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Developing iconic and semi-iconic game controllers

Lennart E. Nacke, João P. Costa, Dennis L. Kappen, James Robb, Daniel Buckstein
2014 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY '14  
In particular, we developed game controllers at different degrees of realism (symbolic, semi-iconic, and iconic). We present the developed controllers and initial usability findings.  ...  We propose the notion of semi-iconic game input (i.e., sharing some properties of game objects instead of being a complete iconic representation of them) and investigate influence of controller representation  ...  ACKNOWLEDGMENTS We thank all the participants involved in this study. We would also like to thank everyone, who provided helpful comments on previous versions of this manuscript.  ... 
doi:10.1145/2658537.2661327 dblp:conf/chiplay/NackeCKRB14 fatcat:pxcby7lv25cp3dqe4o7xflmrdm

Buddies in a box

Elmo M. A. Diederiks
2003 Proceedings of the 8th international conference on Intelligent user interfaces - IUI '03  
between the characteristics of the character and those of the system they represent.  ...  Furthermore an animated character can set the right level of expectation and finally they can make system errors and interaction obstacles more acceptable.  ...  ACKNOWLEDGMENTS The author would like to thank Edwin van den Heuvel, Henk Lamers, Othmar Schimmel and Nick de Jong, for their effort in the implementation of the L-icons.  ... 
doi:10.1145/604045.604055 dblp:conf/iui/Diederiks03 fatcat:3qlsqf3hzne2phmjunuhebu6qy

UI design development for informative mobile game about light pollution

Julia Djatmiko, Lalitya Talitha Pinasthika
2020 International Conference of Innovation in Media and Visual Design  
To raise awareness, the development of an informative mobile game with the title MA'LAM is proposed.  ...  Light pollution has been an environmental concern in Jakarta and surrounding cities. Despite the negative consequences, Jakarta residents have low to non-existent awareness about light pollution.  ...  J, and William Go as part of MA'LAM's design team, as well as Planetarium Jakarta for granting a design research interview regarding Light Pollution issue in Jakarta City. References  ... 
doi:10.31937/imdes.v1i1.1117 fatcat:xqlaunwi5jajleegugzcb36vt4

C-MAP: Building a Context-Aware Mobile Assistant for Exhibition Tours [chapter]

Yasuyuki Sumi, Tameyuki Etani, Sidney Fels, Nicolas Simonet, Kaoru Kobayashi, Kenji Mase
1998 Lecture Notes in Computer Science  
This paper presents the objectives and progress of the Contextaware Mobile Assistant Project (C-MAP).  ...  We h a v e prototyped the rst version of the mobile assistant and used an open house exhibition held by our research laboratory for a testbed.  ...  Keiko Nakao took part in the design and illustration of the agent c haracters. We thank all of the above people.  ... 
doi:10.1007/3-540-49247-x_10 fatcat:bu4drfgkjbg2hegb3nid6giun4

A Formal Architecture of Shared Mental Models for Computational Improvisational Agents [chapter]

Rania Hodhod, Andreya Piplica, Brian Magerko
2012 Lecture Notes in Computer Science  
The approach described here allows flexible modeling of non-Boolean (i.e. fuzzy) knowledge about scene and background concepts through the use of fuzzy rules and confidence factors in order to allow reasoning  ...  divergence to reach cognitive consensus despite the absence of explicit goals in the story environment.  ...  The y axis represents the degree of membership µ of element φ in the fuzzy sets low, medium, and high, where each term in µ(probability) is characterized by a fuzzy set in a universe of discourse U=[0,  ... 
doi:10.1007/978-3-642-33197-8_45 fatcat:2vsikuj3fzci7lwrrgods4npke

Assigning Location Information to Display Individuals on a Map for Web People Search Results [chapter]

Harumi Murakami, Yuya Takamori, Hiroshi Ueda, Shoji Tatsumi
2009 Lecture Notes in Computer Science  
This research aims to display person icons on a map to help users select person clusters that are separated into different people from the result of person searches on the Web.  ...  Experimental results revealed the usefulness of our proposed method. We also show a developed prototype system.  ...  The following are the main ideas of our method: (1) using landmarks as well as addresses to extract location information, (2) using search engine rankings and character distance to assign suitable location  ... 
doi:10.1007/978-3-642-04769-5_3 fatcat:4ovrjkehqzdshea2xutoiubav4

Image use in field guides and identification keys: review and recommendations

Roxanne Leggett, Bruce K. Kirchoff
2011 AoB Plants  
Here, we review image use in paper and electronic guides, and establish a set of best practices for image use in illustrated keys and guides.  ...  The use of multiple images allows easier taxon identification and facilitates the understanding of characters. Most images are usually not standardized, making comparison between images difficult.  ...  Drs Black, Foster, Judziewicz and Garrison were helpful in providing additional information about their guides. All responsibility for the opinions expressed in this paper rests with the authors.  ... 
doi:10.1093/aobpla/plr004 pmid:22476475 pmcid:PMC3077818 fatcat:l5wtwbcy2zgh3anst23fclroru

Towards Whole-Book Recognition

Pingping Xiu, Henry S. Baird
2008 2008 The Eighth IAPR International Workshop on Document Analysis Systems  
The iconic model describes image formation and determines the behavior of a character-image classifier. The linguistic model describes word-occurrence probabilities.  ...  We describe experimental results for unsupervised recognition of the textual contents of book-images using fully automatic mutual-entropy-based model adaptation.  ...  Acknowledgements We are grateful for the crucial assistance of Luc Vincent of Google, Inc. in supplying the experimental data used in these experiments.  ... 
doi:10.1109/das.2008.50 dblp:conf/das/XiuB08 fatcat:lyvf6sgyt5gklj4d4u2quvgsd4

Literature (Now) Contains Graphic Language: Adaptation, Visualization and Transmedia Texts

Pramod K. Nayar
2018 Rupkatha Journal on Interdisciplinary Studies in Humanities  
This 'iconization in graphic adaptation is a mirroring and a ghostification.  ...  In the third section, the essay argues that the work of criticism in the digital age gestures at the contexts and processes outside the task and textual frame, and to signs and symbols within it.  ...  Throwaway Horse has been contacted for permission to use images from Ulysses Seen, and responses awaited.  ... 
doi:10.21659/rupkatha.v10n1.02 fatcat:h5yml5onefhddfdctx6idr47fu

How Character-Centric Game Icon Design Affects the Perception of Gameplay

Xiaoxiao Cao, Makoto Watanabe, Kenta Ono
2021 Applied Sciences  
In this article, a two-stage perceptual matching procedure is used to evaluate the perceptual quality of six categories of games whose icons include characters as elements.  ...  Finally, a series of icon samples were determined, and element analysis was carried out. Several methods were proposed for improving the perceptual quality of game icons.  ...  Informed Consent Statement: Informed consent was obtained from all subjects involved in the study.  ... 
doi:10.3390/app11219911 fatcat:djumqymutrcvrpvxkzfimn2bhq

Sonification of Robot Communication: A Case Study - Giving a Voice to the Snackbot Robot

Chris Michaelides, Jodi Forlizzi
2019 Zenodo  
Sound could be used in HRI to increase the feeling of presence, to mask latency, to evoke emotion, and to set appropriate expectations about a robot"s intelligence and ability.  ...  For the last two decades, the HCI and HRI communities have entertained a vision of the commonplace use of computer-enabled speech recognition and synthesis systems.  ...  Use appropriate auditory icons When using auditory icons to convey information, designers must learn about the cultural conventions of the audience, just as in visual icon design [28] .  ... 
doi:10.5281/zenodo.2596219 fatcat:amlx6pcn75g25ffri6hoyq6uoa

Space and iconicity in German Sign Language (DGS): (Radboud University, Nijmegen, 2007)

Pamela M. Perniss
2008 Sign Language and Linguistics  
films used to elicit DGS event narratives are characterized by the action and interaction of animate and inanimate referents in a particular spatial setting.  ...  In the sign TREE, the "mapping" (i.e. the set of structure-preserving correspondences that defines the iconic relationship) between the linguistic form (the sign TREE) and the concept which it represents  ... 
doi:10.1075/sll.11.1.17per fatcat:2v5vvpgglzdx5eyu4spi2otpua

Formally modeling pretend object play

Alexander Zook, Brian Magerko, Mark Riedl
2011 Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11  
Existing research has examined the forms, characteristics, and processes involved in various kinds of play at a high level.  ...  We address the problem of building computational agents that are capable of play.  ...  Iconic values of the pretend object are mapped onto the blended object and used as the final result. Third, the agent evaluates each attribute of the sword to determine its iconic attributes.  ... 
doi:10.1145/2069618.2069644 dblp:conf/candc/ZookMR11 fatcat:b2crgrdm6ragra7hxwlcwinw4m

PLANNING AND DEVELOPING MULTIMEDIA WITH MACROMEDIA FLASH 8 PROFESSIONAL TO INTRODUCE INDONESIAN ART AND CULTURE

Sri Setyaningsih, Lina Novita, Nuril Fahmi
2020 JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES)  
in society and the state as well having a national perspective with awareness of the rights and obligations of citizens.  ...  Intelligent emotional is achieved by self-actualization through a sense of feeling to increase sensitivity and appreciation for the subtlety and beauty of art and culture, as well as for competence express  ...  the map of Indonesia, namely the Start button, Settings, and the exit icon.  ... 
doi:10.33751/jhss.v4i2.2458 fatcat:xcr7xhmycrgatoy5f2xylo32y4

Iconic Fictional Object as Separately Copyrighted Work from the Original Work

Dian Ayu Muthoharoh
2021 Jurnal Media Hukum  
In a film, there are not only characters that are easy to remember but also specific properties uniquely used by the characters, especially the main character.  ...  of the creator; and Expressed in real form.  ...  These objects are often properties used by the main character in the story, so because of their special characteristics and their importance in the story, they become popular and iconic.  ... 
doi:10.18196/jmh.v28i1.11045 fatcat:ojtkyo7hlvhh7pnh6m6oq2gcwm
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