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Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom
2019
Multimodal Technologies and Interaction
Immersion is often argued to be one of the main driving forces behind children's learning in digital educational games. ...
Post-interventional surveys investigating immersion indicated that there was difference only on the level of engagement, in terms of perceived usability, while children's learning gains in terms of content ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/mti3040068
fatcat:52fi234bvneynfxernx7lqrcgq
User centred virtual actor technology
2001
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01
The methodological approach followed involves the development of prototype virtual learning environments in a series of distinct phases. ...
Two objectives drive the development of the 'Senet' project described in this paper: to develop a set of design guidelines for the use of virtual actors in Collaborative Virtual Environments (CVEs) for ...
When
Acknowledgements Thanks to the State Scholarships Foundation of Greece for funding Daphne Economou's Ph.D., the MMU Manchester Multimedia Centre for use of their facilities, Claremont Road Primary ...
doi:10.1145/584993.585052
dblp:conf/vast/EconomouMPCM01
fatcat:jheobp2gcrcizivkyqvytq55p4
User centred virtual actor technology
2001
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01
The methodological approach followed involves the development of prototype virtual learning environments in a series of distinct phases. ...
Two objectives drive the development of the 'Senet' project described in this paper: to develop a set of design guidelines for the use of virtual actors in Collaborative Virtual Environments (CVEs) for ...
When
Acknowledgements Thanks to the State Scholarships Foundation of Greece for funding Daphne Economou's Ph.D., the MMU Manchester Multimedia Centre for use of their facilities, Claremont Road Primary ...
doi:10.1145/585051.585052
fatcat:tx7jippxjfdkbi3asn7ttblpwq
Learning and Building Together in an Immersive Virtual World
1999
Presence - Teleoperators and Virtual Environments
/Collaborative Environments). ...
VR technologies to children's learning. ...
, and all of the members of the Electronic Visualization Laboratory and Interactive Computing Environments Laboratory for their patience and support. ...
doi:10.1162/105474699566215
fatcat:gphsx7can5chpi4av6kddbjdmm
A Tablet Computer for Young Children? Exploring its Viability for Early Childhood Education
2010
Journal of Research on Technology in Education
This study explored the viability of tablet computers in early education by investigating preschool children's ease in acclimating to tablet technology and its effectiveness in engaging them to draw. ...
What seems to matter for children's learning is the ways teachers choose to implement this technology. ...
Interest in using the tablets remained very high. A sign-up sheet was necessary to monitor turn-taking in the learning center throughout this time. ...
doi:10.1080/15391523.2010.10782562
fatcat:o3536vwsyff7li4axcf7f5rg6u
Evaluating Recommender Systems with and for Children: towards a Multi-Perspective Framework
2021
ACM Conference on Recommender Systems
Motivated by the need for practical methodologies for children-centric trustworthy artificial intelligence, this paper provides a comprehensive view of the different perspectives involved in the evaluation ...
Some concerns have been raised by parents and educators on the risks that these systems pose to children and the need to develop products and services that empower children by design and support children's ...
They now integrate state-of-the-art data-driven machine learning techniques [10] . ...
dblp:conf/recsys/GomezCC21
fatcat:qjbiogpzdfhxjimoj2kcpajfke
Curriculum-focused design
2003
Proceeding of the 2003 conference on Interaction design and children - IDC '03
In this paper we describe a technique of Curriculum-Focused Design, and the aspects of our research experience on which the technique is based. ...
Our interdisciplinary design team, including a former teacher with over 10 years' classroom experience, evaluated the interface in a classroom setting, providing strong environmental validity to the design ...
ACKNOWLEDGMENTS We would like to thank the year 7 students and the teachers in the English and ICT departments at Trinity School in Leamington Spa. ...
doi:10.1145/953540.953553
fatcat:q6vwjwlrrbburi2u6cpezjveb4
Curriculum-focused design
2003
Proceeding of the 2003 conference on Interaction design and children - IDC '03
In this paper we describe a technique of Curriculum-Focused Design, and the aspects of our research experience on which the technique is based. ...
Our interdisciplinary design team, including a former teacher with over 10 years' classroom experience, evaluated the interface in a classroom setting, providing strong environmental validity to the design ...
ACKNOWLEDGMENTS We would like to thank the year 7 students and the teachers in the English and ICT departments at Trinity School in Leamington Spa. ...
doi:10.1145/953536.953553
dblp:conf/acmidc/RodeSTSB03
fatcat:lmlj2qkk5zdrxd32622w4uoeym
Engaging basic scientists in translational research: identifying opportunities, overcoming obstacles
2012
Journal of Translational Medicine
This report is based on the Federation of American Societies for Experimental Biology's symposium, "Engaging basic Scientists in Translational Research: Identifying Opportunities, Overcoming Obstacles, ...
Meeting participants examined the benefits of engaging basic scientists in translational research, the challenges to their participation in translational research, and the roles that research institutions ...
Acknowledgments
FASEB's Translational Research Steering Committee thanks the Burroughs ...
doi:10.1186/1479-5876-10-72
pmid:22500917
pmcid:PMC3419626
fatcat:mntxon2vcbbbveeb7md2vm6iui
Early Social Experience Predicts Referential Communicative Adjustments in Five-Year-Old Children
2013
PLoS ONE
Building on the suggestion that collaborative experiences early in life might be crucial for the emergence of mental coordination abilities, here we assess the relative contribution of social exposure ...
The magnitude of these communicative adjustments was predicted by the time spent at daycare, from birth until four years of age, over and above effects of familial social environment. ...
Author Contributions Conceived and designed the experiments: AS SH IT. Performed the experiments: AS. Analyzed the data: AS IT. Wrote the paper: AS SH HB IT. ...
doi:10.1371/journal.pone.0072667
pmid:24009696
pmcid:PMC3757022
fatcat:7zyjlmy4prgkldc3qua6ptnbjq
Designing for Collaborative Reflection
2014
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare
Jill Lehman helped me learn to be thoughtful and conscientious in my research, so I can realize my dream of creating technology that will truly have a positive impact on the world. ...
Based on the process of collaborative reflection, and using participatory design, I developed Lilypad-a tablet-based information system for data-driven coordination. ...
These systems are so complex that they take a significant amount of time to learn: "The time to learn a data recording system can take anywhere from a week or two to over a month depending on the employee's ...
doi:10.4108/icst.pervasivehealth.2014.254987
dblp:conf/ph/MarcuDK14
fatcat:clvghnkk5reudf4iud5mkif5hy
A Conceptual Framework in the Study of Neuropsychological Development in Epidemiological Studies
2012
Neuroepidemiology
The clinical level includes the assessment of neurodevelopmental disorders or the presence of symptoms (subclinical symptomatology) of these disorders in ...
Methods: We summarized neuropsychological development assessment protocols from a number of birth cohort studies, reviews and specific books on child neuropsychology into a unifying conceptual framework ...
Acknowledgement ENRIECO was funded by the European Union's 7th Framework Programme (FP7-ENV-2008-226285) to coordinate birth cohort research in Europe in the area of environmental contaminant exposures ...
doi:10.1159/000337169
pmid:22555384
fatcat:vx3xr3tzbnd7tf2jbqqyuhfzra
The Potential of Virtual Reality in Social Skills Training for Autism: Bridging the Gap Between Research and Adoption of Virtual Reality in Occupational Therapy Practice
2021
Open Journal of Occupational Therapy
This paper discusses the gap between the effectiveness of VR-based SST and its adoption in occupational therapy (OT) practice. ...
There is a significant dearth of resources for the development of occupational therapists to effectively administer these interventions. ...
, turn-taking or reciprocity in the conversation that occurs through collaborative VR systems and with robots, and etiquette practice through a single-user VE (Rosenfield et al., 2019) . ...
doi:10.15453/2168-6408.1808
fatcat:5iiztpcmfbgmxp5oeozjluipgi
Advancing Brain-Computer Interface Applications for Severely Disabled Children Through a Multidisciplinary National Network: Summary of the Inaugural Pediatric BCI Canada Meeting
2020
Frontiers in Human Neuroscience
This article reflects on the topics and discussions raised in the foundational BCI-CAN meeting held in Toronto, ON, Canada in November 2019 and suggests the next steps required to see BCI impact the lives ...
Thousands of youth suffering from acquired brain injury or other early-life neurological disease live, mature, and learn with only limited communication and interaction with their world. ...
ACKNOWLEDGMENTS BCI Kids Canada would not exist without the continued support, enthusiasm, and inspiration from the children, families, and staff across Canada. ...
doi:10.3389/fnhum.2020.593883
pmid:33343318
pmcid:PMC7744376
fatcat:2xfyuqind5fehpj3ntk3rxbrtu
A Cooperative Work Framework for E-Learning
2008
E-Learning and Digital Media
It begins by discussing the development of the original Framework for e-Learning, and how this study resulted in a further study investigating whether the use of Blended Learning could fulfill or at least ...
PESTE factors from Sociology were then applied to appraise the adoption of e-Learning, leading to the proposal of PESTE factors for educational software and e-Learning in particular. ...
Acknowledgement The support of the other participants of the Certificate of professional development in e-Learning, Teaching and Training (CeLTT) workshops, their contributions to the synthesis for Figure ...
doi:10.2304/elea.2008.5.4.475
fatcat:k5iycr6jgrfjpomjzm7bl7bubm
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