm7e

Episodic Memory Assessment and Remediation in Normal and Pathological Aging Using Virtual Reality: A Mini Review

Valentina La Corte, Marco Sperduti, Kouloud Abichou, Pascale Piolino
2019 Frontiers in Psychology  
Virtual reality (VR), thanks to its immersive properties, and the possibility of delivering realistic and complex scenarios, seems a promising tool to address the limitations of the assessment and remediation  ...  In the same vein, classical paper-and-pencil or numeric remediation tools have shown their limitations in the transfer of acquired skills to daily life.  ...  ACKNOWLEDGMENTS We acknowledge the Excellence Initiatives program of Sorbonne Paris Cité, IDEX "Dynamics of Aging" University Paris Diderot, Paris, France for funding of the post-doc positions of VLC and  ... 
doi:10.3389/fpsyg.2019.00173 pmid:30787898 pmcid:PMC6372520 fatcat:nfwnyugaybgqnd6s7m2weiifhu

Age effect on components of episodic memory and feature binding: A virtual reality study

Gaën Plancher, Valerie Gyselinck, Serge Nicolas, Pascale Piolino
2010 Neuropsychology  
of the mode of learning, intentional versus incidental; and (3) to benchmark virtual environment findings collected with older adults against data recorded in classical neuropsychological tests.  ...  Method: We tested a population of 82 young adults and 78 older adults without dementia (they participated in a short battery of neuropsychological tests).  ...  In our study, the older adults seemed to exhibit a spatial contextual deficit for both verbal and nonverbal (visuospatial) information.  ... 
doi:10.1037/a0018680 pmid:20438215 fatcat:5qpvmaetcvgv5o2w7ada3omiru

Does Practicing with a Virtual Reality Driving Simulator Improve Spatial Cognition in Older Adults? A Pilot Study

Sogol Masoumzadeh, Zahra Moussavi
2020 Neuroscience Insights  
To improve the impaired functions, serious games targeting the lost functions are commonly developed and used in training programs.  ...  Trial Registry name: Investigating the Effect of Training with a Virtual Reality Driving Simulator URL: https://clinicaltrials.gov/ct2/show/NCT04074655 Clinical Trials.gov ID: NCT04074655  ...  In this thesis, a driving simulator was designed in an immersive virtual reality environment (VRDS) with different levels of difficulty to be used as a serious game for improving older adults' spatial  ... 
doi:10.1177/2633105520967930 pmid:35174332 pmcid:PMC8842416 fatcat:r4gc6qrfxbcnhk7y4fpp4kmrbm

Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment: Introduction of Enriched Feedback and Gradual Increase in Task Difficulty

Yuki Suda, Kazunobu Fukuhara, Kazuyuki Sato, Takahiro Higuchi
2022 Frontiers in Sports and Active Living  
Virtual reality (VR) could be used to set up a training protocol to improve one's collision-avoidance behavior.  ...  A comparison between pre- and post-training test performances showed that, for both older and younger adults in the intervention group, the spatial margins became significantly smaller, while the success  ...  Training older adults with virtual reality use to improve collision-avoidance behavior when walking through an aperture. Arch. Gerontol.  ... 
doi:10.3389/fspor.2022.844436 pmid:35308597 pmcid:PMC8931267 fatcat:yaacsgsvtzhyhg2jihsxo6cw4m

A Review of the Application of Virtual Reality Technology in the Diagnosis and Treatment of Cognitive Impairment

Yao Liu, Wenjun Tan, Chao Chen, Chunyan Liu, Jinzhu Yang, Yanchun Zhang
2019 Frontiers in Aging Neuroscience  
At present, with the development of an aging society and an increase in the number of elderly people, in order to ensure the ability and enthusiasm of the elderly to live independently, it is necessary  ...  More and more elderly people have cognitive impairment, and virtual reality (VR) technology is more effective in cognitive diagnosis and treatment than traditional methods.  ...  Spatial distribution memory assessment was particularly useful for distinguishing between aMCI patients and healthy older adults.  ... 
doi:10.3389/fnagi.2019.00280 pmid:31680934 pmcid:PMC6813180 fatcat:v5gsh5fxqfdvlejvvdmn6m35pa

Assessment of executive functioning using virtual reality: virtual environment grocery store

T.D. Parsons, A.A. Rizzo, J. Brennan, T.M. Silva, E.M. Zelinski
2008 Gerontechnology  
Longitudinal studies indicate that declines in cognition increase with advancing old age.  ...  Virtual reality has been used in a number of training and assessment situations and has been shown to have concurrent validity with neuropsychological measures.  ...  Virtual reality applications that focus on component cognitive processes, including attention processes [14] , spatial abilities [15] , memory [16] , and executive functions [17] , are now being developed  ... 
doi:10.4017/gt.2008.07.02.123.00 fatcat:gorr7mi7wzawre2rd2r4xauezq
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