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The Task of Walking Straight as an Interactive Serious Game for Blind Children

Marcella Mandanici, Antonio Rodà, Marco Ricca
2018 EAI Endorsed Transactions on Serious Games  
Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency  ...  This paper describes "Following the Cuckoo Sound", a responsive floor system designed to train blind children in walking straight.  ...  One of the main problems in blind persons' navigation is veering, The Task of Walking Straight as an Interactive Serious Game for Blind Children which is the inability to walk straight from a point to  ... 
doi:10.4108/eai.13-7-2018.155165 fatcat:mclfeoafu5dohjgfes7rexobsa

Virtual Reality Technology for Blind and Visual Impaired People: Reviews and Recent Advances [chapter]

Neveen I. Ghali, Omar Soluiman, Nashwa El-Bendary, Tamer M. Nassef, Sara A. Ahmed, Yomna M. Elbarawy, Aboul Ella Hassanien
2012 Intelligent Systems Reference Library  
games, accessibility of e-learning, web-based information system, and wearable finger-braille interface for navigation of deaf-blind.  ...  games, accessibility of e-learning, web-based information system, and wearable finger-braille interface for navigation of deaf-blind.  ...  Today, it is possible to create sound-based interactive entertainment, such as computer games [13, 10] designing of computer games that work for visually impaired children is a Challenge.  ... 
doi:10.1007/978-3-642-23363-0_15 fatcat:yzwqf2o4rrcaledwjafnbwovly

Turn off the graphics: designing non-visual interfaces for mobile phone games

Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó
2009 Journal of the Brazilian Computer Society  
Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future.  ...  In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games.  ...  They also want to thank Fabio Vecchia for designing the game music, and the anonymous reviewers who contributed to improve this paper.  ... 
doi:10.1590/s0104-65002009000100005 fatcat:yvnvpdrgdvf5riex66iwi4te5q

Turn off the graphics: designing non-visual interfaces for mobile phone games

Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó
2009 Journal of the Brazilian Computer Society  
Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future.  ...  In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games.  ...  They also want to thank Fabio Vecchia for designing the game music, and the anonymous reviewers who contributed to improve this paper.  ... 
doi:10.1007/bf03192576 fatcat:w2a3vsxli5cbrfwwv2gozrfye4

Designing concurrent full-body gestures for intense gameplay

Chaklam Silpasuwanchai, Xiangshi Ren
2015 International Journal of Human-Computer Studies  
This paper investigates suitable simultaneous fullbody game gestures, with the aim of accommodating high interactivity during intense gameplay.  ...  gestures that assist interaction in different interactive game situations, and (iv) generalized design guidelines for future full-body game interfaces.  ...  Acknowledgments The authors would like to thank the members of The Center for Human Computer Interaction in Kochi University of Technology, particularly Okamoto Masashi, for their assistance.  ... 
doi:10.1016/j.ijhcs.2015.02.010 fatcat:746ew4bhj5gwrkgzkvihhayuja

Development of Communication in Deafblind Children

Gunilla Preisler
2005 Scandinavian Journal of Disability Research  
Even if the expressions varied and were sometimes difficult to interpret, the early development of communication followed the same patterns as that for non-disabled children, from interest in social games  ...  At the time of the first videorecording the children were between 6 months and 3 years 9 months of age. They were observed for a period of 2 years.  ...  Observations of the development of communication and language in blind children indicate that during the first 4Á/5 months of the blind baby's life, parents can establish a well-functioning interaction  ... 
doi:10.1080/15017410510032145 fatcat:5k2cvowq3jd4dd5mvf4tgs6qju

On the way: Technique, movement and rhythm in the training of guide dogs

Olivia von der Weid
2019 Vibrant: Virtual Brazilian Anthropology  
In the article I present an ethnographic reflection on the process of guide dogs generation, an animal assistive technology developed to facilitate the mobility of the visually impaired person.  ...  Focusing especially on the training phase, I try to understand the trajectory of transformations, the unfolding of events and the changes of movement that make certain dogs able to "graduate" as guides  ...  Dore and Michalon (2016) define a script as a program for action that specifies roles for human and nonhuman entities involved in an interaction.  ... 
doi:10.1590/1809-43412019v16d553 fatcat:c3cl7pmxwzg57cznynm6meguaq

Physically Challenged: Coping with Life Effectively

Vadappuram M Jose
2012 Zenodo  
Disability should be considered as an important issue by the Government so that this essential public health problem can be tackled in the community.  ...  for support.  ...  I began to learn how to walk again and it took me 4 months to even walk straight. Once I got the Jaipur leg, it took me three years of physiotherapy to recover and feel normal again.  ... 
doi:10.5281/zenodo.4173277 fatcat:fveuveck6jdrdhvctova3ozesa

Physically Challenged: Coping with Life Effectively

Vadappuram M Jose
2012 Zenodo  
Disability should be considered as an important issue by the Government so that this essential public health problem can be tackled in the community.  ...  for support.  ...  I began to learn how to walk again and it took me 4 months to even walk straight. Once I got the Jaipur leg, it took me three years of physiotherapy to recover and feel normal again.  ... 
doi:10.5281/zenodo.4176035 fatcat:molxwb5xongzvolfbm2dftckva

TYPES OF DISABILITY AS PER RIGHTS OF PERSONS WITH DISABILITIES ACT, 2016: A THEORETICAL PERSPECTIVE

Chandan Singh, Yogendra Pandey, Dinesh Kumar
2021 European Journal of Special Education Research  
<p>Education is an essential part of modern, civilized, advanced and developed society and its progress can never be completed and multidimensional, today when we talk about education, the shape of inclusive  ...  In the 21st century, the Rights of Persons with Disabilities Act, 2016 came into force, which led to the development of a new consciousness among disabled (Divyangjan, 2021).  ...  These people play an important role in the implementation process as they regularly interact with children with disabilities and create the environment around them.  ... 
doi:10.46827/ejse.v7i3.4046 fatcat:xiwfq2s7bbapbpk2qge4o5kj3q

Internet-Delivered, Family-Based Treatment for Early-Onset OCD: A Preliminary Case Series

Jonathan S. Comer, Jami M. Furr, Christine E. Cooper-Vince, Caroline E. Kerns, Priscilla T. Chan, Aubrey L. Edson, Muniya Khanna, Martin E. Franklin, Abbe M. Garcia, Jennifer B. Freeman
2013 Journal of Clinical Child & Adolescent Psychology  
Given the burdens of early-onset obsessive-compulsive disorder (OCD), limitations in the broad availability and accessibility of evidence-based care for affected youth present serious public health concerns  ...  We developed an Internet-based format for the delivery of family-based treatment for early-onset OCD directly to families in their homes, regardless of their geographic proximity to a mental health facility  ...  Acknowledgments FUNDING This work was supported by the International OCD Foundation and the National Institutes of Health (K23 MH090247).  ... 
doi:10.1080/15374416.2013.855127 pmid:24295036 pmcid:PMC4269329 fatcat:qiyzz7fynbfb5pxcdk5cqb5foq

Virtual Reality for Stroke Rehabilitation

K. Laver, S. George, S. Thomas, J. E. Deutsch, M. Crotty
2011 Stroke  
Virtual tasks have been described as more interesting and enjoyable by both children and adults, thereby encouraging higher numbers of repetitions (Lewis 2012).  ...  When using GRADE, we downgraded the evidence from 'high quality' by one level for serious (or by two for very serious) study limitations (risk of bias), indirectness of evidence, serious inconsistency,  ...  The protocol stated that we would assess trials for risk of bias related to blinding of participants and personnel. We assessed blinding of participants and personnel in the 2010 review.  ... 
doi:10.1161/strokeaha.111.642439 fatcat:obl42rgcpbeyjbmxlruwyrqzla

The tourist gaze and "Family Treasure Trails" in museums

J. Larsen, C. Svabo
2014 Tourist Studies  
Pamphlets are designed for different age groups -some are for children around the age of 4-6 while others target older children. The treasure trails prescribe movement and tasks.  ...  Serious fun Treasure trails are legitimized by the museum discourse of education, while they simultaneously provide an occasion for family-based fun and play.  ... 
doi:10.1177/1468797614532178 fatcat:brod5ukvlrabdkaxqiyesand7e

Interventions to improve functioning, participation and quality of life in children with visual impairment: a systematic review

Ellen BM. Elsman, Mo Al Baaj, Gerardus HMB. van Rens, Wencke Sijbrandi, Ellen GC. van den Broek, Hilde PA. van der Aa, Wouter Schakel, Martijn W. Heymans, Ralph de Vries, Mathijs PJ. Vervloed, Bert Steenbergen, Ruth MA. van Nispen
2019 Survey of ophthalmology  
We review evidence for the effectiveness of rehabilitation interventions for children with visual impairment to improve skills and behavior, thereby improving participation and quality of life as an ultimate  ...  To aim for the highest levels of functioning, participation, and quality of life and to ensure children's well-being, children should be entitled to the most effective rehabilitation programs.  ...  The authors have no conflict of interest and report no proprietary or commercial interest in any product mentioned or concept discussed in this article.  ... 
doi:10.1016/j.survophthal.2019.01.010 pmid:30703405 fatcat:s5wh2fhjznhhpaj3efi7wqbntu

The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy

Jennifer Jelsma, Marieke Pronk, Gillian Ferguson, Dorothee Jelsma-Smit
2012 Developmental Neurorehabilitation  
Postural control is an integral part of gross motor function 109. Poor balance control delays the acquisition of complex motor tasks such as walking 140.  ...  The PEDI was developed as an outcome measure for children with disabilities 24.  ...  Slight increase in muscle tone, manifested by a catch, followed by minimal resistance throughout the remainder (less than halt) of the ROM 2 More marked increase in muscle tone through most of ROM, but  ... 
doi:10.3109/17518423.2012.711781 pmid:23030836 fatcat:vs4bbk2bdnhrzb52tyoqq5oh2q
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