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Older Adults' Perceptions of the Usefulness of Technologies for Engaging in Physical Activity: Using Focus Groups to Explore Physical Literacy

Campelo, Katz
2020 International Journal of Environmental Research and Public Health  
Objective: This focus group study aims to describe older adults' perceptions of the use of technologies to engage in physical exercise programs.  ...  The potential implementation of technology into conventional exercise programs should focus on older adults' lifelong values, biopsychosocial conditions, and the possibility of reducing age-related risk  ...  Acknowledgments: The authors give special thanks to Chartwell Retirement Residences for providing space for the exercise trainings, to the participants for engaging in the study, and to STRL members, who  ... 
doi:10.3390/ijerph17041144 pmid:32053937 pmcid:PMC7068313 fatcat:wjw6x6ckzrbqloafuarz6a4rg4

The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards exergames

Abdullah Tobaigy, Mansour Abdullah Alshehri, Suzanne Timmons, Omar Farouk Helal
2018 Journal of Physical Therapy Science  
assess the attitudes towards and familiarity with exergames among physiotherapists and older people.  ...  Purpose] The aim of this study was to investigate the feasibility of using exergames as a rehabilitation tool by determining the attitudes, awareness, opinions and experiences of physiotherapists, and  ...  This review concluded that exergames appear to have an improvement effect on older people.  ... 
doi:10.1589/jpts.30.555 pmid:29706705 pmcid:PMC5909001 fatcat:euuq6xdpqzcwjjvdgkdp4kcuze

Energy System Contributions and Physical Activity in Specific Age Groups during Exergames

Seung-Bo Park, Minjun Kim, Eunseok Lee, Doowon Lee, Seong Jun Son, Junggi Hong, Woo-Hwi Yang
2020 International Journal of Environmental Research and Public Health  
To evaluate the demands of different energy systems, all participants engaged in exergames named Action-Racing.  ...  The oxidative energy system was predominantly used for exergames applied in the current study. In addition, total metabolic work in older adults was lower than that in adolescents and adults.  ...  Acknowledgments: This work was supported by the Grim S & C Inc. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/ijerph17134905 pmid:32646023 fatcat:xvig6crqordzngsq4r45f726ly

The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults

Lee E.F. Graves, Nicola D. Ridgers, Karen Williams, Gareth Stratton, Greg Atkinson, Nigel T. Cable
2010 Journal of Physical Activity and Health  
This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.  ...  The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise.  ...  Acknowledgments This work was funded by Red Consultancy Group, marketing arm of Nintendo UK.  ... 
doi:10.1123/jpah.7.3.393 fatcat:izulzwr2i5a3dkq5cermn6lqpy

Feasibility and Enjoyment of Exercise Video Games in Older Adults

Sara A. Freed, Briana N. Sprague, Abigail T. Stephan, Cassidy E. Doyle, Junyan Tian, Christine B. Phillips, Lesley A. Ross
2021 Frontiers in Public Health  
Participants were highly motivated to do well on the games but reported lower scores for likelihood of playing these games in the future.  ...  The aim of this pilot study was to investigate older adults' perceptions of two commercially available exergames.Methods: Twenty healthy community-dwelling older adults (M age = 73.30, SD = 5.95, range  ...  ACKNOWLEDGMENTS We would like to acknowledge the work of the Study of Healthy Aging and Applied Research Programs (SHAARP, Lab members who made the FLEX study possible, including Michelle Huerbin  ... 
doi:10.3389/fpubh.2021.751289 pmid:34805074 pmcid:PMC8602072 fatcat:srdyporosjdbllumtvowilvlju

Exergaming in older adults: A scoping review and implementation potential for patients with heart failure

Leonie Verheijden Klompstra, Tiny Jaarsma, Anna Strömberg
2013 European Journal of Cardiovascular Nursing  
Included studies evaluated the influence of exergaming on physical activity in older adults.  ...  Aim: This scoping review focuses on the feasibility and influence of exergames on physical activity in older adults, aiming to target certain characteristics that are important for patients with HF to  ...  Conflict of interest None declared. Funding This research received no specific grant from any funding agency in the public, commercial, or not-for-profit sectors.  ... 
doi:10.1177/1474515113512203 pmid:24198306 pmcid:PMC4361694 fatcat:3mo4fcu6ozcstkbhkxdrkib7pe

The Enhanced Interactive Physical and Cognitive Exercise System (iPACESTM v2.0): Pilot Clinical Trial of an In-Home iPad-Based Neuro-Exergame for Mild Cognitive Impairment (MCI)

Kathryn Wall, Jessica Stark, Alexa Schillaci, Emilie Saulnier, Elizabeth McLaren, Kristina Striegnitz, Brian Cohen, Paul Arciero, Arthur Kramer, Cay Anderson-Hanley
2018 Journal of Clinical Medicine  
Older adults were enrolled in a three-month, in-home trial of a portable neuro-exergame (iPACES™ v2.0) where participants pedaled and steered along a virtual bike path (Memory Lane™).  ...  Exercise Study (iPACESTM v1.0) by increasing the usability of the neuro-exergame and exploring possible underlying neurobiological mechanisms.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/jcm7090249 pmid:30200183 pmcid:PMC6162846 fatcat:3vfnmlovnnbinau7pnl7od32ui

Competitive vs Affiliative Design of Immersive VR Exergames [chapter]

Kiran Ijaz, Yifan Wang, David Milne, Rafael A. Calvo
2016 Lecture Notes in Computer Science  
Participants in both variants were highly engaged, likely due to the use of immersive VR.  ...  This pilot study with both young and older adults indicates that task enjoyment (r = 0 .721, p = 0.000), motivation (r = 0.565, p = 0.009) and connectedness (r = 0.697, p = 0.001) is higher in the competitive  ...  We would also like to show our gratitude to the staff of the Dougherty Community Centre for providing their facilities and assistance to conduct this study.  ... 
doi:10.1007/978-3-319-45841-0_13 fatcat:k7ywkoggebgo7klmcy67ioksji

Video Game's design Implications to promote moderate activity in seniors

Raymundo Cornejo, Oscar Ordoñez, Alain Manzo, Adrián Alarcón, Luis Gaxiola, Fernando Martínez, Leonor Duque, Martha Ornelas
2020 Avances en Interacción Humano-Computadora  
Within HCI, research has evaluated exergames as an alternative to engage older adults in physical activation.  ...  In this paper we present a set of design implications to improve inter-joint angle for older adults, and maximize activity with its precautions.  ...  Acknowledgements PRODEP México under the award number UACH-PTC-370.  ... 
doi:10.47756/aihc.y5i1.59 fatcat:adumimgasvdt7nf6q7do3ag3gy

Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults

Cay Anderson-Hanley, Paul Arciero, Snyder
2011 Clinical Interventions in Aging  
This study examined the effect of virtual social facilitation and competitiveness on exercise effort in exergaming older adults. Fourteen exergaming older adults participated.  ...  Competitiveness was assessed prior to the start of exercise. Participants were trained to ride a "cybercycle;" a virtual reality-enhanced stationary bike with interactive competition.  ...  Acknowledgments This study was funded by a grant from the Pioneer Portfolio of the Robert Wood Johnson Foundation, through the Health Games Research national program (#64449); and by faculty and student  ... 
doi:10.2147/cia.s25337 pmid:22087067 pmcid:PMC3212419 fatcat:rk4gjlvdtngezah74fecpc3vt4

The interactive Physical and Cognitive Exercise System (iPACES™): effects of a 3-month in-home pilot clinical trial for mild cognitive impairment and caregivers

Cay Anderson-Hanley, Jessica Stark, Kathryn M Wall, Marisa VanBrakle, Makenzie Michel, Molly Maloney, Nicole Barcelos, Kristina Striegnitz, Brian Cohen, Arthur F Kramer
2018 Clinical Interventions in Aging  
Participants and methods: Older adults (MCI and caregivers) were enrolled in a 3-month, in-home trial of a portable neuro-exergame (the interactive Physical and Cognitive Exercise System [iPACES™]), in  ...  Alzheimer's and related dementias are on the rise, and older adults and their families are seeking accessible and effective ways to stave off or ameliorate mild cognitive impairment (MCI).  ...  The image in Figure 1 shows the use of iPACES (tablet, pedaler, controller, and HR monitor) in a home environment.  ... 
doi:10.2147/cia.s160756 pmid:30233154 pmcid:PMC6130272 fatcat:4423zbaf3jdg7fk5mdq4ezsh7e

Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder – A Methodological Paper

Patrick Manser, Eling D. de Bruin
2021 Frontiers in Aging Neuroscience  
in an ongoing project aiming to design, develop, and evaluate an exergame-based training concept with the aim to halt and/or reduce cognitive decline and improve quality of life in older adults with mild  ...  To ameliorate the effectiveness of exergaming, the neurobiological mechanisms as well as the most effective components for exergame-based training remain to be established.  ...  TABLE 2 | 2 Moderating effects of exercise and training parameters on the effectiveness of cognitive, physical, and cognitive-motor training in healthy older adults and older adults with mild neurocognitive  ... 
doi:10.3389/fnagi.2021.734012 pmid:34955806 pmcid:PMC8698204 fatcat:7wqz355mmngvjgxhrx7wgjbuya

Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises

Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, Frank Steinicke
2021 Societies  
Participating in cognitive and physical activities can help older adults to live a healthy and independent life.  ...  In this paper, we conducted a user study with older adults (N = 25) to compare a traditional, recorded 2D gymnastics video with an immersive virtual reality (VR) exergame.  ...  Acknowledgments: We especially want to thank Hospital zum Heiligen Geist Hamburg for their support with participant acquisition and review of the application, and for giving us the possibility to conduct  ... 
doi:10.3390/soc11040134 fatcat:34z5rqnx2fesfljod4b7epqbp4


Mariana Rocha Alves, Knut Engedal, Jerson Laks, Vinícius Dias Rodrigues, Lara S.F. Carneiro, Ana Carolina de Mello Alves Rodrigues, Alfredo Maurício B. de Paula, Renato Sobral Monteiro-Junior
2021 IBRO Neuroscience Reports  
Virtual reality-based exercise (exergames) improves cognition of the elderly but the neurophysiological effects are poorly understood.  ...  An ultrafast prefrontal cortical adaptation may occur as an effect of a single exergames session, causing a small improvement on cognition of institutionalized elderly.  ...  In addition, the acknowledgements are extended to Research and Editing Consulting Program from the International Neuropsychological Society.  ... 
doi:10.1016/j.ibneur.2021.04.001 pmid:34939060 pmcid:PMC8664699 fatcat:omkv2p74snepdp5z5coudyzgdu

Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial

Jinhui Li, Yin-Leng Theng, Schubert Foo
2020 Frontiers in Psychology  
The current study aims to investigate how play mode potentially affects exergames' effects on subthreshold depression among older adults.  ...  of exergames for older adults.  ...  Future research may include more variables and draw a more complete picture on the influencing mechanism of play mode effect on subthreshold depression among older adults in exergaming.  ... 
doi:10.3389/fpsyg.2020.552416 pmid:33192801 pmcid:PMC7649279 fatcat:nf26a5mfv5hnlkdq5l2alfjacy
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