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Tactical combat casualty care: Strategic issues of a serious simulation game development

Hwa Feron, Marko Hofmann
2012 Proceedings Title: Proceedings of the 2012 Winter Simulation Conference (WSC)  
expert team concentrating on deciding how and in which form the medical principles are to be taught, and a game developer team best able to package that subject-matter in an attractive game with a motivating  ...  Our development strategy for a battlefield first aid training game for the German Federal Armed Forces resolves this contradiction by relying on separate development teams working in parallel, a pedagogical  ...  Kuhnke), Serious Games Solutions GmbH (esp. Mr. R. Stock), our Institut für Technik Intelligenter Systeme GmbH and the Universität der Bundeswehr colleagues (esp. Prof. Dr.  ... 
doi:10.1109/wsc.2012.6465005 dblp:conf/wsc/FeronH12 fatcat:4gfd5pevnfh2xi5q3l3j46os64

Serious games in military applications
Ozbiljne igre u vojnoj primeni

Andreja Samčović
2018 Vojnotehnički Glasnik  
Serious games as one of the most important trends in e-learning are presented in this paper.  ...  This review paper presents several definitions and classifications of serious games, the difference between serious and entertainment games, and considers their military applications in training and simulation  ...  From a military perspective, serious game playing has a number of advantages, such as improved hand-eye coordination, improved ability to multitask, ability to work in a team using minimal communication  ... 
doi:10.5937/vojtehg66-16367 fatcat:l7lowtw3v5ckbadjmeugvbaq4m

Challenges of and criteria for validating a physiology model within a TCCC serious game

Hwa Feron, Axel Lehmann, Marko Hofmann
2013 2013 Winter Simulations Conference (WSC)  
TCCC serious game validation solutions are then deduced to guide our own TCCC serious game demonstrator design.  ...  Tactical Combat Casualty Care (TCCC) principles save lives on the battlefield but tend to stress established military medical training structures because of the need to train the entire force, thereby  ...  separate development teams working in parallel, a pedagogical expert team concentrating on deciding how and in which form the medical principles are to be taught, and a game developer team best able to  ... 
doi:10.1109/wsc.2013.6721651 dblp:conf/wsc/FeronLH13 fatcat:kdcx5k3bpvbkfjgpadamfv2jsu

Declarative Terrain Modeling for Military Training Games

Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra
2010 International Journal of Computer Games Technology  
Terrain plays a key role in many military training games, as for example, in our case game Tactical Air Defense.  ...  Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics.  ...  Finally, they thank the tactical air defense instructors of the Royal Netherlands Army for their constructive input.  ... 
doi:10.1155/2010/360458 fatcat:wkzoennj2vdb5kucuswmdupxu4

Achieving Game Goals at All Costs? [chapter]

Anders Frank
2014 Lecture Notes in Computer Science  
Within military education, games have always been utilized as a means to think clearly about military operations.  ...  By varying the conditions of the game, playing with or without points, while still in line with the learning objective, we were interested to see what impact it had on the tactics employed by cadets.  ...  Between each game the opposing team was shifted so no team met the same team twice. This was done to avoid getting familiar with opponents' strategies and tactics.  ... 
doi:10.1007/978-3-319-04954-0_2 fatcat:f2eon4jsvfabng3ydlhcjrcjla

Page 543 of New Outlook Vol. , Issue [page]

1915 New Outlook  
After defeating Princeton in three straight games and Yale in two, at the final game of the series the Cambridge team suffered an un- expectedly overwhelming defeat by the score of 13-0 at the hands of  ...  military rifle (including target practice), military hygiene, tactics, strategy, etc.  ... 

Training "Shoot House" Tactics Using a Game

Michael D. Proctor, Michael D. Woodman
2007 The Journal of Defence Modeling and Simulation: Applications, Methodology, Technology  
This research explores the possibility of expanding the paradigm of using games with traditional interfaces for these serious tasks.  ...  Results include the measurements of the subjects' objective performance in live training and self assessment questionnaires.  ...  action; Marine Combat Pad As demonstration of their confidence in computer games, the USMA Department of Military Instruction Warfighting Simulation Center continues to use the following games in military  ... 
doi:10.1177/875647930700400105 fatcat:juxtq5pjazcvpflv7bsdg4w5xi

Page 1172 of The Independent Vol. 54, Issue 2789 [page]

1902 The Independent  
Danger to life and exposure to in- jury. 2. Temptation to fraud in making up teams. 3. Temptation to betting. 4. Temptation to roughness. 5.  ...  As the games now called ath- letics are a voluntary extension of the work prescribed in the department of physical cul- ture, why should not the department of mili- tary tactics send out a sporting shoot  ... 

Making things public

Elizabeth Losh
2006 Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames - Sandbox '06  
This paper examines the debate in the serious game development community about working on behalf of government-funded projects that support current military efforts.  ...  This paper discusses two computer graphics-intensive projects at the University of Southern California that are being developed with funding from the U.S. military: Tactical Iraqi, a computer game designed  ...  its built environment -in games and simulations designed specifically for military personnel.  ... 
doi:10.1145/1183316.1183334 dblp:conf/siggraph/Losh06 fatcat:23tqxa5h4rclxhntj7lqfmwlyy

Accuracy Requirements for Physical Models in Serious Games

Ronald T. Kessel, Alessandra Tesei
2012 Procedia Computer Science  
at issue, and of 2) the level of use of the physical model in the serious game.  ...  One answer for physical models in serious games generally is given here using statistical hypothesis testing.  ...  Acknowledgements This work was partially funded by the ECFP7 GALA Network of Excellence on Serious Games.  ... 
doi:10.1016/j.procs.2012.10.095 fatcat:k3qocxrcinh45fzfsj3sojnw6m

The significance of the Culture Based Model in designing culturally aware tutoring systems

Patricia A. Young
2010 AI & Society: The Journal of Human-Centred Systems and Machine Intelligence  
The needs of military personnel to communicate and understand cultures other than their own in deployments, missions, and work-related assignments have strongly encouraged the creation of culturally aware  ...  This paper critically analyzes three systems (i.e., ELECT-BiLAT, Tactical Iraqi, and VECTOR) and the frameworks that guided the design and development process.  ...  In these cases, the types or genres are serious games. These serious games provide a venue to integrate game technology, military training information, and cultural content.  ... 
doi:10.1007/s00146-010-0282-6 fatcat:x3fm4qoogbh3lhox3anlf3ulhy

Balancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and Context

Anders Frank
2007 Conference of the Digital Games Research Association  
Serious games aim to be both fun and playable games but at the same time be useful for a non-entertainment purpose.  ...  The game design for educational games (a branch of serious games) is dependent on the topic (training objective) and under what circumstances the game will be used.  ...  For instance, teaching of basic military tactic or strategy may very well be situated in historic settings, but it could equally well be set in a contemporary or futuristic scenario.  ... 
dblp:conf/digra/Frank07 fatcat:b6fkmwm765cilp7a26k4m67npu

The Long History of Gaming in Military Training

Roger Smith
2009 Simulation & Gaming  
There is a long history of the dual-use of games in both the military and the entertainment applications. This has taken the form of sand tables, miniatures, board games, and computer games.  ...  Dynamic representations of the physical world are interesting and useful tools in a number of fields, to include the military, city planning, architecture, education, and entertainment.  ...  The military has been using games for training, tactics analysis, and mission preparation for centuries.  ... 
doi:10.1177/1046878109334330 fatcat:htm7v36mnnd4tlszez7k4bzjfi

A Game of Contexts: Prussian-German Professional Wargames and the Leadership Concept of Mission Tactics 1870–1880

Paul Schuurman
2019 War in History  
Descartes and Locke, and is currently engaged in a research project on war in the history of ideas between 1650 and 1900, with publications on Pieter de la Court (1618-1685), François Fénelon (1615-1715  ...  Author Biography Paul Schuurman works as Associate Professor in the history of philosophy at Erasmus University Rotterdam, The Netherlands; he has published on the logic, metaphysics and epistemology of  ...  seriousness of their games.  ... 
doi:10.1177/0968344519855104 fatcat:fmwojy5whred3cu5rsiuahxoue

PROMISE UNFULFILLED: A Brief History of Educational Wargaming in the Marine Corps

Sebastian J. Bae, Ian T. Brown
2021 MCU Journal  
This article offers a comprehensive historical overview of educational wargaming in the U.S. Marine Corps and how it can evolve in the future.  ...  Yet, in successive decades, the Marine Corps has consistently struggled to maintain its wargaming efforts.  ...  Keywords: professional military education, PME, serious games, serious wargames, educational games, role-playing games, matrix games, solitaire wargames C ommercial wargaming was-and arguably still is-a  ... 
doi:10.21140/mcuj.20211202002 fatcat:ky5pgd2z5nb77fsytqkngolqdq
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