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From game design elements to gamefulness

Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke
<span title="">2011</span> <i title="ACM Press"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/ssavwf7dmncnxhfq4tlywuo3ai" style="color: black;">Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek &#39;11</a> </i> &nbsp;
Thus, in this paper we investigate "gamification" and the historical origins of the term in relation to precursors and similar concepts.  ...  Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in humancomputer interaction and game studies, such as serious games, pervasive games, alternate  ...  Indeed, in comparison to games on the one hand and utility software on the other, a distinct quality of "gamified" applications is their relative openness to varying situational modes of engagement -gameful  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/2181037.2181040">doi:10.1145/2181037.2181040</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/mindtrek/DeterdingDKN11.html">dblp:conf/mindtrek/DeterdingDKN11</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/gjqxfs7mnnfblkw2jb2rp2lxlu">fatcat:gjqxfs7mnnfblkw2jb2rp2lxlu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170810114148/http://www.quilageo.com/wp-content/uploads/2013/07/MindTrek_Gamification_PrinterReady_110806_SDE_accepted_LEN_changes_1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c8/d6/c8d66f8abab0b9f158d3542536fc1582c97d547b.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/2181037.2181040"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> acm.org </button> </a>

All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance

Cristina Ampatzidou, Katharina Gugerell, Teodora Constantinescu, Oswald Devisch, Martina Jauschneg, Martin Berger
<span title="2018-03-29">2018</span> <i title="Cogitatio"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/t7r3mqbgmrfu5pfnpzbsk242gm" style="color: black;">Urban Planning</a> </i> &nbsp;
As games and gamified applications gain prominence in the academic debate on participatory practices, it is worth examining whether the application of such tools in the daily planning practice could be  ...  However, a series of impediments relating to planners' inexperience with participatory methods, resource constraints, and sceptical adult audiences, limits the broader application of games and gamified  ...  Using co-located serious games to reduce the urban carbon footprint among young adults", funded by JPI Urban Europe.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17645/up.v3i1.1261">doi:10.17645/up.v3i1.1261</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/uxlvqmbidvgqrnbsucsjpankpy">fatcat:uxlvqmbidvgqrnbsucsjpankpy</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190430034524/https://www.ssoar.info/ssoar/bitstream/handle/document/58424/ssoar-up-2018-1-ampatzidou_et_al-All_Work_and_No_Play.pdf;jsessionid=624C984E04477F76737287DD1CDE6515?sequence=1" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/4e/64/4e64ca6b9abf6cf0862222a2f9699d29308d9c04.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17645/up.v3i1.1261"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

How to design gamification? A method for engineering gamified software

Benedikt Morschheuser, Lobna Hassan, Karl Werder, Juho Hamari
<span title="">2018</span> <i title="Elsevier BV"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/43ycbq2sebfnzi23a5qkxwni2y" style="color: black;">Information and Software Technology</a> </i> &nbsp;
A method for engineering gamified software. Information and Software Technology, in press.  ...  Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational/behavioral) psychology, game design, and narratology, making the development  ...  The authors wish to thank the editors, reviewers and proofreaders for their time and effort. Further, the authors thank Julian Abe for his support in this research project.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.infsof.2017.10.015">doi:10.1016/j.infsof.2017.10.015</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/etfppylzynfcnnvywyhmcwvj5e">fatcat:etfppylzynfcnnvywyhmcwvj5e</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190428013423/https://kups.ub.uni-koeln.de/9069/1/PrePrint-How_to_design_gamification-a_method_for_engineering_gamified_software.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/51/81/518108fd4fe82c81a6064234bacc443917ae0421.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.infsof.2017.10.015"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> elsevier.com </button> </a>

Gamification and Multimedia for Medical Education: A Landscape Review

Lise McCoy, Joy H. Lewis, David Dalton
<span title="2016-01-01">2016</span> <i title="American Osteopathic Association"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/xuzkrqt3i5gghagvallgyp7vjy" style="color: black;">The Journal of the American Osteopathic Association</a> </i> &nbsp;
A total of 5 electronic games and 4 mobile applications were identified for preclinical training, and 5 electronic games, 10 mobile applications, and 12 virtual patient simulation tools were identified  ...  Students enter medical school with a high level of technological literacy and an expectation for instructional variety in the curriculum.  ...  regarding the effectiveness of games, simulations, and mobile applications for health care learning is still in its infancy.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.7556/jaoa.2016.003">doi:10.7556/jaoa.2016.003</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/26745561">pmid:26745561</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/3b3fyiilz5ekrjgq6bssw7er7e">fatcat:3b3fyiilz5ekrjgq6bssw7er7e</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190303022216/http://pdfs.semanticscholar.org/c0ed/ae91bff9df819d1d63abf2b8b0c98e4a15b8.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c0/ed/c0edae91bff9df819d1d63abf2b8b0c98e4a15b8.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.7556/jaoa.2016.003"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Serious Games in Software Engineering Processes, a Methodical Planning

Mohammad Ahmadi, Tomas Trescak, Babak Bashari Rad, Yasaman Anisi
<span title="2016-12-30">2016</span> <i title="Indian Society for Education and Environment"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/wffwpj3q45g5zfjzfeyagk5uea" style="color: black;">Indian Journal of Science and Technology</a> </i> &nbsp;
A lot of analysis research has considered the appliance of the serious game in Software System Engineering (SSE) for increasing the engagement of developers.  ...  The target of this paper is to hold out a scientific mapping of the field of serious game in software system engineering in an endeavor to illustrate the state of the art of this field distinctive gaps  ...  Serious game has been developed in many various fields within the recent years.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17485/ijst/2016/v9is1/106858">doi:10.17485/ijst/2016/v9is1/106858</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/6lhw2u23yva6hp3va7ycys6nwq">fatcat:6lhw2u23yva6hp3va7ycys6nwq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190429144331/http://www.indjst.org/index.php/indjst/article/download/106858/77812" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17485/ijst/2016/v9is1/106858"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health

Kannikar Intawong, Kitti Puritat
<span title="">2021</span> <i title="International Association of Online Engineering (IAOE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/w73xbttnw5gmdinsdux7x3xjri" style="color: black;">International Journal of Online and Biomedical Engineering (iJOE)</a> </i> &nbsp;
The method is composed of four phases adapted from the spiral model: objectives determination for enhancement of positive health; core game flow and mechanics definition; development, test and evaluation  ...  This study presents the framework of developing mobile gamification for conducting application on health promotion.  ...  Acknowledgement We would like to extend our gratitude to faculty of humanities Chiang Mai University for support this research.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3991/ijoe.v17i07.22349">doi:10.3991/ijoe.v17i07.22349</a> <a target="_blank" rel="external noopener" href="https://doaj.org/article/31b14bd8049a40f392503594f64250b9">doaj:31b14bd8049a40f392503594f64250b9</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/pmsz6rzpezednhb4d775frod44">fatcat:pmsz6rzpezednhb4d775frod44</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20220312202716/https://online-journals.org/index.php/i-joe/article/download/22349/9499" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/ad/ac/adacb1ef286820f28f9d13c59d51eb328d168299.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3991/ijoe.v17i07.22349"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Gamification of Business Processes: Re-designing Work in Production and Service Industry

Oliver Korn, Albrecht Schmidt
<span title="">2015</span> <i title="Elsevier BV"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/sqnbv6uavzg4nagumbc5c6qwmi" style="color: black;">Procedia Manufacturing</a> </i> &nbsp;
In this work we provide an overview of gamification, i.e. the application of methods from game design to enrich non-gaming processes.  ...  Gamification has been successfully applied in the domains education (serious games) and health (exergames) and is spreading to other areas.  ...  It was in educational contexts that some years ago the term "serious games" was established for learning software with multimedia elements and small games.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.promfg.2015.07.616">doi:10.1016/j.promfg.2015.07.616</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ydjfzlwnkba2rb4fpo2addhyku">fatcat:ydjfzlwnkba2rb4fpo2addhyku</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170925055543/http://publisher-connector.core.ac.uk/resourcesync/data/elsevier/pdf/232/aHR0cDovL2FwaS5lbHNldmllci5jb20vY29udGVudC9hcnRpY2xlL3BpaS9zMjM1MTk3ODkxNTAwNjE3NA%3D%3D.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/b9/9d/b99daf9e1fe7965ef3ce956a8bdaedf3fc81e7ae.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.promfg.2015.07.616"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> elsevier.com </button> </a>

A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design

Sungjin Park, Sangkyun Kim
<span title="2019-05-29">2019</span> <i title="JMIR Publications Inc."> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/nkvk6sngevgfxjttsrb4ytsqzi" style="color: black;">JMIR Serious Games</a> </i> &nbsp;
The objective of this research was to establish a badge design framework that can be used in a gamified learning environment.  ...  The badge design framework suggested in our study is expected to resolve some of the difficulties experienced during the badge design process in a gamified learning environment, encourage efficient badge  ...  Acknowledgments This study was supported by the National Research Foundation of Korea grant and funded by the Korean Government (Ministry of Science and ICT; #2017R1A2B2002798).  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.2196/14342">doi:10.2196/14342</a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pubmed/31144664">pmid:31144664</a> <a target="_blank" rel="external noopener" href="https://pubmed.ncbi.nlm.nih.gov/PMC6658268/">pmcid:PMC6658268</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/oqspzbfelvemfggun6r5qhkolu">fatcat:oqspzbfelvemfggun6r5qhkolu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210716015232/https://games.jmir.org/2019/2/e14342/PDF" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/89/26/8926500c742aa12e11f05b6ae4bd572f538d68f5.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.2196/14342"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a> <a target="_blank" rel="external noopener" href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6658268" title="pubmed link"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> pubmed.gov </button> </a>

Current Research Trends in Games for Public Participation in Planning

Viktorija Prilenska
<span title="2019-01-01">2019</span> <i title="Walter de Gruyter GmbH"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/s5ve6hd6wbdzld6sdrqeutu3le" style="color: black;">Architecture and Urban Planning</a> </i> &nbsp;
The themes include motivational aspects of gamified participation, online and pervasive games for massive civic engagement, deliberative and educational games for collective problem-solving, game co-design  ...  AbstractThe research, outlined in the paper, explores games as methods for better public participation in planning.  ...  In the current article serious games, developed for participatory purposes, are referred to as "participatory games". Serious gaming entered the planning domain in the 1960s.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.2478/aup-2019-0016">doi:10.2478/aup-2019-0016</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/lyldlb2zm5g7pgdydzp6wy7cgu">fatcat:lyldlb2zm5g7pgdydzp6wy7cgu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20201120122320/https://content.sciendo.com/downloadpdf/journals/aup/15/1/article-p113.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/1e/99/1e99ca7656c505e9603168a90dfef618a7013f27.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.2478/aup-2019-0016"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Increasing Students Engagement in Data Structure Course Using Gamification

Reem S. Al-Towirgi Lamya F. Daghestani, Lamiaa F. Ibrahim
<span title="">2018</span> <i title="International Academy Publishing (IAP)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/osynfqienjfhbjz7z3uabvwlau" style="color: black;">International Journal of e-Education, e-Business, e-Management and e-Learning</a> </i> &nbsp;
In this paper a gamified data structure course was developed to teach students the main topics of data structure.  ...  Gamification is the use of game elements in non-game context. It is used in many industries and recently in education to increase students engagement.  ...  Serious games needs a high quantity of resources, game knowledge and graphic design [27] . Also, it is costly in terms of money, time and effort [28] .  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17706/ijeeee.2018.8.4.193-211">doi:10.17706/ijeeee.2018.8.4.193-211</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/mjzkcwpv2bd77cv2nlzmzp764i">fatcat:mjzkcwpv2bd77cv2nlzmzp764i</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20180721190153/http://www.ijeeee.org/vol8/461-SE033.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c1/88/c188b5bd6681e9e7611f36009a9c1cb70b339735.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17706/ijeeee.2018.8.4.193-211"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Corpus of Literature: Gamification Evaluation in the Software Engineering Education and Industry [article]

Rodrigo Monteiro, Souza, Oliveira, Portela, Lobato
<span title="2021-01-24">2021</span> <i title="Zenodo"> Zenodo </i> &nbsp;
List of primary studies on gamification in the software engineering education and industry, published between 2011 and 2020.  ...  The rise of serious games and gamified application in software development.  ...  Toolification of games: achieving non-game purposes in the redundant spaces of existing games.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.4460064">doi:10.5281/zenodo.4460064</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/4iuzx4cwlfajpjivihvljus4ye">fatcat:4iuzx4cwlfajpjivihvljus4ye</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210204170214/https://zenodo.org/record/4460065/files/ICSE2021_Appendix.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/18/25/182503ba30129c23c3f8217f180b4bc1a6ea5170.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.4460064"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> zenodo.org </button> </a>

Gamification in Management: a systematic review and research directions

Vanissa Wanick, Hong Bui
<span title="2019-06-24">2019</span> <i title="Serious Games Society"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/womsukjgm5drxcame6xyivqgr4" style="color: black;">International Journal of Serious Games</a> </i> &nbsp;
It defines and contextualizes gamification within the field of management. This allows to understand the main elements of a general gamified system and its main applications.  ...  Via a systematic review of 203 studies addressing management contexts and gamification, it develops a holistic framework for the analysis of gamification in management areas.  ...  However, this concept still locates game elements in the centre of the gamified applications.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17083/ijsg.v6i2.282">doi:10.17083/ijsg.v6i2.282</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/dzvrg6yryrcsnbjfaojyjcqzfa">fatcat:dzvrg6yryrcsnbjfaojyjcqzfa</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200306195125/https://eprints.soton.ac.uk/432146/1/282_Article_Text_1516_1_10_20190624.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/1f/d6/1fd68bff0796588809999800d6ad874f87310b41.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17083/ijsg.v6i2.282"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach [chapter]

Stefan Wiesner, Jannicke Baalsrud Hauge, Florian Haase, Klaus-Dieter Thoben
<span title="">2016</span> <i title="Springer International Publishing"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/kss7mrolvja63k4rmix3iynkzi" style="color: black;">IFIP Advances in Information and Communication Technology</a> </i> &nbsp;
The rise of Internet of Things technology enables new ways of integrating products and services.  ...  This paper presents a gamified approach to elicit stakeholder requirements for the development of these complex systems.  ...  The authors wish to acknowledge the Commission and all the project partners for their contribution.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-319-51133-7_81">doi:10.1007/978-3-319-51133-7_81</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/jklmfhbmkbek3juzusdonmxlqa">fatcat:jklmfhbmkbek3juzusdonmxlqa</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190501175403/https://hal.inria.fr/hal-01615698/document" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/88/72/8872ec4373e9dc677c02833c0bf67fb8543e26b4.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-319-51133-7_81"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>

Effects of digital games on enhancing language learning in Tanzanian preschools

<span title="2019-09-15">2019</span> <i title="Laboratory for Knowledge Management and E-Learning - The University of Hong Kong"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/dw2jojug7fgjlenc4we6t6fu5q" style="color: black;">Knowledge Management &amp; E-Learning: An International Journal</a> </i> &nbsp;
A gamified learning prototype system was developed for making alphabetical sound articulation more engaging and fun. The study was conducted with twelve preschools in Tanzania.  ...  This paper presents the effects of using digital games on improving language learning in Tanzanian preschools.  ...  ICTs that are known to be applied in the educational setting of the preschoolers universally are computers with appropriate digital content development and software such as audio, graphics, audio-visual  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.34105/j.kmel.2019.11.017">doi:10.34105/j.kmel.2019.11.017</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/5nwkfgcdhbch5er47uiyjto5ze">fatcat:5nwkfgcdhbch5er47uiyjto5ze</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200213094838/https://www.kmel-journal.org/ojs/index.php/online-publication/article/download/417/411" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/91/6e/916ecd6c4470f85741700d259bbad2f9dfd9884b.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.34105/j.kmel.2019.11.017"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Threats Arising from Software Gamification [chapter]

Lucio Gros, Cécile van de Leemput
<span title="2021-09-01">2021</span> <i title="IntechOpen"> The Role of Gamification in Software Development Lifecycle </i> &nbsp;
This chapter aims at exploring and deepening the understanding of the possible threats resulting from the use of software gamification at both the individual and collective levels.  ...  The appearance of gamification dates back about a decade and since this tool has been increasingly used not only in the entertainment sector but also in the industry, army, education, health and others  ...  This last point argues in favour of deploying future research endeavours to define and design a united framework so as to evaluate gamification outcomes [26] .  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5772/intechopen.95963">doi:10.5772/intechopen.95963</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/2ho3lzfvczbt7pb6f2ah6fjgze">fatcat:2ho3lzfvczbt7pb6f2ah6fjgze</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210717025845/https://api.intechopen.com/chapter/pdf-download/75217.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/e9/ff/e9ff804a7a30aca0d41b9ea86d6c5e1cf1eae7a1.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5772/intechopen.95963"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>
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