110 Hits in 11.5 sec

Collaboration And Awareness Amongst Flight Attendants

Stephanie Wong, Carman Neustaedter
2017 Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing - CSCW '17  
While technologies like interphones and flight attendant call buttons acted as collaboration tools, we identified instances where the usability and functionality of these devices were the main barriers  ...  Our findings inform the design of future technologies for enhancing communication and collaboration in an aircraft setting.  ...  Chen et al. (2014) developed Swipeboard to enter characters with two swipes; the first swipe indicates the region of the preferred character, and the second swipe specifies the character within that region  ... 
doi:10.1145/2998181.2998355 fatcat:2vrd2vjag5hgbdv4g2m57dednq

"I don't Want to Wear a Screen"

Laura Devendorf, Kimiko Ryokai, Joanne Lo, Noura Howell, Jung Lin Lee, Nan-Wei Gong, M. Emre Karagozler, Shiho Fukuhara, Ivan Poupyrev, Eric Paulos
2016 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16  
Our paper details the complex relationships between display and personal style and offers a new design metaphor and extension of Gaver et al. s original descriptions of ambiguity in order to guide the  ...  This paper explores the role dynamic textile displays play in relation to personal style: What does it mean to wear computationally responsive clothing and why would one be motivated to do so?  ...  Stuber for teaching us about weaving and offering her superb weaving skills; all of the reviewers.  ... 
doi:10.1145/2858036.2858192 dblp:conf/chi/DevendorfLHLGKF16 fatcat:mfz34ziulra37fnj22ji5jhqtq

Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoT [article]

Leonardo Angelini, Nadine Couture, Omar Abou Khaled, Elena Mugellini
2017 arXiv   pre-print
We argue that tangible interaction can counteract this trend and this paper discusses the potential benefits and the still open challenges of tangible interaction applied to the Internet of Things.  ...  In the Internet of Things era, an increasing number of household devices and everyday objects are able to send to and retrieve information from the Internet, offering innovative services to the user.  ...  Predefined gestures are provided, such as "shake," "swipe," and "up-down"." Similarly, Mora et al.  ... 
arXiv:1708.02664v1 fatcat:eqt2nhd56vbv5cahxre2qt2jjq

City bug report

Henrik Korsgaard, Martin Brynskov
2014 Proceedings of the 2nd Media Architecture Biennale Conference on World Cities - MAB '14  
into the hands of laypeople.  ...  In this paper, we examine how to bring about and foster more open and participatory approaches to engage communities through media architecture by identifying novel ways to put some of the creative process  ...  collaborations and innovations.  ... 
doi:10.1145/2682884.2682896 dblp:conf/mab/KorsgaardB14 fatcat:mdpnfowtuzgs3fcjdxrzc5lepm

Proceedings of the 5th International Conference on Live Interfaces

Øyvind Brandtsegg, Daniel Formo
2020 Zenodo  
Collected proceedings from the 5th ICLI, edited by Brandtsegg and Formo.  ...  The GEMM))) Gesture Embodiment and Machines in Music research cluster is funded by Luleå University of Technology, Sweden.  ...  The seminar series have been supported by the Faculty of Humanities and Department of Music at NTNU with the collaboration of University of Oslo.  ... 
doi:10.5281/zenodo.3928018 fatcat:z2yfhor2pngmxawzlzgl22y2fq

Naming Artifacts [chapter]

Barbara C. Malt
2010 The psychology of learning and motivation  
The social nature of communication mitigates this complexity in language use: Interactions between speakers and addressees help ensure that artifact nouns in discourse are interpreted as intended despite  ...  Because of these influences, an account of artifact naming will differ from an account of how people conceptualize the objects nonlinguistically.  ...  For instance, the stress is on the right-hand element in chocolate donut, apple pie, paper doll, silk tie, and aluminum foil.  ... 
doi:10.1016/s0079-7421(10)52001-2 fatcat:6i2pwdfmcvcixgkr5pfa5ykhjq

Mapping Communicative Activity: A CHAT Approach to Design of Pseudo- Intelligent Mediators for Augmentative and Alternative Communication (AAC)

Julie Hengst, Maeve McCartin, Hillary Valentino, Suma Devanga, Martha Sherrill
2016 Outlines : Critical Social Studies  
We profile the everyday interactional patterns within functional systems and across settings, and present close discourse analysis of one interaction to highlight the diverse roles personal aides adopted  ...  The development of AAC technologies is of critical importance to the many people who are unable to speak intelligibly (or at all) due to a communication disorder, and to their many everyday interlocutors  ...  An earlier version of this paper was presented at the ISCAR 4 th Congress, October 2014, Sydney, Australia.  ... 
doi:10.7146/ocps.v17i1.24204 fatcat:vlquhxwfffhuni4rm74afu6ecq

Gesture, Rhetoric, and Digital Storytelling

D. Fox Harrell
We propose a new form of storytelling that changes emotional tone, theme, perspective, other subjective elements based upon gestural input via touch-screen and motion-sensitive devices.  ...  The Principal Investigator has found that literary, cultural, and performance studies theories of orature (oral literature) and accounts of non-verbal communication from animation studies provide models  ...  Swiping up and down causes the girl to nod, showing agreement to her exchanger. Swiping left and right causes the girl to shake head, meaning dismissal.  ... 
doi:10.17613/m68s8k fatcat:tvlnb3ewlbbifizh7mv3ln6ixe

The Embodiment of Consumer Knowledge

Nick Llewellyn, Linda L Price, Zeynep Arsel
2021 Journal of Consumer Research  
In the way firms approach consumer knowledge, the paper describes how they might create or undermine interactive value.  ...  details of customers' embodied conduct, how they talk, move their bodies, gesture, handle objects, and cast their gaze.  ...  Third are the embodied components of the customer's conduct. The hand gesture is forthright and makes her negative stance definitive.  ... 
doi:10.1093/jcr/ucab003 fatcat:xutfwmtfyvb57nhfsmbrexpu6a

Resituating Cognition

Peter Killeen, Arthur Glenberg
2010 Comparative Cognition & Behavior Reviews  
Recent experiments with humans, and classic ones with animals, reveal the essential role played by perceptual and motor acts in shaping the character of thought.  ...  Cognition, historically localized in one part of the body-the heart in earlier times, the head in latter-involves the action of the organism as a whole: within and dependent upon the details of its physical  ...  When a visible rubber hand is stroked at the same time our own unseen hand is stroked, we come to view the artifact as part of our own body-the "rubber hand illusion" (Botvinick & Cohen, 1998; Tsakiris  ... 
doi:10.3819/ccbr.2010.50003 fatcat:lg5rtedabffelhtunxbuebxelm

When Designers Ask, "What If?"

E. Scott Denison
2012 World Future Review  
The practice is known as design fiction, and the resulting stories, create compelling speculations of near and distant futures made more believable, and therefore more provocative, through realistic prototypes  ...  These scenarios can bring cultural legibility to representations of the future and thereby provoke discussion and debate, challenge conventional thinking, and encourage individual foresight and participation  ...  Sean makes two gestures: With the right hand he sweeps aside his chair and screen into dissolving with his left he shapes the table into a clear cube that surrounds the torso on the table.  ... 
doi:10.1177/194675671200400207 fatcat:q2cflwvbwrb63cov24mnjadjne

The Inversion of Originality through Design

Brian Donnelly
2015 RACAR Revue d art canadienne  
] replicates or reproducesreinforces-the logic of consumer capitalism ; the more significant question is whether there is also a way in which it resists that logic.⁵  ...  He argued that the postmodern moment was also that of "late, consumer or multinational capitalism."⁴ To paraphrase one of his central questions, We have seen that there is a way in which [graphic design  ...  evidently swiped period engraving of that 18.  ... 
doi:10.7202/1035402ar fatcat:2umoqvsdfncgpohrrce73teyiu

IJSD Volume 9 2018 Screening the Skin: Issues of Race and Nation in Screendance Full Issue

Melissa Blanco Borelli, Raquel Monroe, Harmony Bench, Simon Ellis
2018 The International Journal of Screendance  
She has been given featured roles in multiple performances and has danced in competitions and festivals in the Philippines, around Asia, and in the United States.  ...  Abbey graduated cum laude with a Bachelor in Music, Major in Dance degree from the University of the Philippines Diliman, and was a member of the resident dance group, the UP Dance Company, for six years  ...  After the introduction, a stationary camera frames the upper bodies, feet and hand gestures of the naked inmates.  ... 
doi:10.18061/ijsd.v9i0.6460 fatcat:dg7xzi7qpzd4vdwgyxyqf6ulqy

Sharing Stories "in the Wild"

Elizabeth Bonsignore, Alexander J. Quinn, Allison Druin, Benjamin B. Bederson
2013 ACM Transactions on Computer-Human Interaction  
We include a discussion of the challenges and opportunities that similar "in the wild" studies hold for HCI research.  ...  Today's mobile devices are equipped with a variety of tools that enable users to capture and share their daily experiences.  ...  ACKNOWLEDGMENTS The authors would like to thank the children, parents, and teachers who contributed their valuable insights and personal stories to this study.  ... 
doi:10.1145/2491500.2491506 fatcat:s23azzywurch5ozqndb4wa2h6i

SOMA LITERATE DESIGN – Recentering the Interstitiality of Experience

Stephen Neely
Influenced by interaction aesthetics, somaesthetics, pragmatic philosophy,and the theoretical and pedagogical principles of Émile Jaques-Dalcroze's Eurhythmics, I present the sentient body (soma) as the  ...  Interventions into worlds through such a tactile and personal lens challenge many entrenchedbeliefs and reframes the very nature of interaction and experience.  ...  It is not an artifact in the same way that a paper weight or an oil painting can be. Interactions are performative, personal, and felt.  ... 
doi:10.1184/r1/17144111.v1 fatcat:mtzjta5df5bodgqe5xbkskl6de
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