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Eyes of Things

Oscar Deniz, Noelia Vallez, Jose Espinosa-Aranda, Jose Rico-Saavedra, Javier Parra-Patino, Gloria Bueno, David Moloney, Alireza Dehghani, Aubrey Dunne, Alain Pagani, Stephan Krauss, Ruben Reiser (+8 others)
2017 Sensors  
Embedded systems control and monitor a great deal of our reality.  ...  This paper describes the Eyes of Things (EoT) platform, a versatile computer vision platform tackling those challenges and opportunities.  ...  A number of modules allow interaction with the hardware components. WiFi-based communication functionality allows interaction with the outside world (thus providing the 'of Things' qualification).  ... 
doi:10.3390/s17051173 pmid:28531141 pmcid:PMC5470918 fatcat:pbckuydmefcapgx6a6w2rogoqy

Game Design in an Internet of Things

Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy
2014 Transactions of the Digital Games Research Association  
play outside the virtual game; and iii) create new requirements for interaction design, in that they utilise design techniques from both product design and computer interface design.  ...  Whilst no consensus yet exists on how the Internet of Things will be realised, a global infrastructure of networked physical objects that are readable, recognizable, locatable, addressable and controllable  ...  We would also like to thank Natasha Carolan, ex Head of Atoms, at Makielab for providing us with our Makie 'Toad' to support this research.  ... 
doi:10.26503/todigra.v1i3.19 fatcat:wgo3zb7gfbayxexiavjg2iykqm

Embedded Interaction: Interacting with the Internet of Things

M. Kranz, P. Holleis, A. Schmidt
2010 IEEE Internet Computing  
Based on these experiences, they derive a set of guidelines for embedding interfaces into people's daily lives.  ...  The authors developed various prototypes to explore novel ways for human-computer interaction (HCI), enabled by the Internet of Things and related technologies.  ...  Acknowledgments This work has been funded in parts by the German DFGfunded Cluster of Excellence "CoTeSys -Cognition for Technical Systems."  ... 
doi:10.1109/mic.2009.141 fatcat:eprvymutsfhidpbgdlopemgtci

Research on the Internet of Things (IoT)

Gaochao XU, Yan DING, Jia ZHAO, Liang HU, Xiaodong FU
2013 Sensors & Transducers  
The Internet of things (IoT) has become a research hotspot in computer science. The fact it will lead to a new information revolution is considered by most researchers.  ...  The main idea of IoT is that all objects are connected to the Internet and thus to be managed and controlled remotely, even interact with each other by receiving and sending information as well as sense  ...  The 'Things' need interact and dialogue with the users. Thus, for the whole IoT environment, visualization is crucial for each element since it is the interface between 'Things' and users.  ... 
doaj:799dad76e95d4c6790f9732bb77772e1 fatcat:nv3tituoqreovnj2xfqgbhzd5a

Visualization beyond the Desktop--the Next Big Thing

Jonathan C. Roberts, Panagiotis D. Ritsos, Sriram Karthik Badam, Dominique Brodbeck, Jessie Kennedy, Niklas Elmqvist
2014 IEEE Computer Graphics and Applications  
But we are on a cusp; visualization researchers need to develop and adapt to today's new devices and tomorrows technology. Today, we are interacting with visual depictions through a mouse.  ...  The next big thing is multi-sensory visualization that goes beyond the desktop.  ...  On this paper, the user can view a (stereo) 3D scatterplot of the desired data, interact with it through gestures, and feel the scatterplot's points in the form of a mild tingling on her hands.  ... 
doi:10.1109/mcg.2014.82 pmid:25137723 fatcat:cs3c2nu47bhtzhfod5c25wjvna

Multimodal Interaction Systems Based on Internet of Things and Augmented Reality: A Systematic Literature Review

Joo Chan Kim, Teemu H. Laine, Christer Åhlund
2021 Applied Sciences  
More than one modality can be provided to an agent for interaction with a system to accomplish this goal, which is referred to as a multimodal interaction (MI) system.  ...  Technology developments have expanded the diversity of interaction modalities that can be used by an agent (either a human or machine) to interact with a computer system.  ...  Smartphone Visualizing a 3D model of a heart on the AR marker.  ... 
doi:10.3390/app11041738 fatcat:2vbs5x66k5gwvenilrbs76kaji

Internet of Things in agriculture: A survey

Mahmoud Abbasi, Mohammad Hossein Yaghmaee, Fereshteh Rahnama
2019 2019 3rd International Conference on Internet of Things and Applications (IoT)  
Internet of things (IOT) is a tech-nology that is growing rapidly in recent years and brings numerous benefits with it for agriculture.  ...  Secondly, IOT definition and IOT architecture together with its layers are introduced.  ...  The user can interact with the monitoring system via tablet, PC, laptop, and smartphone. B.  ... 
doi:10.1109/iicita.2019.8808839 fatcat:utr2vymlg5aedajcsovm4gksru

6G Internet of Things: A Comprehensive Survey

Dinh C. Nguyen, Ming Ding, Pubudu N. Pathirana, Aruna Seneviratne, Jun Li, Dusit Niyato, Octavia Dobre, H. Vincent Poor
2021 IEEE Internet of Things Journal  
The sixth generation (6G) wireless communication networks are envisioned to revolutionize customer services and applications via the Internet of Things (IoT) towards a future of fully intelligent and autonomous  ...  of Things, Vehicular Internet of Things and Autonomous Driving, Unmanned Aerial Vehicles, Satellite Internet of Things, and Industrial Internet of Things.  ...  For instance, the work in [136] introduces a software-based DL accelerator to support data training on mobile sensor hardware.  ... 
doi:10.1109/jiot.2021.3103320 fatcat:fgm4ndqp6napjlt3z4ikthdsfy

User Interface Beaming -- Seamless Interaction with Smart Things Using Personal Wearable Computers

Simon Mayer, Gabor Soros
2014 2014 11th International Conference on Wearable and Implantable Body Sensor Networks Workshops  
For the Internet of Things to be adopted in people's homes and at their workplaces, it is important to provide mechanisms that support them when controlling and monitoring smart things in their surroundings  ...  Smartglasses are used to select a target smart thing by means of current object recognition technologies. Then, an appropriate user interface for the target is rendered on the user's smartwatch.  ...  We propose a technique that combines the advantages of several such wearable devices to yield an end-to-end direct interaction system that allows users to seamlessly control smart things in their surroundings  ... 
doi:10.1109/bsn.workshops.2014.17 fatcat:cj5a6bmu7rcpbpyoo3jagvhkpy

RFID Localisation for Internet of Things Smart Homes : A Survey

Belal Alsinglawi, Mahmoud Elkhodr, Quang Vinh Nguyen, Upul Gunawardana, Anthony Maeder, Simeon Simoff
2017 International Journal of Computer Networks & Communications  
Radio Frequency based systems for indoor positioning such as Radio Frequency Identification (RFID) is a key enabler technology for the IoT due to its costeffective, high readability rates, automatic identification  ...  Location Based IoT applications range from tracking objects and people in real-time, assets management, agriculture, assisted monitoring technologies for healthcare, and smart homes, to name a few.  ...  On the other hand, a time-based method, such as time of arrival (TOA) and time difference of arrival (TDOA), are techniques which measure the positions of RFID tags (or objects) based on distance measurements  ... 
doi:10.5121/ijcnc.2017.9107 fatcat:ygsw6k44bfb2hhu5mokbd7lcnm

A Survey on Internet of Things From Industrial Market Perspective

Charith Perera, Chi Harold Liu, Srimal Jayawardena, Min Chen
2014 IEEE Access  
This survey is intended to serve as a guideline and a conceptual framework for contextaware product development and research in the IoT paradigm.  ...  The Internet of Things (IoT) is a dynamic global information network consisting of Internet-connected objects, such as RFIDs, sensors, and actuators, as well as other instruments and smart appliances that  ...  Hands free voice or gesture based user interaction will help consumers to seamlessly integrate IoT products into their lives.  ... 
doi:10.1109/access.2015.2389854 fatcat:5mvkwfh67jhgpjr7sag6z3t4hy

On the Integration of Cloud Computing and Internet of Things

Alessio Botta, Walter de Donato, Valerio Persico, Antonio Pescape
2014 2014 International Conference on Future Internet of Things and Cloud  
Cloud computing and Internet of Things (IoT), two very different technologies, are both already part of our life.  ...  A novel paradigm where Cloud and IoT are merged together is foreseen as disruptive and an enabler of a large number of application scenarios.  ...  For example, NetLab [10] is a toolkit for interaction among physical and digital objects (e.g. controlling video movies through arduino).  ... 
doi:10.1109/ficloud.2014.14 dblp:conf/ficloud/BottaDPP14 fatcat:qfpl37wk6jbhngymwrrwse7zym

Internet of Spatial Things: A New Reference Model with Insight Analysis

Khalid A. Eldrandaly, Mohamed Abdel-Basset, Laila A. Shawky
2019 IEEE Access  
Furthermore, a new proposed reference model of the IoST is proposed. Finally, the new trends and open issues regarding the IoST are aroused.  ...  The spatial characteristics of things around us can be considered the reins of the IoT operability. In other words, the spatial variation of a thing can be the core of the IoT reaction.  ...  For most simple IoST cases, objects are represented as 2D, 2.5D, or 3D vector models. Also, some objects are modeled by both spatial representations.  ... 
doi:10.1109/access.2019.2897012 fatcat:4kg3ix6owbfdhoe5rbjlhfdw3q

Towards Crowdsourcing Internet of Things (Crowd-IoT): Architectures, Security and Applications

Kenneth Li Minn Ang, Jasmine Kah Phooi Seng, Ericmoore Ngharamike
2022 Future Internet  
Crowdsourcing can play an important role in the Internet of Things (IoT) applications for information sensing and gathering where the participants are equipped with geolocated devices.  ...  This paper presents a comprehensive survey for this new Crowdsourcing IoT paradigm from four different perspectives: (1) Architectures for Crowd-IoT; (2) Trustworthy, Privacy and Security for Crowd-IoT  ...  The authors designed and implemented Medusa, which is a novel programming framework to provide high-level abstractions for specifying the steps for a crowd-sensing task. Medusa  ... 
doi:10.3390/fi14020049 fatcat:o62tjaayyvfnjc75irzkpzu5vy

Using Augmented Reality and Internet of Things to improve accessibility of people with motor disabilities in the context of Smart Cities

Zulqarnain Rashid, Joan Melià-Seguí, Rafael Pous, Enric Peig
2017 Future generations computer systems  
For instance, motor disabled people like wheelchair users may have problems to interact with the city.  ...  Internet of Things (IoT) technologies provide the tools to include all citizens in the Smart City context.  ...  Finally, the authors would like to thank the Residència Vigatans in Barcelona for their support, and specially to their residents to allow us to perform this research.  ... 
doi:10.1016/j.future.2016.11.030 fatcat:nazssht2yvdwzeynvwphgs62fu
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