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mHealth approaches to child obesity prevention: successes, unique challenges, and next directions

Eleanor B Tate, Donna Spruijt-Metz, Gillian O'Reilly, Maryalice Jordan-Marsh, Marientina Gotsis, Mary Ann Pentz, Genevieve F Dunton
2013 Translational Behavioral Medicine  
Implications for policy makers include regulation of claims and quality of apps (especially those aimed at children), supporting standardized data encryption and secure open architecture, and resources  ...  Childhood obesity continues to be a significant public health issue. mHealth systems offer state-of-the-art approaches to intervention design, delivery, and diffusion of treatment and prevention efforts  ...  Acknowledgements: This work was supported by the National Institutes of Health Cancer Control and Epidemiology Research Training Grant 5 T32 CA 009492.  ... 
doi:10.1007/s13142-013-0222-3 pmid:24294329 pmcid:PMC3830013 fatcat:hpdjd366frathmmrveaxuq6dim

iBoccia - Monitoring Elderly While Playing Boccia Gameplay

Carina Figueira, Joana Silva, António Santos, Filipe Sousa, Vinícius Silva, João Ramos, Filomena Soares, Paulo Novais, Pedro Azeres
2017 Proceedings of the 14th International Conference on Informatics in Control, Automation and Robotics  
Following this trend, this paper presents iBoccia, a novel framework to monitor elderly while playing Boccia game, through wearable sensors, Mio Fuse band and pandlet (inertial sensor), and a non-wearable  ...  The Boccia game is a good way to promote physical activity to the elderly, due to its simplicity and easy adaptability to the physical limitations of the elderly.  ...  ACKNOWLEDGEMENTS We would like to acknowledge the financial support obtained from North Portugal Regional Operational Programme (NORTE 2020), Portugal 2020 and the European Regional Development Fund (ERDF  ... 
doi:10.5220/0006473606700675 dblp:conf/icinco/FigueiraSSSSRSN17 fatcat:44llmkdumnbzda5pltw2xvcube

User-Centered Design of a Mobile App for Weight and Health Management in Adolescents With Complex Health Needs: Qualitative Study

Jordan Rivera, Amy C McPherson, Jill Hamilton, Catherine Birken, Michael Coons, Michelle Peters, Sindoora Iyer, Tessy George, Cynthia Nguyen, Jennifer Stinson
2018 JMIR Formative Research  
and health care providers (HCPs) to inform the design and development of a mobile app for weight and health management.  ...  HCPs viewed the app as a novel and more acceptable platform to connect remotely with adolescents than conventional methods.  ...  Conflicts of Interest None declared.  ... 
doi:10.2196/formative.8248 pmid:30684409 pmcid:PMC6334679 fatcat:24yjlxf4fvcafjekgdvzbkkjhi

Accessible telehealth — Leveraging consumer-level technologies and social networking functionalities for senior care

Jaspaljeet Singh Dhillon, Burkhard C. Wunsche, Christof Lutteroth
2013 2013 6th International Conference on Human System Interactions (HSI)  
Based on this we propose a framework for a novel telehealth system overcoming many of the shortcomings of existing technologies.  ...  The new system is web-based, has a Facebook-like plug-in architecture for adding new health applications, and incorporates social networking functionalities.  ...  ACKNOWLEDGEMENTS We would like to thank the participants of the user study for their kind support, patience and valuable feedback.  ... 
doi:10.1109/hsi.2013.6577864 dblp:conf/hsi/DhillonWL13 fatcat:ullwrsgwbvedpdtukev4jph46u

PeRsOnalised nutriTion for hEalthy livINg: The PROTEIN project

S. Wilson‐Barnes, L. P. Gymnopoulos, K. Dimitropoulos, V. Solachidis, K. Rouskas, D. Russell, Y. Oikonomidis, S. Hadjidimitriou, J. María Botana, B. Brkic, E. Mantovani, S. Gravina (+13 others)
2021 Nutrition Bulletin  
The mobile application 'ecosystem' that will be developed by the consortium includes a platform, mobile suite, cloud services, artificial intelligence advisor, game suite, modelling of expert's knowledge  ...  The primary objective of the PROTEIN project is to produce a novel adaptable mobile application suite based on sound nutrition and physical activity advice from experts in their field, accessible to all  ...  The authors would also like to thank and acknowledge all members of the PROTEIN consortium for their contributions towards the project.  ... 
doi:10.1111/nbu.12482 fatcat:4jxfyuaienafxcietw3cgeu6f4

A framework for physical health improvement using Wireless Sensor Networks and gaming

Paul Fergus, Kashif Kifayat, Simon Cooper, Madjid Merabti, Abdennour El Rhalibi
2009 Proceedings of the 3d International ICST Conference on Pervasive Computing Technologies for Healthcare  
In this paper we present a novel framework using body area WSNs and gaming to improve a patient's physical health.  ...  The proposed framework has three main components, the body area WSN, the game, and the data acquisition manager.  ...  In this paper we present a design and implementation of a novel framework for physical health improvement using body area WSNs and gaming.  ... 
doi:10.4108/icst.pervasivehealth2009.6045 dblp:conf/ph/FergusKCMR09 fatcat:bfogzvjjbvaaddomfjw6lnynwm

HeartHealth: A Cardiovascular Disease Home-based Rehabilitation System

Anargyros Chatzitofis, David Monaghan, Edmond Mitchell, Freddie Honohan, Dimitrios Zarpalas, Noel E. O'Connor, Petros Daras
2015 Procedia Computer Science  
This paper proposes HeartHealth, a novel patient-centric gamified exercise rehabilitation platform that can help address the issue of adherence to these programmes.  ...  game interface, designed specifically with a Cardiac Rehabilitation population in mind.  ...  Acknowledgements This work was supported by the EU funded project FI-STAR, GA No 604691.  ... 
doi:10.1016/j.procs.2015.08.352 fatcat:3bvemuyzrvdj5cmdxcrhwpmywe

Future Trends of Virtual, Augmented Reality, and Games for Health [chapter]

Minhua Ma, Lakhmi C. Jain, Paul Anderson
2014 Intelligent Systems Reference Library  
As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation  ...  In this chapter, we provide the reader an overview of the book with a perspective of future trends of VR, AR simulation and serious games for healthcare.  ...  Serious games have primarily been used as a tool that gives players a novel way to interact with games in order to learn skills and knowledge, promote physical activities, support social-emotional development  ... 
doi:10.1007/978-3-642-54816-1_1 fatcat:wldxeemvo5ek7essy66q3cti5u

Multimodal Child-Robot Interaction: Building Social Bonds

Tony Belpaeme, Paul E Baxter, Robin Read, Rachel Wood, Heriberto Cuayáhuitl, Bernd Kiefer, Stefania Racioppa, Ivana Kruijff-Korbayová, Georgios Athanasopoulos, Valentin Enescu, Rosemarijn Looije, Mark Neerincx (+13 others)
2013 Journal of Human-Robot Interaction  
The first evaluation iterations have shown the potential of this methodology in terms of adaptation of the robot to the interactant and the resulting influences on engagement.  ...  For robots to interact effectively with human users they must be capable of coordinated, timely behavior in response to social context.  ...  This novel use of memory within an cognitive architecture focused on social interaction enables multimodal coordination to be a fundamental mechanism, integrated with the functioning of each modality,  ... 
doi:10.5898/jhri.1.2.belpaeme fatcat:7naowyaxznaqxmyhk2mymr2him


Kaj Grønbæk, Ole S. Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard
2007 Proceedings of the international conference on Advances in computer entertainment technology - ACE '07  
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment.  ...  The iGameFloor platform supports tracking of limb points for more than 10 users at the same time.  ...  ACKNOWLEDGMENTS This work has been supported by ISIS Katrinebjerg, Center for Interactive Spaces.  ... 
doi:10.1145/1255047.1255061 dblp:conf/ACMace/GronbaekIKNA07 fatcat:7vhkj7o3yrh77f372mxuuvybei

Protocol for: The Use of Intra-Gastric Balloons as an Adjunct to a Lifestyle Support Programme to Promote Weight Loss in Severely Obese Adolescents

Reece LJ Copeland RJ
2014 Journal of Child and Adolescent Behaviour  
CLAHRC SY would also like to acknowledge the participation and resources of our partner organisations. Further details can be found at www.clahrc-sy.nihr.  ...  Sessions will also include mini-games and self-referenced competitions to help motivate and build self-worth.  ...  This pilot study proposes the use of intragastric balloons, alongside a lifestyle support programme, to help severely obese adolescents to lose weight.  ... 
doi:10.4172/2375-4494.1000173 fatcat:tsq5lqnrxvhwhfhjvtrkmmk2nq

Advances and Challenges in Convergent Communication Networks

Homero Toral-Cruz, Albena D. Mihovska, Piotr Gaj, Debiao He, Julio Cesar Ramírez-Pacheco, Miroslav Voznak, Izabella Lokshina
2017 Wireless personal communications  
The main goal of such a system is to manage the various kinds of networks, e.g. 4G LTE. The system is constructed as a modular and cascade of the Waterfall architecture.  ...  Izabella Lokshina is a Professor of Management Information Systems and Chair of Management, Marketing and Information Systems Department at SUNY Oneonta.  ... 
doi:10.1007/s11277-017-4964-y fatcat:x6tq5zigbfc7bj3snobtggk43i

Senseseer mobile-cloud-based Lifelogging framework

Rami Albatal, Cathal Gurrin, Jiang Zhou, Yang Yang, Denise Carthy, Na Li
2013 2013 IEEE International Symposium on Technology and Society (ISTAS): Social Implications of Wearable Computing and Augmediated Reality in Everyday Life  
Smart-phones are becoming our constant companions, they are with us all of the time, being used for calling, web surfing, apps, music listening, TV viewing, social networking, buying, gaming, and a myriad  ...  Smart-phones are a technology that knows us much better than most of us could imagine.  ...  ACKNOWLEDGEMENT This research is supported by Enterprise Ireland through the commercialisation fund (CF/2011/1633).  ... 
doi:10.1109/istas.2013.6613113 dblp:conf/istas/AlbatalGZYCL13 fatcat:i2esrzq4tzgcbn7y3fxxxcriw4

Reality mining: sensing complex social systems

Nathan Eagle, Alex (Sandy) Pentland
2005 Personal and Ubiquitous Computing  
Smart-phones are becoming our constant companions, they are with us all of the time, being used for calling, web surfing, apps, music listening, TV viewing, social networking, buying, gaming, and a myriad  ...  Smart-phones are a technology that knows us much better than most of us could imagine.  ...  ACKNOWLEDGEMENT This research is supported by Enterprise Ireland through the commercialisation fund (CF/2011/1633).  ... 
doi:10.1007/s00779-005-0046-3 fatcat:onjnat75lfgspcdlb25qv2fdcm

We Are Martinsville (WAM)

Mona El Khafif, Kathy Hsu Wibberly, Elgin Cleckley, Tho H. Nguyen, Marcus H. Divers
2021 International Journal of E-Planning Research  
We are Martinsville (WAM) recognizes Martinsville's rich ties to its history and cultural assets, offering a digital tool in support of a creative placemaking strategy.  ...  This paper reflects on an ongoing serious game effort developed by the University of Virginia and piloted in Martinsville, VA.  ...  Crucial for this strategy is the development of a game that can reach a self-sustaining equilibrium, where users generate and manage place-based content.  ... 
doi:10.4018/ijepr.20211001.oa4 fatcat:cvnpch5vqjdlrfph3zwt7pajlu
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