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The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames

J. E. Muñoz, E. R. Gouveia, M. Cameirão, S. Bermudez I. Badia
2017 Proceedings of the 4th International Conference on Physiological Computing Systems  
The Biocybernetic Loop Engine (BL Engine) is an integrated software tool designed for an easy creation of physiologically modulated videogames by means of wearable sensors.  ...  Biocybernetic loops (BLs) are physiological adaptation mechanisms created to augment human-computer interaction by interpreting human behaviour via physiological responses.  ...  of the system; and Luis Quintero for contributing to the development of the visual scripting module for the biocybernetic console.  ... 
doi:10.5220/0006429800450054 dblp:conf/phycs/MunozGCB17 fatcat:lgnjkhgaqnd77jwubtwthw3oui

A Psychophysiological Model of Firearms Training in Police Officers: A Virtual Reality Experiment for Biocybernetic Adaptation

John E. Muñoz, Luis Quintero, Chad L. Stephens, Alan T. Pope
2020 Frontiers in Psychology  
Based on the experimental findings, we propose a psychophysiological model to aid the design of a biocybernetic adaptation layer that creates real-time modulations in simulation difficulty based on targeted  ...  physiological responses.  ...  software tool, the Biocybernetic Loop (BL) Engine, used to integrate physiological intelligence to the VR simulator.  ... 
doi:10.3389/fpsyg.2020.00683 pmid:32373026 pmcid:PMC7179757 fatcat:sl2o52tpf5fhpdcbkgetzx7e2a

Modulation of Physiological Responses and Activity Levels during Exergame Experiences

John Edison Munoz Cardona, Monica S. Cameirao, Teresa Paulino, Sergi Bermudez i Badia, Elvio Rubio
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
However, Exergames need to be adaptive and provide accurate feedback for physiologically correct exercising, sustaining motivation and for better personalized experiences.  ...  an Exergame intervention.  ...  In particular, physiological-adaptation approaches through "close-loop" systems, the so called biocybernetic loops, can be used for adapting videogame dynamics/events in response to the player's physiological  ... 
doi:10.1109/vs-games.2016.7590353 dblp:conf/vsgames/CardonaCPBR16 fatcat:5t32j63wxbdbfoa6jsmejcvjwq