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Research on Engaging Stakeholders Online

Manish Gupta, Arpan Kumar Kar, Charles Jebarajakirthy
2021 Australasian Journal of Information Systems  
Thus, along with the bright side, this section gives a special emphasis on the dark sides of engaging stakeholders online, a lesser researched area.  ...  other for the co-creation of value.  ...  Acknowledgement Beyond the reviewers of the submitted articles and the AJIS which provided the opportunity to publish these ideas, the Guest Editors wish to thank Associate Professor John Lamp and Professor  ... 
doi:10.3127/ajis.v25i0.3371 fatcat:ht74utd3tvfhtjxpl2wpmzlkxq

Citizen science to monitor light pollution – a useful tool for studying human impacts on the environment [chapter]

Sibylle Schroer, Christopher C.M. Kyba, Roy van Grunsven, Irene Celino, Oscar Corcho, Franz Hölker
2018 Citizen Science  
The European Cooperation in Science and Technology (COST) supported networking and allowed the initiation of several citizen science projects.  ...  Acknowledgements We acknowledge the support of the STARS4ALL CAPSSI project, which received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 688135  ...  'The Dark Side', 2010) . But compared to the global increase of temperature, the impact of alteration in ALAN has not yet been well studied.  ... 
doi:10.2307/j.ctv550cf2.31 fatcat:7ckpomvxpzcizkchcaa46p6z5a

Gamifying the gig: transitioning the dark side to bright side of online engagement

Abhishek Behl, Pratima Sheorey, Kokil Jain, Meena Chavan, Isha Jajodia, Zuopeng (Justin) Zhang
2021 Australasian Journal of Information Systems  
Results confirm that gamifying the online platform would enhance job satisfaction and productivity of gig employees, reducing the chances of quitting gig work.  ...  Gig work has transformed the work culture, globally. It's sprawl, and popularity has also attracted excellent talent to join the gig workforce, most of which are online.  ...  This in turn helps firms to use gamification as a tool to combat the dark side of engagement.  ... 
doi:10.3127/ajis.v25i0.2979 fatcat:pf2kww7xk5c5tdoccg47sfrjmy

D1.6 - Second Intermediate Project Report

STARS4ALL Project
2018 Figshare  
We have been working side by side with one of our LPI, Dark Sky Meter (DSM), helping them in the process of calibration. Thank you to this collaboration, some bugs in the application have been fixed.  ...  Implement Gamification. We started the investigation, design and implementation of the introduction of gamification to foster STARS4ALL LPIs.  ...  The R, G and B values are corrected with some kind of white balance that depends on the sky brightness (and color).  ... 
doi:10.6084/m9.figshare.6736610 fatcat:ci6usxdk7rc2db6pe6jfhxu5lq

Learning History Through Augmented Reality

Bayu Dirgantoro
2021 JGGAG (Journal of Games, Game Art, and Gamification)  
For the past decades, educators have been implementing the term of in class edutainment and gamification. One of the forms of edutainment could be accomplished by Augmented Reality.  ...  In addition, the function of Augmented Reality will be beneficial to students and teachers in order to support multiple learning styles without losing its substance as it is based on the K13 curriculum  ...  Bright Colors Are More Suitable for Children Seen from its brightness and saturation, colors are divided into two: dark and bright colors.  ... 
doi:10.21512/jggag.v6i1.7316 fatcat:qghkmxi7vbhe3m5hptbi6hr65m

Go for it: Where IS researchers aren't researching

Carol Saunders, Anne-F. Rutkowski
2019 International Journal of Information Systems and Project Management  
The aspects of the research topics that are related to IS are discussed and potential research areas and questions are suggested.  ...  These topics offer great potential for IS researchers in terms of business and societal impacts and it would behoove IS researchers to study them more fully.  ...  The end result is that people may have more time to enjoy their lives (e.g., [13; 17] ). ◄ 8 ► On the Dark Side of Robotic Technology There are several dark sides of Robotic Technology: Safety, dangers  ... 
doi:10.12821/ijispm070301 doaj:f9d4d482c17440fba7d4f2c2069ce0a0 fatcat:7dtk4hrwcvdtpizehgshdqvhu4

Character Design for Educational Games "Caring for The Urban Forest in Jakarta"

Tunjung Riyadi
2021 JGGAG (Journal of Games, Game Art, and Gamification)  
The design aims to create unique and attractive character, which helps inform the existence of the urban forest in Jakarta, through educational games.  ...  This unconsciousness due to lack of information about the existence of the urban forest itself.  ...  of a bright or white).  ... 
doi:10.21512/jggag.v2i2.7198 fatcat:kq556oslzna3fn4bcsc27xe7cu

A Crowdsensing-Based Real-Time System for Finger Interactions in Intelligent Transport System

Chengqun Song, Jun Cheng, Wei Feng
2017 Wireless Communications and Mobile Computing  
The average percentage of correct hand touch detection of the system is 92.0% and the average time of processing one video frame is 30 milliseconds.  ...  The interaction process of the system can be completely carried out automatically, and it can be used as an intelligent device in intelligent transport system where the driver can watch and interact with  ...  's and He and Cheng's method in bright or dark projection on LED lighting condition.  ... 
doi:10.1155/2017/7385052 fatcat:rlf4eqrgxnagbdw2sjewnkw4la

Editorial for The Australasian Journal of Information Systems 2021

Karlheinz Kautz
2021 Australasian Journal of Information Systems  
The journal does currently not publish numbered issues, but a yearly volume that consists of regular IS research articles and specific thematic special sections which are published throughout a year.  ...  in late 2020 I was asked by the selection panel to reinstate on a more regular basis an Editorial for the journal.  ...  We also published a special section on the bright and dark side of stakeholder engagement on social media covering topics such as policy makers use of social media in India, addiction to online platforms  ... 
doi:10.3127/ajis.v25i0.3853 fatcat:vuw7j4ei5zgv3pmxskejarcdym

Analyzing linguistic variation and change using gamification web apps: The case of German-speaking Europe

Adrian Leemann, Curdin Derungs, Stephan Elspaß, Stefan Th. Gries
2019 PLoS ONE  
This innovative paradigm allows us to collect sociolinguistic data of an unprecedented scale-at the same time it presents significant challenges, both of which-benefits and challenges-will be discussed  ...  We further found an effect of (former) national and regional borders on language use.  ...  Zurich who provided insight and expertise that greatly assisted the research, although they may not agree with all of the interpretations/conclusions of this paper.  ... 
doi:10.1371/journal.pone.0225399 pmid:31825958 pmcid:PMC6905520 fatcat:o4gonzf2tvcolk5jmhmzs54z2a

محفزات الالعاب" Gamification"

ولید یوسف محمد إبراهیم
2020 تکنولوجیا التعلیم: سلسلة دراسات وبحوث  
., & Isotani, S. (2016) The Bright and Dark Sides of Gamification. Proceedings of the International Conference on Intelligent Tutoring Systems. Lecture Notes in Computer Science v.9684, pp. 1-11.  ...  Proposing a theory of gamification effectiveness. In Companion Proceedings of the 36th International Conference on Software Engineering (pp. 626-627). ACM.  ... 
doi:10.21608/tesr.2020.91495 fatcat:fsxqbgkf2vdnxejgsoa3bccsyy

Preservation and Gamification of Traditional Sports [chapter]

Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta, Maria T. Linaza, Amin Ahmadi, Noel E. O'Connor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras
2017 Mixed Reality and Gamification for Cultural Heritage  
This chapter reviews an example of preservation and gamification scenario applied to traditional sports. In the first section we describe a preservation technique to capture intangible content.  ...  It includes character modelling, motion recording and animation processing. The second section is focused on the gamification aspect.  ...  Acknowledgments This project has received funding from the European Union's Seventh Framework Programme for research, technological development and demonstration under grant agreement FP7-  ... 
doi:10.1007/978-3-319-49607-8_17 fatcat:mbrgeao23jb7tmsxt5u3nbhp4u

Mathboard: An Intelligent Object for use in Educational Activities

Luana Prestes Madrid, Fabiana Lorenzi
2019 Acta Scientiae  
This article presents the development of an educational game, which uses the concepts of board games and internet of things with the purpose of helping children in the learning process.  ...  The tool will allow integration between Students and Teachers, which the parties will use for the process of continuous learning, providing information to the teacher about student progress, thus enabling  ...  the board The board is composed of LDR sensors, in which it works with light detection capability, with maximum brightness 0 (extremely light) and minimum 1024 (dark).  ... 
doi:10.17648/acta.scientiae.v21iss3id5165 fatcat:fuq7efsgnrcy5or5rj4jd56kye

Crowdsourcing quality control for Dark Energy Survey images

P. Melchior, E. Sheldon, A. Drlica-Wagner, E.S. Rykoff, T.M.C. Abbott, F.B. Abdalla, S. Allam, A. Benoit-Lévy, D. Brooks, E. Buckley-Geer, A. Carnero Rosell, M. Carrasco Kind (+38 others)
2016 Astronomy and Computing  
We have developed a crowdsourcing web application for image quality control employed by the Dark Energy Survey.  ...  We report on the implementation of the application and our experience with its over 100 users, the majority of which are professional or prospective astronomers but not data management experts.  ...  National Science Foundation, the Ministry of Science and Education of Spain, the Science and Technology Facilities This paper has gone through internal review by the DES collaboration.  ... 
doi:10.1016/j.ascom.2016.04.003 fatcat:eeq74qv6qza75nfn4ooudggo3a

Designing Tourism Websites for Children: Guidelines and Experimental Results

Antonina Dattolo, Flaminia Luccio, Chiara De March, Eleonora De Riu
2018 EAI Endorsed Transactions on Serious Games  
gamification.  ...  In this work, we discuss the importance of conceiving and creating usable and accessible websites for children, and propose guidelines relative to their design, structure, navigation, language, and the  ...  The child has to match a description of an animal (on the left side of Figure 4) , with the name of the animal (on the right side of Figure 4) .  ... 
doi:10.4108/eai.5-1-2018.155084 fatcat:d4qvmnelbnbcflp5obb3uqfpra
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