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Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application
2017
Cognition, Technology & Work
Jouko Kalliola at Haaga Driving School Ltd for continuous support to this project. The paper was supported by the National Research Foundation of Korea (project NRF-2015R1C1A1A02036469). ...
Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application. Cognition, Technology & Work Journal. ...
Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application. Cognition, Technology & Work Journal. ...
doi:10.1007/s10111-017-0406-6
fatcat:dmoixpsyunetphhmjnr5sjfaoa
The Second Life of urban planning? Using NeoGeography tools for community engagement
2009
Journal of Location Based Services
Similarly, is there potential for the emergence of a neo-planning paradigm in which urban planning is carried out through active civic engagement aided by Web 2.0 and new media technologies thus redefining ...
We discuss an approach to harness and analyse narratives using virtual reality logging to make transparent how users understand and interpret proposed urban designs. ...
Bhishna Bajracharya is an Associate Professor of Urban Planning at the Mirvac School of Sustainable Development, Bond University, Gold Coast, Australia. ...
doi:10.1080/17489720903150016
fatcat:ldswkk7j3fbabkf6g4feptp5ci
Gamification Analysis for Motivation and Engagement Using Running Apps
2021
JGGAG (Journal of Games, Game Art, and Gamification)
A methodology proposed in the study of the effects of gamification in motivation and commitment, as well as an empirical study, consists of a smartphone application that provides tracking and gamification ...
This critical analysis of gamification literature wants to be part of a sequence on the effect of gamification on motivation and commitment. ...
Defines this engagement as: "the level of a customer's cognitive, emotional and behavioral investment in specific brand interactions". ...
doi:10.21512/jggag.v4i1.7459
fatcat:p6t7ve24gvd6pogjdc7ptnbo44
User Experience Evolution of M-Learning Applications
2017
Proceedings of the 9th International Conference on Computer Supported Education
The development of a mobile learning application is associated with many challenges including timely technology, richness of the learning content, pedagogy, usability, and the design of user experience ...
The results demonstrate that usability needs to be complemented with user experience analysis when developing mlearning applications. ...
ACKNOWLEDGEMENTS Special thanks to students, educational institutes, and partners company who helped to design, developed, and utilize the applications. ...
doi:10.5220/0006370301540161
dblp:conf/csedu/DirinN17
fatcat:w4a6n5whcrfnxpieddzwwu733a
Motivation and User Engagement in Fitness Tracking: Heuristics for Mobile Healthcare Wearables
2017
Informatics
Wearable fitness trackers have gained a new level of popularity due to their ambient data gathering and analysis. ...
Despite this, there is little evidence as to specific aspects of fitness tracker user engagement and long-term motivation. ...
Acknowledgments: We would like to thank all users who participated in this research as well as Experience Dynamics, Inc. for providing the necessary resources and coordinating the user diary study. ...
doi:10.3390/informatics4010005
fatcat:mbxdcqflyfh4fgj62vdiiijkiy
HCI and Societal Issues: A Framework for Engagement
2007
International Journal of Human-Computer Interaction
This model provides suggestions for engagement of issues that are likely to either remain prominent or grow in importance over the next several years. ...
We present a categorization of previous work along these dimensions, as a tool for comparing and contrasting various approaches. ...
B., & Druin, A. (1999) ...
doi:10.1080/10447310701702717
fatcat:evoyzwhkavdjnoiaisya4nzjwa
Gamification as an Engagement Tool in E-Learning Websites
2020
Journal of Information Technology Education
Methodology: This research used two methods: the analysis of e-Learning websites and an online survey with a convenience and purposive sample of e-Learning and/or gamification experts. ...
Background: Gamification is often depicted as a significant instrument to drive engagement, behavior change, and loyalty, which can be of great significance to online learning. ...
Also, they stated that these two areas can be studied together, since gamification is an area with a broad range of applications and can be used to increase player/user/consumer engagement. ...
doi:10.28945/4653
fatcat:hafeefhdpbd7rcxjh6pmgykzxa
Assessment of user requirements, barriers and engagement strategies for LandSense citizen observatory
2020
Zenodo
, together with their user requirements regarding the LandSense Citizen Observatory; engagement strategies and barriers. ...
This deliverable focuses on documenting the activities undertaken within Task 2.1 of WP2-INVOLVE: Stakeholder inclusion and citizen engagement. ...
LandSense -D2.1: Assessment of user requirements, barriers and engagement strategies for LandSense Citizen Observatory ...
doi:10.5281/zenodo.3670122
fatcat:ur7ywoprjbc6pett2wafz3bwii
Examining Drivers of Brand Community Engagement: The Moderation of Product, Brand and Consumer Characteristics
2019
Sustainability
While prior studies have examined a series of drivers of brand community engagement, most of them focused on psychological and social motivations. ...
Limited information is available about the role of product, brand and consumer characteristics in driving brand community engagement. ...
Through exchanging and sharing information, knowledge and consumption experience related to the brand and product [2, 3] , consumers develop an emotional attachment to the community and commitment to ...
doi:10.3390/su11174672
fatcat:tirntjpdxbfatd2hfmkxnzvgsq
Engagement action plans and campaign strategies for LandSense demonstration cases I
2020
Zenodo
As such, LandSense conducted an assessment of user requirements and barriers (D2.1) and this deliverable continues along this trajectory to further elaborate action plans, strategies and campaigns for ...
citizen engagement across the demonstration pilots. ...
consultation events as well as during the elaboration of this report. ...
doi:10.5281/zenodo.3670134
fatcat:i3plmnfhovhn3pcm5eb4xg47jy
A factor-analytic investigation of computer 'addiction' and engagement
2002
British Journal of Psychology
Items relating to some of Brown's criteria (tolerance, euphoria and cognitive salience) were found to be complex, an Addiction factor loading upon them but an Engagement factor loading more highly. ...
Evidence supporting the application of Brown's (e.g. 1991Brown's (e.g. , 1993 conception of behavioural addiction to computing behaviour is presented. ...
Anderson and three anonymous reviewers for their comments on an initial version of this article, John Hall for facilitating data collection and Sue Shaw for clerical assistance. ...
doi:10.1348/000712602760146242
pmid:12230834
fatcat:vnlpo4utwre4fmrtfbd5qn4kjy
Examining the impact of gamification on intention of engagement and brand attitude in the marketing context
2017
Computers in Human Behavior
The development of multiple applications with features of games has brought about a new trend gamification. ...
Gamification has become a fast-emerging practice in the business world, with a growing number of organizations adopting gaming techniques and game-style rewards in order to increase customer engagement ...
Therefore, a particularly compelling, dynamic and sustained gamification experience can be used to accomplish a variety of marketing goals. ...
doi:10.1016/j.chb.2017.03.066
fatcat:whcmynhs6fbp3hpjk5p53kwj4y
Engagement Strategies for E-commerce Businesses in the Modern Online World
2021
SocioEconomic Challenges
The engagement of customers on websites should be at the heart of e-commerce because driving traffic to a website or platform enhances the opportunity for better branding and growth in revenues. ...
It is mandatory to expand engagement for companies to attract customers, to retain them, and to increase sales as much as possible in an ethical and sustainable manner. ...
She has finished her secondary school at Bangkok Witthaya Foundation School. She is currently in Bachelor of Arts in English at the Institute of International Studies at Ramkhamhaeng University. ...
doi:10.21272/sec.5(4).24-34.2021
fatcat:jrln55ifybgd3b2nb3ocmzsf3m
Using Virtual Reality in Sea Level Rise Planning and Community Engagement—An Overview
2021
Water
Virtual reality (VR) simulations may offer a way to overcome some of these challenges, enabling users to learn key principles related to climate change and coastal risks in an immersive, interactive, and ...
We then provide an account of how three coastal communities have used VR experiences developed by multidisciplinary teams—including residents—to support communication and community outreach focused on ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/w13091142
fatcat:l4oe3xjn25akpkh6oe2q5i2ere
Consumer engagement in online brand communities: the moderating role of personal values
2019
European Journal of Marketing
Design/Methodology/Approach A theoretical framework anchored in the extant OCE literature is tested through a study of 559 users of two distinct firm-hosted online brand communities (FHOBCs). ...
Consumer Engagement in Online Brand Communities: The Moderating Role of Personal Values Abstract Purpose Despite growing recognition of the importance of consumer engagement with new technologies, a gap ...
Both communities chosen for this study are ones that have been set up by the firms and sustained by the engagement of the users. ...
doi:10.1108/ejm-10-2017-0721
fatcat:yvh6i5jp7rgmlfkqtqgbj7xlku
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