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The Complexity of Partial-observation Stochastic Parity Games With Finite-memory Strategies
[article]
2014
arXiv
pre-print
We improve the complexity and show that the qualitative-analysis problems for partial-observation stochastic parity games under finite-memory strategies are EXPTIME-complete; and also establish optimal ...
The qualitative-analysis problem given a partial-observation stochastic game and a parity objective asks whether there is a strategy to ensure that the objective is satisfied with probability~1 (resp. ...
for reachability objectives.Table 1: Complexity and memory bounds for qualitative analysis of partial-observation stochastic parity games with finite-memory strategies for player 1. ...
arXiv:1401.3289v1
fatcat:zzjk3omrxbbp7msyhaslzmc5f4
The Complexity of Partial-Observation Stochastic Parity Games with Finite-Memory Strategies
[chapter]
2014
Lecture Notes in Computer Science
The qualitative-analysis problems for partial-observation stochastic parity games were shown to be decidable with 2EXPTIME complexity for finite-memory strategies [20] ; and the exact complexity was open ...
We improve the complexity and show that the qualitative-analysis problems for partial-observation stochastic parity games under finite-memory strategies are EXPTIME-complete; and also establish optimal ...
Table 1 . 1 Complexity and memory bounds for qualitative analysis of partial-observation stochastic parity games with finite-memory strategies for player 1. The new results are boldfaced. ...
doi:10.1007/978-3-642-54830-7_16
fatcat:5vwbpd4ttfeavfhdkq6voipxnq
A survey of partial-observation stochastic parity games
2012
Formal methods in system design
We consider two-player zero-sum stochastic games on graphs with ω-regular winning conditions specified as parity objectives. ...
On the basis of information, these games can be classified as follows: (a) partialobservation (both players have partial view of the game); (b) one-sided partial-observation (one player has partial-observation ...
The Complexity of Partial-Observation Stochastic Parity Games In this section we present a survey of results about the computational complexity and strategy complexity of different classes of partial-observation ...
doi:10.1007/s10703-012-0164-2
fatcat:6ptph6d4qzcm3hiqzaeik4r3pm
The Complexity of Synthesis from Probabilistic Components
[article]
2015
arXiv
pre-print
; and (ii) belongs to UP ∩ coUP and is parity-games hard, when the specification is given directly as a parity condition on the components, improving the previously known EXPTIME upper bound. ...
be satisfied with probability 1). ...
Our goal is to decide the existence of finite-memory almost-sure winning strategies in partial-observation stochastic parity games. ...
arXiv:1502.04844v1
fatcat:h7zl6grdmzhlxfoydzbfxtjvom
The Complexity of Synthesis from Probabilistic Components
[chapter]
2015
Lecture Notes in Computer Science
be satisfied with probability 1). ...
The synthesis problem asks for the automatic construction of a system from its specification. ...
Our goal is to decide the existence of finite-memory almost-sure winning strategies in partial-observation stochastic parity games. ...
doi:10.1007/978-3-662-47666-6_9
fatcat:kp4z47qzkncphn4vrhjf7edetm
Solving Partial-Information Stochastic Parity Games
2013
2013 28th Annual ACM/IEEE Symposium on Logic in Computer Science
We study one-sided partial-information 2-player concurrent stochastic games with parity objectives. ...
We consider the problem of whether the player with partial information has a finite-memory winning strategy when the player with complete information is allowed to use an arbitrary amount of memory. ...
Theorem 4.11: The complexity of finding if the partial-information player has a finite-memory winning strategy in a one-sided partial-information stochastic parity game is at most 2EXPTIME. ...
doi:10.1109/lics.2013.40
dblp:conf/lics/NainV13
fatcat:ubr5hjdryndtppdkodhuifuefm
Games with a Weak Adversary
[chapter]
2014
Lecture Notes in Computer Science
Our results have tight connections with partial-observation stochastic games for which we derive new complexity results. expose partial interfaces and have access to the public variables of the other processes ...
We consider multi-player graph games with partial-observation and parity objective. ...
Complexity of qualitative analysis (almost-sure winning) for partial-observation stochastic games with partial observation for player 1 with reachability and parity objectives. ...
doi:10.1007/978-3-662-43951-7_10
fatcat:lxvzfmodtnbodddkkj3b2qbnqi
Games with a Weak Adversary
[article]
2014
arXiv
pre-print
Our results have tight connections with partial-observation stochastic games for which we derive new complexity results. ...
We consider multi-player graph games with partial-observation and parity objective. ...
Table 1 . 1 Complexity Reachability Parity Parity Player 2 Finite-or infinite-memory strategies Infinite-memory strategies Finite-memory strategies Player 1 Perfect More informed Perfect More informed ...
arXiv:1404.5453v1
fatcat:jpl36ixaobefljo3voa6cuo344
Concurrent Games and Semi-Random Determinacy
2018
International Symposium on Mathematical Foundations of Computer Science
If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finitememory) strategies is equivalent to the existence of winning (finite-memory) strategies in finitely ...
Under an additional requirement on the winning condition, the non-existence of Player 1 winning strategies from all vertices is equivalent to the existence of Player 2 stochastic strategies almost-sure ...
If M is finite, s is called a finite-memory strategy. Note that every Player 1 strategy is implementable with memory A ω 2 . One-player games. ...
doi:10.4230/lipics.mfcs.2018.40
dblp:conf/mfcs/Roux18
fatcat:indrcdpaijbvdbxrgw7cok4ed4
Qualitative Analysis of Partially-Observable Markov Decision Processes
[chapter]
2010
Lecture Notes in Computer Science
An observation-based strategy relies on partial information about the history of a play, namely, on the past sequence of observations. ...
Second, we present optimal bounds (matching upper and lower bounds) on the memory required by pure and randomized observation-based strategies for the qualitative analysis of POMDP s with parity objectives ...
The optimal memory bounds for strategies in POMDPs are as follows. 1. ...
doi:10.1007/978-3-642-15155-2_24
fatcat:l5eaex4525bubhbo4fzen6qiey
A survey of stochastic ω-regular games
2012
Journal of computer and system sciences (Print)
We summarize classical and recent results about two-player games played on graphs with ω-regular objectives. These games have applications in the verification and synthesis of reactive systems. ...
Important distinctions are whether a graph game is turn-based or concurrent; deterministic or stochastic; zero-sum or not. ...
Given a game graph G and a strategy in Σ ∪ Π with finite memory M, the strategy can be interpreted as a memoryless strategy in the synchronous product G × M of the game graph G with the memory M. ...
doi:10.1016/j.jcss.2011.05.002
fatcat:267iudbahzf4tdef2fo573l3ie
Stochastic Parity Games on Lossy Channel Systems
[chapter]
2013
Lecture Notes in Computer Science
The above two steps yield an algorithm to decide parity games in the case when the players are restricted to finite memory strategies. ...
The correctness proof here is more involved than in the non-stochastic case of [Zie98]; we rely on the existence of a finite attractor and the restriction of the players to use finite-memory strategies ...
PARITY CONDITIONS We describe a scheme for solving stochastic parity games with almost-sure winning conditions on infinite graphs, under the conditions that the game has a finite attractor (as defined ...
doi:10.1007/978-3-642-40196-1_29
fatcat:tu7smttaqrbz7fit6iosx3vivy
Emptiness Of Alternating Tree Automata Using Games With Imperfect Information
2013
Foundations of Software Technology and Theoretical Computer Science
result for stochastic games played over infinite graphs. ...
Indeed, we directly reduce the emptiness problem to solving an imperfect information two-player parity game. ...
Imperfect Information Stochastic Parity Games In the following we introduce a quite restrictive class of games with imperfect information which is essentially a stochastic version of the model in [10] ...
doi:10.4230/lipics.fsttcs.2013.299
dblp:conf/fsttcs/FijalkowPS13
fatcat:r52v4d7jwnhvrdjvjheutpftfm
Life Is Random, Time Is Not: Markov Decision Processes with Window Objectives
2019
International Conference on Concurrency Theory
Our work paves the way to a wide use of the window mechanism in stochastic models. ...
The window mechanism was introduced by Chatterjee et al. [17] to strengthen classical game objectives with time bounds. ...
Our goal is to lift the theory of window games to the stochastic context. ...
doi:10.4230/lipics.concur.2019.8
dblp:conf/concur/BrihayeDOR19
fatcat:v4qxzfut3rfuhg3tdpkqr3ctpm
Probabilistic Model Checking and Autonomy
[article]
2021
arXiv
pre-print
This includes fully observable and partially observable Markov decision processes, as well as turn-based and concurrent stochastic games, together with associated probabilistic temporal logics. ...
This method has recently been extended to multi-agent systems that exhibit competitive or cooperative behaviour modelled via stochastic games and synthesis of equilibria strategies. ...
DISCLOSURE STATEMENT The authors are not aware of any affiliations, memberships, funding, or financial holdings that might be perceived as affecting the objectivity of this review.
LITERATURE CITED ...
arXiv:2111.10630v1
fatcat:ckaniytpargkpcug52qvwgh3iy
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