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2016
Journal of Behavioral Addictions
Meanwhile I am writing down these sentences, I fix an appointment with my friend on Facebook when we start playing in the evening together with an online video game. ...
; online empathy; the distracted mind from the dual perspectives of psychology and neuroscience; the impact of task switching during studying and in the classroom; and the impact of texting language on ...
In addition, we can learn more about the future clinical considerations of video game and Internet addiction which too will be added into farther DSM as a clinically valid disorder. ...
doi:10.1556/2006.5.2016.058
pmid:27558485
pmcid:PMC5264426
fatcat:ufd5gkcypjbadmt6ymdo5y6cua
Not Yet Game Over: A Reappraisal of Video Game Addiction
2019
Loading ..
of video game addiction. ...
Despite this, there remains a crucial absence of consensus over the diagnostic criteria of video game addiction. ...
Beginning with a brief exploration of the history of video game addiction, the paper addresses the evolution of video gaming and how this has impacted perspectives on the sector. ...
doi:10.7202/1058317ar
fatcat:anrqjwzhordshcq3sxorr7m6sm
The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
2020
Frontiers in Public Health
This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while ...
With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general ...
Since it is becoming increasingly important to have a clear picture of the full impact of internet addiction in general, and gaming disorder in particular, on general health and functioning (8) , this ...
doi:10.3389/fpubh.2020.00063
pmid:32195219
pmcid:PMC7066070
fatcat:6guo2lx63fan7ggewrlwr4xpzy
Transdiagnostic or Disorder Specific? Indicators of Substance and Behavioral Addictions Nominated by People with Lived Experience
2020
Journal of Clinical Medicine
Using a transdiagnostic perspective, the present research examined the prominent indicators of substance (alcohol, cocaine, marijuana, tobacco) and behavioral (gambling, video games, sex, shopping, work ...
Additionally, we explored gender differences in the perceived most important indicators across addictive behaviors. ...
Funds were also received from the American Psychological Association's Division 50 (Society of Addiction Psychology) to H.S.K. ...
doi:10.3390/jcm9020334
pmid:31991652
pmcid:PMC7073953
fatcat:i3pkllsnjrefbphcfpnaz6w6li
A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice
2021
International Journal of Environmental Research and Public Health
Online or internet gaming disorder (IGD) is currently not recognized as a mental disorder in the actual Diagnostic and Statistical Manual of Mental Disorders (DSM-5), although it is an emerging disease ...
After having successfully coped with an addiction, several shifts in addiction were often reported. In this case, no shifts were reported. ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/ijerph18042083
pmid:33669916
fatcat:ohrotyymtbalperpytqktsxiem
The Internet Addiction among Youth in Tertiary Education
2021
International Journal of Academic Research in Business and Social Sciences
This paper attempts to bring forward the idea of internet addiction at one of the public universities in Semarang, Indonesia. ...
The research was limited only at one of the universities in Semarang and further data collection could be conducted in other areas due to increase in the generalizability of the result. ...
Acknowledgements The authors gratefully acknowledge the help of Universiti Teknologi MARA in providing the research fund for the Innovation Management Research Group (Project Number: 600-RMI/DANA5/3/REI ...
doi:10.6007/ijarbss/v11-i9/11027
fatcat:3hsnij7uirh5hmwx7yowqzna2i
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
2006
Annals of General Psychiatry
Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. ...
Method: A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their ...
The questions reflect the negative impact of video games on social functioning and relationships including excessive video game use, neglecting work and social life, anticipation, lack of control, and ...
doi:10.1186/1744-859x-5-16
pmid:17059614
pmcid:PMC1635698
fatcat:vinsxk4cvrajnkrmclpabf53fa
A Brief Critique of 'Flying Addiction'
2017
Global Journal of Addiction & Rehabilitation Medicine
In their introduction to the topic, the authors referenced my 1996 paper in the Journal of Workplace Learning on behavioural addictions [8] to argue there was now evidence that many behaviours could ...
More specifically they claimed that: "Frequent air travel may then join gambling, smoking, shopping, video games and Internet use… amongst others, as 'pathologised' sites of behavioural addiction that ...
doi:10.19080/gjarm.2017.03.555602
fatcat:cpux3t4huja73ewruvv7lhloz4
Internet Gambling: Issues, Concerns, and Recommendations
2003
CyberPsychology & Behavior
After a brief overview of gambling technologies and deregulation issues, this review examines the impact of technology on gambling by highlighting salient factors in the rise of Internet gambling (i.e. ...
The paper ends by overviewing some of the social issues surrounding Internet gambling (i.e., protection of the vulnerable, Internet gambling in the workplace, electronic cash, and unscrupulous operators ...
Internet gambling in the workplace Internet gambling is one of the newer opportunities for gambling in the workplace. ...
doi:10.1089/109493103322725333
pmid:14756922
fatcat:26agfojrzrgbzmurkep7mgss74
More than just a game: ethical issues in gamification
2016
Ethics and Information Technology
Gamification is the use of elements and techniques from video game design in non-game contexts. Amid the rapid growth of this practice, normative questions have been under-explored. ...
The framework suggests that practitioners and designers should be precautious about, primarily, but not limited to, whether or not their use of gamification practices: (1) takes unfair advantage of workers ...
But in video games, the game only simulates violence in the real world; the jihadi websites motivate action in the real world. ...
doi:10.1007/s10676-016-9401-5
fatcat:d6wouhdzrvdspiy6rvkcfptxzq
Self-Reported Mobile Phone Use & Workplace Productivity between Age Groups
2018
Gerontology & Geriatrics Studies
This study explored the relationship between self-reported mobile phone for personal use during working hours and employee productivity in the workplace by different age groups. ...
Duration and frequency of mobile phone use was examined in the context of respondent's age and self-perceived employee productivity. ...
The heavy reliance on digital communication by the youngest age group in the workforce may impact workplace communication. ...
doi:10.31031/ggs.2018.03.000555
fatcat:ix6ldqqnp5dxhncpjwooywcxni
SHOULD WE BE CONSERED ABOUT CHILDREN USE OF INTERNET? – PILOT STUDY
2013
Innovative Issues and Approaches in Social Sciences
Addiction of internet and problematic internet use is a growing problem in Bosnian scholars. There are many risk factors for addiction and problematic use of Internet found at school and at home. ...
The study was conducted on a sample of 1,941 scholars from fifth to eight grades in Sarajevo. Problematic use of internet is common among scholars in Sarajevo. ...
Now we can include the PIU in the group of addictions together with drug and alcohol addictions, addiction to video games, gambling and some of the eating disorders (Bonačić, 2010) . ...
doi:10.12959/issn.1855-0541.iiass-2013-no2-art01
fatcat:kbpsprs355acfiv2odepnlgfhe
Gambling Technologies: Prospects for Problem Gambling
1999
Journal of Gambling Studies
The impact of technology on the sociability of gambling is also examined followed by a more speculative evolution of internet gambling as an area of potential concern. ...
Technology his always played a role in the development of gambling practices and will continue to play a critical role in the development of increased gambling opportunities (e.g., internet gambling). ...
Internet gambling in the workplace—Internet gambling is one of the newer opportunities for gambling in the workplace. ...
pmid:12766464
fatcat:xzu2khljzbdkzpvgnhxtwdwwoi
Social Media, Societal Changes, and Mental Health: You Can Live Online Wholesale
[chapter]
2016
Encyclopedia of Mental Health
Literature Review on the Impact of Playing Violent Video
Games on Aggression. Commonwealth of Australia.
bib4
Barnett, J., Coulson, M., 2010. ...
Angry Birds or Farmville are changing the way in which people interact with video games and the platforms for video game use. ...
doi:10.1016/b978-0-12-397045-9.00068-9
fatcat:d7hy4eqkrjgaxfcuoznrpuxhxi
The Impact Of Online Game On The Children's Character Change
2019
Jurnal Penjaminan Mutu
The kind of technology development greatly impacts the development of the children's character. When technology is used positively, surely it will help us in our daily life and vice versa. ...
<p>Online games are very fast growing lately. The longer, it becomes more fun, including the appearance, style of play, game graphics, image resolution, and so on. ...
Starting from technological developments in the field of television to the creation of video games, video watch, and others. ...
doi:10.25078/jpm.v5i2.1088
fatcat:ccdj3kagffdfvfun2b3nt5r7ri
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