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Challenges for the Animation of Expressive Virtual Characters: The Standpoint of Sign Language and Theatrical Gestures [chapter]

Sylvie Gibet, Pamela Carreno-Medrano, Pierre-Francois Marteau
2015 Springer Tracts in Advanced Robotics  
Secondly we identify and discuss remaining challenges in the generation of expressive virtual characters.  ...  The main challenges rely both on the capability to produce a large spectrum of parametrized actions executed with some variability in various situations, and on the biological plausibility of the motion  ...  Acknowledgements This work is part of the Ingredible project, supported by the French National Research Agency (ANR).  ... 
doi:10.1007/978-3-319-25739-6_8 fatcat:gyvan33ktrcr7g7uyt22bc25my

Transformational Leader Self-Perception And Objective Sales Performance: The Potential Moderating Effects Of Behavioral Coping Ability

John H. Humphreys, Molly C. Zettel
2011 International Business & Economics Research Journal  
Two main scales from the Constructive Thinking Inventory (CTI) were used to assess the behavioral and emotional coping abilities of the participants.  ...  This research reports results from an exploratory study that examined the relationship between salespersons self-perceived leadership styles, behavioral and emotional coping abilities, and objective sales  ...  These mean scores are considerably higher than the composite mean scores of 2.56, 2.64, 2.64, 2.51, and 2.66 presented in the MLQ 5X technical manual (Avolio, Bass, & Jung, 1995) .  ... 
doi:10.19030/iber.v1i1.3876 fatcat:gdn3sfutzfd5lnpj5lixpjy7aq

The "Who" System of the Human Brain: A System for Social Cognition About the Self and Others

Steven Brown
2020 Frontiers in Human Neuroscience  
Neuroscientists are fond of talking about brain systems for the processing of "what" and "where" information about objects and their locations.  ...  What is critically missing is the concept of a "who" system dedicated to the neural processing of information about social agents-both the self and others-and their interactions.  ...  The standard view of a mirror system in the brain is based on the idea that observing a person's action, especially a manual object-directed action, triggers a motor representation of that action in the  ... 
doi:10.3389/fnhum.2020.00224 pmid:32636738 pmcid:PMC7319088 fatcat:fjvjbn6wd5hebbgzexnk5f3j4a

UX Designer and Software Developer at the Mirror: Assessing Sensory Immersion and Emotional Involvement in Virtual Museums

Eva Pietroni, Alfonsina Pagano, Bruno Fanini
2018 Studies in Digital Heritage  
This contribution will highlight the need for a collaborative sharing of ideas among designers and developers, creators and technicians, in order to reach sensory immersion and emotional involvement in  ...  VMs are designed to complement, enhance, or augment the ordinary museum experience through contextualization, narration, personalization, interactivity and richness of content.  ...  That is the main concept behind The Box of Stories project, where interaction takes place in the minds of the visitors all around the real object exposed (an Avar sword): the "magic" effects offered by  ... 
doi:10.14434/sdh.v2i1.24634 fatcat:gtp3ypnwdjbspctyygx2uyva5i

Intelligent virtual humans with autonomy and personality: State-of-the-art

Zerrin Kasap, Nadia Magnenat-Thalmann
2007 International Journal of Intelligent Decision Technologies  
In this paper, we present a state-ofthe-art of virtual human mentioning about the use of intelligent decision technologies in order to build virtual human architectures.  ...  Intelligent virtual characters has been subject to exponential growth in the last decades and they are utilized in many application areas such as education, training, human-computer interfaces and entertainment  ...  The effect of eye engagement during social interaction and discourse is mentioned in some studies such as [15, 42, 44] .  ... 
doi:10.3233/idt-2007-11-202 fatcat:ratv5z5uhbd2xk77svg7f2lm4q

To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking

Louis Chew, Luke Hespanhol, Lian Loke
2021 Frontiers in Computer Science  
In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces.  ...  The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood.  ...  Anthropomorphic Design: Emotional Perception for Deformable Object. Front.  ... 
doi:10.3389/fcomp.2021.635949 fatcat:pft6dwc65fhxjhm7u2zikh3ou4

Counterbalancing work-related stress? Work engagement among intensive care professionals

Margo M.C. van Mol, Marjan D. Nijkamp, Jan Bakker, Wilmar B. Schaufeli, Erwin J.O. Kompanje
2018 Australian Critical Care  
Background and objectives: Working in an Intensive Care Unit (ICU) is increasingly complex and is also physically, cognitively and emotionally demanding.  ...  Only the number of hours worked per week remained as a confounding factor, with a negative effect of workload on work engagement after controlling for the effect of weekly working hours.  ...  This research did not receive any specific grant from funding agencies in the public, commercial, or notfor-profit sectors.  ... 
doi:10.1016/j.aucc.2017.05.001 pmid:28539188 fatcat:igcxtrdfnfcofbf4waszzxdpny

Masters, slaves, and infant mortality: Language challenges for technical editing

Heather Brodie Graves, Roger Graves
1998 Technical Communication Quarterly  
She argues that such objections are based in two fundamental (but illusory) assumptions about the nature of language: first, that one can use language in a way that is objective or "politically neutral  ...  First, Barrett personifies the compound polyurethane in suggesting that it has preferences or can feel the emotion of liking. It also has teeth, like a human or animal.  ... 
doi:10.1080/10572259809364639 fatcat:swpsrmapmzeato6npj2dipdpjm

Person-robot interactions from the robopsychologists' point of view: the robotic psychology and robotherapy approach

A.V. Libin, E.V. Libin
2004 Proceedings of the IEEE  
Conceptual and experimental results of implementing the robotic psychology and robotherapy concept into the study of human-robot interactions concern basic operational definitions, theoretical framework  ...  Person-robot communication, viewed as a complex interactive system (CIS), is based upon three basic principles: interactivity, equifinality, and multimodality.  ...  Skills training, enjoyment, self-confidence and coping with life difficulties are among basic objectives of robot-mediated activities.  ... 
doi:10.1109/jproc.2004.835366 fatcat:glsqskano5ehfnbyyqh3unqmwu

Embodied wits - The representation of deliberative thought in rhetoricians' drama

Bart Ramakers
2018 Renaissance Studies  
Among the printed examples there are many which were performed during competitive festivals.  ...  In the zinnespel, allegorical characters expressed the workings of the soul in its widest sense, that is, the functions of thinking, sensing, feeling, and willing, as well as the thoughts, feelings, and  ...  Along the way he has to fight off two so-called sinnekens -tempter characters operating in pairs -who personify forms of mental objections and distractions. 30 In this play their names are Lust for Riches  ... 
doi:10.1111/rest.12376 fatcat:4likzrtelrbiroi5gag6z7fyvm

The Impact of an Agent's Voice in Psychological Counseling: Session Evaluation and Counselor Rating

Hyo Chang Kim, Min Chul Cha, Yong Gu Ji
2021 Applied Sciences  
The findings of this study are expected to be effectively used to design a voice-based AI agent that considers the optimal voice according to the purpose of use.  ...  Thus, this study examined the effects of the voice of an agent on the perception of users toward the agent and its counseling effects.  ...  Thus, the findings of this study are expected to be effectively used to design voice-based AI agents and provide services by applying the optimal voice, considering environments in which the agents are  ... 
doi:10.3390/app11072893 fatcat:xjzo5jiv75f6tckmkh4a73lxdm

THERAPIST: Towards an Autonomous Socially Interactive Robot for Motor and Neurorehabilitation Therapies for Children

Luis Vicente Calderita, Luis J Manso, Pablo Bustos, Cristina Suárez-Mejías, Fernando Fernández, Antonio Bandera
2014 JMIR Rehabilitation and Assistive Technologies  
We hypothesized that pediatric patients would engage better in a therapeutic non-physical interaction with a robot, facilitating the design of new therapies to improve patient motivation.  ...  The initial hypothesis was validated by our experimental studies showing that interaction with the robot results in highly attentive and collaborative attitudes in pediatric patients.  ...  Acknowledgments This work has been partially funded by the Spanish Ministerio de Economía y Competitividad (MINECO) and FEDER grants under the coordinated project No.  ... 
doi:10.2196/rehab.3151 pmid:28582242 pmcid:PMC5454569 fatcat:y2oi6jycmncszkvolvumct3t3i

Embodiment in Attitudes, Social Perception, and Emotion

Paula M. Niedenthal, Lawrence W. Barsalou, Piotr Winkielman, Silvia Krauth-Gruber, François Ric
2005 Personality and Social Psychology Review  
We show that embodiment underlies social information processing when the perceiver interacts with actual social objects (online cognition) and when the perceiver represents social objects in their absence  ...  Findings in the social psychology literatures on attitudes, social perception, and emotion demonstrate that social information processing involves embodiment, where embodiment refers both to actual bodily  ...  He argued, based on clinical cases, that parts of the body actually personify members of one's family (even, or especially, when they are not physically present) and that sensations and movements in those  ... 
doi:10.1207/s15327957pspr0903_1 pmid:16083360 fatcat:yr6npdw75rgx5o4gevvx7gytmq

A computer based system to design expressive avatars

Jose Antonio Diego-Mas, Jorge Alcaide-Marzal
2015 Computers in Human Behavior  
Virtual worlds are simulated environments with digital resemblance of animated actors and their physical surroundings where they can engage in interactive activities through computer-generated tools (  ...  It is to be noted that the present work is based purely on the physical features of the neutral face, with no consideration about gestures and poses.  ... 
doi:10.1016/j.chb.2014.11.027 fatcat:tod5qtdgc5fknbwr2apmycmdcu

Speech Interfaces and Pilot Performance: A Meta-Analysis

Kenneth A. Ward
2019 International Journal of Aviation, Aeronautics, and Aerospace  
Speech is a simple and intuitive method of interacting with a system, as the interaction is limited by the ability of the system to recognize and interpret the input, rather than by the finite space of  ...  Consequently, there is little research describing what effects such systems can have in the flight deck and in human performance.  ...  Notably, these are described in terms of performance effects on the pilot's primary task.  ... 
doi:10.15394/ijaaa.2019.1305 fatcat:u24ozys72jf27ah3mcm7z23v3y
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