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Understanding Interactive Systems

Jon Drummond
2009 Organised Sound  
Concepts of shared control, collaboration and conversation metaphors, mapping, gestural control, system responsiveness and separation of interface from sound generator are discussed.  ...  The article explores the potential of interactive systems to facilitate the creation of dynamic compositional sonic architectures through performance and improvisation.  ...  With interactive computer music systems, the strong link between controller and sound generation, typical of acoustic instruments, is no longer constrained by the physics of the instrument.  ... 
doi:10.1017/s1355771809000235 fatcat:z7xu5s247ja6dc3wnhykshdevi

Real-Time Interactive Performance with Computer Graphics and Computer Music

Yoichi Nagashima
1998 IFAC Proceedings Volumes  
The human performer and the computer systems perform computer graphics and computer music interactively in real-time.  ...  This is a report of some applications of human-machine systems and humancomputer interaction about experimental multimedia performing arts.  ...  The output sound consists of that from direct DSP computed by computer and from MIDI-controlled synthesizers. The 'control' agent exists in the center of the system.  ... 
doi:10.1016/s1474-6670(17)40073-5 fatcat:ivocmio3bbah7dqfgneugfkwqy

Network Jamming : Distributed Performance Using Generative Music

Andrew R. Brown
2010 Zenodo  
Generative music systems can be played by musicians who manipulate the values of algorithmic parameters, and their datacentric nature provides an opportunity for coordinated interaction amongst a group  ...  This paper outlines the characteristics of this networked performance practice and discusses the types of mediated musical relationships and ensemble configurations that can arise.  ...  INTRODUCTION The control of generative music systems as a performance practice provides some unique challenges for system designers and performers alike.  ... 
doi:10.5281/zenodo.1177722 fatcat:fe2cz75ntfcrnka2yglbbicuk4

Computational systems for music improvisation

Toby Gifford, Shelly Knotts, Jon McCormack, Stefano Kalonaris, Matthew Yee-King, Mark d'Inverno
2018 Digital Creativity  
Computational music systems that afford improvised creative interaction in real time are often designed for a specific improviser and performance style.  ...  We hope that by developing a more coherent design and evaluation process, we can support the next generation of improvisational music systems.  ...  Interactive Music Systems Rowe (1992) described computational systems for joint human-computer music performance as 'interactive music systems', and classified them along three dimensions: (i) drive -a  ... 
doi:10.1080/14626268.2018.1426613 fatcat:yykrrrkw2jfnnc2xtx7wceue4y

Improvising With Computers: A Personal Survey (1989?2001)

Sergi Jord�
2002 Journal of New Music Research  
After a quick review of several of his previous interactive music systems, some of those issues are then confronted in FMOL, a program initially designed as a tool for on-line collaborative composition  ...  This paper begins with some of the topics and questions about music improvisation using computers, the author has posed himself during more than a decade experience as a performer, composer, software designer  ...  In Search of New Computer Music Improvisation Paradigms: Three Topics to Think About Controllers and Generators Real-time interactive music needs musical input devices (i.e. controllers).  ... 
doi:10.1076/jnmr.31.1.1.8105 fatcat:uahslxayuzhdtgd4m74q3cf32i

Frontiers: Expanding Musical Imagination With Audience Participation

Marcelo Gimenes, Pierre-Emmanuel Largeron, Eduardo Miranda
2016 Zenodo  
The general concepts of the installations, in particular design and interactive possibilities afforded by the computer systems are presented.  ...  Sharing in common the use of smartphones to afford real-time audience participation, two bespoke distributed computer systems (Sherwell and Levinsky Music, respectively).  ...  In summary, these systems follow the paradigm defined in many of today's performance systems, by decoupling control and sound generation but leaving part of the control to the public.  ... 
doi:10.5281/zenodo.1176020 fatcat:yzo34ltcyzgu3gnk6tr4dls2xy

eBILITY: from tool use to partnerships

Andrew R. Brown, Steve Dillon
2012 Journal of Music, Technology and Education  
For a definitive version of this work, please refer to the published source: http://www.intellectbooks.co.uk/journals/view-journal,id=152/  ...  Yes, they can put the pre-print version of their articles in their university's repository.  ...  Our explorations focused on interactions around the jam2jam system where the computer generates music while users control parameters of the generative algorithm.  ... 
doi:10.1386/jmte.4.2-3.201_1 fatcat:boaybggehngv5eyxhz7ujvornu

The aesthetics of interactive music systems

Robert Rowe
1999 Contemporary Music Review  
The author's composition Maritime for violin and interactive music system is presented as an illustration of the aesthetic viewpoint developed.  ...  Interactive music systems have a particular place in this context in that they explore some highly specific techniques of composition at the same time that they create a novel and engaging form of interaction  ...  Integration of Improvisation Because interactive music systems derive control parameters from an analysis of live performance, they can generate material based on analyses of improvisation as easily as  ... 
doi:10.1080/07494469900640361 fatcat:g6plozbjvndongkempbhdbfzui

Effects of Physiology-Based Interaction on Collaborative Performance

Sebastián Mealla, Sergi Jordà, Aleksander Väljamäe
2010 Zenodo  
In this project we present a system for collaborative sound generation and control built from a Hybrid Brain-Computer Interface device (BCI) featuring Electroencephalogram (EEG) and Electrocardiogram (  ...  Teams of subjects with no previous experience on the reactable used two different methods for sound generation and control: implicit interaction, through physiological signals (EEG & ECG), and implicit  ...  Miranda and Soucaret also developed a BCMI to control a generative system for music mixing [32] .  ... 
doi:10.5281/zenodo.3753106 fatcat:7fieolvccjes7p4rtty5d4vnxa

An Interactive Musical Prediction System with Mixture Density Recurrent Neural Networks

Charles Patrick Martin, Jim Torresen
2019 Zenodo  
The predictions can be used to fill-in control data when the user stops performing, or as a kind of filter on the user's own input.  ...  Our evaluation shows that real-time predictive interaction is viable even on single-board computers and that small models are appropriate for small datasets.  ...  Acknowledgements This work is supported by The Research Council of Norway as part of the Engineering Predictability with Embodied Cognition (EPEC) project #240862 and the Centres of Excellence scheme,  ... 
doi:10.5281/zenodo.3672951 fatcat:oduoq4ljcvgvbe5gzzidxdco4a

Establishing a musical channel of communication between dancers and musicians in computer-mediated collaborations in dance performance

Carlos Guedes
2007 Proceedings of the 7th international conference on New interfaces for musical expression - NIME '07  
Keywords Interactive dance, interactive performance, interactive performance systems, interaction between music and dance, musical rhythm and rhythm in dance.  ...  In this demonstration, I exemplify how a musical channel of communication can be established in computer-mediated interaction between musicians and dancers in real time.  ...  A Possible Framework for Computer-Mediated Interaction in Dance Performance This software library intends to promote certain ways of computer-mediated interaction in real time between a dancer/choreographer  ... 
doi:10.1145/1279740.1279843 dblp:conf/nime/Guedes07 fatcat:ylx2lrfmg5cjboxxjwuuwo6j5y

Sound and Music Computing: Research Trends and Some Key Issues

Gerhard Widmer, Davide Rocchesso, Vesa Välimäki, Cumhur Erkut, Fabien Gouyon, Daniel Pressnitzer, Henri Penttinen, Pietro Polotti, Gualtiero Volpe
2007 Journal of New Music Research  
This contribution attempts to give an overview of current research trends and open research problems in the rich field of Sound and Music Computing (SMC).  ...  In addition, for each sub-field a small number of open research (or research strategy) issues are identified that should be addressed in order to further advance the SMC field. .2.1.2 Modular sound generation  ...  The authors would like to thank Claude Cadoz, Chris Chafe and Curtis Roads for many constructive comments on earlier versions of this text.  ... 
doi:10.1080/09298210701859222 fatcat:cdfwzjrxbffm3czv7gwh4die3e

Towards An Experimental Platform For Collective Mobile Music Performance

Koray Tahiroğlu
2009 Proceedings of the SMC Conferences  
This work is supported by the Academy of Finland (pr. 120583).  ...  ACKNOWLEDGEMENTS I would like to acknowledge Cumhur Erkut for the discussions we had on the paper structure and Hannah Drayson for her collaboration with Circles.  ...  in a computer music performance.  ... 
doi:10.5281/zenodo.849692 fatcat:kdkoz353ojfunl6iilodbjzs2e

An Interactive Musical Prediction System with Mixture Density Recurrent Neural Networks [article]

Charles P Martin, Jim Torresen
2019 arXiv   pre-print
The predictions can be used to fill-in control data when the user stops performing, or as a kind of filter on the user's own input.  ...  Our evaluation shows that real-time predictive interaction is viable even on single-board computers and that small models are appropriate for small datasets.  ...  Acknowledgements This work is supported by The Research Council of Norway as part of the Engineering Predictability with Embodied Cognition (EPEC) project #240862 and the Centres of Excellence scheme,  ... 
arXiv:1904.05009v1 fatcat:4ylady2bxza2jkl2dcnxidcilm

Creative Partnerships with Technology: How creativity is enhanced through interactions with generative computational systems

Andrew Brown
2012 Zenodo  
This paper discusses emerging creative practices that involve interacting with generative computational systems, and the effect of such cybernetic interactions on our conceptions of creativity and agency  ...  Examples of these practices include interactive digital media installations, generative art works, live coding performances, virtual interactive cinema, and adaptive processes in computer games.  ...  In a similar vein, Beilhartz and Ferguson argue that the experience of connection and control for generative music systems is critical; "The significance of generative processes in an interactive music  ... 
doi:10.5281/zenodo.4285424 fatcat:tw54xotfdjdc3lwptsucqpr3ou
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