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Beyond representations: towards an action-centric perspective on tangible interaction

Ylva Fernaeus, Jakob Tholander, Martin Jonsson
2008 International Journal of Arts and Technology  
In the light of theoretical as well as concrete technical development, we discuss a conceptual shift from an information-centric to an action-centric perspective on tangible interactive technology.  ...  This involves a broadened focus from studying properties of the interface, to instead aim for qualities of the activity of using a system, a general tendency towards designing for social and sharable use  ...  Foundations for conceptualising tangibles as resources for action During the last decade, several scholars have brought to discussion an alternative perspective on tangible user interfaces, which instead  ... 
doi:10.1504/ijart.2008.022362 fatcat:muiasojkybfgtlhnv2rtuhnose

Tangible Meets Gestural

Leonardo Angelini, Denis Lalanne, Elise van den Hoven, Ali Mazalek, Omar Abou Khaled, Elena Mugellini
2015 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '14  
Tangible interaction and gestural interaction are promising communication means with these objects in this post-WIMP interaction era.  ...  of tangible gesture interaction.  ...  Since the origins of tangible interaction, many researchers considered gestures as a communication means in Tangible User Interfaces (TUIs).  ... 
doi:10.1145/2677199.2683583 dblp:conf/tei/AngeliniLHMKM15 fatcat:3t34kynfp5dt7nwqhnxtt2vyzi

Tangible viewpoints

Ali Mazalek, Glorianna Davenport, Hiroshi Ishii
2002 Proceedings of the tenth ACM international conference on Multimedia - MULTIMEDIA '02  
In this paper, we first provide a context for Tangible Viewpoints based on research in the areas of tangible interfaces and interactive narratives.  ...  The Tangible Viewpoints system explores how physical objects and augmented surfaces can be used as tangible embodiments of different character perspectives in an interactive tale.  ...  We would like to thank the members of the Interactive Cinema and Tangible Media groups at the MIT Media Laboratory.  ... 
doi:10.1145/641034.641037 fatcat:g5o776i4qbfj5pcmvfug6h3cba

Tangible viewpoints

Ali Mazalek, Glorianna Davenport, Hiroshi Ishii
2002 Proceedings of the tenth ACM international conference on Multimedia - MULTIMEDIA '02  
In this paper, we first provide a context for Tangible Viewpoints based on research in the areas of tangible interfaces and interactive narratives.  ...  The Tangible Viewpoints system explores how physical objects and augmented surfaces can be used as tangible embodiments of different character perspectives in an interactive tale.  ...  We would like to thank the members of the Interactive Cinema and Tangible Media groups at the MIT Media Laboratory.  ... 
doi:10.1145/641007.641037 dblp:conf/mm/MazalekDI02 fatcat:lbmue72wk5fvzeqed6wzn2s2ky

Tangible and Intangible Boundaries: The Case of Baoshan Port-City Interface in Shanghai

Yueyue Zhang, Peter Martin Ache
2021 Urban Planning  
This perspective is applied in the case of the Shanghai Baoshan port-city interface through the investigation of the changing tangible and intangible boundaries, and how planning relates to boundary changes  ...  Instead of stressing that port cities are characterised by institutional fragmentations with many resulting conflicts, we claim that port cities might be highly constructive in terms of changing tangible  ...  Acknowledgments The authors would like to thank all the respondents who generously participated in the interview and provided their insights.  ... 
doi:10.17645/up.v6i3.4103 fatcat:jakgubeltrfyhpjqd4vs3kwm2e

The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces [chapter]

Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn
2006 Lecture Notes in Computer Science  
This paper presents an interactive, collaborative virtual heritage system that employs tangible interfaces to make learning experience more interesting and effective.  ...  This paper describes an overview of cultural meanings behind the 'Moyang' castle and some details in the system design and implementation for interactive education.  ...  We expect that cooperative learning will be more successful in a complex problem solving task because it will help users see the same problem in various perspectives.  ... 
doi:10.1007/11872320_50 fatcat:g2cs7wpbefdvnje5q3ytlx63ky

Towards a new set of ideals

Ylva Fernaeus, Jakob Tholander, Martin Jonsson
2008 Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08  
The practice-oriented turn in social sciences has implied a series of fundamental consequences and design challenges for HCI in general, and particularly in tangible interaction research.  ...  We discuss how these themes are grounded in theoretical as well as more concrete technical developments in the area of tangible computing.  ...  Designing for shared control The 'practice turn' in tangible interfaces points in a direction that suggests an action-centric perspective, rather than a information-centric perspective.  ... 
doi:10.1145/1347390.1347441 dblp:conf/tei/FernaeusTJ08 fatcat:owvlihhc5rblpjvmq6xlcqprdi

Tangible viewpoints

Ali Mazalek, Glorianna Davenport
2002 ACM SIGGRAPH 2002 conference abstracts and applications on - SIGGRAPH '02  
Tangible Interfaces for Interactive Point-of-View Narratives. MS thesis, MIT Media Laboratory. Figure 2 . 2 A user viewing a story in Tangible Viewpoints.  ...  The Interface The Tangible Viewpoints interface uses wireless graspable pawns to navigate through a multiple viewpoint story.  ... 
doi:10.1145/1242073.1242269 dblp:conf/siggraph/MazalekD02 fatcat:2dvy3mbixrgxzjhmth55kfhbma

Tangible Scores

Enrique Tomás
2016 Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '16  
In order to explain the important relationship between physicality and artistic expression, the concept of "performative materiality" is contextualized within the framework of tangible musical interfaces  ...  In this paper the art installation "Tangible Scores" is presented, laying emphasis on its design decisions, features and constraints.  ...  Through the analysis of Tangible Scores we have shown the possibilities of enacting this theory on the artistic world. We hope to have provided new perspectives for designing novel interfaces.  ... 
doi:10.1145/2839462.2856344 dblp:conf/tei/Tomas16 fatcat:syudo3rmwfhm5a3qy7oio3opka

Internet of Tangible Things

Leonardo Angelini, Elena Mugellini, Zuzanna Lechelt, Eva Hornecker, Paul Marshall, Can Liu, Margot Brereton, Alessandro Soro, Nadine Couture, Omar Abou Khaled
2018 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
The rise of the Internet of Things (IoT) brings abundant new opportunities to create more effective and pleasing tangible user interfaces that capitalize on intuitive interaction in the physical world,  ...  This workshop will bring together a community of researchers from the fields of IoT and tangible interaction, in order to explore and discuss how parallels between tangible interaction and the properties  ...  tangible interfaces.  ... 
doi:10.1145/3170427.3170634 dblp:conf/chi/AngeliniLHMLBSC18 fatcat:wo44yp7lxbf45obdf3ljdgdrda

Tracking Well-Being Design Explorations Through Object Theatre

Andreas A. Heiberg Skouby, Merja Ryöppy, Robb Mitchell
2018 Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '18  
On the same note, researchers have been studying subjective self-reporting of emotions through digital interfaces, and found a potential for tangible user interfaces [5] .  ...  with objects and to produce mock-ups to share your insights in tangible ways.  ... 
doi:10.1145/3173225.3173335 dblp:conf/tei/SkoubyRM18 fatcat:selgjoms3bejjdra4vsypwyxxu

Do tangible interfaces enhance learning?

Paul Marshall
2007 Proceedings of the 1st international conference on Tangible and embedded interaction - TEI '07  
In this paper we look at the area of learning with tangible interfaces, suggesting that more empirically grounded research is needed to guide development.  ...  Conceptual work on tangible interfaces has focused primarily on the production of descriptive frameworks.  ...  The analytic framework presented here comprises six perspectives that might guide research and development on the use of tangible interfaces for learning. It is summarized in figure 1.  ... 
doi:10.1145/1226969.1227004 dblp:conf/tei/Marshall07 fatcat:fdeltnzv3jaqnprg5vxxgylszu

Getting a grip on tangible interaction

Eva Hornecker, Jacob Buur
2006 Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06  
and perspectives for considering the social aspects of tangible interaction.  ...  Here we focus on 'tangible interaction', denoting systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space.  ...  A move towards concepts and theory can be detected from a journal special issue on 'tangible interfaces in perspective' [18] .  ... 
doi:10.1145/1124772.1124838 dblp:conf/chi/HorneckerB06 fatcat:3mxpli4rpbhfhhbmipmyal2ufm

Advances in Tangible Interaction and Ubiquitous Virtual Reality

Dongpyo Hong, Tobias H, Michael Haller, Haruo Takemura, Adrian David Cheok, Gerard Jounghyun Kim, Mark Billinghurst, Woontack Woo, Eva Hornecker, Robert J.K. Jacob, Caroline Hummels, Brygg Ullmer (+3 others)
2008 IEEE pervasive computing  
In this context, participants also discussed the conceptual and perceptual linkage between tangible interfaces and ambient displays.  ...  . the second summary reports on the International Conference on tangible and Embedded Interaction, highlighting some of the latest results in this first conference devoted to tangible user interfaces.  ... 
doi:10.1109/mprv.2008.27 fatcat:q3vuvazn2fextorpipyrc3p4ea

mediaBlocks

Brygg Ullmer, Hiroshi Ishii, Dylan Glas
1998 Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98  
Finally, mediaBlocks act as physical "controls" in tangible interfaces for tasks such as sequencing collections of media elements.  ...  MediaBlocks are also compatible with traditional GUIs, providing seamless gateways between tangible and graphical interfaces.  ...  The media browser is a simple tangible interface for navigating sequences of media elements stored in mediaBlocks.  ... 
doi:10.1145/280814.280940 dblp:conf/siggraph/UllmerIG98 fatcat:zesuofcjqjc4jc6cnostkuo3oa
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