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Modeling, analysis, measurement and experimentation with the Tangram-II integrated environment
2006
Proceedings of the 1st international conference on Performance evaluation methodolgies and tools - valuetools '06
In this work we describe the main features of the TANGRAM-II modeling environment. ...
for obtaining the measures of interest, and has a traffic engineering environment integrated with the other tool modules. ...
Figure 1 : 1 The TANGRAM-II environment. ...
doi:10.1145/1190095.1190103
dblp:conf/valuetools/SilvaSRLDFJM06
fatcat:fylwvvglzvcpdh5hysh6vrodj4
FACILITATING STUDENTS' GEOMETRIC THINKING THROUGH VAN HIELE'S PHASE-BASED LEARNING USING TANGRAM
2013
Journal of Social Sciences (New York, N.Y.)
The students learned Two-dimensional geometry and Symmetry through the Van Hiele's phases of learning using tangram. ...
The study further investigated if high, moderate and low ability students acquire better mastery in geometric thinking at the end of tangram activities. ...
Any opinions, viewpoints, findings, conclusions, suggests, or recommendations expressed are the authors and do not necessarily reflect the views of the Universiti Malaysia Sabah, Malaysia. ...
doi:10.3844/jssp.2013.101.111
fatcat:lctyz5ratre77esauaxqyp4jwu
Dynamic Assembly of Personalized Learning Content on the Semantic Web
[chapter]
2006
Lecture Notes in Computer Science
To test our approach we developed TANGRAM, an integrated learning environment for the domain of Intelligent Information Systems. ...
Relying on a number of ontologies, TANGRAM allows decomposition of LOs into smaller content units, which can be later assembled into new LOs personalized to the user's domain knowledge, preferences, and ...
environment for the domain of Intelligent Information Systems (IIS). ...
doi:10.1007/11762256_40
fatcat:byaakkyhx5dbxpg3dcqidhrequ
Math Game for Early Childhood
2019
Empowerment
II increased to 85,%. ...
II it increases to 93%, the indicators designate geometric shapes in the implementation of the Pre-action 35%, Cycle II increased to 90%, the indicator made more than one Prat geometry form, 37.5%, Cycle ...
Play activities can be carried out in the family and school environment. ...
doi:10.22460/empowerment.v8i1p39-48.1156
fatcat:wdxlnmixfvaaheqiza5tjftycy
The Influence of PAKEM Model Using Tangram Media on Learning Motivation and Spatial Mathematical Ability of Grade II Students of SD IT Khalisaturrahmi Binjai
2020
Budapest International Research and Critics in Linguistics and Education (BirLE) Journal
The population of this study were all students of Class II SD IT Khalisaturrahmi Binjai totaling 40 students. The research sample was Class II A (20 students), and Class II B (20 students). ...
of students taught using the PAKEM model assisted by tangram media is higher than students taught using the expository model. (3) The interaction between the PAKEM learning model assisted by tangram media ...
This means that it can create a conducive and meaningful learning environment that is able to provide students with skills, knowledge and attitudes to live.
II. ...
doi:10.33258/birle.v3i4.1508
fatcat:4zbw4idobbcippnwsfbh5o67am
Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children
2021
IEEE transactions on neural systems and rehabilitation engineering
InViRS has three main design contributions: (i) a closed-loop joint attention paradigm with real-time tracking of the participant's eye gaze and game performance measures, (ii) an assistive feedback mechanism ...
that provides guidance and hints in real time, and (iii) a controller that adaptively changes the avatar's gaze prompts according to the performance measures. ...
Figure 3 shows all the ROIs in the Tangram Puzzle game environment. ...
doi:10.1109/tnsre.2021.3108351
pmid:34460376
pmcid:PMC8482411
fatcat:psvmogplq5ddnolw6hn7odkgfu
Using Open-ended Problem-solving Tests to Identify Students' Mathematical Creative Thinking Ability
2021
Participatory Educational Research
differences in the cognitive profile of the two types. ...
Cognitive fluency includes the ability to interpret the answer smoothly and accurately without any constraints. ...
The author also thanks all participants involved in this study, especially to all fourth-grade students of elementary schools in Makassar. ...
doi:10.17275/per.21.66.8.3
fatcat:j6x3v4da4rf53pzrakbpi5g7oq
A Simulation Framework for Human-Robot Interaction
2010
2010 Third International Conference on Advances in Computer-Human Interactions
These sensors provide the input for the robot control system based on the environmental situation including static elements like furniture and walls as well as movable objects like humans. ...
Humans interacting with the robot directly react on observed stimuli; changes in the environment are not avoidable. ...
ACKNOWLEDGMENT This work was supported by the Carl-Zeiss-Stiftung and by the Klaus Tschira Stiftung. ...
doi:10.1109/achi.2010.28
dblp:conf/achi/SchmitzHB10
fatcat:jvocoifyube4fmbfg4cf25yvha
Designing gamification for geometry in elementary schools: insights from the designers
2021
Smart Learning Environments
The design focuses on gamifying the tangram, an unplugged resource, through incorporating game-based elements of leader boards, points/stars and challenge levels to motivate young learners individually ...
A gamified environment transfers motivational elements of games to learning activities thereby engaging learners in the learning task thus transforming dull classroom environments to smart ones. ...
Augustine, Trinidad as the site of the pilot study and thank the administration and teachers of the pilot and schools of the main study for their cooperation and support. ...
doi:10.1186/s40561-021-00181-8
fatcat:sw5aeqlquzh7vjilnf3btewy2u
Desain Pembelajaran Luas Segi Banyak Menggunakan Tangram Berpetak di Kelas IV
2015
JINOP (Jurnal Inovasi Pembelajaran)
for the student in learning polygon area through square-grid Tangram by having approaching PMRI to the fourth grade students. ...
The result shown by using PMRI approach, square-grid Tangram is useful as a model to support the students in finding polygon concepts. ...
The Activities Based on Van Hiele's Phases of Learning Geometry in a Geometer's Sketchpad Environment: Experts' and Pre-Service Teachers' Views. Malaysia:
Gambar 2. ...
doi:10.22219/jinop.v1i2.2566
fatcat:w4n7pipto5ap5grpc2aaro7vs4
Thinking Together and Governance in Transport Planning
2021
International Journal of E-Planning Research
It deals with the development of an ICT tool to address the following question: given the list of the transport plan's interventions which ones are more likely to be a successful package and achieve the ...
The paper outlines the conceptual and methodological underpinnings of the tool and illustrates the main results of an application which involved participants from different regional departments. ...
This is also the case for TANGRAM.
AN oUTLINE oF TANGRAM TANGRAM (idenTifying plANning and Governance actions in RegionAl Mobility) is a decision support tool for collaborative thinking. ...
doi:10.4018/ijepr.20211001.oa3
fatcat:cdg5halffvctbbx2zhfoaqy2ze
Inverting Martin Synthesis for Verification
2013
2013 IEEE 19th International Symposium on Asynchronous Circuits and Systems
We show that the forward transformations of Martin Synthesis are reversible, and that the inversion of these steps recreates the specification when applied to correctly synthesized circuits. ...
If these transformations are properly applied the circuits will be correct by construction; however if they are improperly applied, finding design errors can be quite difficult. ...
procedures in the literature: (i) Syntax Directed Translation [14] , and (ii) the Tangram synthesis approach [15] . ...
doi:10.1109/async.2013.10
dblp:conf/async/LongfieldM13
fatcat:7zkf2rw3kbaqtgmkf6v7vra2ey
Ontologies for Effective Use of Context in e-Learning Settings
2008
International Review of Research in Open and Distance Learning
TANGRAM and LOCO-Analyst) correspond to the proposed architecture. ...
design ontology) to capture the information about the real usage of a learning object inside a learning design. ...
TANGRAM TANGRAM is an adaptive learning environment for the domain of Intelligent Information Systems (Jovanović et al, 2006a) . ...
doi:10.19173/irrodl.v9i1.531
fatcat:yxxv2p7eincpfbu2pewc4xagui
A Study on the Comparison of Geometrical-Mechanical Intelligence Games Activities that are Conducted with Concrete Materials and in Computer Environment
2021
Participatory Educational Research
According to the findings in the research, it was determined that the activities that are conducted both with concrete materials and in computer environment significantly increased the spatial visualization ...
In this study it was aimed to determine the effect of geometricalmechanical intelligence games activities that are conducted with concrete materials and in computer environment on the spatial visualization ...
was a bit more in experimental group where Tangram game was played in computer environment, but this difference was not statistically significant. ...
doi:10.17275/per.21.37.8.2
fatcat:rs6fqmiws5h25ojtx44v7qzpvi
Enhancing the Usability and Utilization of Accelerated Architectures via Docker
2015
2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing (UCC)
Docker therefore provides the advantage of being easily applicable on diverse architectures, virtualizing the necessary environment and including libraries as well as applications in a standardized way ...
The resulting environment provides Docker-based containers for deploying accelerator libraries, such as CUDA Toolkit, OpenCL and OpenACC, onto a wide variety of different platforms and operating systems ...
ACKNOWLEDGMENT The authors would like to thank the partners of the NSF proposal: Nikolaos Sahinidis and Nikolaos Ploskas (Carnegie Mellon University), who develop GPU-BLAST and accomplished corresponding ...
doi:10.1109/ucc.2015.57
dblp:conf/ucc/HaydelGTMDGH15
fatcat:n7fzbzfvt5e4dntggbz5o2qmuu
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