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Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study

Anastasia Eleftheriou, Seth Bullock, Cynthia A Graham, Roger Ingham
2017 JMIR Serious Games  
Objectives: The primary purpose of this study was to explore the potential use of computer simulation as a serious game for sex education.  ...  Conclusions: This study extends the literature by investigating the potential of computer simulations as a serious game for sex education.  ...  Acknowledgments This work was supported by an EPSRC Doctoral Training Centre grant (EP/G03690X/1).  ... 
doi:10.2196/games.6598 pmid:28468747 pmcid:PMC5438447 fatcat:n6vgxc3ozfgh5aesuqdjdjbryu

Mom, Dad It's Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study

Filipa Calado, Joana Alexandre, Mark D. Griffiths
2014 International Journal of Mental Health and Addiction  
Because of its exploratory nature, there were no specific hypotheses although it was expected that the findings of the present study would generate hypotheses for future research that would have the potential  ...  An overview of the themes and sub-themes regarding to gaming that emerged for both adolescents and young adults is presented in Table 1 to provide an outline of the findings.  ... 
doi:10.1007/s11469-014-9509-y fatcat:mvuvlgjgivhbzjl4lublkdrzzi

Cyberbullying of High School Students in Bangladesh: An Exploratory Study [article]

Supriya Sarker, Abdur R. Shahid
2018 arXiv   pre-print
This study explores the cyberbullying experience of the high school students in Bangladesh.  ...  The motivation of the work is to identify the internet usage and online activities that may cause cyberbullying victimization of the students of the age between 13 and 18.  ...  A study conducted in 2012 has revealed that at least 800,000 young people have become the victim of online violence on Facebook.  ... 
arXiv:1901.00755v1 fatcat:aarwz7iwmjhpbbsvy465inz2uu

An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study

Jun Wen Tan, Kian Bee Ng, Sreenivasulu Reddy Mogali
2022 JMIR Serious Games  
In this cross-sectional study, we sought to elicit, via an exploratory mixed methods approach, student perceptions of a digital serious board game specifically designed for the gamified rehearsal of complex  ...  Serious games have the potential to resolve educational problems faced by medical students, such as insufficient rehearsal due to boredom and lack of motivation.  ...  Acknowledgments This project was supported by the Special Project Grant from the Medical Education Research and Scholarship Unit, Lee Kong Chian School of Medicine.  ... 
doi:10.2196/33282 pmid:35006080 pmcid:PMC8787653 fatcat:pylnpywssjdvho5bqe757fuxee

Leadership in young Filipino children: An exploratory sequential mixed methods study

J. Laygo-Saguil
2021 International Journal of Education and Science  
Materials and Methods: An exploratory sequential mixed method research design was selected in order to broadly explore and analyze the kindergarten teachers' perception of child leadership.  ...  Focus group discussion was first conducted with 10 private school teachers for the qualitative part of the study. 25 items of the leadership in young children survey were prepared according to the results  ...  Acknowledgments The researcher would like to thank the teacherparticipants for their contribution for the success of this study.  ... 
doi:10.26697/ijes.2021.3.2 fatcat:xijwmvvsazew7d57m5nyemdq2a

The Effect of a Serious Digital Game on Students' Ability to Transfer Knowledge in Secondary Agricultural Education: An Exploratory Study

J. C. Bunch, J. Shane Robinson, M. Craig Edwards, Pavlo D. Antonenko
2016 Journal of Human Sciences and Extension  
This study's purpose was to compare the effectiveness of the traditional, lecture and discussion method to a digital game-based learning (DGBL) approach on students' near and far knowledge transfer abilities  ...  Two research questions guided the study, which employed a quasi-experimental, between-groups design.  ...  The condition of education, 2000. Retrieved from http://nces.ed.gov/pubsearch/pubsinfo.asp?pubid=2000062 National Center for Education Statistics (NCES). ( 2004 ).  ... 
doi:10.54718/ikjh2047 fatcat:kzngqa7slnbpnigxbhor4evxpu

Second Life for Digital Photography: An Exploratory Study

Ming Nie, Paula Roush, Matthew Wheeler
2010 Contemporary Educational Technology  
This paper reports on a pilot study of using SL with six undergraduate students studying Digital Photography in October 2008 at the London South Bank University.  ...  The paper showcases an example of SL being used for media and art education and offers insights into how this practice might be expanded and transferred to other disciplines and contexts in higher education  ...  Table 1 summarises SL's potential for Digital Photography. At the beginning of this pilot, these students had a preconception that SL is only a game and that people cannot study seriously in it.  ... 
doi:10.30935/cedtech/6032 fatcat:rl5hodqlgbgo5jl6os27pygske

An Exploratory Study: Mobile Device Use For Academics

Malia Hoffmann
2017 Research in Social Sciences and Technology  
This exploratory study surveyed how undergraduate students and higher education instructors at two small faith-based universities in Southern California used mobile devices in and outside of the class  ...  The researcher cross-referenced the results from the two groups to make correlations.  ...  Games can be created to make learning more dynamic and potentially connecting and capturing the interest of their students.  ... 
doi:10.46303/ressat.02.01.2 fatcat:5e6bybwlsng7xk47nv4kslbyu4

The Effect of a Serious Digital Game on Students' Ability to Transfer Knowledge in Secondary Agricultural Education: An Exploratory Study

J. C. Bunch, J. Shane Robinson, M. Craig Edwards, Pavlo D. Antonenko
2016 Journal of Human Sciences and Extension  
This study's purpose was to compare the effectiveness of the traditional, lecture and discussion method to a digital game-based learning (DGBL) approach on students' near and far knowledge transfer abilities  ...  Two research questions guided the study, which employed a quasi-experimental, between-groups design.  ...  Career and Technical Education Research, 33 (3) Acknowledgement This study was partially funded by Pfizer ® Animal Health.  ... 
doaj:72125b08bc6744859b375927b12df9d3 fatcat:klvty7b655ec5khinwghfftxou

Self-Education through Web-Searching - An Exploratory Study

Răzvan-Alexandru Călin
2015 Social Sciences and Education Research Review  
The present paper outlines the results of a comparative exploratory study regarding the ordinary methods used by youngsters - from 5th and 6th grades, as well as 11th and 12th grades, from six different  ...  They emphasize the absence of an initial specific educational training in this domain and allow the delineation of a suggestive image regarding possible future methods of action.  ...  The study gives us the possibility of making an interesting comparative analysis regarding the dominant activities carried out in the virtual environment in terms of gender differences.  ... 
doaj:4fd5a89dda6c4f49a1c3fe1d8846f00f fatcat:htfxjkwn25hyrlu7rntiq6hiya

Kanji Acquisition by an American Student: An Exploratory Case Study

Eric Posey
2015 The Eagle Feather  
when I studied Japanese at the Nagasaki University of Foreign Studies.  ...  The proposed research methodology includes a case study of one student, me, during the academic year 2011 when I first used the Kanji Box application for Japanese language studies, until the fall of 2014  ...  Introduction Across the Western world, anecdotally, few topics of study are considered as inscrutable to foreign language learners as the writing systems constructed around the use of characters of Chinese  ... 
doi:10.12794/tef.2015.340 fatcat:bvihi66zxjaelh4f7q5ed2fz6q

Theatre and Therapy Project: An Interprofessional Exploratory Pilot Study

Angela Losardo, Derek Davidson, Kathleen T Brinko, Kim McCullough, Louise Keegan, Emily R
2016 Journal of Speech Pathology & Therapy  
The Theatre and Therapy Project was an interprofessional exploratory pilot study designed to examine the efficacy of theatre as a therapeutic intervention context for adolescents and young adults with  ...  The perspectives of those who were involved in the Project are shared: a parent of a young adult with a developmental disability; students who were involved with providing intervention and collecting data  ...  Acknowledgement The Theatre and Therapy Exploratory Pilot Project received partial support from the Office of Research and the University Research Council at Appalachian State University and the Beaver  ... 
doi:10.4172/2472-5005.1000122 fatcat:zcguyipm3vfezlj62y74lav2te

An exploratory study of the interlanguage pragmatic comprehension of young learners of English

Cynthia Lee
2010 Pragmatics: Quarterly Publication of the International Pragmatics Association  
The findings contribute to the literature on the interlanguage developmental pragmatics of young learners, an area on which research literature is scarce.  ...  This paper describes the developmental pattern of the interlanguage pragmatic comprehension of young learners of English based on their performance in a multiple-choice comprehension exercise consisting  ...  I am thankful to the school principals, parents and children who kindly agreed to participate in the study.  ... 
doi:10.1075/prag.20.3.03lee fatcat:4i6jy7khzzdq3ezx3xf7aj7a3m

Teaching Literacy Skills to French Minimally Verbal School-Aged Children with Autism Spectrum Disorders with the Serious Game SEMA-TIC: An Exploratory Study

Sylvie Serret, Stéphanie Hun, Susanne Thümmler, Prescillia Pierron, Andreia Santos, Jérémy Bourgeois, Florence Askenazy
2017 Frontiers in Psychology  
This study investigated the usability of SEMA-TIC (in terms of adaptability, efficiency, and effectiveness) for the acquisition of literacy skills in French minimally verbal school-aged children with ASD  ...  To address the learning of literacy skills in French minimally verbal school-aged children with ASD, we designed the serious game SEMA-TIC, which relies on non-verbal cognitive skills and uses specific  ...  Moreover we are grateful to M.C., a young woman with Asperger Syndrome, who designed all the graphics, sketches and pictures of SEMA-TIC. The study promoter was the Lenval Foundation Nice.  ... 
doi:10.3389/fpsyg.2017.01523 pmid:28928701 pmcid:PMC5591836 fatcat:sytzb53vifexdnzbq3qnj6l7my

An Exploratory Study of Mobile-Based Scenarios for Foreign Language Teaching in Early Childhood

Markos Konstantakis, Aggeliki Lykiardopoulou, Electra Lykiardopoulou, Georgia Tasiouli, Georgios Heliades
2022 Education Sciences  
On the basis of this assumption, we created three distinct groups of students, and the outcomes from the assessment technique show that mobile language learning enhances children's experiences and increases  ...  Through this paper, we examine a range of educational tools and determine that Mondly Kids and Language Drops-Kahoot are the best acceptable teaching materials.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/educsci12050306 fatcat:e4dwwiobjjgzvb5chomztniatu
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