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Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application

Amir Dirin, Teemu H. Laine, Marko Nieminen
2017 Cognition, Technology & Work  
Jouko Kalliola at Haaga Driving School Ltd for continuous support to this project. The paper was supported by the National Research Foundation of Korea (project NRF-2015R1C1A1A02036469).  ...  Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application. Cognition, Technology & Work Journal.  ...  Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application. Cognition, Technology & Work Journal.  ... 
doi:10.1007/s10111-017-0406-6 fatcat:dmoixpsyunetphhmjnr5sjfaoa

The Second Life of urban planning? Using NeoGeography tools for community engagement

Marcus Foth, Bhishna Bajracharya, Ross Brown, Greg Hearn
2009 Journal of Location Based Services  
Similarly, is there potential for the emergence of a neo-planning paradigm in which urban planning is carried out through active civic engagement aided by Web 2.0 and new media technologies thus redefining  ...  We discuss an approach to harness and analyse narratives using virtual reality logging to make transparent how users understand and interpret proposed urban designs.  ...  Bhishna Bajracharya is an Associate Professor of Urban Planning at the Mirvac School of Sustainable Development, Bond University, Gold Coast, Australia.  ... 
doi:10.1080/17489720903150016 fatcat:ldswkk7j3fbabkf6g4feptp5ci

Gamification Analysis for Motivation and Engagement Using Running Apps

Nia Karlna, Arsa Widitiarsa Utoyo, Emmanuel Himawan Saptaputra
2021 JGGAG (Journal of Games, Game Art, and Gamification)  
A methodology proposed in the study of the effects of gamification in motivation and commitment, as well as an empirical study, consists of a smartphone application that provides tracking and gamification  ...  This critical analysis of gamification literature wants to be part of a sequence on the effect of gamification on motivation and commitment.  ...  Defines this engagement as: "the level of a customer's cognitive, emotional and behavioral investment in specific brand interactions".  ... 
doi:10.21512/jggag.v4i1.7459 fatcat:p6t7ve24gvd6pogjdc7ptnbo44

User Experience Evolution of M-Learning Applications

Amir Dirin, Marko Nieminen
2017 Proceedings of the 9th International Conference on Computer Supported Education  
The development of a mobile learning application is associated with many challenges including timely technology, richness of the learning content, pedagogy, usability, and the design of user experience  ...  The results demonstrate that usability needs to be complemented with user experience analysis when developing mlearning applications.  ...  ACKNOWLEDGEMENTS Special thanks to students, educational institutes, and partners company who helped to design, developed, and utilize the applications.  ... 
doi:10.5220/0006370301540161 dblp:conf/csedu/DirinN17 fatcat:w4a6n5whcrfnxpieddzwwu733a

Motivation and User Engagement in Fitness Tracking: Heuristics for Mobile Healthcare Wearables

Stavros Asimakopoulos, Grigorios Asimakopoulos, Frank Spillers
2017 Informatics  
Wearable fitness trackers have gained a new level of popularity due to their ambient data gathering and analysis.  ...  Despite this, there is little evidence as to specific aspects of fitness tracker user engagement and long-term motivation.  ...  Acknowledgments: We would like to thank all users who participated in this research as well as Experience Dynamics, Inc. for providing the necessary resources and coordinating the user diary study.  ... 
doi:10.3390/informatics4010005 fatcat:mbxdcqflyfh4fgj62vdiiijkiy

HCI and Societal Issues: A Framework for Engagement

Harry Hochheiser, Jonathan Lazar
2007 International Journal of Human-Computer Interaction  
This model provides suggestions for engagement of issues that are likely to either remain prominent or grow in importance over the next several years.  ...  We present a categorization of previous work along these dimensions, as a tool for comparing and contrasting various approaches.  ...  B., & Druin, A. (1999)  ... 
doi:10.1080/10447310701702717 fatcat:evoyzwhkavdjnoiaisya4nzjwa

Gamification as an Engagement Tool in E-Learning Websites

Sofia Rebelo, Pedro Isaías
2020 Journal of Information Technology Education  
Methodology: This research used two methods: the analysis of e-Learning websites and an online survey with a convenience and purposive sample of e-Learning and/or gamification experts.  ...  Background: Gamification is often depicted as a significant instrument to drive engagement, behavior change, and loyalty, which can be of great significance to online learning.  ...  Also, they stated that these two areas can be studied together, since gamification is an area with a broad range of applications and can be used to increase player/user/consumer engagement.  ... 
doi:10.28945/4653 fatcat:hafeefhdpbd7rcxjh6pmgykzxa

Assessment of user requirements, barriers and engagement strategies for LandSense citizen observatory

André Mascarenhas, Steffen Fritz, Linda See, Inian Moorthy
2020 Zenodo  
, together with their user requirements regarding the LandSense Citizen Observatory; engagement strategies and barriers.  ...  This deliverable focuses on documenting the activities undertaken within Task 2.1 of WP2-INVOLVE: Stakeholder inclusion and citizen engagement.  ...  LandSense -D2.1: Assessment of user requirements, barriers and engagement strategies for LandSense Citizen Observatory  ... 
doi:10.5281/zenodo.3670122 fatcat:ur7ywoprjbc6pett2wafz3bwii

Examining Drivers of Brand Community Engagement: The Moderation of Product, Brand and Consumer Characteristics

Jintang Wang, Junyun Liao, Shiyong Zheng, Biqing Li
2019 Sustainability  
While prior studies have examined a series of drivers of brand community engagement, most of them focused on psychological and social motivations.  ...  Limited information is available about the role of product, brand and consumer characteristics in driving brand community engagement.  ...  Through exchanging and sharing information, knowledge and consumption experience related to the brand and product [2, 3] , consumers develop an emotional attachment to the community and commitment to  ... 
doi:10.3390/su11174672 fatcat:tirntjpdxbfatd2hfmkxnzvgsq

Engagement action plans and campaign strategies for LandSense demonstration cases I

Sofia Capellan, Theresa Stickler, Barbara Birli, Ana-Maria Raimond, Michael Schultz, Vladimir Mrkajic, Inian Moorthy
2020 Zenodo  
As such, LandSense conducted an assessment of user requirements and barriers (D2.1) and this deliverable continues along this trajectory to further elaborate action plans, strategies and campaigns for  ...  citizen engagement across the demonstration pilots.  ...  consultation events as well as during the elaboration of this report.  ... 
doi:10.5281/zenodo.3670134 fatcat:i3plmnfhovhn3pcm5eb4xg47jy

A factor-analytic investigation of computer 'addiction' and engagement

John P. Charlton
2002 British Journal of Psychology  
Items relating to some of Brown's criteria (tolerance, euphoria and cognitive salience) were found to be complex, an Addiction factor loading upon them but an Engagement factor loading more highly.  ...  Evidence supporting the application of Brown's (e.g. 1991Brown's (e.g. , 1993 conception of behavioural addiction to computing behaviour is presented.  ...  Anderson and three anonymous reviewers for their comments on an initial version of this article, John Hall for facilitating data collection and Sue Shaw for clerical assistance.  ... 
doi:10.1348/000712602760146242 pmid:12230834 fatcat:vnlpo4utwre4fmrtfbd5qn4kjy

Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

Yang Yang, Yousra Asaad, Yogesh Dwivedi
2017 Computers in Human Behavior  
The development of multiple applications with features of games has brought about a new trend gamification.  ...  Gamification has become a fast-emerging practice in the business world, with a growing number of organizations adopting gaming techniques and game-style rewards in order to increase customer engagement  ...  Therefore, a particularly compelling, dynamic and sustained gamification experience can be used to accomplish a variety of marketing goals.  ... 
doi:10.1016/j.chb.2017.03.066 fatcat:whcmynhs6fbp3hpjk5p53kwj4y

Engagement Strategies for E-commerce Businesses in the Modern Online World

Jenjira Phomkamin, Chalita Pumpuang, Pattarawan Potijak, Supaporn Sangngam, Issariya Ketprasit, Bahaudin G. Mujtaba
2021 SocioEconomic Challenges  
The engagement of customers on websites should be at the heart of e-commerce because driving traffic to a website or platform enhances the opportunity for better branding and growth in revenues.  ...  It is mandatory to expand engagement for companies to attract customers, to retain them, and to increase sales as much as possible in an ethical and sustainable manner.  ...  She has finished her secondary school at Bangkok Witthaya Foundation School. She is currently in Bachelor of Arts in English at the Institute of International Studies at Ramkhamhaeng University.  ... 
doi:10.21272/sec.5(4).24-34.2021 fatcat:jrln55ifybgd3b2nb3ocmzsf3m

Using Virtual Reality in Sea Level Rise Planning and Community Engagement—An Overview

Juliano Calil, Geraldine Fauville, Anna Carolina Muller Queiroz, Kelly L. Leo, Alyssa G. Newton Mann, Tiffany Wise-West, Paulo Salvatore, Jeremy N. Bailenson
2021 Water  
Virtual reality (VR) simulations may offer a way to overcome some of these challenges, enabling users to learn key principles related to climate change and coastal risks in an immersive, interactive, and  ...  We then provide an account of how three coastal communities have used VR experiences developed by multidisciplinary teams—including residents—to support communication and community outreach focused on  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/w13091142 fatcat:l4oe3xjn25akpkh6oe2q5i2ere

Consumer engagement in online brand communities: the moderating role of personal values

Julia Marbach, Cristiana Lages, Daniel Nunan, Yuksel Ekinci
2019 European Journal of Marketing  
Design/Methodology/Approach A theoretical framework anchored in the extant OCE literature is tested through a study of 559 users of two distinct firm-hosted online brand communities (FHOBCs).  ...  Consumer Engagement in Online Brand Communities: The Moderating Role of Personal Values Abstract Purpose Despite growing recognition of the importance of consumer engagement with new technologies, a gap  ...  Both communities chosen for this study are ones that have been set up by the firms and sustained by the engagement of the users.  ... 
doi:10.1108/ejm-10-2017-0721 fatcat:yvh6i5jp7rgmlfkqtqgbj7xlku
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