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Accessibility and scalability in collaborative eCommerce environments

Michel Khoury, Shervin Shirmohammadi
2007 2007 2nd International Conference on Digital Information Management  
The system also addresses scalability, by using a peer-to-peer communications architecture to support a number of geographically dispersed users on the Internet simultaneously.  ...  These aspects, when lacking, can lead to reduction in sales. In this paper, we build on a collaborative eCommerce system.  ...  Although an important step, this is still far from the real-world experience, due to the limitations of interacting in a 2D environment.  ... 
doi:10.1109/icdim.2007.4444312 dblp:conf/icdim/KhouryS07 fatcat:6jdjojoc35cwfdfqyggtxiusyi

Accessibility and scalability in collaborative e-commerce environments

Michel Khoury, Xiaojun Shen, Shervin Shirmohammadi
2008 International Journal of Product Lifecycle Management  
The system also addresses scalability, by using a peer-to-peer communications architecture to support a number of geographically dispersed users on the Internet simultaneously.  ...  These aspects, when lacking, can lead to reduction in sales. In this paper, we build on a collaborative eCommerce system.  ...  Although an important step, this is still far from the real-world experience, due to the limitations of interacting in a 2D environment.  ... 
doi:10.1504/ijplm.2008.021441 fatcat:alzv7bjxyjbhnim2vmktxavqvq

A Means-End Analysis of Consumers' Perceptions of Virtual World Affordances for E-commerce [chapter]

Minh Quang Tran, Shailey Minocha, Dave Roberts, Angus Laing, Darren Langdridge
2011 Lecture Notes in Computer Science  
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users interact through avatars.  ...  We investigated which affordances of virtual worlds can enhance consumers' experiences on ecommerce websites.  ...  7 3D environment Environment is rendered in 3D 15.8% 8 3D objects Objects are rendered in 3D 21.1% 9 Multi-user Sharing same environment with others 9.6% 10 Having avatars Users embodied  ... 
doi:10.1007/978-3-642-23774-4_30 fatcat:jpawtkzhsfblbaut4r3zflppym

The Impact of Virtual Experience and Informative Control on the Enhancement of Product Understanding

Wu-Yuin Hwang, Jung-Lung Hsu, Siao-Han Syu
2015 International Journal of Computer Applications  
In this situation, users were treated as learners and they were exposured to in a so-called "situated cognition", which is called virtual experience in ecommerce field.  ...  Our findings indicated that except their perceptions of patronage intention, participants considered no difference in attitude toward the products been demonstrated and shopping enjoyment in a fully 3D-to  ...  However, many argue that the effect of the interactivity in 3D settings might be byproducts of interacting in a 3D environment.  ... 
doi:10.5120/19574-1372 fatcat:mrnfstnjhffznpowedfuamrzdi

A Study about Management and Business Issues of Ecommerce

2012 IOSR Journal of Business and Management  
In this paper we study about B2B ecommerce and B2C ecommerce.  ...  Electronic Commerce is the execution of business processes using Internet technologies continues to be a significant, pervasive issue for both enterprises and customers.  ...  VRML or Java 3D plug-ins VII.  ... 
doi:10.9790/487x-0220105 fatcat:676aug332je33mt5676oguvaia

Human-machine web interface design for electronic commerce: a review of design perspectives, objectives, dimensions, and techniques

Qingyu Zhang, Mei Cao
2003 International Journal of Services Technology and Management  
Thus the design of human-machine web interfaces is a critical factor to determine whether ecommerce can succeed in supporting and facilitating the electronic transaction in an electronic market and hierarchy  ...  Sellers can reach and serve more customers at lower costs and provide on-line support. Most on-line merchantconsumer interactions require direct manipulation of interface.  ...  Virtual reality is a term that usually refers to computer-generated or enhanced 3D environments that can be manipulated by the end user.  ... 
doi:10.1504/ijstm.2003.003625 fatcat:hbg6ptgklfdyzl7brjs5gtzypq

A New Recommender System for 3D E-Commerce: An EEG Based Approach

Guibing Guo, Mohamed Elgendi
2013 Journal of Advanced Management Science  
This position paper discusses a novel recommender system for e-commerce in virtual reality environments.  ...  Users' positive emotions are captured in the form of electroencephalogram (EEG) signals while interacting with 3D virtual products prior to purchase.  ...  ACKNOWLEDGMENT The authors wish to thank Jie Zhang and Daniel Thalmann from School of Computer Engineering, Nanyang Technological University for their sustainable supports for this work.  ... 
doi:10.12720/joams.1.1.61-65 fatcat:wuicq7nyanbldf7yzpqpkw5bw4

Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Products

Alessandro Massaro, Valeria Vitti, Antonio Mustich, Angelo Galiano
2019 International Journal of Computer Graphics & Animation  
A Support Vector Machine -SVM-algorithm adopting XGBoost approach, improved affect computing, user navigation experience and Visual Merchandising -VM-approach, all elements which support the creation of  ...  In this paper is designed and realized a 3D web configurator platform able to optimize the creation of 3D objects for sale on multi e-commerce platform.  ...  Real-Time 3D Technology WebGL technology will support the real-time 3D technology in the web environment allowing the E-commerce platform development embedding a configurator able to personalize objects  ... 
doi:10.5121/ijcga.2019.9402 fatcat:andxbh5fuzdpjcs6ievkoszvwa

A Peer-to-Peer Collaborative Virtual Environment for E-Commerce

Michel Khoury, Xiaojun Shen, Shervin Shirmohammadi
2007 2007 Canadian Conference on Electrical and Computer Engineering  
However, this experience can be enhanced through Collaborative Virtual Environments (CVE).  ...  In this paper, we present a web-based e-commerce system where customers can collaboratively experience shopping with their online friends in real-time, and share the interaction with three dimensional  ...  Although an important step, this is still far from the real-world experience, due to the limitations of interacting in a 2D environment.  ... 
doi:10.1109/ccece.2007.212 fatcat:dwzcwhhfavhgzn5zqv7n7ktkc4

New directions for the design of virtual reality interfaces to e-commerce sites

Luca Chittaro, Roberto Ranon
2002 Proceedings of the Working Conference on Advanced Visual Interfaces - AVI '02  
In this paper, we first briefly discuss the potential advantages of these interfaces, stressing the need for a better approach to their design.  ...  .: (i) reformulating design guidelines from real-world stores in the VR context, (ii) exploiting VR to create user empowerments that meet both customer and merchant needs, and (iii) personalizing the VR  ...  Other choices which are directly controlled by the user concern size and style of the store, for which there is a direct association between user preferences and specific 3D models for the virtual environment  ... 
doi:10.1145/1556262.1556311 dblp:conf/avi/ChittaroR02 fatcat:tjxmj2w4dvck3hmswzmtadlnw4

Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce [chapter]

Luca Chittaro, Roberto Ration
2000 Lecture Notes in Computer Science  
In ADVIRT, a set of personalization rules exploits a model of the customer to adapt features of the VR store such as: (i) the display of different products in the store (e.g., shelf space, display spots  ...  It is thus surprising that the introduction of adaptive features in VR stores remains a completely unexplored issue.  ...  First, there is the need of a language for describing the 3D scenes that could be easily supported by the customer's browser.  ... 
doi:10.1007/3-540-44595-1_9 fatcat:zit7ioyzjbd5pc7n6g3ldkep2y

Research on the mechanisms of big data on consumer behavior using the models of C2C e-commerce and countermeasures

Tang Min, Wu Zhong
2015 African Journal of Business Management  
The empirical data show that it has six hypotheses being rejected, and others are supported in 20 hypotheses.  ...  According to the results, the paper also discusses why these hypotheses are not supported and give some marketing countermeasures in order to help the e-commerce enterprises better respond to the challenges  ...  system has positive effect on consumer trust. 0.458 *** Supported H9:The better security system is, the lower consumers' risk perception of C2C ecommerce is in the big data environment. -0.231 * Supported  ... 
doi:10.5897/ajbm2014.7560 fatcat:gxmcwq2ayrhpfi7bjfiby3lrdi

Perceptual user interface in virtual shopping environment

Weidong Geng, Wolfgang S. L. Strauss, Monika Fleischmann, Vladimir Elistratov, Thomas Kulessa, Marina Kolesnik, Zhigeng Pan, Jiaoying Shi
2003 Third International Conference on Virtual Reality and Its Application in Industry  
A prototype integration solution, which brings these devices together in virtual shopping environment, is given.  ...  In this paper we presents our effort towards the goal of perceptual user interface for major interaction tasks, such as navigation/travel, selection/picking and personal data access, in virtual shopping  ...  Acknowledgements The work in this paper was supported by European Commission Project, SoNG (The Portals of Next Generation, IST-1999-10192). Its computing platform is SoNG MPEG-4 player.  ... 
doi:10.1117/12.497765 fatcat:4omgz6rfebgphfq2etcsryoycu

Virtual worlds — past, present, and future: New directions in social computing

Paul R. Messinger, Eleni Stroulia, Kelly Lyons, Michael Bone, Run H. Niu, Kristen Smirnov, Stephen Perelgut
2009 Decision Support Systems  
a r t i c l e i n f o Available online xxxx Virtual worlds, where thousands of people can interact simultaneously within the same three-dimensional environment, represent a frontier in social computing  ...  Lastly, we provide a literature review of existing virtual world research, with a focus on business research, and a condensed summary of research issues in education, social sciences, and humanities.  ...  in 3D environments such as SL.  ... 
doi:10.1016/j.dss.2009.02.014 fatcat:u2iv6yrgwzd27iohwonriqx3wq

Using the X3D Language for Adaptive Manipulation of 3D Web Content [chapter]

Luca Chittaro, Roberto Ranon
2004 Lecture Notes in Computer Science  
Web sites where users navigate and interact (at least partially) through a 3D graphical interface, are increasingly employed in different domains, such as tutoring and training, tourism, e-commerce and  ...  In this paper, we describe how we are exploiting a recently proposed 3D Web technology, i.e. the X3D (eXtensible 3D) language, for adaptive manipulation of 3D Web content.  ...  Acknowledgements Andrea Virgili played an important role in the implementation of the proposed method. This work is partially supported by the MIUR COFIN 2003 program.  ... 
doi:10.1007/978-3-540-27780-4_34 fatcat:2nzrnxt645ao5hb4jfzje5i7ju
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