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Metaphor design in user interfaces

Aaron Marcus
1998 Sigdoc Asterisk  
Successful user interfaces consist of partially general and partially unique solutions to the design of metaphors, the fundamental concepts communicated through words and images, as well as through sound  ...  By controlling the user's expectation of familiar structures and processes and surprise at novel approaches, the user-interface designer can achieve compelling forms that enable the user to be more productive  ...  The figures throughout the text depict an opening screen for Planet SABRE, a new means of presenting to travel agents the functions and data of the American Airlines SABRE Travel Information Network by  ... 
doi:10.1145/291391.291397 fatcat:bcvnrd75rzcwraq44elmqzc7pu

A virtual Environment Interface to Compare Autonomous Perceptual Systems

Thomas P. Caudell
1995 International Journal of Virtual Reality  
This paper describes the on-going development of a novel interface approach to understanding complex systems.  ...  Encephalon modules are represented in the Homunculus as 3D icons. Information flow between modules of the neural network is represented as graphical animations.  ...  How do people perceive the Homunculus workplace? Given a choice, will they use it or revert back to older methods of flat screen interfaces?  ... 
doi:10.20870/ijvr.1995.1.1.2600 fatcat:yv4xfoc5dfcabew77cy72dtktm

Emerging frameworks for tangible user interfaces

B. Ullmer, H. Ishii
2000 IBM Systems Journal  
For more than thirty years, people have relied primarily on screen-based text and graphics to interact with computers.  ...  Whether the screen is placed on a desk, held in one's hand, worn on one's head, or embedded in the physical environment, the screen has cultivated a predominantly visual paradigm of human-computer interaction  ...  We also thank Joe Marks for introducing us to the works of Frazer and Anagnostou, and Whitman Richards for discussions on the cognitive roles of physical artifacts in non-athletic games.  ... 
doi:10.1147/sj.393.0915 fatcat:zv7egrx4dfaz3bpoyx2ydwxekq

Direct Manipulation Interfaces

Edwin L. Hutchins, James D. Hollan, Donald A. Norman
1985 Human-Computer Interaction  
Reduction of this distance makes the interface feel direct by reducing the effort required of the user to accomplish goals.  ...  In this article we seek a cognitive account of both the advantages and disadvantages of direct manipulation interfaces.  ...  We thank Ben Shneiderman for his helpful comments on an earlier draft of the chapter, Eileen Conway for her aid with the illustrations, and Julie Norman and Sondra Buffett for extensive editorial comments  ... 
doi:10.1207/s15327051hci0104_2 fatcat:7cypeg2kifabncl4w333rrc37m

The Three-Dimensional User Interface [chapter]

Hou Wenjun
2008 Advances in Human Computer Interaction  
knowledge in use of exploration technology by using navigation, and how to issue an order and how to request the system for the implementation of a specific function and how to change the system status  ...  It described in 3D UI, how to use manipulate the virtual objects effectively by using Manipulation which is the most fundamental task, how to reduce the user's cognitive load and enhance the user's space  ...  The main feature is that users have been known how to use the interface from their Day-to-day experience of life, so the time spend on interface learning is the least.  ... 
doi:10.5772/5910 fatcat:nt2jqmi6h5dslob5vra5xlrxbq

Hyper-Image Network? An Investigation Into The Role Of Text And Image In The Design Of Hypertext Networks With Specific Consideration Of The World Wide Web

Vogelsang, Axel (Autor/in)
2007 Zenodo  
The multi-linear approach of hypertext, the increasing integration of pictures, moving image and animation in the Internet as well as the dominance of the graphic user interface (GUI) are seen as major  ...  The idea of the iconic turn relates to a perceived increase in the use of images and icons for communication purposes during the 19th and particularly the 20th century.  ...  the earlier described memory palace and its relation to graphic user interfaces: the 'memory palaces' and 'memory theaters' developed later in the Renaissance bear a striking resemblance to GUI (graphical  ... 
doi:10.5281/zenodo.44490 fatcat:osyyga7shrecneu2qfd2exdgly

The Value of Constraints for 3D User Interfaces [chapter]

Wolfgang Stuerzlinger, Chadwick A. Wingrave
2010 Virtual Realities  
The guidelines promote techniques, such as using appropriate constraints, that have been shown to work well in these types of environments.  ...  User interfaces to three--dimensional environments are becoming more and more popular.  ...  Hence, most people are not trained to fully utilize 3D spatial memory, as the world around them doesn't require it.  ... 
doi:10.1007/978-3-211-99178-7_11 dblp:conf/dagstuhl/StuerzlingerW08 fatcat:blv7bumtpvhlveoe3ostl4ntby

User Interfaces for Mobile Augmented Reality Systems [article]

Steve Feiner
2003 International Conference on Vision, Video and Graphics  
What should user interfaces look like when they become an integral part of how we experience the world around us?  ...  This talk provides an overview of work that explores user interface design issues for mobile augmented reality systems, which use tracked see-through and hear-through displays to overlay virtual graphics  ...  Mobile AR agrees well with the notion of non-command interfaces (Nielsen, 1993) , in which the computer is reacting to sensed user context rather than explicit user commands.  ... 
doi:10.2312/vvg.20031017 dblp:conf/vvg/Feiner03 fatcat:5mztekgvszg33ag6lyoyvxkit4

Zoomable user interfaces as a medium for slide show presentations [chapter]

Lance Good, Benjamin B. Bederson
2003 The Craft of Information Visualization  
PLEASE DO NOT RETURN YOUR FORM TO THE ABOVE ADDRESS.  ...  The public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, searching existing  ...  Acknowledgments The authors would like to thank Allison Druin and Maria Jump for their early work on CounterPoint, and all the members of the Jazz team for helping with use of it.  ... 
doi:10.1016/b978-155860915-0/50017-2 fatcat:izslldwifvcyxhyfboiznvmti4

Zoomable user interfaces as a medium for slide show presentations

Lance Good, Benjamin B Bederson
2002 Information Visualization  
PLEASE DO NOT RETURN YOUR FORM TO THE ABOVE ADDRESS.  ...  The public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, searching existing  ...  Acknowledgments The authors would like to thank Allison Druin and Maria Jump for their early work on CounterPoint, and all the members of the Jazz team for helping with use of it.  ... 
doi:10.1057/palgrave/ivs/9500004 fatcat:pk7zxhjpjrbszmxy72wyih27ky

Zoomable User Interfaces as a Medium for Slide Show Presentations

Lance Good, Benjamin B Bederson
2002 Information Visualization  
PLEASE DO NOT RETURN YOUR FORM TO THE ABOVE ADDRESS.  ...  The public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, searching existing  ...  Acknowledgments The authors would like to thank Allison Druin and Maria Jump for their early work on CounterPoint, and all the members of the Jazz team for helping with use of it.  ... 
doi:10.1057/palgrave.ivs.9500004 fatcat:wfr4mlzrnzhhzo5ssndpgkcbdy

brainR: Interactive 3 and 4D Images of High Resolution Neuroimage Data

John Muschelli, Elizabeth Sweeney, Ciprian Crainiceanu
2014 The R Journal  
Our framework is based in the R statistical software using the rgl package, a 3D graphics library.  ...  We provide software tools for displaying and publishing interactive 3-dimensional (3D) and 4-dimensional (4D) figures to html webpages, with examples of high-resolution brain imaging.  ...  Acknowledgments Sources of funding The project described was supported by the National Institutes of Health (NIH) grant RO1EB012547 from the National Institute of Biomedical Imaging And Bioengineering  ... 
pmid:27330829 pmcid:PMC4911196 fatcat:duvbhr7itjazbaa25l4v5qj45m

An Introductory Tutorial on Brain–Computer Interfaces and Their Applications

Andrea Bonci, Simone Fiori, Hiroshi Higashi, Toshihisa Tanaka, Federica Verdini
2021 Electronics  
The content of this paper is aimed at students, researchers, and practitioners to glimpse the multifaceted world of brain–computer interfacing.  ...  The present tutorial aims to survey the principal features and challenges of brain–computer interfaces (such as reliable acquisition of brain signals, filtering and processing of the acquired brainwaves  ...  A dedicated graphical user interface (GUI) was developed to detect a key stroke and to convert it to a predefined command.  ... 
doi:10.3390/electronics10050560 fatcat:g2d57exmcbghlkf2rekmgdjhae

Using graphical representation of user interfaces as visual references

Tsung-Hsiang Chang
2011 Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology - UIST '11 Adjunct  
My thesis investigates using a graphical representation of user interfaces -screenshotsas a direct visual reference to support various kinds of applications.  ...  In particular, Sikuli Search enables users to search documentation using screenshots of GUI elements instead of keywords.  ...  Ambiguity GUI widgets are designed to be used repeatedly so people do not have to learn how to use a user interface from scratch every time.  ... 
doi:10.1145/2046396.2046411 dblp:conf/uist/Chang11 fatcat:uvh4vnl5hbgfhcwaqwctjon6yi

The Body of the Machine: Computer Interfaces in American Popular Cinema since 1982

Joceline Andersen
2011 Projections: The Journal for Movies and Mind  
Human-computer interaction in the late twentieth and early twentyfirst century has been aided by the graphical user interface (GUI).  ...  By examining cinematic representations of hackers, experts, and users and the extent to which they manipulate or submit to the computer's vision, this article considers the possible future interaction  ...  The film reassures us that there is a body and mind on the other side of the screen, comforting us with reverse shots and landmarks in the digital world; yet it is hard to escape the projection of the  ... 
doi:10.3167/proj.2011.050205 fatcat:babfsau5e5fg7n4wwj5nvooqzm
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