190 Hits in 7.3 sec

The RAGE Game Software Components Repository for Supporting Applied Game Development

Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno, Enkhbold Nyamsuren, Kiavash Bahreini
2017 International Journal of Serious Games  
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development  ...  The RAGE project, which is the principal Horizon2020 research and innovation project on applied gaming, develops up to three dozens of software components (RAGE software assets) that are reusable across  ...  This work has been partially funded by the EC H2020 project RAGE (Realising an Applied Gaming Eco-System);; Grant agreement No 644187 and by national funds provided through Fundacao  ... 
doi:10.17083/ijsg.v4i3.171 fatcat:5wakw4mdabfodjgnxsjwkflw5y

The Symbolic Meaning of Libraries in a Digital Age

Marlene Manoff
2001 portal: Libraries and the Academy  
Understanding the symbolic role they play in the cultural imaginary will help libraries to map a future that addresses public concerns about the preservation of the historical record.  ...  As an increasingly virtual society anticipates the decline of print, it looks to the keepers of the written record to maintain continuity with its past.  ...  One of the gravest threats of all is the newly evolved electronic marketplace.  ... 
doi:10.1353/pla.2001.0075 fatcat:6qofqwb6azaixamsxvst6vmh34

Artificial intelligence moving serious gaming: Presenting reusable game AI components

Wim Westera, Rui Prada, Samuel Mascarenhas, Pedro A. Santos, João Dias, Manuel Guimarães, Konstantinos Georgiadis, Enkhbold Nyamsuren, Kiavash Bahreini, Zerrin Yumak, Chris Christyowidiasmoro, Mihai Dascalu (+2 others)
2019 Education and Information Technologies : Official Journal of the IFIP technical committee on Education  
Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused  ...  All these components are open source software and can be freely downloaded from the newly launched portal at  ...  Acknowledgements This work has been partially funded by the EC H2020 project RAGE (Realising an Applied Gaming Eco-System);; Grant agreement No 644187 and by national funds through  ... 
doi:10.1007/s10639-019-09968-2 fatcat:sozwh55b4jbcdcyrlpj65sfunu

Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework

Wim Vegt, Kiavash Bahreini, Enkhbold Nyamsuren, Wim Westera
2019 EAI Endorsed Transactions on Serious Games  
This paper investigates the usability of the RAGE component-based software architecture (RCSA).  ...  An extensive questionnaire based on the Technology Acceptance Model (TAM) was administered to 23 software and game developers that have been creating RCSA-compliant game components or integrating these  ...  This work has been partially funded by the EC H2020 project RAGE (Realising an Applied Gaming Eco-System);; Grant agreement No 644187.  ... 
doi:10.4108/eai.11-7-2019.159527 fatcat:4yqzq64yfzechjsyrg35r7naem

Integrating Scientific Publication into an Applied Gaming Ecosystem

Munir Salman, Michael Fuchs, Binh Vu, Holger Brocks, Jana Becker, Dominic Heutelbeck, Matthias Hemmje
2016 GSTF International Journal on Computing  
As described in [1], RAGE will finally provide a centralized access to a wide range of applied gaming software modules, relevant information, knowledge and community services, and related scientific documents  ...  , taxonomies, media, and educational resources within an online community portal called the RAGE Ecosystem.  ...  the RAGE Portal.  ... 
doi:10.7603/s40601-016-0008-9 fatcat:bb2qttrjtnhzdndsf3xvdsvt64

Science 2.0 (change will happen….)

Jean-Claude Burgelman, David Osimo, Marc Bogdanowicz
2010 First Monday  
The mission of the IPTS is to provide customer-driven support to the EU policy-making process by researching science-based responses to policy challenges that have both a socio-economic and a scientific  ...  or technological dimension.  ...  race towards domination over the 'converged' home entertainment portal.  ... 
doi:10.5210/fm.v15i7.2961 fatcat:2s6bx2pldnftlmdyjrp3ggi7we

Shaping the Web: Why the Politics of Search Engines Matters

Lucas D. Introna, Helen Nissenbaum
2000 The Information Society  
The Internet, no longer merely an e-mail and le-sharing system, has emerged as a dominant interactive medium.  ...  We argue that such biases, which would lead to a narrowing of the Web's functioning in society, run counter to the basic architecture of the Web as well as to the values and ideals that have fueled widespread  ...  A drift toward popular, commercially successful institutions, through the partial view offered by search engines, seriously threatens these prospects.  ... 
doi:10.1080/01972240050133634 fatcat:oelseqpr7fbzle7pilephjttpi

In polite company

Elizabeth Losh
2008 Proceedings of the 2008 International Conference in Advances on Computer Entertainment Technology - ACE '08  
ACKNOWLEDGEMENTS This study was funded by the Finnish Funding Agency for Technology and Innovation and the participating organizations and companies of Games Industry Innovation Processes (GIIP) project  ...  A special thanks to the research assistants for handling the data 40 and the pictures as well as Alex Thayer for commenting the language of this paper.  ...  At the same time, the technological move toward network gaming is also allowing some disintermediation, as the section on online games has clearly shown.  ... 
doi:10.1145/1501750.1501832 dblp:conf/ACMace/Losh08 fatcat:cstvopas5jad7os5idmdt642ie

Rise of the API Copyright Dead?: An Updated Epitaph for Copyright Protection of Network and Functional Features of Computer Software

Peter S. Menell
2017 Social Science Research Network  
As the computer software marketplace emerged in the early 1970s, policymakers faced a dilemma.  ...  It is not surprising that courts struggled with the early cases. Few judges were familiar with computer technology and the software marketplace was developing rapidly.  ...  (e.g., a video game running on a game console, an app running on a particular mobile device).  ... 
doi:10.2139/ssrn.2893192 fatcat:c5kjk2f4zfbdbft5rnnklj62hu

Towards Social Media Platform Integration with an Applied Gaming Ecosystem

Munir Salman, Kam Star, Alexander Nussbaumer, Michael Fuchs, Holger Brocks, Duc Vu, Dominic Heutelbeck, Matthias Hemmje
RAGE will finally provide a centralized access to a wide range of applied gaming software modules, relevant information, knowledge and community services, and related document, media, and educational resources  ...  within an online community portal called the RAGE Ecosystem.  ...  ACKNOWLEDGEMENTS AND DISCLAIMER This publication has been produced in the context of the RAGE project.  ... 

Money and Trust in Metaverses, Bitcoin and Stablecoins in global social XR [article]

John Joseph O'Hare, Allen Fairchild, Umran Ali
2022 arXiv   pre-print
A cloud deployable virtual machine based technology stack deployment guide with a focus on cybersecurity best practice can be downloaded from GitHub to experiment with the technologies.  ...  A high level overview of Web3 technologies leads to a description of blockchain, and the Bitcoin network is specifically selected for detailed examination.  ...  The following text is from Justin Kan, co-founder of twitch: "NFTs are a better business model for games. Many gamers seem to be raging hard against game studios selling NFTs.  ... 
arXiv:2207.09460v2 fatcat:l2zcoloatvhvzmta4cw52ggdju

Copyright History and the Future: What's Culture Got to Do With It?

Paul Edward Geller
2000 Social Science Research Network  
into the Internet or whether each user will be identifiable by biometric or software coding. an epic motion picture or a computer-operating system, toward the high end.  ...  For example, in the case of Duke Nuke'm, a computer game was sold to users who, in turn, became authors in creating variations on the game that they reposted on the manufacturer's website. 157 These  ... 
doi:10.2139/ssrn.243115 fatcat:hlworc7esvhutanql3e57r3fjm

Webinos Project Deliverable: Updates On Requirements And Available Solutions

Webinos Consortium
2012 Zenodo  
an update of the webinos platform requirements as we see them after one and a half year of webinos.  ...  This also includes an analysis of the various cross-platform tools that are available to webinos, across various technologies and how webinos should target these tools to support the webinos ecosystem.  ...  The current software is targeted towards smartphones and tablet devices -additional device targets will be defined soon. The software platform supports web applications.  ... 
doi:10.5281/zenodo.1154295 fatcat:uoupzb6ulvdbzimaf2ryrdrdny

Media Policy Out of the Box: Content Abundance, Attention Scarcity, and the Failures of Digital Markets

Ellen P. Goodman
2004 Social Science Research Network  
Moreover, they have paid insufficient attention to the impact of digital media on the marketplace of ideas.  ...  I conclude with an application of these theories to media subsidies, arguing that subsidies for a robust public service media are the proper channel for media policy in the digital era from both a First  ...  uses a hard disk drive, software, and other technology to digitally process and record programming." their response to consumer preferences.  ... 
doi:10.2139/ssrn.590425 fatcat:zcmf4fpcdfhe5j7nx2pyz7oqfe

PROMISE UNFULFILLED: A Brief History of Educational Wargaming in the Marine Corps

Sebastian J. Bae, Ian T. Brown
2021 MCU Journal  
This article offers a comprehensive historical overview of educational wargaming in the U.S. Marine Corps and how it can evolve in the future.  ...  The tradition of leveraging wargames for educational and training purposes is deeply rooted in the Marine Corps.  ...  Software and technological advances may generate an evolution in capability but not a revolution in the utility of future wargames; therein lies a great danger to American national security.  ... 
doi:10.21140/mcuj.20211202002 fatcat:ky5pgd2z5nb77fsytqkngolqdq
« Previous Showing results 1 — 15 out of 190 results