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Sisley the abstract painter

Mingtian Zhao, Song-Chun Zhu
2010 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering - NPAR 10  
We have evaluated the rendering results of Sisley using human experiments, and verified that they have similar abstract effects to original abstract paintings by artists.  ...  But this is not always true for real abstract artworks.  ...  By carefully (but also subconsciously in virtually all cases) constructing these probabilities and the entropy using their specialized techniques [Cooke 1978 ], abstract painters manage to play duets  ... 
doi:10.1145/1809939.1809951 dblp:conf/npar/ZhaoZ10 fatcat:efug3sk5gjeq3ler2rwlzwddyq

Strategies for spatial music performance: the practicalities and aesthetics of responsive systems design

Ricky Graham, Brian Bridges
2015 Divergence Press  
Paper track Of 112 submissions in the different paper categories, the following numbers of submissions have been selected: 51 oral presentations 8 workshops Art track Of 246 submissions in different artwork  ...  We used this API to estimate the number of artists located -or which were founded -in each city.  ...  can be used to transform real-life object textures.  ... 
doi:10.5920/divp.2015.33 fatcat:xbb7altyobafvfiidg2adzn7l4

The virtual museum

Jonathan Bowen
2000 Museum International  
The information is presented in a context-oriented way instead of being object-oriented. -the Virtual museum.  ...  For instance, every day we look at the sun, BUT the sun we see at that very moment is dated eight minutes ago.  ...  He conceived and developed the Genius Loci Digitale, a virtual tour platform for the fruition of remote places and cultural heritage.  ... 
doi:10.1111/1468-0033.00236 fatcat:32464mefrfgrbfqqfb3yvz4n5i

Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module [article]

Nadia Magnenat-Thalmann, George Papagiannakis, Arjan Egges, Etienne Lyard
2006 Eurographics State of the Art Reports  
With the interplay of a modern real-time framework for integrated interactive virtual character simulation, we can enhance the experience with full virtual character simulations.  ...  Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding.  ...  Real-time illumination models for interactive virtual inhabitants Virtual Characters have already been synthesized with real actors in common non-real-time mixed reality worlds, as illustrated successfully  ... 
doi:10.2312/egt.20061065 fatcat:odbku777bjfc3gu76uke7wodja

Modeling and rendering architecture from photographs

Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
1996 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96  
The second component is a modelbased stereo algorithm, which recovers how the real scene deviates from the basic model. By mak-v  ...  The applications range from architectural planning and archaeological reconstructions to virtual environments and cinematic special effects.  ...  The distance, in pixels, between a and a 0 as projected into the virtual view can be used as a measure of the fitness of the real view as a texture map for the virtual view.  ... 
doi:10.1145/237170.237191 dblp:conf/siggraph/DebevecTM96 fatcat:jzrwi2kj2vauvonvduohmkw5c4

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2020 International Journal of Virtual Reality  
This issue gathers all the articles presented at the scientific conference ConVRgence (VRIC) which took place during Laval Virtual World 2020 (April 22-24).  ...  This research application uses a 3D model data "Miraikomachi" under the following usage guideline.  ...  If we understand that a body-double in the brain synthesizes all inputs and integrates a virtual body as an extension or a substitution so as to give it a sense of ownership, one already sees how a real  ... 
doi:10.20870/ijvr.2020...3316 fatcat:d4dsvhql3ba5ros3xke2wb3efy

Surface analysis and visualization from multi-light image collections

Tinsae Gebrechristos Dulecha
2021 Zenodo  
of virtual imag [...]  ...  methods that strive to support the direct exploration of the captured MLIC, methods that generate relightable models from MLIC, non-photorealistic visualization methods that rely on MLIC, methods that estimate  ...  We used directional (sun) lights.  ... 
doi:10.5281/zenodo.6821632 fatcat:t3wk5vpqd5cpdfdncz4oqhhh6q

Object-Based Anisotropies in the Flash-Lag Effect

Katsumi Watanabe, Kenji Yokoi
2006 Psychological Science  
They were all students from the University of California, Los Angeles that had signed up for the experiment using the SONA system.  ...  The flash is important because the information from the stimulus persists for a time and biases the position estimate towards that last scene position.  ...  Virtual environments are highly advantageous as they could be used when circumstances of training in the real setting could be dangerous or very costly.  ... 
doi:10.1111/j.1467-9280.2006.01773.x pmid:16913957 fatcat:v5vmnxzecbdypjdpq57pezvmze

Spaces of Transfers and Visual Management of Human Mobility [article]

Lukaszewicz Aleksandra, Stara Flavia, Czerepaniak-Walczak Maria, Gorzkowicz Justyna, Machova Adela, Cywinski Aleksander, Muoki Stephen, Chidongo Tsawe-Munga, Deluigi Rosita, Nagay Radoslaw, Solecki Jarosław, Marek Lidia (+1 others)
2022 Zenodo  
Every border between real and virtual appears blurred and only fashions make tangible and intangible assets usable or useless.  ...  Virtual spaces and virtual cities provide information that can turn into knowledge and reflexivity when not used in a purely mechanical way.  ...  In this work of art, the real protagonists are all of us, depicted in an everyday life where the mobile phone becomes a prosthesis of our body and mind.  ... 
doi:10.5281/zenodo.5849420 fatcat:e4hk4jshwbbsthv6awime2dm6y

Artificial Intelligence in the Creative Industries: A Review [article]

Nantheera Anantrasirichai, David Bull
2021 arXiv   pre-print
We further differentiate between the use of AI as a creative tool and its potential as a creator in its own right.  ...  We categorise creative applications into five groups related to how AI technologies are used: i) content creation, ii) information analysis, iii) content enhancement and post production workflows, iv)  ...  or synthesized.  ... 
arXiv:2007.12391v5 fatcat:mn2xqeylyrbabbu5zwln3admtm

A Survey on Metaverse: Fundamentals, Security, and Privacy [article]

Yuntao Wang, Zhou Su, Ning Zhang, Dongxiao Liu, Rui Xing, Tom H. Luan, Xuemin Shen
2022 arXiv   pre-print
Metaverse, as an evolving paradigm of the next-generation Internet, aims to build a fully immersive, hyper spatiotemporal, and self-sustaining virtual shared space for humans to play, work, and socialize  ...  In addition, due to the blurred boundary between real and virtual worlds, the metaverse can make us confused to distinguish between the true and false.  ...  The first three standards offer common technologies to synchronize virtual and real worlds in real implementations, while the last one offers guideline architectures in using three former parts for a specific  ... 
arXiv:2203.02662v2 fatcat:k5ba4o3lbbarljwgrrqftamlue

Synchronous Programming (Dagstuhl Seminar 13471)

Stephen A. Edwards, Alain Girault, Klaus Schneider, Marc Herbstritt
2014 Dagstuhl Reports  
We briefly present a problem posed to use by Rafel Cases and Jordi Cortadella during a lunch organised by Gerard Berry. We propose solutions in the Simulink tool 3 and our language Zélus 4 .  ...  This talk introduces some concepts of the coordination language AstraKahn which can be used for programming synchronous and asynchronous systems within the same framework.  ...  High-level synchronous approaches are usually used to design hard real-time systems and specifically critical ones. Timing analysis used for WCET estimates are based on the executable binary program.  ... 
doi:10.4230/dagrep.3.11.117 dblp:journals/dagstuhl-reports/EdwardsGS13 fatcat:b7aq6w2q4fawjjqtlfleujr3gi

39th European Conference on Visual Perception (ECVP) 2016 Barcelona

2016 Perception  
To do this we used a novel methodology integrating immersive virtual reality and haptic robotics.  ...  Virtual scenes were presented using the CAVE virtual reality system. The participant's task was to walk around each avatar in a group and remember all the details of its appearance.  ...  Two groups of Psychology students, controls (18, age 19-21, 5 males) and prosopagnosiacs (6, age 21-24, 4 males), estimated faces for familiarity and social distance (using Bogardus inspired scale).  ... 
doi:10.1177/0301006616671273 fatcat:el2dmsuk6zd25pedijucuexl5m

ICP [chapter]

2014 Computer Vision  
Tappen MF, Adelson EH, Freeman WT (2006) Estimating intrinsic component images using non-linear regression.  ...  Definition The purpose of illumination estimation is to determine the direction, intensity, and/or color of the lighting in a scene.  ...  Estimates of scene illumination have also been used to realistically composite virtual objects into an image in an illumination-consistent manner [27, 28] .  ... 
doi:10.1007/978-0-387-31439-6_100030 fatcat:kfm7gu7zenb6tlz5qu26dvf3q4

Artificial intelligence in the creative industries: a review

Nantheera Anantrasirichai, David Bull
2021 Artificial Intelligence Review  
We further differentiate between the use of AI as a creative tool and its potential as a creator in its own right.  ...  We categorize creative applications into five groups, related to how AI technologies are used: (i) content creation, (ii) information analysis, (iii) content enhancement and post production workflows,  ...  or synthesized.  ... 
doi:10.1007/s10462-021-10039-7 fatcat:tcctdi7vprfx7mlujvqmpiy3ru
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